diff options
Diffstat (limited to 'engines/scumm/player/v2a.cpp')
-rw-r--r-- | engines/scumm/player/v2a.cpp | 1954 |
1 files changed, 0 insertions, 1954 deletions
diff --git a/engines/scumm/player/v2a.cpp b/engines/scumm/player/v2a.cpp deleted file mode 100644 index 2350d7e048..0000000000 --- a/engines/scumm/player/v2a.cpp +++ /dev/null @@ -1,1954 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "engines/engine.h" -#include "scumm/player/v2a.h" -#include "scumm/scumm.h" - -namespace Scumm { - -#define BASE_FREQUENCY 3579545 - -static uint32 CRCtable[256]; - - -static void InitCRC() { - const uint32 poly = 0xEDB88320; - int i, j; - uint32 n; - - for (i = 0; i < 256; i++) { - n = i; - for (j = 0; j < 8; j++) - n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1); - CRCtable[i] = n; - } -} - -static uint32 GetCRC(byte *data, int len) { - uint32 CRC = 0xFFFFFFFF; - int i; - for (i = 0; i < len; i++) - CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF]; - return CRC ^ 0xFFFFFFFF; -} - -class V2A_Sound { -public: - V2A_Sound() : _id(0), _mod(NULL) { } - virtual ~V2A_Sound() {} - virtual void start(Player_MOD *mod, int id, const byte *data) = 0; - virtual bool update() = 0; - virtual void stop() = 0; -protected: - int _id; - Player_MOD *_mod; -}; - -// unsupported sound effect, print warning message to console -class V2A_Sound_Unsupported : public V2A_Sound { -public: - V2A_Sound_Unsupported() { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - warning("player_v2a - sound %i not supported", id); - } - virtual bool update() { return false; } - virtual void stop() { } -}; - -// template, automatically stops all channels when a sound is silenced -template<int numChan> -class V2A_Sound_Base : public V2A_Sound { -public: - V2A_Sound_Base() : _offset(0), _size(0), _data(0) { } - V2A_Sound_Base(uint16 offset, uint16 size) : _offset(offset), _size(size), _data(0) { } - virtual void stop() { - assert(_id); - for (int i = 0; i < numChan; i++) - _mod->stopChannel(_id | (i << 8)); - _id = 0; - free(_data); - _data = 0; - } -protected: - const uint16 _offset; - const uint16 _size; - - char *_data; -}; - -// plays a music track -class V2A_Sound_Music : public V2A_Sound { -public: - V2A_Sound_Music(uint16 instoff, uint16 voloff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff, bool looped) : - _instoff(instoff), _voloff(voloff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff), _looped(looped) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - _chan[0].dataptr_i = _chan1off; - _chan[1].dataptr_i = _chan2off; - _chan[2].dataptr_i = _chan3off; - _chan[3].dataptr_i = _chan4off; - for (int i = 0; i < 4; i++) { - _chan[i].dataptr = _chan[i].dataptr_i; - _chan[i].volbase = 0; - _chan[i].volptr = 0; - _chan[i].chan = 0; - _chan[i].dur = 0; - _chan[i].ticks = 0; - } - update(); - } - virtual bool update() { - assert(_id); - int i, j = 0; - for (i = 0; i < 4; i++) { - if (_chan[i].dur) { - if (!--_chan[i].dur) { - _mod->stopChannel(_id | (_chan[i].chan << 8)); - } else { - _mod->setChannelVol(_id | (_chan[i].chan << 8), - READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1))); - if (_chan[i].volptr == 0) { - _mod->stopChannel(_id | (_chan[i].chan << 8)); - _chan[i].dur = 0; - } - } - } - if (!_chan[i].dataptr) { - j++; - continue; - } - if (READ_BE_UINT16(_data + _chan[i].dataptr) <= _chan[i].ticks) { - if (READ_BE_UINT16(_data + _chan[i].dataptr + 2) == 0xFFFF) { - if (_looped) { - _chan[i].dataptr = _chan[i].dataptr_i; - _chan[i].ticks = 0; - if (READ_BE_UINT16(_data + _chan[i].dataptr) > 0) { - _chan[i].ticks++; - continue; - } - } else { - _chan[i].dataptr = 0; - j++; - continue; - } - } - int freq = BASE_FREQUENCY / READ_BE_UINT16(_data + _chan[i].dataptr + 2); - int inst = READ_BE_UINT16(_data + _chan[i].dataptr + 8); - _chan[i].volbase = _voloff + (READ_BE_UINT16(_data + _instoff + (inst << 5)) << 9); - _chan[i].volptr = 0; - _chan[i].chan = READ_BE_UINT16(_data + _chan[i].dataptr + 6) & 0x3; - - if (_chan[i].dur) // if there's something playing, stop it - _mod->stopChannel(_id | (_chan[i].chan << 8)); - - _chan[i].dur = READ_BE_UINT16(_data + _chan[i].dataptr + 4); - - int vol = READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1)); - - int pan; - if ((_chan[i].chan == 0) || (_chan[i].chan == 3)) - pan = -127; - else - pan = 127; - int offset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14); - int len = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18); - int loopoffset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x16); - int looplen = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x10); - - int size = len + looplen; - char *data = (char *)malloc(size); - memcpy(data, _data + _sampoff + offset, len); - memcpy(data + len, _data + _sampoff + loopoffset, looplen); - - _mod->startChannel(_id | (_chan[i].chan << 8), data, size, freq, vol, len, looplen + len, pan); - _chan[i].dataptr += 16; - } - _chan[i].ticks++; - } - if (j == 4) - return false; - return true; - } - virtual void stop() { - assert(_id); - for (int i = 0; i < 4; i++) { - if (_chan[i].dur) - _mod->stopChannel(_id | (_chan[i].chan << 8)); - } - free(_data); - _id = 0; - } -private: - const uint16 _instoff; - const uint16 _voloff; - const uint16 _chan1off; - const uint16 _chan2off; - const uint16 _chan3off; - const uint16 _chan4off; - const uint16 _sampoff; - const bool _looped; - - char *_data; - struct tchan { - uint16 dataptr_i; - uint16 dataptr; - uint16 volbase; - uint8 volptr; - uint16 chan; - uint16 dur; - uint16 ticks; - } _chan[4]; -}; - -// plays a single waveform -class V2A_Sound_Single : public V2A_Sound_Base<1> { -public: - V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) : - V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - int vol = (_vol << 2) | (_vol >> 4); - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, 0, 0); - _ticks = 1 + (60 * _size * _freq) / BASE_FREQUENCY; - } - virtual bool update() { - assert(_id); - _ticks--; - if (!