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Diffstat (limited to 'engines/scumm/player/towns.cpp')
-rw-r--r-- | engines/scumm/player/towns.cpp | 753 |
1 files changed, 0 insertions, 753 deletions
diff --git a/engines/scumm/player/towns.cpp b/engines/scumm/player/towns.cpp deleted file mode 100644 index 4adb11b5a3..0000000000 --- a/engines/scumm/player/towns.cpp +++ /dev/null @@ -1,753 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - - -#include "scumm/sound.h" -#include "scumm/player/towns.h" - -namespace Scumm { - -Player_Towns::Player_Towns(ScummEngine *vm, bool isVersion2) : _vm(vm), _v2(isVersion2), _intf(0), _numSoundMax(isVersion2 ? 256 : 200), _unkFlags(0x33) { - memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound)); -} - -void Player_Towns::setSfxVolume(int vol) { - if (!_intf) - return; - _intf->setSoundEffectVolume(vol); -} - -int Player_Towns::getSoundStatus(int sound) const { - if (!_intf) - return 0; - for (int i = 1; i < 9; i++) { - if (_pcmCurrentSound[i].index == sound) - return _intf->callback(40, 0x3f + i) ? 1 : 0; - } - return 0; -} - -void Player_Towns::saveLoadWithSerializer(Serializer *ser) { - static const SaveLoadEntry pcmEntries[] = { - MKLINE(PcmCurrentSound, index, sleInt16, VER(81)), - MKLINE(PcmCurrentSound, chan, sleInt16, VER(81)), - MKLINE(PcmCurrentSound, note, sleUint8, VER(81)), - MKLINE(PcmCurrentSound, velo, sleUint8, VER(81)), - MKLINE(PcmCurrentSound, pan, sleUint8, VER(81)), - MKLINE(PcmCurrentSound, paused, sleUint8, VER(81)), - MKLINE(PcmCurrentSound, looping, sleUint8, VER(81)), - MKLINE(PcmCurrentSound, priority, sleUint32, VER(81)), - MKEND() - }; - - for (int i = 1; i < 9; i++) { - if (!_pcmCurrentSound[i].index) - continue; - - if (_intf->callback(40, i + 0x3f)) - continue; - - _intf->callback(39, i + 0x3f); - - _pcmCurrentSound[i].index = 0; - } - - ser->saveLoadArrayOf(_pcmCurrentSound, 9, sizeof(PcmCurrentSound), pcmEntries); -} - -void Player_Towns::restoreAfterLoad() { - Common::Array<uint16> restoredSounds; - - for (int i = 1; i < 9; i++) { - if (!_pcmCurrentSound[i].index || _pcmCurrentSound[i].index == 0xffff) - continue; - - // Don't restart multichannel sounds more than once - if (Common::find(restoredSounds.begin(), restoredSounds.end(), _pcmCurrentSound[i].index) != restoredSounds.end()) - continue; - - if (!_v2) - restoredSounds.push_back(_pcmCurrentSound[i].index); - - uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index); - if (!ptr) - continue; - - if (_vm->_game.version != 3) - ptr += 2; - - if (ptr[13]) - continue; - - playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note, _pcmCurrentSound[i].priority); - } -} - -void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note, int priority) { - if (!_intf) - return; - - const uint8 *sfxData = data + 16; - - int numChan = _v2 ? 1 : data[14]; - for (int i = 0; i < numChan; i++) { - int chan = allocatePcmChannel(sound, i, priority); - if (!chan) - return; - - _intf->callback(70, _unkFlags); - _intf->callback(3, chan + 0x3f, pan); - _intf->callback(37, chan + 0x3f, note, velo, sfxData); - - _pcmCurrentSound[chan].note = note; - _pcmCurrentSound[chan].velo = velo; - _pcmCurrentSound[chan].pan = pan; - _pcmCurrentSound[chan].paused = 0; - _pcmCurrentSound[chan].looping = READ_LE_UINT32(&sfxData[20]) ? 1 : 0; - - sfxData += (READ_LE_UINT32(&sfxData[12]) + 32); - } -} - -void Player_Towns::stopPcmTrack(int sound) { - if (!_intf) - return; - - for (int i = 1; i < 9; i++) { - if (sound == _pcmCurrentSound[i].index || !sound) { - _intf->callback(39, i + 0x3f); - _pcmCurrentSound[i].index = 0; - } - } -} - -int Player_Towns::allocatePcmChannel(int sound, int sfxChanRelIndex, uint32 priority) { - if (!