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Diffstat (limited to 'engines/scumm/music.h')
-rw-r--r-- | engines/scumm/music.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/scumm/music.h b/engines/scumm/music.h new file mode 100644 index 0000000000..b837fced51 --- /dev/null +++ b/engines/scumm/music.h @@ -0,0 +1,91 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * /scummvm/scummvm/scumm/player_v3a.h + * + */ + +#ifndef SCUMM_MUSIC_H +#define SCUMM_MUSIC_H + +#include "common/scummsys.h" + +namespace Scumm { + +/** + * Pure virtual base class for the various music/sound engines used in Scumm + * games. In particular, the iMuse code provides a subclass of this. There are + * several other subclasses providing music and sound capabilities for + * several Scumm games. + * Having this base class for all music engines allows uniform access to the + * core music/sound functionality, thus simplifying the client code. + * + * Instantiated by class Scumm. + */ +class MusicEngine { +public: + virtual ~MusicEngine() {} + + /** + * Set the output volume. + * @param vol the new output volume + */ + virtual void setMusicVolume(int vol) = 0; + + /** + * Start playing the sound with the given id. + * @param sound the sound to start + */ + virtual void startSound(int sound) = 0; + + /** + * Stop playing the sound with the given id. + * @param sound the sound to stop + */ + virtual void stopSound(int sound) = 0; + + /** + * Start playing all currently playing sounds. + */ + virtual void stopAllSounds() = 0; + + /** + * Query the status of the sound with the given id. Usually this is just + * a boolean telling us whether the sound is playing or not. + * @param sound the sound to for which we want the status + * @return the status of the specified sound + */ + virtual int getSoundStatus(int sound) const = 0; + + /** + * Get the value of the music timer. Used for synchronising scripts with + * the music/sound. + * @return the music timer + */ + virtual int getMusicTimer() const { return 0; } + + /** + * Terminate the music engine. Called just before the music engine + * is deleted. + */ + virtual void terminate() {} +}; + +} // End of namespace Scumm + +#endif |