aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/player/v1.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm/player/v1.cpp')
-rw-r--r--engines/scumm/player/v1.cpp607
1 files changed, 0 insertions, 607 deletions
diff --git a/engines/scumm/player/v1.cpp b/engines/scumm/player/v1.cpp
deleted file mode 100644
index 25f42f143c..0000000000
--- a/engines/scumm/player/v1.cpp
+++ /dev/null
@@ -1,607 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-
-#include "engines/engine.h"
-#include "scumm/player/v1.h"
-#include "scumm/scumm.h"
-
-namespace Scumm {
-
-#define FB_WNOISE 0x12000 /* feedback for white noise */
-#define FB_PNOISE 0x08000 /* feedback for periodic noise */
-
-#define TIMER_BASE_FREQ 1193000
-#define FIXP_SHIFT 16
-
-Player_V1::Player_V1(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr)
- : Player_V2(scumm, mixer, pcjr) {
- // Initialize channel code
- for (int i = 0; i < 4; ++i)
- clear_channel(i);
-
- _mplex_step = (_sampleRate << FIXP_SHIFT) / 1193000;
- _next_chunk = _repeat_chunk = 0;
- _forced_level = 0;
- _random_lsr = 0;
-}
-
-Player_V1::~Player_V1() {
-}
-
-void Player_V1::chainSound(int nr, byte *data) {
- uint i;
- for (i = 0; i < 4; ++i)
- clear_channel(i);
-
- _current_nr = nr;
- _current_data = data;
- _repeat_chunk = _next_chunk = data + (_pcjr ? 2 : 4);
-
- debug(4, "Chaining new sound %d", nr);
- if (_pcjr)
- parsePCjrChunk();
- else
- parseSpeakerChunk();
-}
-
-void Player_V1::startSound(int nr) {
- Common::StackLock lock(_mutex);
-
- byte *data = _vm->getResourceAddress(rtSound, nr);
- assert(data);
-
- int offset = _pcjr ? READ_LE_UINT16(data+4) : 6;
- int cprio = _current_data ? *(_current_data) & 0x7f : 0;
- int prio = *(data + offset) & 0x7f;
- int restartable = *(data + offset) & 0x80;
-
- debug(4, "startSound %d: prio %d%s, cprio %d",
- nr, prio, restartable ? " restartable" : "", cprio);
-
- if (!_current_nr || cprio <= prio) {
- if (_current_data && (*(_current_data) & 0x80)) {
- _next_nr = _current_nr;
- _next_data = _current_data;
- }
-
- chainSound(nr, data + offset);
- }
-}
-
-void Player_V1::stopAllSounds() {
- Common::StackLock lock(_mutex);
-
- for (int i = 0; i < 4; i++)
- clear_channel(i);
- _repeat_chunk = _next_chunk = 0;
- _next_nr = _current_nr = 0;
- _next_data = _current_data = 0;
-}
-
-void Player_V1::stopSound(int nr) {
- Common::StackLock lock(_mutex);
-
- if (_next_nr == nr) {
- _next_nr = 0;
- _next_data = 0;
- }
- if (_current_nr == nr) {
- for (int i = 0; i < 4; i++) {
- clear_channel(i);
- }
- _repeat_chunk = _next_chunk = 0;
- _current_nr = 0;
- _current_data = 0;
- chainNextSound();
- }
-}
-
-void Player_V1::clear_channel(int i) {
- _channels[i].freq = 0;
- _channels[i].volume = 15;
-}
-
-int Player_V1::getMusicTimer() {
- /* Do V1 games have a music timer? */
- return 0;
-}
-
-void Player_V1::parseSpeakerChunk() {
- set_mplex(3000);
- _forced_level = 0;
-
- parse_again:
- _chunk_type = READ_LE_UINT16(_next_chunk);