_intf) - return 0; - - int chan = 0; - - if (_v2 && priority > 255) { - chan = 8; - if (_intf->callback(40, 0x47)) - _intf->callback(39, 0x47); - } else { - for (int i = 8; i; i--) { - if (!_pcmCurrentSound[i].index) { - chan = i; - continue; - } - - if (_intf->callback(40, i + 0x3f)) - continue; - - chan = i; - if (_pcmCurrentSound[chan].index == 0xffff) - _intf->callback(39, chan + 0x3f); - else - _vm->_sound->stopSound(_pcmCurrentSound[chan].index); - } - - if (!chan) { - for (int i = 1; i < 9; i++) { - if (priority >= _pcmCurrentSound[i].priority) - chan = i; - } - if (_pcmCurrentSound[chan].index == 0xffff) - _intf->callback(39, chan + 0x3f); - else - _vm->_sound->stopSound(_pcmCurrentSound[chan].index); - } - } - - if (chan) { - _pcmCurrentSound[chan].index = sound; - _pcmCurrentSound[chan].chan = sfxChanRelIndex; - _pcmCurrentSound[chan].priority = priority; - } - - return chan; -} - -Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_Towns(vm, false) { - _soundOverride = 0; - _cdaCurrentSound = _eupCurrentSound = _cdaNumLoops = 0; - _cdaForceRestart = 0; - _cdaVolLeft = _cdaVolRight = 0; - - _eupVolLeft = _eupVolRight = 0; - _eupLooping = false; - - if (_vm->_game.version == 3) { - _soundOverride = new SoundOvrParameters[_numSoundMax]; - memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters)); - } - - _driver = new TownsEuphonyDriver(mixer); -} - -Player_Towns_v1::~Player_Towns_v1() { - delete _driver; - delete[] _soundOverride; -} - -bool Player_Towns_v1::init() { - if (!_driver) - return false; - - if (!_driver->init()) - return false; - - _driver->reserveSoundEffectChannels(8); - _intf = _driver->intf(); - - // Treat all 6 fm channels and all 8 pcm channels as sound effect channels - // since music seems to exist as CD audio only in the games which use this - // MusicEngine implementation. - _intf->setSoundEffectChanMask(-1); - - setVolumeCD(255, 255); - - return true; -} - -void Player_Towns_v1::setMusicVolume(int vol) { - _driver->setMusicVolume(vol); -} - -void Player_Towns_v1::startSound(int sound) { - uint8 *ptr = _vm->getResourceAddress(rtSound, sound); - if (_vm->_game.version != 3) - ptr += 2; - - int type = ptr[13]; - - if (type == 0) { - uint8 velocity = 0; - uint8 note = 0; - - if (_vm->_game.version == 3) { - velocity = (_soundOverride[sound].vLeft + _soundOverride[sound].vRight); - note = _soundOverride[sound].note; - } - - velocity = velocity ? velocity >> 2 : ptr[14] >> 1; - uint16 len = READ_LE_UINT16(ptr) + 2; - playPcmTrack(sound, ptr + 6, velocity, 64, note ? note : (len > 50 ? ptr[50] : 60), READ_LE_UINT16(ptr + 10)); - - } else if (type == 1) { - playEuphonyTrack(sound, ptr + 6); - - } else if (type == 2) { - playCdaTrack(sound, ptr + 6); - } - - if (_vm->_game.version == 3) - _soundOverride[sound].vLeft = _soundOverride[sound].vRight = _soundOverride[sound].note = 0; -} - -void Player_Towns_v1::stopSound(int sound) { - if (sound == 0 || sound == _cdaCurrentSound) { - _cdaCurrentSound = 0; - _vm->_sound->stopCD(); - _vm->_sound->stopCDTimer(); - } - - if (sound != 0 && sound == _eupCurrentSound) { - _eupCurrentSound = 0; - _eupLooping = false; - _driver->stopParser(); - } - - stopPcmTrack(sound); -} - -void Player_Towns_v1::stopAllSounds() { - _cdaCurrentSound = 0; - _vm->_sound->stopCD(); - _vm->_sound->stopCDTimer(); - - _eupCurrentSound = 0; - _eupLooping = false; - _driver->stopParser(); - - stopPcmTrack(0); -} - -int Player_Towns_v1::getSoundStatus(int sound) const { - if (sound == _cdaCurrentSound) - return _vm->_sound->pollCD(); - if (sound == _eupCurrentSound) - return _driver->parserIsPlaying() ? 