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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef SCUMM_PLAYER_APPLEII_H
-#define SCUMM_PLAYER_APPLEII_H
-
-#include "common/mutex.h"
-#include "common/scummsys.h"
-#include "common/memstream.h"
-#include "scumm/music.h"
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
-#include "audio/softsynth/sid.h"
-
-namespace Scumm {
-
-class ScummEngine;
-
-/*
- * Optimized for use with periodical read/write phases when the buffer
- * is filled in a write phase and completely read in a read phase.
- * The growing strategy is optimized for repeated small (e.g. 2 bytes)
- * single writes resulting in large buffers
- * (avg.: 4KB, max: 18KB @ 16bit/22.050kHz (MM sound21)).
- */
-class SampleBuffer {
-public:
- SampleBuffer() : _data(0) {
- clear();
- }
-
- ~SampleBuffer() {
- free(_data);
- }
-
- void clear() {
- free(_data);
- _data = 0;
- _capacity = 0;
- _writePos = 0;
- _readPos = 0;
- }
-
- void ensureFree(uint32 needed) {
- // if data was read completely, reset read/write pos to front
- if ((_writePos != 0) && (_writePos == _readPos)) {
- _writePos = 0;
- _readPos = 0;
- }
-
- // check for enough space at end of buffer
- uint32 freeEndCnt = _capacity - _writePos;
- if (needed <= freeEndCnt)
- return;
-
- uint32 avail = availableSize();
-
- // check for enough space at beginning and end of buffer
- if (needed <= _readPos + freeEndCnt) {
- // move unread data to front of buffer
- memmove(_data, _data + _readPos, avail);
- _writePos = avail;
- _readPos = 0;
- } else { // needs a grow
- byte *old_data = _data;
- uint32 new_len = avail + needed;
-
- _capacity = new_len + 2048;
- _data = (byte *)malloc(_capacity);
-
- if (old_data) {
- // copy old unread data to front of new buffer
- memcpy(_data, old_data + _readPos, avail);
- free(old_data);
- _writePos = avail;
- _readPos = 0;
- }
- }
- }
-
- uint32 availableSize() const {
- if (_readPos >= _writePos)
- return 0;
- return _writePos - _readPos;
- }
-
- uint32 write(const void *dataPtr, uint32 dataSize) {
- ensureFree(dataSize);
- memcpy(_data + _writePos, dataPtr, dataSize);
- _writePos += dataSize;
- return dataSize;
- }
-
- uint32 read(byte *dataPtr, uint32 dataSize) {
- uint32 avail = availableSize();
- if (avail == 0)
- return 0;
- if (dataSize > avail)
- dataSize = avail;
- memcpy(dataPtr, _data + _readPos, dataSize);
- _readPos += dataSize;
- return dataSize;
- }
-
-private:
- uint32 _writePos;
- uint32 _readPos;
- uint32 _capacity;
- byte *_data;
-};
-
-// CPU_CLOCK according to AppleWin
-static const double APPLEII_CPU_CLOCK = 1020484.5; // ~ 1.02 MHz
-
-/*
- * Converts the 1-bit speaker state values into audio samples.
- * This is done by aggregation of the speaker states at each
- * CPU cycle in a sampling period into an audio sample.