- debug(6, "parseSpeakerChunk: sound %d, offset %lx, chunk %x",
- _current_nr, (long)(_next_chunk - _current_data), _chunk_type);
-
- _next_chunk += 2;
- switch (_chunk_type) {
- case 0xffff:
- _current_nr = 0;
- _current_data = 0;
- _channels[0].freq = 0;
- _next_chunk = 0;
- chainNextSound();
- break;
- case 0xfffe:
- _repeat_chunk = _next_chunk;
- goto parse_again;
-
- case 0xfffd:
- _next_chunk = _repeat_chunk;
- goto parse_again;
-
- case 0xfffc:
- /* handle reset. We don't need this do we? */
- goto parse_again;
-
- case 0:
- _time_left = 1;
- set_mplex(READ_LE_UINT16(_next_chunk));
- _next_chunk += 2;
- break;
- case 1:
- set_mplex(READ_LE_UINT16(_next_chunk));
- _start = READ_LE_UINT16(_next_chunk + 2);
- _end = READ_LE_UINT16(_next_chunk + 4);
- _delta = (int16) READ_LE_UINT16(_next_chunk + 6);
- _repeat_ctr = READ_LE_UINT16(_next_chunk + 8);
- _channels[0].freq = _start;
- _next_chunk += 10;
- debug(6, "chunk 1: mplex %d, freq %d -> %d step %d x %d",
- _mplex, _start, _end, _delta, _repeat_ctr);
- break;
- case 2:
- _start = READ_LE_UINT16(_next_chunk);
- _end = READ_LE_UINT16(_next_chunk + 2);
- _delta = (int16) READ_LE_UINT16(_next_chunk + 4);
- _channels[0].freq = 0;
- _next_chunk += 6;
- _forced_level = -1;
- debug(6, "chunk 2: %d -> %d step %d",
- _start, _end, _delta);
- break;
- case 3:
- _start = READ_LE_UINT16(_next_chunk);
- _end = READ_LE_UINT16(_next_chunk + 2);
- _delta = (int16) READ_LE_UINT16(_next_chunk + 4);
- _channels[0].freq = 0;
- _next_chunk += 6;
- _forced_level = -1;
- debug(6, "chunk 3: %d -> %d step %d",
- _start, _end, _delta);
- break;
- }
-}
-
-void Player_V1::nextSpeakerCmd() {
- uint16 lsr;
- switch (_chunk_type) {
- case 0:
- if (--_time_left)
- return;
- _time_left = READ_LE_UINT16(_next_chunk);
- _next_chunk += 2;
- if (_time_left == 0xfffb) {
- /* handle 0xfffb?? */
- _time_left = READ_LE_UINT16(_next_chunk);
- _next_chunk += 2;
- }
- debug(7, "nextSpeakerCmd: chunk %d, offset %4lx: notelen %d",
- _chunk_type, (long)(_next_chunk - 2 - _current_data), _time_left);
- if (_time_left == 0) {
- parseSpeakerChunk();
- } else {
- _channels[0].freq = READ_LE_UINT16(_next_chunk);
- _next_chunk += 2;
- debug(7, "freq_current: %d", _channels[0].freq);
- }
- break;
-
- case 1:
- _channels[0].freq = (_channels[0].freq + _delta) & 0xffff;
- if (_channels[0].freq == _end) {
- if (!--_repeat_ctr) {
- parseSpeakerChunk();
- return;
- }
- _channels[0].freq = _start;
- }
- break;
-
- case 2:
- _start = (_start + _delta) & 0xffff;
- if (_start == _end) {
- parseSpeakerChunk();
- return;
- }
- set_mplex(_start);
- _forced_level = -_forced_level;
- break;
- case 3:
- _start = (_start + _delta) & 0xffff;
- if (_start == _end) {
- parseSpeakerChunk();
- return;
- }
- lsr = _random_lsr + 0x9248;
- lsr = (lsr >> 3) | (lsr << 13);
- _random_lsr = lsr;
- set_mplex((_start & lsr) | 0x180);
- _forced_level = -_forced_level;
- break;
- }
-}
-
-void Player_V1::parsePCjrChunk() {
