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-rw-r--r--engines/scumm/insane/insane_scenes.cpp1499
1 files changed, 1499 insertions, 0 deletions
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
new file mode 100644
index 0000000000..7cc01fc2cf
--- /dev/null
+++ b/engines/scumm/insane/insane_scenes.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "base/engine.h"
+
+#include "common/config-manager.h"
+
+#include "scumm/scumm.h"
+#include "scumm/sound.h"
+
+#include "scumm/insane/insane.h"
+
+namespace Scumm {
+
+void Insane::runScene(int arraynum) {
+ _insaneIsRunning = true;
+ _player = new SmushPlayer(_vm, _speed);
+ _player->insanity(true);
+
+ _numberArray = arraynum;
+
+ // zeroValues1()
+ _objArray2Idx = 0;
+ _objArray2Idx2 = 0;
+ // zeroValues2()
+ _objArray1Idx = 0;
+ _objArray1Idx2 = 0;
+ // zeroValues3()
+ _currScenePropIdx = 0;
+ _currScenePropSubIdx = 0;
+ _currTrsMsg = 0;
+
+ smush_warpMouse(160, 100, -1);
+ putActors();
+ readState();
+
+ debugC(DEBUG_INSANE, "INSANE Arg: %d", readArray(0));
+
+ switch (readArray(0)) {
+ case 1:
+ initScene(1);
+ setupValues();
+ smlayer_setActorCostume(0, 2, readArray(10));
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
+ startVideo("minedriv.san", 1, 32, 12, 0);
+ break;
+ case 2:
+ setupValues();
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))
+ smlayer_setActorCostume(0, 2, readArray(10));
+ else
+ smlayer_setActorCostume(0, 2, readArray(11));
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
+
+ _mainRoadPos = readArray(2);
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
+ initScene(5);
+ startVideo("tovista.san", 1, 32, 12, 0);
+ } else if (_mainRoadPos == _posBrokenTruck) {
+ initScene(5);
+ startVideo("tovista2.san", 1, 32, 12, 0);
+ } else if (_mainRoadPos == _posBrokenCar) {
+ initScene(5);
+ startVideo("tovista2.san", 1, 32, 12, 0, _smush_tovista2Flu, 60);
+ } else {
+ initScene(4);
+ startVideo("tovista1.san", 1, 32, 12, 0);
+ }
+ break;
+ case 3:
+ setupValues();
+ smlayer_setActorCostume(0, 2, readArray(11));
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
+ _mainRoadPos = readArray(2);
+ if (_mainRoadPos == _posBrokenTruck) {
+ initScene(6);
+ startVideo("toranch.san", 1, 32, 12, 0, _smush_toranchFlu, 300);
+ } else if (_mainRoadPos == _posBrokenCar) {
+ initScene(6);
+ startVideo("toranch.san", 1, 32, 12, 0, _smush_toranchFlu, 240);
+ } else {
+ initScene(6);
+ startVideo("toranch.san", 1, 32, 12, 0);
+ }
+ break;
+ case 4:
+ _firstBattle = true;
+ _currEnemy = EN_ROTT1;
+ initScene(13);
+ startVideo("minefite.san", 1, 32, 12, 0);
+ break;
+ case 5:
+ writeArray(1, _val54d);
+ initScene(24);
+ startVideo("rottopen.san", 1, 32, 12, 0);
+ break;
+ case 6:
+ initScene(1);
+ setupValues();
+ smlayer_setFluPalette(_smush_roadrashRip, 1);
+ smlayer_setActorCostume(0, 2, readArray(10));
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
+ startVideo("minedriv.san", 1, 32, 12, 0, _smush_minedrivFlu, 420);
+ break;
+ case 7:
+ case 8:
+ case 9:
+ break;
+ case 10:
+ initScene(26);
+ writeArray(1, _val54d);
+ startVideo("credits.san", 1, 32, 12, 0);
+ break;
+ default:
+ error("Unknown FT_INSANE mode %d", readArray(0));
+ }
+
+ putActors();
+ _enemy[EN_ROTT3].maxdamage = 120;
+
+ _insaneIsRunning = false;
+
+ if (!((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))) {
+ writeArray(50, _actor[0].inventory[INV_CHAIN]);
+ writeArray(51, _actor[0].inventory[INV_CHAINSAW]);
+ writeArray(52, _actor[0].inventory[INV_MACE]);
+ writeArray(53, _actor[0].inventory[INV_2X4]);
+ writeArray(54, _actor[0].inventory[INV_WRENCH]);
+ writeArray(55, _actor[0].inventory[INV_DUST]);
+ writeArray(56, _enemy[EN_CAVEFISH].isEmpty);
+ writeArray(337, _enemy[EN_TORQUE].occurences);
+ writeArray(329, _enemy[EN_ROTT1].occurences);
+ writeArray(330, _enemy[EN_ROTT2].occurences);
+ writeArray(331, _enemy[EN_ROTT3].occurences);
+ writeArray(332, _enemy[EN_VULTF1].occurences);
+ writeArray(333, _enemy[EN_VULTM1].occurences);
+ writeArray(334, _enemy[EN_VULTF2].occurences);
+ writeArray(335, _enemy[EN_VULTM2].occurences);
+ writeArray(336, _enemy[EN_CAVEFISH].occurences);
+ writeArray(339, _enemy[EN_VULTF2].isEmpty);
+ writeArray(340, _enemy[EN_VULTM2].isEmpty);
+ }
+ // insane_unlock(); // FIXME
+ _vm->_sound->stopAllSounds(); // IMUSE_StopAllSounds();
+
+ delete _player;
+}
+
+int Insane::initScene(int sceneId) {
+ debugC(DEBUG_INSANE, "initScene(%d)", sceneId);
+
+ if (_needSceneSwitch)
+ return 1;
+
+ stopSceneSounds(_currSceneId); // do it for previous scene
+ loadSceneData(sceneId, 0, 1);
+ if (loadSceneData(sceneId, 0, 2)) {
+ setSceneCostumes(sceneId);
+ _sceneData2Loaded = 0;
+ _sceneData1Loaded = 0;
+ } else
+ _sceneData2Loaded = 1;
+
+ _currSceneId = sceneId;
+
+ return 1;
+}
+
+void Insane::stopSceneSounds(int sceneId) {
+ int flag = 0;
+
+ debugC(DEBUG_INSANE, "stopSceneSounds(%d)", sceneId);
+
+ switch (sceneId) {