- */
-class SampleConverter {
-private:
- void addSampleToBuffer(int sample) {
- int16 value = sample * _volume / _maxVolume;
- _buffer.write(&value, sizeof(value));
- }
-
-public:
- SampleConverter() :
- _cyclesPerSampleFP(0),
- _missingCyclesFP(0),
- _sampleCyclesSumFP(0),
- _volume(_maxVolume)
- {}
-
- ~SampleConverter() {}
-
- void reset() {
- _missingCyclesFP = 0;
- _sampleCyclesSumFP = 0;
- _buffer.clear();
- }
-
- uint32 availableSize() const {
- return _buffer.availableSize();
- }
-
- void setMusicVolume(int vol) {
- assert(vol >= 0 && vol <= _maxVolume);
- _volume = vol;
- }
-
- void setSampleRate(int rate) {
- /* ~46 CPU cycles per sample @ 22.05kHz */
- _cyclesPerSampleFP = int(APPLEII_CPU_CLOCK * (1 << PREC_SHIFT) / rate);
- reset();
- }
-
- void addCycles(byte level, const int cycles) {
- /* convert to fixed precision floats */
- int cyclesFP = cycles << PREC_SHIFT;
-
- // step 1: if cycles are left from the last call, process them first
- if (_missingCyclesFP > 0) {
- int n = (_missingCyclesFP < cyclesFP) ? _missingCyclesFP : cyclesFP;
- if (level)
- _sampleCyclesSumFP += n;
- cyclesFP -= n;
- _missingCyclesFP -= n;
- if (_missingCyclesFP == 0) {
- addSampleToBuffer(2*32767 * _sampleCyclesSumFP / _cyclesPerSampleFP - 32767);
- } else {
- return;
- }
- }
-
- _sampleCyclesSumFP = 0;
-
- // step 2: process blocks of cycles fitting into a whole sample
- while (cyclesFP >= _cyclesPerSampleFP) {
- addSampleToBuffer(level ? 32767 : -32767);
- cyclesFP -= _cyclesPerSampleFP;
- }
-
- // step 3: remember cycles left for next call
- if (cyclesFP > 0) {
- _missingCyclesFP = _cyclesPerSampleFP - cyclesFP;
- if (level)
- _sampleCyclesSumFP = cyclesFP;
- }
- }
-
- uint32 readSamples(void *buffer, int numSamples) {
- return _buffer.read((byte *)buffer, numSamples * 2) / 2;
- }
-
-private:
- static const int PREC_SHIFT = 7;
-
-private:
- int _cyclesPerSampleFP; /* (fixed precision) */
- int _missingCyclesFP; /* (fixed precision) */
- int _sampleCyclesSumFP; /* (fixed precision) */
- int _volume; /* 0 - 256 */
- static const int _maxVolume = 256;
- SampleBuffer _buffer;
-};
-
-class Player_AppleII;
-
-class AppleII_SoundFunction {
-public:
- AppleII_SoundFunction() {}
- virtual ~AppleII_SoundFunction() {}
- virtual void init(Player_AppleII *player, const byte *params) = 0;
- /* returns true if finished */
- virtual bool update() = 0;
-protected:
- Player_AppleII *_player;
-};
-
-class Player_AppleII : public Audio::AudioStream, public MusicEngine {
-public:
- Player_AppleII(ScummEngine *scumm, Audio::Mixer *mixer);
- virtual ~Player_AppleII();
-
- virtual void setMusicVolume(int vol) { _sampleConverter.setMusicVolume(vol); }
- void setSampleRate(int rate) {
- _sampleRate = rate;
- _sampleConverter.setSampleRate(rate);
- }
- virtual void startSound(int sound);
- virtual void stopSound(int sound);
- virtual void stopAllSounds();
- virtual int getSoundStatus(int sound) const;
- virtual int getMusicTimer();
-
- // AudioStream API
- int readBuffer(int16 *buffer, const int numSamples);
- bool isStereo() const { return false; }
- bool endOfData() const { return false; }
- int getRate() const { return _sampleRate; }
-
-public:
- void speakerToggle();
- void generateSamples(int cycles);
- void wait(int interval, int count);
-
-private:
- // sound number
- int _soundNr;
- // type of sound
- int _type;
- // number of loops left
- int _loop;
- // global sound param list
- const byte *_params;
- // speaker toggle state (0 / 1)
- byte _speakerState;
- // sound function
- AppleII_SoundFunction *_soundFunc;
- // cycle to sample converter
- SampleConverter _sampleConverter;
-
-private:
- ScummEngine *_vm;
- Audio::Mixer *_mixer;
- Audio::SoundHandle _soundHandle;
- int _sampleRate;
- Common::Mutex _mutex;
-
-private:
- void resetState();
- bool updateSound();
-};
-
-} // End of namespace Scumm
-
-#endif