1 : 0; - return Player_Towns::getSoundStatus(sound); -} - -int32 Player_Towns_v1::doCommand(int numargs, int args[]) { - int32 res = 0; - - switch (args[0]) { - case 2: - _driver->intf()->callback(73, 0); - break; - - case 3: - restartLoopingSounds(); - break; - - case 8: - startSound(args[1]); - break; - - case 9: - _vm->_sound->stopSound(args[1]); - break; - - case 11: - stopPcmTrack(0); - break; - - case 14: - startSoundEx(args[1], args[2], args[3], args[4]); - break; - - case 15: - stopSoundSuspendLooping(args[1]); - break; - - default: - warning("Player_Towns_v1::doCommand: Unknown command %d", args[0]); - break; - } - - return res; -} - -void Player_Towns_v1::setVolumeCD(int left, int right) { - _cdaVolLeft = left & 0xff; - _cdaVolRight = right & 0xff; - _driver->setOutputVolume(1, left >> 1, right >> 1); -} - -void Player_Towns_v1::setSoundVolume(int sound, int left, int right) { - if (_soundOverride && sound > 0 && sound < _numSoundMax) { - _soundOverride[sound].vLeft = left; - _soundOverride[sound].vRight = right; - } -} - -void Player_Towns_v1::setSoundNote(int sound, int note) { - if (_soundOverride && sound > 0 && sound < _numSoundMax) - _soundOverride[sound].note = note; -} - -void Player_Towns_v1::saveLoadWithSerializer(Serializer *ser) { - _cdaCurrentSoundTemp = (_vm->_sound->pollCD() && _cdaNumLoops > 1) ? _cdaCurrentSound & 0xff : 0; - _cdaNumLoopsTemp = _cdaNumLoops & 0xff; - - static const SaveLoadEntry cdEntries[] = { - MKLINE(Player_Towns_v1, _cdaCurrentSoundTemp, sleUint8, VER(81)), - MKLINE(Player_Towns_v1, _cdaNumLoopsTemp, sleUint8, VER(81)), - MKLINE(Player_Towns_v1, _cdaVolLeft, sleUint8, VER(81)), - MKLINE(Player_Towns_v1, _cdaVolRight, sleUint8, VER(81)), - MKEND() - }; - - ser->saveLoadEntries(this, cdEntries); - - if (!_eupLooping && !_driver->parserIsPlaying()) - _eupCurrentSound = 0; - - static const SaveLoadEntry eupEntries[] = { - MKLINE(Player_Towns_v1, _eupCurrentSound, sleUint8, VER(81)), - MKLINE(Player_Towns_v1, _eupLooping, sleUint8, VER(81)), - MKLINE(Player_Towns_v1, _eupVolLeft, sleUint8, VER(81)), - MKLINE(Player_Towns_v1, _eupVolRight, sleUint8, VER(81)), - MKEND() - }; - - ser->saveLoadEntries(this, eupEntries); - - Player_Towns::saveLoadWithSerializer(ser); -} - -void Player_Towns_v1::restoreAfterLoad() { - setVolumeCD(_cdaVolLeft, _cdaVolRight); - - if (_cdaCurrentSoundTemp) { - uint8 *ptr = _vm->getResourceAddress(rtSound, _cdaCurrentSoundTemp) + 6; - if (_vm->_game.version != 3) - ptr += 2; - - if (ptr[7] == 2) { - playCdaTrack(_cdaCurrentSoundTemp, ptr, true); - _cdaCurrentSound = _cdaCurrentSoundTemp; - _cdaNumLoops = _cdaNumLoopsTemp; - } - } - - if (_eupCurrentSound) { - uint8 *ptr = _vm->getResourceAddress(rtSound, _eupCurrentSound) + 6; - if (_vm->_game.version != 3) - ptr += 2; - - if (ptr[7] == 1) { - setSoundVolume(_eupCurrentSound, _eupVolLeft, _eupVolRight); - playEuphonyTrack(_eupCurrentSound, ptr); - } - } - - Player_Towns::restoreAfterLoad(); -} - -void Player_Towns_v1::restartLoopingSounds() { - if (_cdaNumLoops && !_cdaForceRestart) - _cdaForceRestart = 1; - - for (int i = 1; i < 9; i++) { - if (!_pcmCurrentSound[i].paused) - continue; - - _pcmCurrentSound[i].paused = 0; - - uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index); - if (!ptr) - continue; - ptr += 24; - - int c = 1; - while (_pcmCurrentSound[i].chan != c) { - ptr = ptr + READ_LE_UINT32(&ptr[12]) + 32; - c++; - } - - _driver->playSoundEffect(i + 0x3f, _pcmCurrentSound[i].note, _pcmCurrentSound[i].velo, ptr); - } - - _driver->intf()->callback(73, 1); -} - -void Player_Towns_v1::startSoundEx(int sound, int velo, int pan, int note) { - uint8 *ptr = _vm->getResourceAddress(rtSound, sound) + 2; - - if (pan > 99) - pan = 99; - - velo = velo ? (velo * ptr[14] + 50) / 100 : ptr[14]; - velo = CLIP(velo, 1, 255); - uint16 pri = READ_LE_UINT16(ptr + 10); - - if (ptr[13] == 0) { - velo >>= 1; - - if (!velo) - velo = 1; - - pan = pan ? (((pan << 7) - pan) + 50) / 100 : 64; - - playPcmTrack(sound, ptr + 6, velo ? velo : ptr[14] >> 1, pan, note ? note : ptr[50], pri); - - } else if (ptr[13] == 2) { - int volLeft = velo; - int volRight = velo; - - if (pan < 50) - volRight = ((pan * 2 + 1) * velo + 50) / 100; - else if (pan > 50) - volLeft = (((99 - pan) * 2 + 1) * velo + 50) / 100; - - setVolumeCD(volLeft, volRight); - - if (!