+ case 1:
+ smlayer_stopSound(88);
+ smlayer_stopSound(86);
+ smlayer_stopSound(87);
+ flag = 1;
+ break;
+ case 18:
+ case 19:
+ smlayer_stopSound(88);
+ flag = 1;
+ break;
+ case 17:
+ smlayer_stopSound(88);
+ smlayer_stopSound(94);
+ flag = 1;
+ break;
+ case 2:
+ case 7:
+ case 8:
+ flag = 1;
+ break;
+ case 3:
+ case 21:
+ flag = 1;
+ // break is omittted intentionally
+ case 13:
+ if (_actor[0].runningSound != 0)
+ smlayer_stopSound(_actor[0].runningSound);
+ _actor[0].runningSound = 0;
+
+ if (_actor[1].runningSound != 0)
+ smlayer_stopSound(_actor[1].runningSound);
+ _actor[1].runningSound = 0;
+
+ if (_currScenePropIdx != 0)
+ shutCurrentScene();
+
+ _currScenePropSubIdx = 0;
+ _currTrsMsg = 0;
+ _actor[0].defunct = 0;
+ _actor[0].scenePropSubIdx = 0;
+ _actor[0].field_54 = 0;
+ _actor[1].defunct = 0;
+ _actor[1].scenePropSubIdx = 0;
+ _actor[1].field_54 = 0;
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
+ smlayer_stopSound(59);
+ smlayer_stopSound(63);
+ } else {
+ smlayer_stopSound(89);
+ smlayer_stopSound(90);
+ smlayer_stopSound(91);
+ smlayer_stopSound(92);
+ smlayer_stopSound(93);
+ smlayer_stopSound(95);
+ smlayer_stopSound(87);
+ }
+ break;
+ case 4:
+ case 5:
+ case 6:
+ smlayer_stopSound(88);
+ smlayer_stopSound(86);
+ flag = 1;
+ break;
+ case 24:
+ smlayer_stopSound(90);
+ break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 14:
+ case 15:
+ case 16:
+ case 20:
+ case 22:
+ case 23:
+ break;
+ }
+ if (!flag)
+ return;
+
+ smlayer_setActorCostume(0, 2, 0);
+ smlayer_setActorCostume(0, 0, 0);
+ smlayer_setActorCostume(0, 1, 0);
+ smlayer_setActorCostume(1, 2, 0);
+ smlayer_setActorCostume(1, 0, 0);
+ smlayer_setActorCostume(1, 1, 0);
+
+ return;
+}
+
+void Insane::shutCurrentScene(void) {
+ debugC(DEBUG_INSANE, "shutCurrentScene()");
+
+ _currScenePropIdx = 0;
+ _currTrsMsg = 0;
+ _currScenePropSubIdx = 0;
+ _actor[1].scenePropSubIdx = 0;
+ _actor[1].defunct = 0;
+
+ if (_actor[1].runningSound != 0) {
+ smlayer_stopSound(_actor[1].runningSound);
+ _actor[1].runningSound = 0;
+ }
+
+ _actor[0].scenePropSubIdx = 0;
+ _actor[0].defunct = 0;
+
+ if (_actor[0].runningSound != 0) {
+ smlayer_stopSound(_actor[0].runningSound);
+ _actor[0].runningSound = 0;
+ }
+
+ _battleScene = true;
+}
+
+
+// insane_loadSceneData1 & insane_loadSceneData2
+int Insane::loadSceneData(int scene, int flag, int phase) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))
+ return 1;
+
+ int retvalue = 1;
+
+ debugC(DEBUG_INSANE, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
+ //if (phase == 1) /// FIXME
+ // insane_unlock();
+ switch (scene) {
+ case 1:
+ smlayer_loadSound(88, flag, phase);
+ smlayer_loadSound(86, flag, phase);
+ smlayer_loadSound(87, flag, phase);
+ smlayer_loadCostume(10, phase);
+ break;
+ case 4:
+ case 5:
+ case 6:
+ smlayer_loadSound(88, flag, phase);
+ smlayer_loadCostume(11, phase);
+ break;
+ case 3:
+ case 13:
+ switch(_currEnemy) {
+ case EN_TORQUE:
+ smlayer_loadSound(59, flag, phase);
+ smlayer_loadSound(93, flag, phase);
+ smlayer_loadCostume(57, phase);
+ smlayer_loadCostume(37, phase);
+ break;
+ case EN_ROTT1:
+ smlayer_loadSound(201, flag, phase);
+ smlayer_loadSound(194, flag, phase);
+ smlayer_loadSound(195, flag, phase);
+ smlayer_loadSound(199, flag, phase);
+ smlayer_loadSound(205, flag, phase);
+ smlayer_loadSound(212, flag, phase);
+ smlayer_loadSound(198, flag, phase);
+ smlayer_loadSound(203, flag, phase);
+ smlayer_loadSound(213, flag, phase);
+ smlayer_loadSound(215, flag, phase);
+ smlayer_loadSound(216, flag, phase);
+ smlayer_loadSound(217, flag, phase);
+ smlayer_loadSound(218, flag, phase);
+ smlayer_loadSound(90, flag, phase);
+ smlayer_loadCostume(26, phase);
+ smlayer_loadCostume(16, phase);
+ smlayer_loadCostume(17, phase);
+ smlayer_loadCostume(27, phase);
+ break;
+ case EN_ROTT2:
+ smlayer_loadSound(242, flag, phase);
+ smlayer_loadSound(244, flag, phase);
+ smlayer_loadSound(236, flag, phase);
+ smlayer_loadSound(238, flag, phase);
+ smlayer_loadSound(239, flag, phase);
+ smlayer_loadSound(240, flag, phase);
+ smlayer_loadSound(258, flag, phase);
+ smlayer_loadSound(259, flag, phase);
+ smlayer_loadSound(260, flag, phase);
+ smlayer_loadSound(243, flag, phase);
+ smlayer_loadSound(244, flag, phase);
+ smlayer_loadSound(245, flag, phase);
+ smlayer_loadSound(246, flag, phase);
+ smlayer_loadSound(233, flag, phase);
+ smlayer_loadSound(234, flag, phase);
+ smlayer_loadSound(241, flag, phase);
+ smlayer_loadSound(242, flag, phase);
+ smlayer_loadSound(90, flag, phase);
+ smlayer_loadCostume(28, phase);
+ smlayer_loadCostume(16, phase);
+ smlayer_loadCostume(17, phase);
+ smlayer_loadCostume(42, phase);
+ break;
+ case EN_ROTT3:
+ smlayer_loadSound(223, flag, phase);
+ smlayer_loadSound(224, flag, phase);
+ smlayer_loadSound(225, flag, phase);
+ smlayer_loadSound(226, flag, phase);
+ smlayer_loadSound(228, flag, phase);
