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authorMax Horn2009-11-02 21:54:57 +0000
committerMax Horn2009-11-02 21:54:57 +0000
commit51933629d1f1a17839ddbb75b2b619effe117abb (patch)
tree7292b23e5ce3fb11e6b2bb360a3befbbf35b64d9 /engines/scumm/insane/insane.h
parent400ee8c461e8060393b62be639c27dd3820dccd4 (diff)
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Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
Diffstat (limited to 'engines/scumm/insane/insane.h')
-rw-r--r--engines/scumm/insane/insane.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/scumm/insane/insane.h b/engines/scumm/insane/insane.h
index c2c964b311..499eb70a90 100644
--- a/engines/scumm/insane/insane.h
+++ b/engines/scumm/insane/insane.h
@@ -60,14 +60,14 @@ class Insane {
void setSmushParams(int speed);
void runScene(int arraynum);
- void procPreRendering(void);
+ void procPreRendering();
void procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, int32 curFrame, int32 maxFrame);
void procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags, int16 par1,
int16 par2, int16 par3, int16 par4);
void procSKIP(int32 subSize, Common::SeekableReadStream &b);
- void escapeKeyHandler(void);
+ void escapeKeyHandler();
private:
@@ -262,20 +262,20 @@ class Insane {
struct actor _actor[2];
- void initvars(void);
+ void initvars();
void readFileToMem(const char *name, byte **buf);
void startVideo(const char *filename, int num, int argC, int frameRate,
int doMainLoop, byte *fluPtr = 0, int32 startFrame = 0);
void smush_warpMouse(int x, int y, int buttons);
- void putActors(void);
- void readState(void);
+ void putActors();
+ void readState();
int initScene(int sceneId);
void stopSceneSounds(int sceneId);
- void shutCurrentScene(void);
+ void shutCurrentScene();
int loadSceneData(int scene, int flag, int phase);
void setSceneCostumes(int sceneId);
- void setupValues(void);
- void setEnemyCostumes (void);
+ void setupValues();
+ void setEnemyCostumes ();
void smlayer_stopSound (int idx);
int smlayer_loadSound(int id, int flag, int phase);
int smlayer_loadCostume(int id, int phase);
@@ -287,11 +287,11 @@ class Insane {
int32 readArray(int item);
void writeArray(int item, int value);
- bool idx1Compare(void);
- bool idx2Compare(void);
- int32 idx1Tweak(void);
- int32 idx2Tweak(void);
- void smush_setToFinish(void);
+ bool idx1Compare();
+ bool idx2Compare();
+ int32 idx1Tweak();
+ int32 idx2Tweak();
+ void smush_setToFinish();
void postCase11(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, int32 curFrame, int32 maxFrame);
void postCase0(byte *renderBitmap, int32 codecparam, int32 setupsan12,
@@ -328,7 +328,7 @@ class Insane {
int32 setupsan13, int32 curFrame, int32 maxFrame);
void postCaseMore(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, int32 curFrame, int32 maxFrame);
- void switchSceneIfNeeded(void);
+ void switchSceneIfNeeded();
int smush_changeState(int state);
void init_actStruct(int actornum, int actnum, int32 actorval, byte state,
int32 room, int32 animtilt, int32 tilt, int32 frame);
@@ -383,20 +383,20 @@ class Insane {
void actor01Reaction(int32 buttons);
void actor03Reaction(int32 buttons);
void turnEnemy(bool battle);
- int32 actionBen(void);
+ int32 actionBen();
void chooseBenWeaponAnim(int buttons);
void setBenAnimation(int32 actornum, int anim);
int calcTilt(int speed);
- bool smush_eitherNotStartNewFrame(void);
+ bool smush_eitherNotStartNewFrame();
void smlayer_setActorFacing(int actornum, int actnum, int frame, int direction);
int32 weaponMaxRange(int32 actornum);
int32 weaponMinRange(int32 actornum);
- void switchBenWeapon(void);
+ void switchBenWeapon();
void prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8);
int32 calcBenDamage(bool arg_0, bool arg_4);
int32 weaponDamage(int32 actornum);
void proc47(int32 actornum, int32 val);
- bool weaponBenIsEffective(void);
+ bool weaponBenIsEffective();
bool actor1StateFlags(int state);
bool actor0StateFlags1(int state);
bool actor0StateFlags2(int state);
@@ -404,11 +404,11 @@ class Insane {
void init_scenePropStruct(int32 n, int32 n1, int32 actornum, int32 sound, int32 trsId,
byte r, byte g, byte b, int32 counter, int32 maxCounter,
int32 index);
- int32 setBenState(void);
+ int32 setBenState();
bool smlayer_actorNeedRedraw(int actornum, int actnum);
- void reinitActors(void);
+ void reinitActors();
const char *handleTrsTag(int32 trsId);
- void ouchSoundBen(void);
+ void ouchSoundBen();
int32 smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32 step1,
int32 step2, int32 setupsan1, byte *fluPtr, int32 numFrames);
void smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1,
@@ -420,16 +420,16 @@ class Insane {
void actor12Reaction(int32 buttons);
void actor13Reaction(int32 buttons);
void actor10Reaction(int32 buttons);
- int32 actionEnemy(void);
- int32 processKeyboard(void);
- int32 processMouse(void);
+ int32 actionEnemy();
+ int32 processKeyboard();
+ int32 processMouse();
void setEnemyAnimation(int32 actornum, int anim);
void chooseEnemyWeaponAnim(int32 buttons);
- void switchEnemyWeapon(void);
- void setEnemyState(void);
+ void switchEnemyWeapon();
+ void setEnemyState();
int32 calcEnemyDamage(bool arg_0, bool arg_4);
- void ouchSoundEnemy(void);
- bool weaponEnemyIsEffective(void);
+ void ouchSoundEnemy();
+ bool weaponEnemyIsEffective();
void iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Common::SeekableReadStream &b, int32 size, int32 flags,
int16 par1, int16 par2, int16 par3, int16 par4);
@@ -451,8 +451,8 @@ class Insane {
bool isBitSet(int n);
void setBit(int n);
void clearBit(int n);
- void chooseEnemy(void);
- void removeEmptyEnemies(void);
+ void chooseEnemy();
+ void removeEmptyEnemies();
void removeEnemyFromMetList(int32);
};
} // End of namespace Insane