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author | Paweł Kołodziejski | 2006-10-08 18:22:51 +0000 |
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committer | Paweł Kołodziejski | 2006-10-08 18:22:51 +0000 |
commit | ce100c8e930fde6d9cb9d70fcae201dfee10f407 (patch) | |
tree | 04a444e3ae546aa3d9d5ef685c781fa6c53ddc71 /engines/scumm/insane/insane.h | |
parent | 3a81941981a6ca5fab229ff9aeb6b05b94a444bc (diff) | |
download | scummvm-rg350-ce100c8e930fde6d9cb9d70fcae201dfee10f407.tar.gz scummvm-rg350-ce100c8e930fde6d9cb9d70fcae201dfee10f407.tar.bz2 scummvm-rg350-ce100c8e930fde6d9cb9d70fcae201dfee10f407.zip |
small unify handleIACT function
svn-id: r24214
Diffstat (limited to 'engines/scumm/insane/insane.h')
-rw-r--r-- | engines/scumm/insane/insane.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/engines/scumm/insane/insane.h b/engines/scumm/insane/insane.h index 522636d519..1f0a65666a 100644 --- a/engines/scumm/insane/insane.h +++ b/engines/scumm/insane/insane.h @@ -64,7 +64,8 @@ class Insane { void procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12, int32 setupsan13, int32 curFrame, int32 maxFrame); void procIACT(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, int16 par1, + int16 par2, int16 par3, int16 par4); void procSKIP(Chunk &b); void escapeKeyHandler(void); @@ -431,17 +432,23 @@ class Insane { void ouchSoundEnemy(void); bool weaponEnemyIsEffective(void); void iactScene1(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); void iactScene3(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 command, int16 par1, int16, int16); void iactScene4(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); void iactScene6(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); void iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); void iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12, - int32 setupsan13, Chunk &b, int32 size, int32 flags); + int32 setupsan13, Chunk &b, int32 size, int32 flags, + int16 par1, int16 par2, int16 par3, int16 par4); bool isBitSet(int n); void setBit(int n); void clearBit(int n); |