+ smlayer_loadSound(229, flag, phase);
+ smlayer_loadSound(230, flag, phase);
+ smlayer_loadSound(232, flag, phase);
+ smlayer_loadSound(220, flag, phase);
+ smlayer_loadSound(221, flag, phase);
+ smlayer_loadSound(222, flag, phase);
+ smlayer_loadSound(90, flag, phase);
+ smlayer_loadCostume(15, phase);
+ smlayer_loadCostume(16, phase);
+ smlayer_loadCostume(17, phase);
+ smlayer_loadCostume(43, phase);
+ smlayer_loadCostume(47, phase);
+ break;
+ case EN_VULTF1:
+ smlayer_loadSound(282, flag, phase);
+ smlayer_loadSound(283, flag, phase);
+ smlayer_loadSound(284, flag, phase);
+ smlayer_loadSound(285, flag, phase);
+ smlayer_loadSound(286, flag, phase);
+ smlayer_loadSound(287, flag, phase);
+ smlayer_loadSound(279, flag, phase);
+ smlayer_loadSound(280, flag, phase);
+ smlayer_loadSound(281, flag, phase);
+ smlayer_loadSound(277, flag, phase);
+ smlayer_loadSound(288, flag, phase);
+ smlayer_loadSound(278, flag, phase);
+ smlayer_loadSound(91, flag, phase);
+ smlayer_loadCostume(29, phase);
+ smlayer_loadCostume(33, phase);
+ smlayer_loadCostume(32, phase);
+ smlayer_loadCostume(37, phase);
+ break;
+ case EN_VULTM1:
+ smlayer_loadSound(160, flag, phase);
+ smlayer_loadSound(161, flag, phase);
+ smlayer_loadSound(174, flag, phase);
+ smlayer_loadSound(167, flag, phase);
+ smlayer_loadSound(163, flag, phase);
+ smlayer_loadSound(164, flag, phase);
+ smlayer_loadSound(170, flag, phase);
+ smlayer_loadSound(166, flag, phase);
+ smlayer_loadSound(175, flag, phase);
+ smlayer_loadSound(162, flag, phase);
+ smlayer_loadSound(91, flag, phase);
+ smlayer_loadCostume(30, phase);
+ smlayer_loadCostume(33, phase);
+ smlayer_loadCostume(32, phase);
+ smlayer_loadCostume(36, phase);
+ break;
+ case EN_VULTF2:
+ smlayer_loadSound(263, flag, phase);
+ smlayer_loadSound(264, flag, phase);
+ smlayer_loadSound(265, flag, phase);
+ smlayer_loadSound(266, flag, phase);
+ smlayer_loadSound(267, flag, phase);
+ smlayer_loadSound(268, flag, phase);
+ smlayer_loadSound(270, flag, phase);
+ smlayer_loadSound(271, flag, phase);
+ smlayer_loadSound(275, flag, phase);
+ smlayer_loadSound(276, flag, phase);
+ smlayer_loadSound(261, flag, phase);
+ smlayer_loadSound(262, flag, phase);
+ smlayer_loadSound(263, flag, phase);
+ smlayer_loadSound(274, flag, phase);
+ smlayer_loadSound(91, flag, phase);
+ smlayer_loadCostume(31, phase);
+ smlayer_loadCostume(33, phase);
+ smlayer_loadCostume(32, phase);
+ smlayer_loadCostume(35, phase);
+ smlayer_loadCostume(46, phase);
+ break;
+ case EN_VULTM2:
+ smlayer_loadSound(179, flag, phase);
+ smlayer_loadSound(183, flag, phase);
+ smlayer_loadSound(184, flag, phase);
+ smlayer_loadSound(186, flag, phase);
+ smlayer_loadSound(191, flag, phase);
+ smlayer_loadSound(192, flag, phase);
+ smlayer_loadSound(180, flag, phase);
+ smlayer_loadSound(101, flag, phase);
+ smlayer_loadSound(289, flag, phase);
+ smlayer_loadSound(177, flag, phase);
+ smlayer_loadSound(178, flag, phase);
+ smlayer_loadSound(290, flag, phase);
+ smlayer_loadSound(102, flag, phase);
+ smlayer_loadSound(91, flag, phase);
+ smlayer_loadCostume(34, phase);
+ smlayer_loadCostume(33, phase);
+ smlayer_loadCostume(32, phase);
+ smlayer_loadCostume(44, phase);
+ smlayer_loadCostume(45, phase);
+ break;
+ case EN_CAVEFISH:
+ smlayer_loadSound(291, flag, phase);
+ smlayer_loadSound(100, flag, phase);
+ smlayer_loadSound(92, flag, phase);
+ smlayer_loadCostume(39, phase);
+ smlayer_loadCostume(40, phase);
+ smlayer_loadCostume(41, phase);
+ break;
+ default:
+ retvalue = 0;
+ break;
+ }
+ smlayer_loadSound(64, flag, phase);
+ smlayer_loadSound(65, flag, phase);
+ smlayer_loadSound(66, flag, phase);
+ smlayer_loadSound(67, flag, phase);
+ smlayer_loadSound(68, flag, phase);
+ smlayer_loadSound(69, flag, phase);
+ smlayer_loadSound(70, flag, phase);
+ smlayer_loadSound(71, flag, phase);
+ smlayer_loadSound(72, flag, phase);
+ smlayer_loadSound(73, flag, phase);
+ smlayer_loadSound(74, flag, phase);
+ smlayer_loadSound(75, flag, phase);
+ smlayer_loadSound(76, flag, phase);
+ smlayer_loadSound(77, flag, phase);
+ smlayer_loadSound(78, flag, phase);
+ smlayer_loadSound(79, flag, phase);
+ smlayer_loadSound(80, flag, phase);
+ smlayer_loadSound(81, flag, phase);
+ smlayer_loadSound(82, flag, phase);
+ smlayer_loadSound(83, flag, phase);
+ smlayer_loadSound(84, flag, phase);
+ smlayer_loadSound(85, flag, phase);
+ smlayer_loadSound(86, flag, phase);
+ smlayer_loadSound(87, flag, phase);
+ smlayer_loadSound(62, flag, phase);
+ smlayer_loadSound(63, flag, phase);
+ smlayer_loadSound(60, flag, phase);
+ smlayer_loadSound(61, flag, phase);
+ smlayer_loadSound(315, flag, phase);
+ smlayer_loadSound(316, flag, phase);
+ smlayer_loadSound(317, flag, phase);
+ smlayer_loadSound(98, flag, phase);
+ smlayer_loadSound(318, flag, phase);
+ smlayer_loadSound(96, flag, phase);
+ smlayer_loadSound(97, flag, phase);
+ smlayer_loadSound(95, flag, phase);