- uint tmp;
- uint i;
-
- set_mplex(3000);
- _forced_level = 0;
-
-parse_again:
-
- _chunk_type = READ_LE_UINT16(_next_chunk);
- debug(6, "parsePCjrChunk: sound %d, offset %4lx, chunk %x",
- _current_nr, (long)(_next_chunk - _current_data), _chunk_type);
-
- _next_chunk += 2;
- switch (_chunk_type) {
- case 0xffff:
- for (i = 0; i < 4; ++i)
- clear_channel(i);
- _current_nr = 0;
- _current_data = 0;
- _repeat_chunk = _next_chunk = 0;
- chainNextSound();
- break;
-
- case 0xfffe:
- _repeat_chunk = _next_chunk;
- goto parse_again;
-
- case 0xfffd:
- _next_chunk = _repeat_chunk;
- goto parse_again;
-
- case 0xfffc:
- /* handle reset. We don't need this do we? */
- goto parse_again;
-
- case 0:
- set_mplex(READ_LE_UINT16(_next_chunk));
- _next_chunk += 2;
- for (i = 0; i < 4; i++) {
- tmp = READ_LE_UINT16(_next_chunk);
- _next_chunk += 2;
- if (tmp == 0xffff) {
- _channels[i].cmd_ptr = 0;
- continue;
- }
- _channels[i].attack = READ_LE_UINT16(_current_data + tmp);
- _channels[i].decay = READ_LE_UINT16(_current_data + tmp + 2);
- _channels[i].level = READ_LE_UINT16(_current_data + tmp + 4);
- _channels[i].sustain_1 = READ_LE_UINT16(_current_data + tmp + 6);
- _channels[i].sustain_2 = READ_LE_UINT16(_current_data + tmp + 8);
- _channels[i].notelen = 1;
- _channels[i].volume = 15;
- _channels[i].cmd_ptr = _current_data + tmp + 10;
- }
- break;
-
- case 1:
- set_mplex(READ_LE_UINT16(_next_chunk));
- tmp = READ_LE_UINT16(_next_chunk + 2);
- _channels[0].cmd_ptr = tmp != 0xffff ? _current_data + tmp : NULL;
- tmp = READ_LE_UINT16(_next_chunk + 4);
- _start = READ_LE_UINT16(_next_chunk + 6);
- _delta = (int16) READ_LE_UINT16(_next_chunk + 8);
- _time_left = READ_LE_UINT16(_next_chunk + 10);
- _next_chunk += 12;
- if (tmp >= 0xe0) {
- _channels[3].freq = tmp & 0xf;
- _value_ptr = &_channels[3].volume;
- } else {
- assert(!(tmp & 0x10));
- tmp = (tmp & 0x60) >> 5;
- _value_ptr = &_channels[tmp].freq;
- _channels[tmp].volume = 0;
- }
- *_value_ptr = _start;
- if (_channels[0].cmd_ptr) {
- tmp = READ_LE_UINT16(_channels[0].cmd_ptr);
- _start_2 = READ_LE_UINT16(_channels[0].cmd_ptr + 2);
- _delta_2 = (int16) READ_LE_UINT16(_channels[0].cmd_ptr + 4);
- _time_left_2 = READ_LE_UINT16(_channels[0].cmd_ptr + 6);
- _channels[0].cmd_ptr += 8;
- if (_value_ptr == &_channels[3].volume) {
- tmp = (tmp & 0x70) >> 4;
- if (tmp & 1)
- _value_ptr_2 = &_channels[tmp >> 1].volume;
- else
- _value_ptr_2 = &_channels[tmp >> 1].freq;
- } else {
- assert(!(tmp & 0x10));
- tmp = (tmp & 0x60) >> 5;
- _value_ptr_2 = &_channels[tmp].freq;
- _channels[tmp].volume = 0;
- }
- *_value_ptr_2 = _start_2;
- }
- debug(6, "chunk 1: %lu: %d step %d for %d, %lu: %d step %d for %d",
- (long)(_value_ptr - (uint *)_channels), _start, _delta, _time_left,
- (long)(_value_ptr_2 - (uint *)_channels), _start_2, _delta_2, _time_left_2);
- break;
-
- case 2:
- _start = READ_LE_UINT16(_next_chunk);
- _end = READ_LE_UINT16(_next_chunk + 2);
