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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_INTERN_H
+#define SCUMM_INTERN_H
+
+#include "scumm/scumm.h"
+
+namespace Scumm {
+
+// This is to help devices with small memory (PDA, smartphones, ...)
+// to save abit of memory used by opcode names in the Scumm engine.
+#ifndef REDUCE_MEMORY_USAGE
+# define _OPCODE(ver, x) { &ver::x, #x }
+#else
+# define _OPCODE(ver, x) { &ver::x, "" }
+#endif
+
+class ScummEngine_v5 : public ScummEngine {
+protected:
+ typedef void (ScummEngine_v5::*OpcodeProcV5)();
+ struct OpcodeEntryV5 {
+ OpcodeProcV5 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV5 *_opcodesV5;
+
+ uint16 _cursorImages[4][17];
+ byte _cursorHotspots[2 * 4];
+
+public:
+ ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+ virtual void decodeParseString();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void readMAXS(int blockSize);
+
+ int getWordVararg(int *ptr);
+ void saveVars();
+ void loadVars();
+
+ virtual int getVar();
+ virtual int getVarOrDirectByte(byte mask);
+ virtual int getVarOrDirectWord(byte mask);
+
+ virtual void animateCursor();
+
+ void setBuiltinCursor(int index);
+ void redefineBuiltinCursorFromChar(int index, int chr);
+ void redefineBuiltinCursorHotspot(int index, int x, int y);
+
+ /* Version 5 script opcodes */
+ void o5_actorFollowCamera();
+ void o5_actorFromPos();
+ void o5_actorOps();
+ void o5_add();
+ void o5_and();
+ void o5_animateActor();
+ void o5_breakHere();
+ void o5_chainScript();
+ void o5_cursorCommand();
+ void o5_cutscene();
+ void o5_debug();
+ void o5_decrement();
+ void o5_delay();
+ void o5_delayVariable();
+ void o5_divide();
+ void o5_doSentence();
+ void o5_drawBox();
+ void o5_drawObject();
+ void o5_endCutscene();
+ void o5_equalZero();
+ void o5_expression();
+ void o5_faceActor();
+ void o5_findInventory();
+ void o5_findObject();
+ void o5_freezeScripts();
+ void o5_getActorCostume();
+ void o5_getActorElevation();
+ void o5_getActorFacing();
+ void o5_getActorMoving();
+ void o5_getActorRoom();
+ void o5_getActorScale();
+ void o5_getActorWalkBox();
+ void o5_getActorWidth();
+ void o5_getActorX();
+ void o5_getActorY();
+ void o5_getAnimCounter();
+ void o5_getClosestObjActor();
+ void o5_getDist();
+ void o5_getInventoryCount();
+ void o5_getObjectOwner();
+ void o5_getObjectState();
+ void o5_getRandomNr();
+ void o5_getStringWidth();
+ void o5_getVerbEntrypoint();
+ void o5_ifClassOfIs();
+ void o5_ifNotState();
+ void o5_ifState();
+ void o5_increment();
+ void o5_isActorInBox();
+ void o5_isEqual();
+ void o5_isGreater();
+ void o5_isGreaterEqual();
+ void o5_isLess();
+ void o5_isNotEqual();
+ void o5_isScriptRunning();
+ void o5_isSoundRunning();
+ void o5_jumpRelative();
+ void o5_lessOrEqual();
+ void o5_lights();
+ void o5_loadRoom();
+ void o5_loadRoomWithEgo();
+ void o5_matrixOps();
+ void o5_move();
+ void o5_multiply();
+ void o5_notEqualZero();
+ void o5_oldRoomEffect();
+ void o5_or();
+ void o5_beginOverride();
+ void o5_panCameraTo();
+ void o5_pickupObject();
+ void o5_pickupObjectOld();
+ void o5_print();
+ void o5_printEgo();
+ void o5_pseudoRoom();
+ void o5_putActor();
+ void o5_putActorAtObject();
+ void o5_putActorInRoom();
+ void o5_systemOps();
+ void o5_resourceRoutines();
+ void o5_roomOps();
+ void o5_saveLoadGame();
+ void o5_saveLoadVars();
+ void o5_saveRestoreVerbs();
+ void o5_setCameraAt();
+ void o5_setClass();
+ void o5_setObjectName();
+ void o5_setOwnerOf();
+ void o5_setState();
+ void o5_setVarRange();
+ void o5_soundKludge();
+ void o5_startMusic();
+ void o5_startObject();
+ void o5_startScript();
+ void o5_startSound();
+ void o5_stopMusic();
+ void o5_stopObjectCode();
+ void o5_stopObjectScript();
+ void o5_stopScript();
+ void o5_stopSound();
+ void o5_stringOps();
+ void o5_subtract();
+ void o5_verbOps();
+ void o5_wait();
+ void o5_walkActorTo();
+ void o5_walkActorToActor();
+ void o5_walkActorToObject();
+};
+
+/**
+ * Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
+ */
+class ScummEngine_v4 : public ScummEngine_v5 {
+public:
+ ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+protected:
+ virtual void readIndexFile();
+ virtual void loadCharset(int no);
+ virtual void loadRoomObjects();
+ virtual void readMAXS(int blockSize);
+ virtual void readGlobalObjects();
+
+ virtual void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
+};
+
+/**
+ * Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these.