+ smlayer_loadSound(89, flag, phase);
+ smlayer_loadCostume(12, phase);
+ smlayer_loadCostume(13, phase);
+ smlayer_loadCostume(14, phase);
+ smlayer_loadCostume(18, phase);
+ smlayer_loadCostume(22, phase);
+ smlayer_loadCostume(19, phase);
+ smlayer_loadCostume(38, phase);
+ smlayer_loadCostume(20, phase);
+ smlayer_loadCostume(21, phase);
+ smlayer_loadCostume(23, phase);
+ smlayer_loadCostume(24, phase);
+ smlayer_loadCostume(25, phase);
+ break;
+ case 21:
+ case 24:
+ case 25:
+ smlayer_loadSound(223, flag, phase);
+ smlayer_loadSound(224, flag, phase);
+ smlayer_loadSound(225, flag, phase);
+ smlayer_loadSound(226, flag, phase);
+ smlayer_loadSound(228, flag, phase);
+ smlayer_loadSound(229, flag, phase);
+ smlayer_loadSound(230, flag, phase);
+ smlayer_loadSound(232, flag, phase);
+ smlayer_loadSound(90, flag, phase);
+ smlayer_loadCostume(15, phase);
+ smlayer_loadCostume(16, phase);
+ smlayer_loadCostume(17, phase);
+ smlayer_loadCostume(43, phase);
+ smlayer_loadSound(62, flag, phase);
+ smlayer_loadSound(63, flag, phase);
+ smlayer_loadSound(60, flag, phase);
+ smlayer_loadSound(61, flag, phase);
+ smlayer_loadSound(315, flag, phase);
+ smlayer_loadSound(316, flag, phase);
+ smlayer_loadSound(317, flag, phase);
+ smlayer_loadSound(98, flag, phase);
+ smlayer_loadSound(318, flag, phase);
+ smlayer_loadSound(96, flag, phase);
+ smlayer_loadSound(97, flag, phase);
+ smlayer_loadSound(95, flag, phase);
+ smlayer_loadSound(89, flag, phase);
+ smlayer_loadCostume(12, phase);
+ smlayer_loadCostume(13, phase);
+ smlayer_loadCostume(14, phase);
+ smlayer_loadCostume(18, phase);
+ smlayer_loadCostume(22, phase);
+ break;
+ case 17:
+ smlayer_loadSound(88, flag, phase);
+ smlayer_loadSound(94, flag, phase);
+ break;
+ case 2:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 14:
+ case 15:
+ case 16:
+ case 18:
+ case 19:
+ case 20:
+ case 22:
+ case 23:
+ break;
+ default:
+ retvalue = 0;
+ }
+ if (phase == 1) {
+ _sceneData1Loaded = 1;
+ }
+ return retvalue;
+}
+
+void Insane::setSceneCostumes(int sceneId) {
+ debugC(DEBUG_INSANE, "Insane::setSceneCostumes(%d)", sceneId);
+
+ switch (sceneId) {
+ case 1:
+ smlayer_setActorCostume(0, 2, readArray(10));
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1 + 190, _smlayer_room2);
+ smlayer_setFluPalette(_smush_roadrashRip, 0);
+ setupValues();
+ return;
+ break;
+ case 17:
+ smlayer_setFluPalette(_smush_goglpaltRip, 0);
+ setupValues();
+ return;
+ break;
+ case 2:
+ smlayer_setActorCostume(0, 2, readArray(10));
+ setupValues();
+ return;
+ break;
+ case 13:
+ setEnemyCostumes();
+ smlayer_setFluPalette(_smush_roadrashRip, 0);
+ return;
+ break;
+ case 21:
+ _currEnemy = EN_ROTT3; //PATCH
+ setEnemyCostumes();
+ _actor[1].y = 200;
+ smlayer_setFluPalette(_smush_roadrashRip, 0);
+ return;
+ break;
+ case 4:
+ case 5:
+ case 6:
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))
+ smlayer_setActorCostume(0, 2, readArray(10));
+ else
+ smlayer_setActorCostume(0, 2, readArray(11));
+ smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1+190, _smlayer_room2);
+ setupValues();
+ return;
+ break;
+ case 7:
+ case 8:
+ writeArray(4, 0);
+ return;
+ }
+}
+
+void Insane::setEnemyCostumes(void) {
+ int i;
+
+ debugC(DEBUG_INSANE, "setEnemyCostumes(%d)", _currEnemy);
+
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC)) {
+ smlayer_setActorCostume(0, 2, readArray(11));
+ smlayer_setActorCostume(0, 0, readArray(13));
+ smlayer_setActorCostume(0, 1, readArray(12));
+ } else {
+ smlayer_setActorCostume(0, 2, readArray(12));
+ smlayer_setActorCostume(0, 0, readArray(14));
+ smlayer_setActorCostume(0, 1, readArray(13));
+ }
+ smlayer_setActorLayer(0, 1, 1);
+ smlayer_setActorLayer(0, 2, 5);
+ smlayer_setActorLayer(0, 0, 10);
+ smlayer_putActor(0, 2, _actor[0].x+11, _actor[0].y1+102, _smlayer_room2);
+ smlayer_putActor(0, 1, _actor[0].x, _actor[0].y1+200, _smlayer_room2);
+ smlayer_putActor(0, 0, _actor[0].x, _actor[0].y1+200, _smlayer_room2);
+
+ if (_currEnemy == EN_CAVEFISH) {
+ smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
+ _actor[1].act[2].room = 1;
+ _actor[1].act[1].room = 0;
+ _actor[1].act[0].room = 0;
+ _actor[1].act[2].animTilt = 1;
+ _actor[1].field_8 = 98;
+ _actor[1].act[2].state = 98;
+ _actor[1].act[0].state = 98;
+ _actor[1].act[1].state = 98;
+
+ smlayer_putActor(1, 2, _actor[1].x + _actor[1].act[2].tilt - 17,
+ _actor[1].y + _actor[1].y1 - 98, _smlayer_room2);
+ } else if (_currEnemy == EN_TORQUE) {
+ smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
+ _actor[1].act[2].room = 1;
+ _actor[1].act[1].room = 0;
+ _actor[1].act[0].room = 0;
+ _actor[1].field_8 = 1;
+ _actor[1].act[2].state = 1;
+ _actor[1].act[0].state = 1;
+ _actor[1].act[1].state = 1;
+ smlayer_putActor(1, 2, _actor[1].x + _actor[1].act[2].tilt - 17,
+ _actor[1].y + _actor[1].y1 - 98, _smlayer_room2);
+ } else {
+ _actor[1].act[2].room = 1;