- _delta = (int16) READ_LE_UINT16(_next_chunk + 4);
- _channels[0].freq = 0;
- _next_chunk += 6;
- _forced_level = -1;
- debug(6, "chunk 2: %d -> %d step %d",
- _start, _end, _delta);
- break;
- case 3:
- set_mplex(READ_LE_UINT16(_next_chunk));
- tmp = READ_LE_UINT16(_next_chunk + 2);
- assert((tmp & 0xf0) == 0xe0);
- _channels[3].freq = tmp & 0xf;
- if ((tmp & 3) == 3) {
- _next_chunk += 2;
- _channels[2].freq = READ_LE_UINT16(_next_chunk + 2);
- }
- _channels[3].volume = READ_LE_UINT16(_next_chunk + 4);
- _repeat_ctr = READ_LE_UINT16(_next_chunk + 6);
- _delta = (int16) READ_LE_UINT16(_next_chunk + 8);
- _next_chunk += 10;
- break;
- }
-}
-
-void Player_V1::nextPCjrCmd() {
- uint i;
- int dummy;
- switch (_chunk_type) {
- case 0:
- for (i = 0; i < 4; i++) {
- if (!_channels[i].cmd_ptr)
- continue;
- if (!--_channels[i].notelen) {
- dummy = READ_LE_UINT16(_channels[i].cmd_ptr);
- if (dummy >= 0xfffe) {
- if (dummy == 0xfffe)
- _next_chunk = _current_data + 2;
- parsePCjrChunk();
- return;
- }
- _channels[i].notelen = 4 * dummy;
- dummy = READ_LE_UINT16(_channels[i].cmd_ptr + 2);
- if (dummy == 0) {
- _channels[i].hull_counter = 4;
- _channels[i].sustctr = _channels[i].sustain_2;
- } else {
- _channels[i].hull_counter = 1;
- _channels[i].freq = dummy;
- }
- debug(7, "chunk 0: channel %d play %d for %d",
- i, dummy, _channels[i].notelen);
- _channels[i].cmd_ptr += 4;
- }
-
-
- switch (_channels[i].hull_counter) {
- case 1:
- _channels[i].volume -= _channels[i].attack;
- if ((int) _channels[i].volume <= 0) {
- _channels[i].volume = 0;
- _channels[i].hull_counter++;
- }
- break;
- case 2:
- _channels[i].volume += _channels[i].decay;
- if (_channels[i].volume >= _channels[i].level) {
- _channels[i].volume = _channels[i].level;
- _channels[i].hull_counter++;
- }
- break;
- case 4:
- if (--_channels[i].sustctr < 0) {
- _channels[i].sustctr = _channels[i].sustain_2;
- _channels[i].volume += _channels[i].sustain_1;
- if ((int) _channels[i].volume >= 15) {
- _channels[i].volume = 15;
- _channels[i].hull_counter++;
- }
- }
- break;
- }
- }
- break;
-
- case 1:
- _start += _delta;
- *_value_ptr = _start;
- if (!--_time_left) {
- _start = READ_LE_UINT16(_next_chunk);
- _next_chunk += 2;
- if (_start == 0xffff) {
- parsePCjrChunk();
- return;
- }
- _delta = (int16) READ_LE_UINT16(_next_chunk);
- _time_left = READ_LE_UINT16(_next_chunk + 2);
- _next_chunk += 4;
- *_value_ptr = _start;
- }
-
- if (_channels[0].cmd_ptr) {
- _start_2 += _delta_2;
- *_value_ptr_2 = _start_2;
- if (!--_time_left_2) {
- _start_2 = READ_LE_UINT16(_channels[0].cmd_ptr);
- if (_start_2 == 0xffff) {
- _next_chunk = _channels[0].cmd_ptr + 2;
- parsePCjrChunk();
- return;
- }
- _delta_2 = (int16) READ_LE_UINT16(_channels[0].cmd_ptr + 2);
- _time_left_2 = READ_LE_UINT16(_channels[0].cmd_ptr + 4);
- _channels[0].cmd_ptr += 6;
- }
- }
- break;
-
- case 2:
- _start += _delta;
- if (_start == _end) {
- parsePCjrChunk();