+ */
+class ScummEngine_v3 : public ScummEngine_v4 {
+public:
+ ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+protected:
+ virtual void readRoomsOffsets();
+ virtual void loadCharset(int no);
+};
+
+/**
+ * Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these.
+ */
+class ScummEngine_v3old : public ScummEngine_v3 {
+public:
+ ScummEngine_v3old(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+protected:
+ virtual void readResTypeList(int id, uint32 tag, const char *name);
+ virtual void readIndexFile();
+ virtual void loadRoomSubBlocks();
+ virtual void initRoomSubBlocks();
+ virtual void loadRoomObjects();
+};
+
+/**
+ * Engine for version 2 SCUMM games.
+ */
+class ScummEngine_v2 : public ScummEngine_v3old {
+protected:
+ typedef void (ScummEngine_v2::*OpcodeProcV2)();
+ struct OpcodeEntryV2 {
+ OpcodeProcV2 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV2 *_opcodesV2;
+
+ struct V2MouseoverBox {
+ Common::Rect rect;
+ byte color;
+ byte hicolor;
+ };
+
+ V2MouseoverBox _mouseOverBoxesV2[7];
+ int8 _mouseOverBoxV2;
+
+public:
+ ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+ virtual void scummInit();
+
+ void checkV2MouseOver(Common::Point pos);
+ void checkV2Inventory(int x, int y);
+ void redrawV2Inventory();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+ virtual void decodeParseString();
+
+ virtual void readIndexFile();
+ void readClassicIndexFile(); // V1
+ void readEnhancedIndexFile(); // V2
+ virtual void readGlobalObjects();
+ virtual void loadCharset(int no);
+
+ virtual void runInventoryScript(int i);
+
+ virtual int getVar();
+
+ void getResultPosIndirect();
+ virtual void getResultPos();
+ virtual int readVar(uint var);
+ virtual void writeVar(uint var, int value);
+
+ virtual void ifStateCommon(byte type);
+ virtual void ifNotStateCommon(byte type);
+ virtual void setStateCommon(byte type);
+ virtual void clearStateCommon(byte type);
+
+ void resetSentence();
+ void setUserState(byte state);
+
+ virtual void handleMouseOver(bool updateInventory);
+ void initV2MouseOver();
+ void initNESMouseOver();
+
+ /* Version 2 script opcodes */
+ void o2_actorFromPos();
+ void o2_actorOps();
+ void o2_add();
+ void o2_addIndirect();
+ void o2_animateActor();
+ void o2_assignVarByte();
+ void o2_assignVarWordIndirect();
+ void o2_beginOverride();
+ void o2_chainScript();
+ void o2_clearState01();
+ void o2_clearState02();
+ void o2_clearState04();
+ void o2_clearState08();
+ void o2_cursorCommand();
+ void o2_cutscene();
+ void o2_delay();
+ void o2_doSentence();
+ void o2_drawObject();
+ void o2_drawSentence();
+ void o2_dummy();
+ void o2_endCutscene();
+ void o2_findObject();
+ void o2_getActorWalkBox();
+ void o2_getActorX();
+ void o2_getActorY();
+ void o2_getBitVar();
+ void o2_getObjPreposition();
+ void o2_ifClassOfIs();
+ void o2_ifNotState01();
+ void o2_ifNotState02();
+ void o2_ifNotState04();
+ void o2_ifNotState08();
+ void o2_ifState01();
+ void o2_ifState02();
+ void o2_ifState04();
+ void o2_ifState08();
+ void o2_isGreater();
+ void o2_isGreaterEqual();
+ void o2_isLess();
+ void o2_isLessEqual();
+ void o2_lights();
+ void o2_loadRoomWithEgo();
+ void o2_setBoxFlags();
+ void o2_panCameraTo();
+ void o2_pickupObject();
