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-rw-r--r--engines/scumm/imuse_digi/dimuse_track.cpp368
1 files changed, 368 insertions, 0 deletions
diff --git a/engines/scumm/imuse_digi/dimuse_track.cpp b/engines/scumm/imuse_digi/dimuse_track.cpp
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+++ b/engines/scumm/imuse_digi/dimuse_track.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "common/stdafx.h"
+#include "common/timer.h"
+
+#include "scumm/actor.h"
+#include "scumm/scumm.h"
+#include "scumm/sound.h"
+#include "scumm/imuse_digi/dimuse.h"
+#include "scumm/imuse_digi/dimuse_bndmgr.h"
+
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+
+namespace Scumm {
+
+int IMuseDigital::allocSlot(int priority) {
+ int l, lowest_priority = 127;
+ int trackId = -1;
+
+ for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ if (!_track[l]->used) {
+ trackId = l;
+ break;
+ }
+ }
+
+ if (trackId == -1) {
+ debug(5, "IMuseDigital::startSound(): All slots are full");
+ for (l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if (track->used && !track->toBeRemoved &&
+ (lowest_priority > track->priority) && !track->stream2) {
+ lowest_priority = track->priority;
+ trackId = l;
+ }
+ }
+ if (lowest_priority <= priority) {
+ assert(trackId != -1);
+ _track[trackId]->toBeRemoved = true;
+ debug(5, "IMuseDigital::startSound(): Removed sound %d from track %d", _track[trackId]->soundId, trackId);
+ } else {
+ debug(5, "IMuseDigital::startSound(): Priority sound too low");
+ return -1;
+ }
+ }
+
+ return trackId;
+}
+
+void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, int volGroupId, AudioStream *input, int hookId, int volume, int priority) {
+ debug(5, "IMuseDigital::startSound(%d)", soundId);
+
+ int l = allocSlot(priority);
+ if (l == -1) {
+ warning("IMuseDigital::startSound() Can't start sound - no free slots");
+ return;
+ }
+
+ Track *track = _track[l];
+ while (track->used) {
+ // The designated track is not yet available. So, we call flushTracks()
+ // to get it processed (and thus made ready for us). Since the actual
+ // processing is done by another thread, we also call parseEvents to
+ // give it some time (and to avoid busy waiting/looping).
+ flushTracks();
+#ifndef __PLAYSTATION2__
+ _vm->parseEvents();
+#endif
+ }
+
+ track->pan = 64;
+ track->vol = volume * 1000;
+ track->volFadeDest = 0;
+ track->volFadeStep = 0;
+ track->volFadeDelay = 0;
+ track->volFadeUsed = false;
+ track->soundId = soundId;
+ track->started = false;
+ track->volGroupId = volGroupId;
+ track->curHookId = hookId;
+ track->priority = priority;
+ track->curRegion = -1;
+ track->dataOffset = 0;
+ track->regionOffset = 0;
+ track->mod = 0;
+ track->mixerFlags = 0;
+ track->toBeRemoved = false;
+ track->readyToRemove = false;
+ track->soundType = soundType;
+
+ int bits = 0, freq = 0, channels = 0;
+
+ if (input) {
+ track->iteration = 0;
+ track->souStream = true;
+ track->soundName[0] = 0;
+ } else {
+ track->souStream = false;
+ strcpy(track->soundName, soundName);
+ track->soundHandle = _sound->openSound(soundId, soundName, soundType, volGroupId, -1);
+
+ if (track->soundHandle == NULL)
+ return;
+
+ track->compressed = _sound->isCompressed(track->soundHandle);
+
+ bits = _sound->getBits(track->soundHandle);
+ channels = _sound->getChannels(track->soundHandle);
+ freq = _sound->getFreq(track->soundHandle);
+
+ if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
+ if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
+ Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
+ freq = (freq * a->_talkFrequency) / 256;
+ track->pan = a->_talkPan;
+ track->vol = a->_talkVolume * 1000;
+ }
+ }
+
+ assert(bits == 8 || bits == 12 || bits == 16);
+ assert(channels == 1 || channels == 2);
+ assert(0 < freq && freq <= 65535);
+
+ track->iteration = freq * channels;
+ if (channels == 2)
+ track->mixerFlags = Audio::Mixer::FLAG_STEREO | Audio::Mixer::FLAG_REVERSE_STEREO;
+
+ if ((bits == 12) || (bits == 16)) {
+ track->mixerFlags |= Audio::Mixer::FLAG_16BITS;
+ track->iteration *= 2;
+ } else if (bits == 8) {
+ track->mixerFlags |= Audio::Mixer::FLAG_UNSIGNED;
+ } else
+ error("IMuseDigital::startSound(): Can't handle %d bit samples", bits);
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ if (track->compressed)
+ track->mixerFlags |= Audio::Mixer::FLAG_LITTLE_ENDIAN;
+#endif
+ }
+
+ if (input) {
+ track->stream2 = input;
+ track->stream = NULL;
+ track->started = false;
+ } else {
+ const int pan = (track->pan != 64) ? 2 * track->pan - 127 : 0;
+ const int vol = track->vol / 1000;
+ Audio::Mixer::SoundType type = Audio::Mixer::kPlainSoundType;
+
+ if (track->volGroupId == 1)
+ type = Audio::Mixer::kSpeechSoundType;
+ if (track->volGroupId == 2)
+ type = Audio::Mixer::kSFXSoundType;
+ if (track->volGroupId == 3)
+ type = Audio::Mixer::kMusicSoundType;
+
+ // setup 1 second stream wrapped buffer
+ int32 streamBufferSize = track->iteration;
+ track->stream2 = NULL;
+ track->stream = makeAppendableAudioStream(freq, track->mixerFlags, streamBufferSize);
+ _vm->_mixer->playInputStream(type, &track->handle, track->stream, -1, vol, pan, false);
+ track->started = true;
+ }
+
+ track->used = true;
+}
+
+void IMuseDigital::setPriority(int soundId, int priority) {
+ Common::StackLock lock(_mutex, "IMuseDigital::setPriority()");
+ debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority);
+ assert ((priority >= 0) && (priority <= 127));
+
+ for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
+ track->priority = priority;
+ }
+ }
+}
+
+void IMuseDigital::setVolume(int soundId, int volume) {
+ Common::StackLock lock(_mutex, "IMuseDigital::setVolume()");
+ debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume);
+
+ for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
+ track->vol = volume * 1000;
+ }
+ }
+}
+
+void IMuseDigital::setHookId(int soundId, int hookId) {
+ Common::StackLock lock(_mutex, "IMuseDigital::setHookId()");
+
+ for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
+ track->curHookId = hookId;
+ }
+ }
+}
+
+int IMuseDigital::getCurMusicSoundId() {
+ Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicSoundId()");
+ int soundId = -1;
+
+ for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
+ soundId = track->soundId;
+ }
+ }
+
+ return soundId;
+}
+
+char *IMuseDigital::getCurMusicSoundName() {
+ Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicSoundName()");
+ char *soundName = NULL;
+
+ for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
+ soundName = track->soundName;
+ }
+ }
+
+ return soundName;
+}
+
+void IMuseDigital::setPan(int soundId, int pan) {
+ Common::StackLock lock(_mutex, "IMuseDigital::setPan()");
+ debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan);
+
+ for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
+ track->pan = pan;
+ }
+ }
+}
+
+void IMuseDigital::selectVolumeGroup(int soundId, int volGroupId) {
+ Common::StackLock lock(_mutex, "IMuseDigital::selectVolumeGroup()");
+ debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, volGroupId);
+ assert((volGroupId >= 1) && (volGroupId <= 4));
+
+ if (volGroupId == 4)
+ volGroupId = 3;
+
+ for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
+ track->volGroupId = volGroupId;
+ }
+ }
+}
+
+void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
+ Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
+ debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);
+
+ for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if ((track->soundId == soundId) && track->used && !track->toBeRemoved) {
+ track->volFadeDelay = delay60HzTicks;
+ track->volFadeDest = destVolume * 1000;
+ track->volFadeStep = (track->volFadeDest - track->vol) * 60 * (1000 / _callbackFps) / (1000 * delay60HzTicks);
+ track->volFadeUsed = true;
+ }
+ }
+}
+
+void IMuseDigital::fadeOutMusic(int fadeDelay) {
+ Common::StackLock lock(_mutex, "IMuseDigital::fadeOutMusic()");
+ debug(5, "IMuseDigital::fadeOutMusic");
+
+ for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
+ Track *track = _track[l];
+ if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
+ cloneToFadeOutTrack(track, fadeDelay);
+ track->toBeRemoved = true;
+ }
+ }
+}
+
+IMuseDigital::Track *IMuseDigital::cloneToFadeOutTrack(Track *track, int fadeDelay) {
+ Common::StackLock lock(_mutex, "IMuseDigital::cloneToFadeOutTrack()");
+ assert(track);
+ Track *fadeTrack = 0;
+
+ debug(5, "IMuseDigital::cloneToFadeOutTrack(%d, %d)", track->trackId, fadeDelay);
+
+ if (_track[track->trackId + MAX_DIGITAL_TRACKS]->used) {
+ warning("IMuseDigital::cloneToFadeOutTrack: Not free fade track");
+ return NULL;
+ }
+
+ fadeTrack = _track[track->trackId + MAX_DIGITAL_TRACKS];
+ fadeTrack->pan = track->pan;
+ fadeTrack->vol = track->vol;
+ fadeTrack->volGroupId = track->volGroupId;
+ fadeTrack->priority = track->priority;
+ fadeTrack->soundId = track->soundId;
+ fadeTrack->dataOffset = track->dataOffset;
+ fadeTrack->regionOffset = track->regionOffset;
+ fadeTrack->curRegion = track->curRegion;
+ fadeTrack->curHookId = track->curHookId;
+ fadeTrack->iteration = track->iteration;
+ fadeTrack->mixerFlags = track->mixerFlags;
+ fadeTrack->mod = track->mod;
+ fadeTrack->toBeRemoved = track->toBeRemoved;
+ fadeTrack->readyToRemove = track->readyToRemove;
+ fadeTrack->souStream = track->souStream;
+ fadeTrack->started = track->started;
+ fadeTrack->stream2 = track->stream2;
+ strcpy(fadeTrack->soundName, track->soundName);
+ fadeTrack->soundType = track->soundType;
+ fadeTrack->soundHandle = _sound->cloneSound(track->soundHandle);
+ assert(fadeTrack->soundHandle);
+
+ fadeTrack->volFadeDelay = fadeDelay;
+ fadeTrack->volFadeDest = 0;
+ fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
+ fadeTrack->volFadeUsed = true;
+
+ Audio::Mixer::SoundType type = Audio::Mixer::kPlainSoundType;
+
+ if (fadeTrack->volGroupId == 1)
+ type = Audio::Mixer::kSpeechSoundType;
+ if (fadeTrack->volGroupId == 2)
+ type = Audio::Mixer::kSFXSoundType;
+ if (fadeTrack->volGroupId == 3)
+ type = Audio::Mixer::kMusicSoundType;
+
+ // setup 1 second stream wrapped buffer
+ int32 streamBufferSize = fadeTrack->iteration;
+ fadeTrack->stream = makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundHandle), fadeTrack->mixerFlags, streamBufferSize);
+ _vm->_mixer->playInputStream(type, &fadeTrack->handle, fadeTrack->stream, -1, fadeTrack->vol / 1000, fadeTrack->pan, false);
+ fadeTrack->started = true;
+ fadeTrack->used = true;
+
+ return fadeTrack;
+}
+
+} // End of namespace Scumm