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-rw-r--r--engines/scumm/input.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 1a4ed91f1c..07c52578c3 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -117,7 +117,7 @@ void ScummEngine::parseEvent(Common::Event event) {
if (_saveLoadSlot == 0)
_saveLoadSlot = 10;
- sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
+ _saveLoadDescription = Common::String::format("Quicksave %d", _saveLoadSlot);
_saveLoadFlag = (event.kbd.hasFlags(Common::KBD_ALT)) ? 1 : 2;
_saveTemporaryState = false;
} else if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_f) {
@@ -303,14 +303,14 @@ void ScummEngine::processInput() {
if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) {
// Pressing both mouse buttons is treated as if you pressed
// the cutscene exit key (ESC) in V4+ games. That mimicks
- // the behaviour of the original engine where pressing both
+ // the behavior of the original engine where pressing both
// mouse buttons also skips the current cutscene.
_mouseAndKeyboardStat = 0;
lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
} else if ((_rightBtnPressed & msClicked) && (_game.version <= 3 && _game.id != GID_LOOM)) {
// Pressing right mouse button is treated as if you pressed
// the cutscene exit key (ESC) in V0-V3 games. That mimicks
- // the behaviour of the original engine where pressing right
+ // the behavior of the original engine where pressing right
// mouse button also skips the current cutscene.
_mouseAndKeyboardStat = 0;
lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);