+ void o2_putActor();
+ void o2_putActorAtObject();
+ void o2_resourceRoutines();
+ void o2_restart();
+ void o2_roomOps();
+ void o2_getActorElevation();
+ void o2_setActorElevation();
+ void o2_setBitVar();
+ void o2_setCameraAt();
+ void o2_setObjPreposition();
+ void o2_setOwnerOf();
+ void o2_setState01();
+ void o2_setState02();
+ void o2_setState04();
+ void o2_setState08();
+ void o2_startScript();
+ void o2_stopScript();
+ void o2_subtract();
+ void o2_subIndirect();
+ void o2_switchCostumeSet();
+ void o2_verbOps();
+ void o2_waitForActor();
+ void o2_waitForMessage();
+ void o2_waitForSentence();
+ void o2_walkActorTo();
+ void o2_walkActorToObject();
+
+ byte VAR_SENTENCE_VERB;
+ byte VAR_SENTENCE_OBJECT1;
+ byte VAR_SENTENCE_OBJECT2;
+ byte VAR_SENTENCE_PREPOSITION;
+ byte VAR_BACKUP_VERB;
+};
+
+/**
+ * Engine for Commodore 64 version of Maniac Mansion
+ */
+class ScummEngine_c64 : public ScummEngine_v2 {
+protected:
+ typedef void (ScummEngine_c64::*OpcodeProcC64)();
+ struct OpcodeEntryC64 {
+ OpcodeProcC64 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryC64 *_opcodesC64;
+
+ int _currentAction;
+ int _currentMode;
+public:
+ ScummEngine_c64(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+ virtual void scummInit();
+
+protected:
+ virtual void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
+
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void decodeParseString();
+
+ void initC64Verbs();
+ virtual void checkExecVerbs();
+
+ virtual int getVarOrDirectWord(byte mask);
+ virtual uint fetchScriptWord();
+
+ virtual void ifStateCommon(byte type);
+ virtual void ifNotStateCommon(byte type);
+ virtual void setStateCommon(byte type);
+ virtual void clearStateCommon(byte type);
+
+ int getObjectFlag();
+
+ /* Version C64 script opcodes */
+ void o_setState08();
+ void o_clearState08();
+ void o_stopCurrentScript();
+ void o_loadSound();
+ void o_getActorMoving();
+ void o_animateActor();
+ void o_putActorAtObject();
+ void o_lockSound();
+ void o_lockActor();
+ void o_loadActor();
+ void o_loadRoom();
+ void o_loadRoomWithEgo();
+ void o_lockScript();
+ void o_loadScript();
+ void o_lockRoom();
+ void o_cursorCommand();
+ void o_lights();
+ void o_pickupObject();
+ void o_unlockActor();
+ void o_unlockScript();
+ void o_decrement();
+ void o_badOpcode();
+ void o_nop();
+ void o_getActorBitVar();
+ void o_setActorBitVar();
+ void o_doSentence();
+ void o_unknown2();
+ void o_unknown3();
+ void o_getClosestObjActor();
+ void o_printEgo_c64();
+ void o_print_c64();
+ void o_unlockRoom();
+ void o_unlockSound();
+ void o_beginOverride();
+ void o_isEqual();
+ void o_isGreater();
+ void o_isGreaterEqual();
+ void o_isLess();
+ void o_isLessEqual();
+ void o_isNotEqual();
+ void o_notEqualZero();
+ void o_equalZero();
+ void o_jumpRelative();
+};
+
+class ScummEngine_v6 : public ScummEngine {
+ friend class Insane;
+
+protected:
+ typedef void (ScummEngine_v6::*OpcodeProcV6)();
+ struct OpcodeEntryV6 {
+ OpcodeProcV6 proc;
+ const char *desc;
+ };
+
+ enum ArrayType {
+ kBitArray = 1,
+ kNibbleArray = 2,
+ kByteArray = 3,
+ kStringArray = 4,
+ kIntArray = 5,
+ kDwordArray = 6
+ };
+
+ #if !defined(__GNUC__)
+ #pragma START_PACK_STRUCTS
+ #endif
+