+ _actor[1].act[1].room = 1;
+ _actor[1].act[0].room = 1;
+
+ if (_enemy[_currEnemy].costume4)
+ smlayer_setActorCostume(1, 2, readArray(_enemy[_currEnemy].costume4));
+
+ if (_enemy[_currEnemy].costume5)
+ smlayer_setActorCostume(1, 0, readArray(_enemy[_currEnemy].costume5));
+
+ if (_enemy[_currEnemy].costume6)
+ smlayer_setActorCostume(1, 1, readArray(_enemy[_currEnemy].costume6));
+
+ _actor[1].field_8 = 1;
+ _actor[1].act[2].state = 1;
+ _actor[1].act[0].state = 1;
+ _actor[1].act[1].state = 1;
+
+ if (_actor[1].act[2].room != 0)
+ smlayer_putActor(1, 2, _actor[1].x + _actor[1].act[2].tilt - 17,
+ _actor[1].y + _actor[1].y1 - 98,
+ _smlayer_room2);
+ }
+
+ if (_actor[1].act[1].room != 0)
+ smlayer_putActor(1, 1, _actor[1].x, _actor[1].y + _actor[1].y1,
+ _smlayer_room2);
+
+ if (_actor[1].act[0].room != 0)
+ smlayer_putActor(1, 0, _actor[1].x, _actor[1].y + _actor[1].y1,
+ _smlayer_room2);
+
+ smlayer_setActorLayer(1, 1, 1);
+ smlayer_setActorLayer(1, 2, 5);
+ smlayer_setActorLayer(1, 0, 10);
+
+ _actor[1].damage = 0;
+ _actor[1].x = 250;
+ _actor[1].y = 300;
+ _actor[1].cursorX = 0;
+ _actor[1].tilt = 0;
+ _actor[1].weapon = -1;
+ _actor[1].weaponClass = 2;
+ _enemy[_currEnemy].occurences++;
+ _actor[1].maxdamage = _enemy[_currEnemy].maxdamage;
+ _actor[1].enemyHandler = _enemy[_currEnemy].handler;
+ _actor[1].animWeaponClass = 0;
+ for (i = 0; i < 8; i++)
+ _actor[1].inventory[i] = 0;
+ _actor[0].damage = 0;
+ _actor[0].x = 100;
+ _actor[0].y = 200;
+ _actor[0].weapon = INV_HAND;
+ _actor[0].weaponClass = 2;
+ _actor[0].animWeaponClass = 0;
+ _actor[0].newFacingFlag = 2;
+ _actor[0].curFacingFlag = 0;
+ _actor[0].tilt = 0;
+ _actor[0].field_8 = 1;
+ _actor[0].act[2].state = 1;
+ _actor[0].act[2].animTilt = 1;
+ _actor[0].act[0].state = 0;
+ _actor[0].act[1].state = 1;
+ _actor[0].act[2].room = 1;
+ _actor[0].act[1].room = 1;
+ _actor[0].act[0].room = 1;
+ _actor[0].cursorX = 0;
+ _actor[0].defunct = 0;
+ _actor[0].scenePropSubIdx = 0;
+ _actor[0].field_54 = 0;
+ _actor[0].runningSound = 0;
+ _actor[0].lost = false;
+ _actor[0].kicking = false;
+ _actor[0].field_44 = false;
+ _actor[1].inventory[_enemy[_currEnemy].weapon] = 1;
+ _actor[0].field_48 = false;
+ _actor[1].defunct = 0;
+ _actor[1].scenePropSubIdx = 0;
+ _actor[1].field_54 = 0;
+ _actor[1].runningSound = 0;
+ _actor[1].lost = false;
+ _actor[1].kicking = false;
+ _actor[1].field_44 = false;
+ _actor[1].field_48 = false;
+ if (_enemy[_currEnemy].initializer != -1)
+ enemyInitializer(_enemy[_currEnemy].initializer, _actor[1].damage,
+ _actor[0].damage, _actor[1].probability);
+
+ smush_warpMouse(160, 100, -1);
+}
+
+void Insane::procPreRendering(void) {
+ _smush_isSanFileSetup = 0; // FIXME: This shouldn't be here
+
+ switchSceneIfNeeded();
+
+ if (_sceneData1Loaded) {
+ _val115_ = true;
+ if (!_keyboardDisable) {
+ smush_changeState(1);
+ _keyboardDisable = 1;
+ }
+ } else {
+ _val115_ = false;
+ if (_keyboardDisable) {
+ smush_changeState(0);
+ _keyboardDisable = 0;
+ }
+ }
+
+ _lastKey = getLastKey(1);
+}
+
+void Insane::procPostRendering(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ int32 tmpSnd;
+ bool needMore = false;
+
+ if (!_keyboardDisable) {
+ switch (_currSceneId) {
+ case 12:
+ postCase11(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ break;
+ case 1:
+ postCase0(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ if (!smlayer_isSoundRunning(88))
+ smlayer_startSfx(88);
+ smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
+ if (_tiresRustle) {
+ if (!smlayer_isSoundRunning(87))
+ smlayer_startSfx(87);
+ } else {
+ smlayer_stopSound(87);
+ }
+ break;
+ case 18:
+ case 19:
+ postCase17(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ smlayer_stopSound(95);
+ smlayer_stopSound(87);
+ smlayer_stopSound(88);
+ if (!smlayer_isSoundRunning(88))
+ smlayer_startSfx(88);
+ break;
+ case 17:
+ postCase16(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ if (!smlayer_isSoundRunning(88))
+ smlayer_startSfx(88);
+ break;
+ case 2:
+ postCase1(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ break;
+ case 3:
+ postCase2(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ needMore = true;
+ if (!smlayer_isSoundRunning(89)) {
+ smlayer_startSfx(89);
+ smlayer_soundSetPriority(89, 100);
+ }
+ tmpSnd = _enemy[_currEnemy].sound;
+ if (!smlayer_isSoundRunning(tmpSnd)) {
+ smlayer_startSfx(tmpSnd);
+ smlayer_soundSetPriority(tmpSnd, 100);
+ }
+ smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
+ smlayer_soundSetPan(tmpSnd, ((_actor[1].x+160)>>2)+64);
+ if (!_tiresRustle) {
+ smlayer_stopSound(87);
+ } else {
+ if (!smlayer_isSoundRunning(87))
+ smlayer_startSfx(87);
+ }
+ break;
+ case 21:
+ postCase20(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ needMore = true;
+ if (!smlayer_isSoundRunning(89)) {
+ smlayer_startSfx(89);
+ smlayer_soundSetPriority(89, 100);
+ }
