diff options
Diffstat (limited to 'engines/scumm/insane/insane_enemy.cpp')
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 90fc4a4689..1c3830154b 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -33,31 +33,22 @@ int32 Insane::enemyInitializer(int num, int32 actor1, int32 actor2, int32 probab switch (num) { case EN_ROTT1: return enemy0initializer(actor1, actor2, probability); - break; case EN_ROTT2: return enemy1initializer(actor1, actor2, probability); - break; case EN_ROTT3: return enemy2initializer(actor1, actor2, probability); - break; case EN_VULTF1: return enemy3initializer(actor1, actor2, probability); - break; case EN_VULTM1: return enemy4initializer(actor1, actor2, probability); - break; case EN_VULTF2: return enemy5initializer(actor1, actor2, probability); - break; case EN_VULTM2: return enemy6initializer(actor1, actor2, probability); - break; case EN_CAVEFISH: return enemy7initializer(actor1, actor2, probability); - break; case EN_TORQUE: return enemy8initializer(actor1, actor2, probability); - break; case -1: // nothing break; @@ -71,34 +62,24 @@ int32 Insane::enemyHandler(int num, int32 actor1, int32 actor2, int32 probabilit switch (num) { case EN_ROTT1: return enemy0handler(actor1, actor2, probability); - break; case EN_ROTT2: return enemy1handler(actor1, actor2, probability); - break; case EN_ROTT3: return enemy2handler(actor1, actor2, probability); - break; case EN_VULTF1: return enemy3handler(actor1, actor2, probability); - break; case EN_VULTM1: return enemy4handler(actor1, actor2, probability); - break; case EN_VULTF2: return enemy5handler(actor1, actor2, probability); - break; case EN_VULTM2: return enemy6handler(actor1, actor2, probability); - break; case EN_CAVEFISH: return enemy7handler(actor1, actor2, probability); - break; case EN_TORQUE: return enemy8handler(actor1, actor2, probability); - break; case EN_BEN: return enemyBenHandler(actor1, actor2, probability); - break; case -1: // nothing break; |