_cdaForceRestart && sound == _cdaCurrentSound) - return; - - playCdaTrack(sound, ptr + 6, true); - } -} - -void Player_Towns_v1::stopSoundSuspendLooping(int sound) { - if (!sound) { - return; - } else if (sound == _cdaCurrentSound) { - if (_cdaNumLoops && _cdaForceRestart) - _cdaForceRestart = 1; - } else { - for (int i = 1; i < 9; i++) { - if (sound == _pcmCurrentSound[i].index) { - if (!_driver->soundEffectIsPlaying(i + 0x3f)) - continue; - _driver->stopSoundEffect(i + 0x3f); - if (_pcmCurrentSound[i].looping) - _pcmCurrentSound[i].paused = 1; - else - _pcmCurrentSound[i].index = 0; - } - } - } -} - -void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) { - const uint8 *pos = data + 16; - const uint8 *src = pos + data[14] * 48; - const uint8 *trackData = src + 150; - - for (int i = 0; i < 32; i++) - _driver->configChan_enable(i, *src++); - for (int i = 0; i < 32; i++) - _driver->configChan_setMode(i, 0xff); - for (int i = 0; i < 32; i++) - _driver->configChan_remap(i, *src++); - for (int i = 0; i < 32; i++) - _driver->configChan_adjustVolume(i, *src++); - for (int i = 0; i < 32; i++) - _driver->configChan_setTranspose(i, *src++); - - src += 8; - for (int i = 0; i < 6; i++) - _driver->assignChannel(i, *src++); - - for (int i = 0; i < data[14]; i++) { - _driver->loadInstrument(i, i, pos + i * 48); - _driver->intf()->callback(4, i, i); - } - - _eupVolLeft = _soundOverride[sound].vLeft; - _eupVolRight = _soundOverride[sound].vRight; - int lvl = _soundOverride[sound].vLeft + _soundOverride[sound].vRight; - if (!lvl) - lvl = data[8] + data[9]; - lvl >>= 2; - - for (int i = 0; i < 6; i++) - _driver->chanVolume(i, lvl); - - uint32 trackSize = READ_LE_UINT32(src); - src += 4; - uint8 startTick = *src++; - - _driver->setMusicTempo(*src++); - _driver->startMusicTrack(trackData, trackSize, startTick); - - _eupLooping = (*src != 1) ? 1 : 0; - _driver->setMusicLoop(_eupLooping != 0); - _driver->continueParsing(); - _eupCurrentSound = sound; -} - -void Player_Towns_v1::playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo) { - const uint8 *ptr = data; - - if (!sound) - return; - - if (!skipTrackVelo) { - if (_vm->_game.version == 3) { - if (_soundOverride[sound].vLeft + _soundOverride[sound].vRight) - setVolumeCD(_soundOverride[sound].vLeft, _soundOverride[sound].vRight); - else - setVolumeCD(ptr[8], ptr[9]); - } else { - setVolumeCD(ptr[8], ptr[9]); - } - } - - if (sound == _cdaCurrentSound && _vm->_sound->pollCD() == 1) - return; - - ptr += 16; - - int track = ptr[0]; - _cdaNumLoops = ptr[1]; - int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4]; - int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7]; - - _vm->_sound->playCDTrack(track, _cdaNumLoops == 0xff ? -1 : _cdaNumLoops, start, end <= start ? 0 : end - start); - _cdaForceRestart = 0; - _cdaCurrentSound = sound; -} - -Player_Towns_v2::Player_Towns_v2(ScummEngine *vm, Audio::Mixer *mixer, IMuse *imuse, bool disposeIMuse) : Player_Towns(vm, true), _imuse(imuse), _imuseDispose(disposeIMuse), _sblData(0) { - _soundOverride = new SoundOvrParameters[_numSoundMax]; - memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters)); - _intf = new TownsAudioInterface(mixer, 0); -} - -Player_Towns_v2::~Player_Towns_v2() { - delete _intf; - _intf = 0; - - if (_imuseDispose) - delete _imuse; - - delete[] _sblData; - delete[] _soundOverride; -} - -bool Player_Towns_v2::init() { - if (!