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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef SCUMM_PLAYER_TOWNS_H
-#define SCUMM_PLAYER_TOWNS_H
-
-#include "scumm/scumm.h"
-#include "scumm/imuse/imuse.h"
-#include "audio/softsynth/fmtowns_pc98/towns_euphony.h"
-#include "audio/softsynth/fmtowns_pc98/towns_midi.h"
-
-namespace Scumm {
-
-class Player_Towns : public MusicEngine {
-public:
- Player_Towns(ScummEngine *vm, bool isVersion2);
- virtual ~Player_Towns() {}
-
- virtual bool init() = 0;
-
- void setSfxVolume(int vol);
-
- int getSoundStatus(int sound) const;
-
- virtual int32 doCommand(int numargs, int args[]) = 0;
-
- virtual void saveLoadWithSerializer(Serializer *ser);
- virtual void restoreAfterLoad();
-
- // version 1 specific
- virtual int getCurrentCdaSound() { return 0; }
- virtual int getCurrentCdaVolume() { return 0; }
- virtual void setVolumeCD(int left, int right) {}
- virtual void setSoundVolume(int sound, int left, int right) {}
- virtual void setSoundNote(int sound, int note) {}
-
-protected:
- void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0, int priority = 0);
- void stopPcmTrack(int sound);
-
- int allocatePcmChannel(int sound, int sfxChanRelIndex, uint32 priority);
-
- struct PcmCurrentSound {
- uint16 index;
- uint16 chan;
- uint8 note;
- uint8 velo;
- uint8 pan;
- uint8 paused;
- uint8 looping;
- uint32 priority;
- } _pcmCurrentSound[9];
-
- uint8 _unkFlags;
-
- TownsAudioInterface *_intf;
- ScummEngine *_vm;
-
- const int _numSoundMax;
- const bool _v2;
-};
-
-class Player_Towns_v1 : public Player_Towns {
-public:
- Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer);
- ~Player_Towns_v1();
-
- bool init();
-
- void setMusicVolume(int vol);
- void startSound(int sound);
- void stopSound(int sound);
- void stopAllSounds();
-
- int getSoundStatus(int sound) const;
- int getCurrentCdaSound() { return _cdaCurrentSound; }
- int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; }
-
- int32 doCommand(int numargs, int args[]);
-
- void setVolumeCD(int left, int right);
- void setSoundVolume(int sound, int left, int right);
- void setSoundNote(int sound, int note);
-
- void saveLoadWithSerializer(Serializer *ser);
- void restoreAfterLoad();
-
- TownsEuphonyDriver *driver() { return _driver; }
-
-private:
- void restartLoopingSounds();
- void startSoundEx(int sound, int velo, int pan, int note);
- void stopSoundSuspendLooping(int sound);
-
- void playEuphonyTrack(int sound, const uint8 *data);
- void playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo = false);
-
- struct SoundOvrParameters {
- uint8 vLeft;
- uint8 vRight;
- uint8 note;
- };
-
- SoundOvrParameters *_soundOverride;
-
- uint8 _cdaVolLeft;
- uint8 _cdaVolRight;
-
- uint8 _eupCurrentSound;
- uint8 _eupLooping;
- uint8 _eupVolLeft;
- uint8 _eupVolRight;
-
- uint8 _cdaCurrentSound;
- uint8 _cdaNumLoops;
- uint8 _cdaForceRestart;
-
- uint8 _cdaCurrentSoundTemp;
- uint8 _cdaNumLoopsTemp;
-
- TownsEuphonyDriver *_driver;
-};
-
-class Player_Towns_v2 : public Player_Towns {
-public:
- Player_Towns_v2(ScummEngine *vm, Audio::Mixer *mixer, IMuse *imuse, bool disposeIMuse);
- ~Player_Towns_v2();
-
- bool init();
-
- void setMusicVolume(int vol);
-
- int getSoundStatus(int sound) const;
- void startSound(int sound);
- void stopSound(int sound);
- void stopAllSounds();
-
- int32 doCommand(int numargs, int args[]);
-
- void saveLoadWithSerializer(Serializer *ser);
-
-private:
- void playVocTrack(const uint8 *data);
-
- struct SoundOvrParameters {
- uint8 velo;
- uint8 pan;
- uint8 type;
- };
-
- SoundOvrParameters *_soundOverride;
-
- uint8 *_sblData;
-
- IMuse *_imuse;
- const bool _imuseDispose;
-};
-
-} // End of namespace Scumm
-
-#endif