diff options
Diffstat (limited to 'engines/scumm/insane/insane.h')
-rw-r--r-- | engines/scumm/insane/insane.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/engines/scumm/insane/insane.h b/engines/scumm/insane/insane.h index 522636d519..1f0a65666a 100644 --- a/engines/scumm/insane/insane.h +++ b/engines/scumm/insane/insane.h @@ -64,7 +64,8 @@ class Insane { void procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame); void procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, int16 par1, + int16 par2, int16 par3, int16 par4); void procSKIP(Chunk &b); void escapeKeyHandler(void); @@ -431,17 +432,23 @@ class Insane { void ouchSoundEnemy(void); bool weaponEnemyIsEffective(void); void iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); void iactScene3(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 command, int16 par1, int16, int16); void iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); void iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); void iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); void iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); bool isBitSet(int n); void setBit(int n); void clearBit(int n); |