+ struct ArrayHeader {
+ int16 dim1;
+ int16 type;
+ int16 dim2;
+ byte data[1];
+ } GCC_PACK;
+
+ #if !defined(__GNUC__)
+ #pragma END_PACK_STRUCTS
+ #endif
+
+ const OpcodeEntryV6 *_opcodesV6;
+
+ int _smushFrameRate;
+
+ struct TextObject {
+ int16 xpos, ypos;
+ byte color;
+ byte charset;
+ byte text[256];
+ };
+
+ /** BlastObjects to draw */
+ struct BlastObject {
+ uint16 number;
+ Common::Rect rect;
+ uint16 scaleX, scaleY;
+ uint16 image;
+ uint16 mode;
+ };
+
+ int _blastObjectQueuePos;
+ BlastObject _blastObjectQueue[200];
+
+ struct BlastText : TextObject {
+ Common::Rect rect;
+ bool center;
+ };
+
+ int _blastTextQueuePos;
+ BlastText _blastTextQueue[50];
+
+
+public:
+ ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+ virtual void scummInit();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void decodeParseString(int a, int b);
+ virtual void readArrayFromIndexFile();
+
+ virtual byte *getStringAddress(int i);
+ virtual void readMAXS(int blockSize);
+
+ virtual void palManipulateInit(int resID, int start, int end, int time);
+ virtual void drawDirtyScreenParts();
+
+ int getStackList(int *args, uint maxnum);
+ int popRoomAndObj(int *room);
+
+ ArrayHeader *getArray(int array);
+ ArrayHeader *defineArray(int array, int type, int dim2, int dim1);
+ int findFreeArrayId();
+ void nukeArray(int array);
+ virtual int readArray(int array, int index, int base);
+ virtual void writeArray(int array, int index, int base, int value);
+ void shuffleArray(int num, int minIdx, int maxIdx);
+
+ void setDefaultCursor();
+ void setCursorTransparency(int a);
+ void setCursorHotspot(int x, int y);
+
+ virtual void setCursorFromImg(uint img, uint room, uint imgindex);
+ void useIm01Cursor(const byte *im, int w, int h);
+ void useBompCursor(const byte *im, int w, int h);
+ void grabCursor(int x, int y, int w, int h);
+
+ void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
+ void drawBlastTexts();
+ void removeBlastTexts();
+
+ void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
+ int objectHeight, int scaleX, int scaleY, int image, int mode);
+ void drawBlastObjects();
+ void drawBlastObject(BlastObject *eo);
+ void removeBlastObjects();
+ void removeBlastObject(BlastObject *eo);
+
+ virtual void clearDrawQueues();
+
+
+ /* Version 6 script opcodes */
+ void o6_setBlastObjectWindow();
+ void o6_pushByte();
+ void o6_pushWord();
+ void o6_pushByteVar();
+ void o6_pushWordVar();
+ void o6_invalid();
+ void o6_byteArrayRead();
+ void o6_wordArrayRead();
+ void o6_byteArrayIndexedRead();
+ void o6_wordArrayIndexedRead();
+ void o6_dup();
+ void o6_pop();
+ void o6_not();
+ void o6_eq();
+ void o6_neq();
+ void o6_gt();
+ void o6_lt();
+ void o6_le();
+ void o6_ge();
+ void o6_add();
+ void o6_sub();
+ void o6_mul();
+ void o6_div();
+ void o6_land();
+ void o6_lor();
+ void o6_writeByteVar();
+ void o6_writeWordVar();
+ void o6_byteArrayWrite();
+ void o6_wordArrayWrite();
+ void o6_byteArrayIndexedWrite();
+ void o6_wordArrayIndexedWrite();
+ void o6_byteVarInc();
+ void o6_wordVarInc();
+ void o6_byteArrayInc();
+ void o6_wordArrayInc();
+ void o6_byteVarDec();
+ void o6_wordVarDec();
+ void o6_byteArrayDec();
+ void o6_wordArrayDec();
+ void o6_if();
+ void o6_ifNot();