- return;
- }
- set_mplex(_start);
- debug(7, "chunk 2: mplex %d curve %d", _start, _forced_level);
- _forced_level = -_forced_level;
- break;
- case 3:
- dummy = _channels[3].volume + _delta;
- if (dummy >= 15) {
- _channels[3].volume = 15;
- } else if (dummy <= 0) {
- _channels[3].volume = 0;
- } else {
- _channels[3].volume = dummy;
- break;
- }
-
- if (!--_repeat_ctr) {
- parsePCjrChunk();
- return;
- }
- _delta = READ_LE_UINT16(_next_chunk);
- _next_chunk += 2;
- break;
- }
-}
-
-void Player_V1::set_mplex(uint mplex) {
- if (mplex == 0)
- mplex = 65536;
- _mplex = mplex;
- _tick_len = _mplex_step * mplex;
-}
-
-void Player_V1::nextTick() {
- if (_next_chunk) {
- if (_pcjr)
- nextPCjrCmd();
- else
- nextSpeakerCmd();
- }
-}
-
-void Player_V1::generateSpkSamples(int16 *data, uint len) {
- uint i;
-
- memset(data, 0, 2 * sizeof(int16) * len);
- if (_channels[0].freq == 0) {
- if (_forced_level) {
- int sample = _forced_level * _volumetable[0];
- for (i = 0; i < len; i++)
- data[2*i] = data[2*i+1] = sample;
- debug(9, "speaker: %8x: forced one", _tick_len);
- } else if (!_level) {
- return;
- }
- } else {
- squareGenerator(0, _channels[0].freq, 0, 0, data, len);
- debug(9, "speaker: %8x: freq %d %.1f", _tick_len,
- _channels[0].freq, 1193000.0 / _channels[0].freq);
- }
- lowPassFilter(data, len);
-}
-
-void Player_V1::generatePCjrSamples(int16 *data, uint len) {
- uint i, j;
- uint freq, vol;
- bool hasdata = false;
-
- memset(data, 0, 2 * sizeof(int16) * len);
-
- if (_forced_level) {
- int sample = _forced_level * _volumetable[0];
- for (i = 0; i < len; i++)
- data[2*i] = data[2*i+1] = sample;
- hasdata = true;
- debug(9, "channel[4]: %8x: forced one", _tick_len);
- }
-
- for (i = 1; i < 3; i++) {
- freq = _channels[i].freq;
- if (freq) {
- for (j = 0; j < i; j++) {
- if (freq == _channels[j].freq) {
- /* HACK: this channel is playing at
- * the same frequency as another.
- * Synchronize it to the same phase to
- * prevent interference.
- */
- _timer_count[i] = _timer_count[j];
- _timer_output ^= (1 << i) &
- (_timer_output ^ _timer_output << (i - j));
- }
- }
- }
- }
-
- for (i = 0; i < 4; i++) {
- freq = _channels[i].freq;
- vol = _channels[i].volume;
- if (!_volumetable[_channels[i].volume]) {
- _timer_count[i] -= len << FIXP_SHIFT;
- if (_timer_count[i] < 0)
- _timer_count[i] = 0;
- } else if (i < 3) {
- hasdata = true;
- squareGenerator(i, freq, vol, 0, data, len);
- debug(9, "channel[%d]: %8x: freq %d %.1f ; volume %d",
- i, _tick_len, freq, 111860.0 / freq, vol);
- } else {
- int noiseFB = (freq & 4) ? FB_WNOISE : FB_PNOISE;
- int n = (freq & 3);
-
- freq = (n == 3) ? 2 * (_channels[2].freq) : 1 << (5 + n);
- hasdata = true;
- squareGenerator(i, freq, vol, noiseFB, data, len);
- debug(9, "channel[%d]: %x: noise freq %d %.1f ; volume %d",
- i, _tick_len, freq, 111860.0 / freq, vol);
- }
- }
-
- if (_level || hasdata)
- lowPassFilter(data, len);
-}
-
-} // End of namespace Scumm