+ tmpSnd = _enemy[_currEnemy].sound;
+ if (!smlayer_isSoundRunning(tmpSnd)) {
+ smlayer_startSfx(tmpSnd);
+ smlayer_soundSetPriority(tmpSnd, 100);
+ }
+ smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
+ smlayer_soundSetPan(tmpSnd, ((_actor[1].x+160)>>2)+64);
+ break;
+ case 4:
+ case 5:
+ postCase3(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ if (!smlayer_isSoundRunning(88))
+ smlayer_startSfx(88);
+ smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
+ break;
+ case 6:
+ postCase5(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ if (!smlayer_isSoundRunning(88))
+ smlayer_startSfx(88);
+ smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
+ break;
+ case 7:
+ case 8:
+ postCase6(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ break;
+ case 9:
+ case 23:
+ postCase8(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ break;
+ case 10:
+ postCase9(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ break;
+ case 11:
+ case 20:
+ case 22:
+ postCase10(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ break;
+ case 14:
+ postCase23(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ break;
+ case 13:
+ postCase12(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ needMore = true;
+ if (!smlayer_isSoundRunning(89)) {
+ smlayer_startSfx(89);
+ smlayer_soundSetPriority(89, 100);
+ }
+ tmpSnd = _enemy[_currEnemy].sound;
+ if (!smlayer_isSoundRunning(tmpSnd)) {
+ smlayer_startSfx(tmpSnd);
+ smlayer_soundSetPriority(tmpSnd, 100);
+ }
+ smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
+ smlayer_soundSetPan(tmpSnd, ((_actor[1].x+160)>>2)+64);
+ break;
+ case 24:
+ if (!smlayer_isSoundRunning(90)) {
+ smlayer_startSfx(90);
+ smlayer_soundSetPriority(90, 100);
+ }
+ postCase23(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ break;
+ case 15:
+ case 16:
+ postCase14(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+ break;
+ case 25:
+ case 26:
+ break;
+ }
+
+ if (_currScenePropIdx)
+ postCaseAll(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+
+ _actor[0].frame++;
+ _actor[0].act[3].frame++;
+ _actor[0].act[2].frame++;
+ _actor[0].act[1].frame++;
+ _actor[0].act[0].frame++;
+ _actor[1].act[3].frame++;
+ _actor[1].frame++;
+ _actor[1].act[2].frame++;
+ _actor[1].act[1].frame++;
+ _actor[1].act[0].frame++;
+ }
+
+ if (!_val115_) {
+ smlayer_overrideDrawActorAt(&renderBitmap[0], renderBitmap[2], renderBitmap[3]);
+ _isBenCut = 0;
+ }
+
+ if (_isBenCut)
+ smlayer_drawSomething(renderBitmap, codecparam, 89, 56, 1, _smush_bencutNut, 0, 0, 0);
+
+ if (!_keyboardDisable)
+ _vm->processActors();
+
+ if (needMore)
+ postCaseMore(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
+
+ _lastKey = 0;
+ _tiresRustle = false;
+}
+
+void Insane::postCase11(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if (curFrame >= maxFrame && !_needSceneSwitch) {
+ if (_firstBattle) {
+ smush_setToFinish();
+ } else {
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
+ _continueFrame, 1300);
+ }
+ }
+ _roadBranch = false;
+ _roadStop = false;
+}
+
+void Insane::postCase0(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ turnBen(true);
+
+ if (!curFrame || curFrame == 420)
+ smlayer_setFluPalette(_smush_roadrashRip, 0);
+
+ if (curFrame >= maxFrame)
+ smush_rewindCurrentSan(1088, -1, -1);
+
+ _roadBumps = false;
+ _roadBranch = false;
+ _roadStop = false;
+ _benHasGoggles = false;
+ _mineCaveIsNear = false;
+ _continueFrame1 = curFrame;
+}
+
+void Insane::postCase17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if (curFrame >= maxFrame && !_needSceneSwitch) {
+ if (_currSceneId == 18) {
+ queueSceneSwitch(17, _smush_minedrivFlu, "minedriv.san", 64, 0,
+ _continueFrame1, 1300);
+ writeArray(9, 1);
+ } else {
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
+ _continueFrame1, 1300);
+ writeArray(9, 0);
+ }
+ }
+ _roadBranch = false;
+ _roadStop = false;
+}
+
+void Insane::postCase16(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ char buf[12];
+ int32 tmp;
+
+ turnBen(true);
+ sprintf(buf, "^f01%02o", curFrame & 0x3f);
+ smlayer_showStatusMsg(-1, renderBitmap, codecparam, 180, 168, 1, 2, 0, "%s", buf);
+ tmp = 400-curFrame;
+
+ if (tmp < 0)
+ tmp += 1300;
+
+ sprintf(buf, "^f01%04d", tmp);
+ smlayer_showStatusMsg(-1, renderBitmap, codecparam, 202, 168, 1, 2, 0, "%s", buf);
+
+ sprintf(buf, "^f01%02o", curFrame & 0xff);
+ smlayer_showStatusMsg(-1, renderBitmap, codecparam, 240, 168, 1, 2, 0, "%s", buf);
+ smlayer_showStatusMsg(-1, renderBitmap, codecparam, 170, 43, 1, 2, 0, "%s", buf);
+
+ smlayer_drawSomething(renderBitmap, codecparam, 0, 0, 1, _smush_bensgoggNut, 0, 0, 0);
+
+ if (!_objectDetected)
+ smlayer_drawSomething(renderBitmap, codecparam, 24, 170, 1,
+ _smush_iconsNut, 23, 0, 0);
+
+ if (!curFrame)
+ smlayer_setFluPalette(_smush_goglpaltRip, 0);
+
+ if (curFrame >= maxFrame) {
+ smush_rewindCurrentSan(1088, -1, -1);
