diff options
Diffstat (limited to 'engines/scumm/insane/insane.h')
-rw-r--r-- | engines/scumm/insane/insane.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/scumm/insane/insane.h b/engines/scumm/insane/insane.h index c2c964b311..499eb70a90 100644 --- a/engines/scumm/insane/insane.h +++ b/engines/scumm/insane/insane.h @@ -60,14 +60,14 @@ class Insane { void setSmushParams(int speed); void runScene(int arraynum); - void procPreRendering(void); + void procPreRendering(); void procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame); void procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); void procSKIP(int32 subSize, Common::SeekableReadStream &b); - void escapeKeyHandler(void); + void escapeKeyHandler(); private: @@ -262,20 +262,20 @@ class Insane { struct actor _actor[2]; - void initvars(void); + void initvars(); void readFileToMem(const char *name, byte **buf); void startVideo(const char *filename, int num, int argC, int frameRate, int doMainLoop, byte *fluPtr = 0, int32 startFrame = 0); void smush_warpMouse(int x, int y, int buttons); - void putActors(void); - void readState(void); + void putActors(); + void readState(); int initScene(int sceneId); void stopSceneSounds(int sceneId); - void shutCurrentScene(void); + void shutCurrentScene(); int loadSceneData(int scene, int flag, int phase); void setSceneCostumes(int sceneId); - void setupValues(void); - void setEnemyCostumes (void); + void setupValues(); + void setEnemyCostumes (); void smlayer_stopSound (int idx); int smlayer_loadSound(int id, int flag, int phase); int smlayer_loadCostume(int id, int phase); @@ -287,11 +287,11 @@ class Insane { int32 readArray(int item); void writeArray(int item, int value); - bool idx1Compare(void); - bool idx2Compare(void); - int32 idx1Tweak(void); - int32 idx2Tweak(void); - void smush_setToFinish(void); + bool idx1Compare(); + bool idx2Compare(); + int32 idx1Tweak(); + int32 idx2Tweak(); + void smush_setToFinish(); void postCase11(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame); void postCase0(byte *renderBitmap, int32 codecparam, int32 setupsan12, @@ -328,7 +328,7 @@ class Insane { int32 setupsan13, int32 curFrame, int32 maxFrame); void postCaseMore(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame); - void switchSceneIfNeeded(void); + void switchSceneIfNeeded(); int smush_changeState(int state); void init_actStruct(int actornum, int actnum, int32 actorval, byte state, int32 room, int32 animtilt, int32 tilt, int32 frame); @@ -383,20 +383,20 @@ class Insane { void actor01Reaction(int32 buttons); void actor03Reaction(int32 buttons); void turnEnemy(bool battle); - int32 actionBen(void); + int32 actionBen(); void chooseBenWeaponAnim(int buttons); void setBenAnimation(int32 actornum, int anim); int calcTilt(int speed); - bool smush_eitherNotStartNewFrame(void); + bool smush_eitherNotStartNewFrame(); void smlayer_setActorFacing(int actornum, int actnum, int frame, int direction); int32 weaponMaxRange(int32 actornum); int32 weaponMinRange(int32 actornum); - void switchBenWeapon(void); + void switchBenWeapon(); void prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8); int32 calcBenDamage(bool arg_0, bool arg_4); int32 weaponDamage(int32 actornum); void proc47(int32 actornum, int32 val); - bool weaponBenIsEffective(void); + bool weaponBenIsEffective(); bool actor1StateFlags(int state); bool actor0StateFlags1(int state); bool actor0StateFlags2(int state); @@ -404,11 +404,11 @@ class Insane { void init_scenePropStruct(int32 n, int32 n1, int32 actornum, int32 sound, int32 trsId, byte r, byte g, byte b, int32 counter, int32 maxCounter, int32 index); - int32 setBenState(void); + int32 setBenState(); bool smlayer_actorNeedRedraw(int actornum, int actnum); - void reinitActors(void); + void reinitActors(); const char *handleTrsTag(int32 trsId); - void ouchSoundBen(void); + void ouchSoundBen(); int32 smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32 step1, int32 step2, int32 setupsan1, byte *fluPtr, int32 numFrames); void smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1, @@ -420,16 +420,16 @@ class Insane { void actor12Reaction(int32 buttons); void actor13Reaction(int32 buttons); void actor10Reaction(int32 buttons); - int32 actionEnemy(void); - int32 processKeyboard(void); - int32 processMouse(void); + int32 actionEnemy(); + int32 processKeyboard(); + int32 processMouse(); void setEnemyAnimation(int32 actornum, int anim); void chooseEnemyWeaponAnim(int32 buttons); - void switchEnemyWeapon(void); - void setEnemyState(void); + void switchEnemyWeapon(); + void setEnemyState(); int32 calcEnemyDamage(bool arg_0, bool arg_4); - void ouchSoundEnemy(void); - bool weaponEnemyIsEffective(void); + void ouchSoundEnemy(); + bool weaponEnemyIsEffective(); void iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1, int16 par2, int16 par3, int16 par4); @@ -451,8 +451,8 @@ class Insane { bool isBitSet(int n); void setBit(int n); void clearBit(int n); - void chooseEnemy(void); - void removeEmptyEnemies(void); + void chooseEnemy(); + void removeEmptyEnemies(); void removeEnemyFromMetList(int32); }; } // End of namespace Insane |