aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/music.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm/music.h')
-rw-r--r--engines/scumm/music.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/scumm/music.h b/engines/scumm/music.h
new file mode 100644
index 0000000000..b837fced51
--- /dev/null
+++ b/engines/scumm/music.h
@@ -0,0 +1,91 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * /scummvm/scummvm/scumm/player_v3a.h
+ *
+ */
+
+#ifndef SCUMM_MUSIC_H
+#define SCUMM_MUSIC_H
+
+#include "common/scummsys.h"
+
+namespace Scumm {
+
+/**
+ * Pure virtual base class for the various music/sound engines used in Scumm
+ * games. In particular, the iMuse code provides a subclass of this. There are
+ * several other subclasses providing music and sound capabilities for
+ * several Scumm games.
+ * Having this base class for all music engines allows uniform access to the
+ * core music/sound functionality, thus simplifying the client code.
+ *
+ * Instantiated by class Scumm.
+ */
+class MusicEngine {
+public:
+ virtual ~MusicEngine() {}
+
+ /**
+ * Set the output volume.
+ * @param vol the new output volume
+ */
+ virtual void setMusicVolume(int vol) = 0;
+
+ /**
+ * Start playing the sound with the given id.
+ * @param sound the sound to start
+ */
+ virtual void startSound(int sound) = 0;
+
+ /**
+ * Stop playing the sound with the given id.
+ * @param sound the sound to stop
+ */
+ virtual void stopSound(int sound) = 0;
+
+ /**
+ * Start playing all currently playing sounds.
+ */
+ virtual void stopAllSounds() = 0;
+
+ /**
+ * Query the status of the sound with the given id. Usually this is just
+ * a boolean telling us whether the sound is playing or not.
+ * @param sound the sound to for which we want the status
+ * @return the status of the specified sound
+ */
+ virtual int getSoundStatus(int sound) const = 0;
+
+ /**
+ * Get the value of the music timer. Used for synchronising scripts with
+ * the music/sound.
+ * @return the music timer
+ */
+ virtual int getMusicTimer() const { return 0; }
+
+ /**
+ * Terminate the music engine. Called just before the music engine
+ * is deleted.
+ */
+ virtual void terminate() {}
+};
+
+} // End of namespace Scumm
+
+#endif