+ smlayer_setFluPalette(_smush_goglpaltRip, 0);
+ }
+ _roadBumps = false;
+ _mineCaveIsNear = false;
+ _roadBranch = false;
+ _roadStop = false;
+ _objectDetected = false;
+ _counter1++;
+ _continueFrame1 = curFrame;
+ if (_counter1 >= 10)
+ _counter1 = 0;
+}
+
+void Insane::postCase1(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ struct fluConf *flu;
+
+ if ((curFrame >= maxFrame) && !_needSceneSwitch) {
+ flu = &_fluConf[14 + _iactSceneId2];
+ queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
+ flu->startFrame, flu->numFrames);
+ }
+ _roadBranch = false;
+ _roadStop = false;
+}
+
+void Insane::postCase2(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ turnBen(_battleScene != 0);
+ turnEnemy(true);
+
+ if (!curFrame)
+ smlayer_setFluPalette(_smush_roadrashRip, 0);
+
+ if (curFrame >= maxFrame)
+ smush_rewindCurrentSan(1088, -1, -1);
+
+ _roadBumps = false;
+ _roadBranch = false;
+ _roadStop = false;
+ _continueFrame = curFrame;
+}
+
+void Insane::postCase20(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ turnBen(true);
+ turnEnemy(true);
+
+ if (curFrame >= maxFrame)
+ smush_rewindCurrentSan(1088, -1, -1);
+
+ _roadBumps = false;
+ _roadBranch = false;
+ _roadStop = false;
+ _continueFrame = curFrame;
+}
+
+void Insane::postCase3(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if ((_vm->_features & GF_DEMO) && (_vm->_platform == Common::kPlatformPC))
+ turnBen(false);
+ else
+ turnBen(true);
+
+ if (_actor[0].x >= 158 && _actor[0].x <= 168) {
+ if (!smlayer_isSoundRunning(86))
+ smlayer_startSfx(86);
+ } else {
+ if (smlayer_isSoundRunning(86))
+ smlayer_stopSound(86);
+ }
+
+ if (curFrame >= maxFrame) {
+ if (_currSceneId == 4) {
+ if (!_needSceneSwitch) {
+ if (readArray(6)) {
+ if (readArray(4))
+ queueSceneSwitch(14, 0, "hitdust2.san", 64, 0, 0, 0);
+ else
+ queueSceneSwitch(14, 0, "hitdust4.san", 64, 0, 0, 0);
+ } else {
+ if (readArray(4))
+ queueSceneSwitch(14, 0, "hitdust1.san", 64, 0, 0, 0);
+ else
+ queueSceneSwitch(14, 0, "hitdust3.san", 64, 0, 0, 0);
+ }
+ }
+ } else {
+ if (readArray(4)) {
+ if (!_needSceneSwitch)
+ queueSceneSwitch(15, 0, "vistthru.san", 64, 0, 0, 0);
+ } else {
+ writeArray(1, _posVista);
+ smush_setToFinish();
+ }
+ }
+ }
+
+ _carIsBroken = false;
+ _roadStop = false;
+ _roadBranch = false;
+ _iactSceneId = 0;
+}
+
+void Insane::postCase5(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ turnBen(true);
+
+ if (_actor[0].x >= 158 && _actor[0].x <= 168) {
+ if (!smlayer_isSoundRunning(86))
+ smlayer_startSfx(86);
+ } else {
+ if (smlayer_isSoundRunning(86))
+ smlayer_stopSound(86);
+ }
+
+ if (curFrame >= maxFrame) {
+ if (readArray(4)) {
+ if (!_needSceneSwitch)
+ queueSceneSwitch(15, 0, "chasthru.san", 64, 0, 0, 0);
+ } else {
+ if (readArray(5)) {
+ writeArray(1, _val57d);
+ smush_setToFinish();
+ } else {
+ writeArray(4, 1);
+ queueSceneSwitch(15, 0, "chasout.san", 64, 0, 0, 0);
+ }
+ }
+ }
+
+ _carIsBroken = false;
+ _roadStop = false;
+ _roadBranch = false;
+ _iactSceneId = 0;
+}
+
+void Insane::postCase6(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ struct fluConf *flu;
+
+ if ((curFrame >= maxFrame) && !_needSceneSwitch) {
+ if (_currSceneId == 8)
+ flu = &_fluConf[7 + _iactSceneId2];
+ else
+ flu = &_fluConf[0 + _iactSceneId2];
+
+ queueSceneSwitch(flu->sceneId, *flu->fluPtr, flu->filenamePtr, 64, 0,
+ flu->startFrame, flu->numFrames);
+ }
+ _roadBranch = false;
+ _roadStop = false;
+}
+
+void Insane::postCase8(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if (curFrame >= maxFrame && !_needSceneSwitch) {
+ _actor[0].damage = 0;
+
+ if (_firstBattle) {
+ queueSceneSwitch(13, _smush_minefiteFlu, "minefite.san", 64, 0,
+ _continueFrame, 1300);
+ } else {
+ if (_currSceneId == 23) {
+ queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
+ } else {
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
+ _continueFrame, 1300);
+ }
+ }
+ }
+
+ _roadBranch = false;
+ _roadStop = false;
+}
+
+void Insane::postCase9(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if (curFrame >= maxFrame && !_needSceneSwitch) {
+ _actor[0].damage = 0;
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
+ _continueFrame1, 1300);
+ }
+ _roadBranch = false;
+ _roadStop = false;
+}
+
+void Insane::postCase10(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if (curFrame >= maxFrame && !_needSceneSwitch) {
+ _actor[0].damage = 0;
+
+ switch (_currSceneId) {
+ case 20:
+ writeArray(8, 1);
+ queueSceneSwitch(12, 0, "liftgog.san", 0, 0, 0, 0);
+ break;
+ case 22:
+ writeArray(1, _val54d);
+ smush_setToFinish();
+ break;
+ default:
+ if (_actor[0].inventory[_enemy[_currEnemy].weapon]) {
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
+ _continueFrame, 1300);
+ break;
+ }
+
+ switch (_enemy[_currEnemy].weapon) {
+ case INV_CHAIN:
+ _actor[0].inventory[INV_CHAIN] = 1;
+ queueSceneSwitch(12, 0, "liftchay.san", 0, 0, 0, 0);
+ break;