_intf) - return false; - - if (!_intf->init()) - return false; - - _intf->callback(33, 8); - _intf->setSoundEffectChanMask(~0x3f); - - return true; -} - -void Player_Towns_v2::setMusicVolume(int vol) { - _imuse->setMusicVolume(vol); -} - -int Player_Towns_v2::getSoundStatus(int sound) const { - if (_soundOverride[sound].type == 7) - return Player_Towns::getSoundStatus(sound); - return _imuse->getSoundStatus(sound); -} - -void Player_Towns_v2::startSound(int sound) { - uint8 *ptr = _vm->getResourceAddress(rtSound, sound); - - if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S')) { - _soundOverride[sound].type = 7; - uint8 velo = _soundOverride[sound].velo ? _soundOverride[sound].velo - 1: (ptr[10] + ptr[11] + 1) >> 1; - uint8 pan = _soundOverride[sound].pan ? _soundOverride[sound].pan - 1 : 64; - uint8 pri = ptr[9]; - _soundOverride[sound].velo = _soundOverride[sound].pan = 0; - playPcmTrack(sound, ptr + 8, velo, pan, ptr[52], pri); - - } else if (READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) { - _soundOverride[sound].type = 5; - playVocTrack(ptr + 27); - - } else { - _soundOverride[sound].type = 3; - _imuse->startSound(sound); - } -} - -void Player_Towns_v2::stopSound(int sound) { - if (_soundOverride[sound].type == 7) { - stopPcmTrack(sound); - } else { - _imuse->stopSound(sound); - } -} - -void Player_Towns_v2::stopAllSounds() { - stopPcmTrack(0); - _imuse->stopAllSounds(); -} - -int32 Player_Towns_v2::doCommand(int numargs, int args[]) { - int32 res = -1; - uint8 *ptr = 0; - - switch (args[0]) { - case 8: - startSound(args[1]); - res = 0; - break; - - case 9: - case 15: - stopSound(args[1]); - res = 0; - break; - - case 11: - stopPcmTrack(0); - break; - - case 13: - res = getSoundStatus(args[1]); - break; - - case 258: - if (_soundOverride[args[1]].type == 0) { - ptr = _vm->getResourceAddress(rtSound, args[1]); - if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S')) - _soundOverride[args[1]].type = 7; - } - if (_soundOverride[args[1]].type == 7) { - _soundOverride[args[1]].velo = args[2] + 1; - res = 0; - } - break; - - case 259: - if (_soundOverride[args[1]].type == 0) { - ptr = _vm->getResourceAddress(rtSound, args[1]); - if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S')) - _soundOverride[args[1]].type = 7; - } - if (_soundOverride[args[1]].type == 7) { - _soundOverride[args[1]].pan = 64 - CLIP<int>(args[2], -63, 63); - res = 0; - } - break; - - default: - break; - } - - if (res == -1) - return _imuse->doCommand(numargs, args); - - return res; -} - -void Player_Towns_v2::saveLoadWithSerializer(Serializer *ser) { - if (ser->getVersion() >= 83) - Player_Towns::saveLoadWithSerializer(ser); -} - -void Player_Towns_v2::playVocTrack(const uint8 *data) { - static const uint8 header[] = { - 0x54, 0x61, 0x6C, 0x6B, 0x69, 0x65, 0x20, 0x20, - 0x78, 0x56, 0x34, 0x12, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x36, 0x04, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00 - }; - - uint32 len = (READ_LE_UINT32(data) >> 8) - 2; - - int chan = allocatePcmChannel(0xffff, 0, 0x1000); - if (!chan) - return; - - delete[] _sblData; - _sblData = new uint8[len + 32]; - - memcpy(_sblData, header, 32); - WRITE_LE_UINT32(_sblData + 12, len); - - const uint8 *src = data + 6; - uint8 *dst = _sblData + 32; - for (uint32 i = 0; i < len; i++) - *dst++ = *src & 0x80 ? (*src++ & 0x7f) : -*src++; - - _intf->callback(37, 0x3f + chan, 60, 127, _sblData); - _pcmCurrentSound[chan].paused = 0; -} - -} // End of namespace Scumm |