+ void o6_jump();
+ void o6_startScript();
+ void o6_startScriptQuick();
+ void o6_startObject();
+ void o6_drawObject();
+ void o6_drawObjectAt();
+ void o6_stopObjectCode();
+ void o6_endCutscene();
+ void o6_cutscene();
+ void o6_stopMusic();
+ void o6_freezeUnfreeze();
+ void o6_cursorCommand();
+ void o6_breakHere();
+ void o6_ifClassOfIs();
+ void o6_setClass();
+ void o6_getState();
+ void o6_setState();
+ void o6_setOwner();
+ void o6_getOwner();
+ void o6_startSound();
+ void o6_stopSound();
+ void o6_startMusic();
+ void o6_stopObjectScript();
+ void o6_panCameraTo();
+ void o6_actorFollowCamera();
+ void o6_setCameraAt();
+ void o6_loadRoom();
+ void o6_stopScript();
+ void o6_walkActorToObj();
+ void o6_walkActorTo();
+ void o6_putActorAtXY();
+ void o6_putActorAtObject();
+ void o6_faceActor();
+ void o6_animateActor();
+ void o6_doSentence();
+ void o6_pickupObject();
+ void o6_loadRoomWithEgo();
+ void o6_getRandomNumber();
+ void o6_getRandomNumberRange();
+ void o6_getActorMoving();
+ void o6_isScriptRunning();
+ void o6_getActorRoom();
+ void o6_getObjectX();
+ void o6_getObjectY();
+ void o6_getObjectOldDir();
+ void o6_getObjectNewDir();
+ void o6_getActorWalkBox();
+ void o6_getActorCostume();
+ void o6_findInventory();
+ void o6_getInventoryCount();
+ void o6_getVerbFromXY();
+ void o6_beginOverride();
+ void o6_endOverride();
+ void o6_setObjectName();
+ void o6_isSoundRunning();
+ void o6_setBoxFlags();
+ void o6_createBoxMatrix();
+ void o6_resourceRoutines();
+ void o6_roomOps();
+ void o6_actorOps();
+ void o6_verbOps();
+ void o6_getActorFromXY();
+ void o6_findObject();
+ void o6_pseudoRoom();
+ void o6_getActorElevation();
+ void o6_getVerbEntrypoint();
+ void o6_arrayOps();
+ void o6_saveRestoreVerbs();
+ void o6_drawBox();
+ void o6_getActorWidth();
+ void o6_wait();
+ void o6_getActorScaleX();
+ void o6_getActorAnimCounter1();
+ void o6_soundKludge();
+ void o6_isAnyOf();
+ void o6_systemOps();
+ void o6_isActorInBox();
+ void o6_delay();
+ void o6_delaySeconds();
+ void o6_delayMinutes();
+ void o6_stopSentence();
+ void o6_printLine();
+ void o6_printText();
+ void o6_printDebug();
+ void o6_printSystem();
+ void o6_printActor();
+ void o6_printEgo();
+ void o6_talkActor();
+ void o6_talkEgo();
+ void o6_dimArray();
+ void o6_dummy();
+ void o6_startObjectQuick();
+ void o6_startScriptQuick2();
+ void o6_dim2dimArray();
+ void o6_abs();
+ void o6_distObjectObject();
+ void o6_distObjectPt();
+ void o6_distPtPt();
+ void o6_kernelSetFunctions();
+ void o6_delayFrames();
+ void o6_pickOneOf();
+ void o6_pickOneOfDefault();
+ void o6_jumpToScript();
+ void o6_isRoomScriptRunning();
+ void o6_kernelGetFunctions();
+ void o6_getAnimateVariable();
+ void o6_drawBlastObject();
+ void o6_getActorLayer();
+ void o6_stampObject();
+ void o6_bor();
+ void o6_band();
+ void o6_stopTalking();
+ void o6_findAllObjects();
+ void o6_pickVarRandom();
+ void o6_getDateTime();
+ void o6_getPixel();
+ void o6_setBoxSet();
+ void o6_shuffle();
+
+ byte VAR_VIDEONAME;
+ byte VAR_RANDOM_NR;
+ byte VAR_STRING2DRAW;
+
+ byte VAR_TIMEDATE_YEAR;
+ byte VAR_TIMEDATE_MONTH;
+ byte VAR_TIMEDATE_DAY;
+ byte VAR_TIMEDATE_HOUR;
+ byte VAR_TIMEDATE_MINUTE;
+ byte VAR_TIMEDATE_SECOND;