+ case INV_CHAINSAW:
+ _actor[0].inventory[INV_CHAINSAW] = 1;
+ queueSceneSwitch(12, 0, "liftsaw.san", 0, 0, 0, 0);
+ break;
+ case INV_MACE:
+ _actor[0].inventory[INV_MACE] = 1;
+ queueSceneSwitch(12, 0, "liftmace.san", 0, 0, 0, 0);
+ break;
+ case INV_2X4:
+ _actor[0].inventory[INV_2X4] = 1;
+ queueSceneSwitch(12, 0, "liftbord.san", 0, 0, 0, 0);
+ break;
+ default:
+ queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0,
+ _continueFrame, 1300);
+ break;
+ }
+ }
+ }
+
+ _roadBranch = false;
+ _roadStop = false;
+}
+
+void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if (_actor[1].y <= 200) {
+ initScene(3);
+ _actor[1].y = 200;
+
+ switch (_currEnemy) {
+ case EN_ROTT2:
+ turnBen(true);
+
+ if (_enemy[EN_ROTT2].occurences <= 1)
+ prepareScenePropScene(32, 0, 1);
+ else
+ prepareScenePropScene(33, 0, 1);
+ break;
+ case EN_ROTT3:
+ turnBen(true);
+
+ if (_enemy[EN_ROTT3].occurences <= 1)
+ prepareScenePropScene(25, 0, 1);
+ break;
+ case EN_VULTF1:
+ turnBen(true);
+
+ if (_enemy[EN_VULTF1].occurences <= 1)
+ prepareScenePropScene(2, 0, 1);
+ break;
+ case EN_VULTF2:
+ turnBen(true);
+
+ if (_enemy[EN_VULTF2].occurences <= 1)
+ prepareScenePropScene(9, 0, 1);
+ else
+ prepareScenePropScene(16, 0, 1);
+ break;
+ case EN_VULTM2:
+ if (_enemy[EN_VULTM2].occurences <= 1) {
+ turnBen(false);
+ prepareScenePropScene(18, 0, 1);
+ _battleScene = false;
+ } else
+ turnBen(true);
+ break;
+ case EN_TORQUE:
+ turnBen(false);
+ writeArray(1, _posFatherTorque);
+ smush_setToFinish();
+ break;
+ case EN_ROTT1:
+ case EN_VULTM1:
+ case EN_CAVEFISH:
+ default:
+ turnBen(true);
+ break;
+ }
+ } else {
+ switch (_currEnemy) {
+ case EN_VULTM2:
+ if (_enemy[EN_VULTM2].occurences <= 1)
+ turnBen(false);
+ else
+ turnBen(true);
+ break;
+ case EN_TORQUE:
+ turnBen(false);
+ if (_actor[1].y != 300)
+ prepareScenePropScene(57, 1, 0);
+ break;
+ default:
+ turnBen(true);
+ }
+ _actor[1].y -= (_actor[1].y - 200) / 20 + 1;
+ }
+
+ turnEnemy(false);
+
+ if (curFrame == 0)
+ smlayer_setFluPalette(_smush_roadrashRip, 0);
+
+ if (curFrame >= maxFrame)
+ smush_rewindCurrentSan(1088, -1, -1);
+
+ _roadBranch = false;
+ _roadStop = false;
+ _continueFrame = curFrame;
+}
+
+void Insane::postCase23(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if (curFrame >= maxFrame) {
+ if (_currSceneId == 24) {
+ queueSceneSwitch(21, 0, "rottfite.san", 64, 0, 0, 0);
+ } else {
+ if (readArray(6) && readArray(4))
+ queueSceneSwitch(16, 0, "limocrsh.san", 64, 0, 0, 0);
+ else
+ queueSceneSwitch(5, 0, "tovista2.san", 64, 0, 0, 290);
+ }
+ }
+ _roadBranch = false;
+ _roadStop = false;
+}
+
+void Insane::postCase14(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if (curFrame >= maxFrame) {
+ if (_currSceneId == 16) {
+ writeArray(4, 0);
+ writeArray(5, 1);
+ writeArray(1, _posBrokenCar);
+ writeArray(3, _posBrokenTruck);
+ smush_setToFinish();
+ } else {
+ switch (_tempSceneId) {
+ case 5:
+ queueSceneSwitch(6, 0, "toranch.san", 64, 0, 0, 530);
+ break;
+ case 6:
+ queueSceneSwitch(4, 0, "tovista1.san", 64, 0, 0, 230);
+ break;
+ }
+ }
+ }
+
+ _roadBranch = false;
+ _roadStop = false;
+}
+
+void Insane::postCaseAll(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ struct sceneProp *tsceneProp;
+
+ tsceneProp = &_sceneProp[_currScenePropIdx + _currScenePropSubIdx];
+ if (tsceneProp->actor != -1) {
+ if (_actor[tsceneProp->actor].field_54) {
+ tsceneProp->counter++;
+ if (!_actor[tsceneProp->actor].runningSound || ConfMan.getBool("subtitles")) {
+ if (_actor[tsceneProp->actor].act[3].state == 72 &&
+ _currTrsMsg) {
+ _player->setPaletteValue(0, tsceneProp->r, tsceneProp->g, tsceneProp->b);
+ _player->setPaletteValue(1, tsceneProp->r, tsceneProp->g, tsceneProp->b);
+ _player->setPaletteValue(0, 0, 0, 0);
+ smlayer_showStatusMsg(-1, renderBitmap, codecparam, 160, 20, 1, 2, 5,
+ "^f00%s", _currTrsMsg);
+ }
+ }
+ } else {
+ _currScenePropSubIdx = tsceneProp->index;
+ if (_currScenePropSubIdx && _currScenePropIdx) {
+ tsceneProp = &_sceneProp[_currScenePropIdx + _currScenePropSubIdx];
+ tsceneProp->counter = 0;
+ if (tsceneProp->trsId)
+ _currTrsMsg = handleTrsTag(tsceneProp->trsId);
+ else
+ _currTrsMsg = 0;
+
+ if (tsceneProp->actor != -1) {
+ _actor[tsceneProp->actor].field_54 = 1;
+ _actor[tsceneProp->actor].act[3].state = 117;
+ _actor[tsceneProp->actor].scenePropSubIdx = _currScenePropSubIdx;
+ }
+ } else {
+ _currScenePropIdx = 0;
+ _currTrsMsg = 0;
+ _currScenePropSubIdx = 0;
+ _actor[0].defunct = 0;
+ _actor[1].defunct = 0;
+ _battleScene = true;
+ }
+ }
+ }
+ _roadBranch = false;
+ _roadStop = false;
+ _continueFrame = curFrame;
+}
+
+void Insane::postCaseMore(byte *renderBitmap, int32 codecparam, int32 setupsan12,
+ int32 setupsan13, int32 curFrame, int32 maxFrame) {
+ if (_actor[0].weapon <= 7) {
+ smlayer_drawSomething(renderBitmap, codecparam, 5, 160, 1, _smush_iconsNut,
+ _actor[0].weapon + 11, 0, 0);
+ }
+}
+
+}
+