diff options
Diffstat (limited to 'engines/scumm/insane/insane_enemy.cpp')
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 1c3830154b..ec38aa9fe8 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -178,7 +178,7 @@ int32 Insane::enemy0handler(int32 actor1, int32 actor2, int32 probability) { break; } } else { - switch(_vm->_rnd.getRandomNumber(14)) { + switch (_vm->_rnd.getRandomNumber(14)) { case 2: if (!_enemyState[EN_ROTT1][2]) { _enemyState[EN_ROTT1][2] = 1; @@ -342,7 +342,7 @@ int32 Insane::enemy1handler(int32 actor1, int32 actor2, int32 probability) { break; } } else { - switch(_vm->_rnd.getRandomNumber(14)) { + switch (_vm->_rnd.getRandomNumber(14)) { case 2: if (!_enemyState[EN_ROTT2][2]) { _enemyState[EN_ROTT2][2] = 1; @@ -1353,7 +1353,7 @@ void Insane::actor11Reaction(int32 buttons) { chooseEnemyWeaponAnim(buttons); - switch(_actor[1].tilt) { + switch (_actor[1].tilt) { case -3: if (_actor[1].act[1].state != 41 || _actor[1].weaponClass != _actor[1].animWeaponClass) { setEnemyAnimation(1, 6); @@ -1617,7 +1617,7 @@ void Insane::setEnemyState(void) { void Insane::actor12Reaction(int32 buttons) { int32 tmp, tmp2; - switch(_actor[1].act[2].state) { + switch (_actor[1].act[2].state) { case 1: smlayer_setActorLayer(1, 2, 5); _actor[1].weaponClass = 2; |