+};
+
+#ifndef DISABLE_SCUMM_7_8
+class ScummEngine_v7 : public ScummEngine_v6 {
+public:
+ ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+ ~ScummEngine_v7();
+
+ struct LangIndexNode {
+ char tag[12+1];
+ int32 offset;
+ };
+
+ bool _existLanguageFile;
+ char *_languageBuffer;
+ LangIndexNode *_languageIndex;
+ int _languageIndexSize;
+ char _lastStringTag[12+1];
+
+#if defined(__SYMBIAN32__) || defined (_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
+ struct SubtitleText {
+ int16 xpos, ypos;
+ byte color;
+ byte charset;
+ byte text[256];
+ bool actorSpeechMsg;
+ };
+#else
+ struct SubtitleText : TextObject {
+ bool actorSpeechMsg;
+ };
+#endif
+
+ int _subtitleQueuePos;
+ SubtitleText _subtitleQueue[20];
+
+ void processSubtitleQueue();
+ void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
+ void clearSubtitleQueue();
+
+protected:
+ virtual void setupScummVars();
+ virtual void initScummVars();
+
+ virtual void akos_processQueue();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void readMAXS(int blockSize);
+ virtual void readGlobalObjects();
+ virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
+
+ virtual void setCameraAt(int pos_x, int pos_y);
+ virtual void setCameraFollows(Actor *a);
+ virtual void moveCamera();
+ virtual void panCameraTo(int x, int y);
+
+ virtual int getObjectIdFromOBIM(const byte *obim);
+
+ virtual void actorTalk(const byte *msg);
+ virtual void translateText(const byte *text, byte *trans_buff);
+ virtual void loadLanguageBundle();
+ void playSpeech(const byte *ptr);
+
+ virtual void drawVerb(int verb, int mode);
+};
+
+class ScummEngine_v8 : public ScummEngine_v7 {
+protected:
+ typedef void (ScummEngine_v8::*OpcodeProcV8)();
+ struct OpcodeEntryV8 {
+ OpcodeProcV8 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV8 *_opcodesV8;
+
+ struct ObjectNameId {
+ char name[40];
+ int id;
+ };
+ int _objectIDMapSize;
+ ObjectNameId *_objectIDMap;
+
+public:
+ ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+ ~ScummEngine_v8();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void decodeParseString(int m, int n);
+ virtual void readArrayFromIndexFile();
+
+ virtual void readMAXS(int blockSize);
+ virtual void readGlobalObjects();
+
+ virtual uint fetchScriptWord();
+ virtual int fetchScriptWordSigned();
+
+ virtual int readVar(uint var);
+ virtual void writeVar(uint var, int value);
+
+ virtual int getObjectIdFromOBIM(const byte *obim);
+
+
+ void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
+
+
+ /* Version 8 script opcodes */
+ void o8_mod();
+ void o8_wait();
+
+ void o8_dimArray();
+ void o8_dim2dimArray();
+ void o8_arrayOps();
+ void o8_blastText();
+
+ void o8_cursorCommand();
+ void o8_resourceRoutines();
+ void o8_roomOps();
+ void o8_actorOps();
+ void o8_cameraOps();
+ void o8_verbOps();
+
+ void o8_systemOps();
+ void o8_startVideo();
+ void o8_kernelSetFunctions();
+ void o8_kernelGetFunctions();
+
+ void o8_getActorChore();
+ void o8_getActorZPlane();
+
+ void o8_drawObject();
+ void o8_getObjectImageX();
+ void o8_getObjectImageY();
+ void o8_getObjectImageWidth();
+ void o8_getObjectImageHeight();
+
+ void o8_getStringWidth();
+
+};
+
+#endif
+
+} // End of namespace Scumm
+
+#endif