_ticks) { - return false; - } - return true; - } -private: - const uint16 _freq; - const uint8 _vol; - - int _ticks; -}; - -// plays a single looped waveform -class V2A_Sound_SingleLooped : public V2A_Sound_Base<1> { -public: - V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint16 loopoffset, uint16 loopsize) : - V2A_Sound_Base<1>(offset, size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { } - V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) : - V2A_Sound_Base<1>(offset, size), _loopoffset(0), _loopsize(size), _freq(freq), _vol(vol) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - int vol = (_vol << 2) | (_vol >> 4); - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, _loopoffset, _loopoffset + _loopsize); - } - virtual bool update() { - assert(_id); - return true; - } -private: - const uint16 _loopoffset; - const uint16 _loopsize; - const uint16 _freq; - const uint8 _vol; -}; - -// plays two looped waveforms -class V2A_Sound_MultiLooped : public V2A_Sound_Base<2> { -public: - V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) : - V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data1 = (char *)malloc(_size); - char *tmp_data2 = (char *)malloc(_size); - memcpy(tmp_data1, data + _offset, _size); - memcpy(tmp_data2, data + _offset, _size); - int vol1 = (_vol1 << 1) | (_vol1 >> 5); - int vol2 = (_vol2 << 1) | (_vol2 >> 5); - _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127); - _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127); - } - virtual bool update() { - assert(_id); - return true; - } -private: - const uint16 _freq1; - const uint8 _vol1; - const uint16 _freq2; - const uint8 _vol2; -}; - -// plays two looped waveforms for a fixed number of frames -class V2A_Sound_MultiLoopedDuration : public V2A_Sound_MultiLooped { -public: - V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) : - V2A_Sound_MultiLooped(offset, size, freq1, vol1, freq2, vol2), _duration(numframes) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - V2A_Sound_MultiLooped::start(mod, id, data); - _ticks = 0; - } - virtual bool update() { - assert(_id); - _ticks++; - if (_ticks >= _duration) - return false; - return true; - } -private: - const uint16 _duration; - - int _ticks; -}; - -// plays a single looped waveform which starts at one frequency and bends to another frequency, where it remains until stopped -class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound_Base<1> { -public: - V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) : - V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - int vol = (_vol << 2) | (_vol >> 4); - _curfreq = _freq1; - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size); - } - virtual bool update() { - assert(_id); - if (_freq1 < _freq2) { - _curfreq += _step; - if (_curfreq > _freq2) - _curfreq = _freq2; - else - _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); - } else { - _curfreq -= _step; - if (_curfreq < _freq2) - _curfreq = _freq2; - else - _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); - } - return true; - } -private: - const uint16 _freq1; - const uint16 _freq2; - const uint8 _vol; - const uint16 _step; - - uint16 _curfreq; -}; - -// plays a single looped waveform starting at a specific frequency/volume, dropping in frequency and fading volume to zero -// used when Maniac Mansion explodes -class V2A_Sound_Special_Maniac69 : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_Maniac69(uint16 offset, uint16 size, uint16 freq, uint8 vol) : - V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - _curvol = (_vol << 3) | (_vol >> 3); - _curfreq = _freq; - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, _curvol >> 1, 0, _size); - } - virtual bool update() { - assert(_id); - _curfreq += 2; - _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); - _curvol--; - if (_curvol == 0) - return false; - _mod->setChannelVol(_id, _curvol >> 1); - return true; - } -private: - const uint16 _freq; - const uint8 _vol; - - uint16 _curfreq; - uint16 _curvol; -}; - -// plays a single looped waveform, fading the volume from zero to maximum at one rate, then back to zero at another rate -// used when a microwave oven goes 'Ding' -class V2A_Sound_Special_ManiacDing : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_ManiacDing(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) : - V2A_Sound_Base<1>(offset, size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - _curvol = 1; - _dir = 0; - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size); - } - virtual bool update() { - assert(_id); - if (_dir == 0) { - _curvol += _fade1; - if (_curvol > 0x3F) { - _curvol = 0x3F; - _dir = 1; - } - } else { - _curvol -= _fade2; - if (_curvol < 1) - return false; - } - _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); - return true; - } -private: - const uint16 _freq; - const uint16 _fade1; - const uint16 _fade2; - - int _curvol; - int _dir; -}; - -// plays two looped waveforms, fading the volume from zero to maximum at one rate, then back to zero at another rate -// used in Zak McKracken for several stereo 'Ding' sounds -class V2A_Sound_Special_ZakStereoDing : public V2A_Sound_Base<2> { -public: - V2A_Sound_Special_ZakStereoDing(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) : - V2A_Sound_Base<2>(offset, size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data1 = (char *)malloc(_size); - char *tmp_data2 = (char *)malloc(_size); - memcpy(tmp_data1, data + _offset, _size); - memcpy(tmp_data2, data + _offset, _size); - _curvol = 1; - _dir = 0; - _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, 1, 0, _size, -127); - _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, 1, 0, _size, 127); - } - virtual bool update() { - assert(_id); - if (_dir == 0) { - _curvol += _fade1; - if (_curvol > 0x3F) { - _curvol = 0x3F; - _dir = 1; - } - } else { - _curvol -= _fade2; - if (_curvol < 1) - return false; - } - _mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5)); - _mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5)); - return true; - } -private: - const uint16 _freq1; - const uint16 _freq2; - const uint16 _fade1; - const uint16 _fade2; - - int _curvol; - int _dir; -}; - -// plays a single looped waveform, starting at one frequency and at full volume, bending down to another frequency, and then fading volume to zero -// used in Maniac Mansion for the tentacle sounds -class V2A_Sound_Special_ManiacTentacle : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_ManiacTentacle(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) : - V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - _curfreq = _freq1; - _curvol = 0x3F; - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); - } - virtual bool update() { - assert(_id); - if (_curfreq > _freq2) - _curvol = 0x3F + _freq2 - _curfreq; - if (_curvol < 1) - return false; - _curfreq += _step; - _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); - _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); - return true; - } -private: - const uint16 _freq1; - const uint16 _freq2; - const uint16 _step; - - uint16 _curfreq; - int _curvol; -}; - -// plays a single looped waveform, starting at one frequency, bending down to another frequency, and then back up to the original frequency -// used for electronic noises -class V2A_Sound_Special_Maniac59 : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_Maniac59(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) : - V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - int vol = (_vol << 2) | (_vol >> 4); - _curfreq = _freq1; - _dir = 2; - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size); - } - virtual bool update() { - assert(_id); - if (_dir == 2) { - _curfreq += _step; - if (_curfreq > _freq2) { - _curfreq = _freq2; - _dir = 1; - } - _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); - } else if (_dir == 1) { - _curfreq -= _step; - if (_curfreq < _freq1) { - _curfreq = _freq1; - _dir = 0; - } - _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); - } - return true; - } -private: - const uint16 _freq1; - const uint16 _freq2; - const uint16 _step; - const uint8 _vol; - - uint16 _curfreq; - int _dir; -}; - -// plays a single looped waveform, simultaneously bending the frequency downward and slowly fading volume to zero -// don't remember where this one is used -class V2A_Sound_Special_Maniac61 : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_Maniac61(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) : - V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - _curfreq = _freq1; - _curvol = 0x3F; - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); - } - virtual bool update() { - assert(_id); - _curfreq++; - if (!(_curfreq & 3)) - _curvol--; - if ((_curfreq == _freq2) || (_curvol == 0)) - return false; - _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); - _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); - return true; - } -private: - const uint16 _freq1; - const uint16 _freq2; - - uint16 _curfreq; - uint8 _curvol; -}; - -// intermittently plays two looped waveforms for a specific duration -// used for ringing telephones -class V2A_Sound_Special_ManiacPhone : public V2A_Sound_Base<2> { -public: - V2A_Sound_Special_ManiacPhone(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) : - V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - soundon(); - _ticks = 0; - _loop = 0; - } - virtual bool update() { - assert(_id); - if (_loop == _playwidth) { - _mod->stopChannel(_id | 0x000); - _mod->stopChannel(_id | 0x100); - } - if (_loop == _loopwidth) { - _loop = 0; - soundon(); - } - _loop++; - _ticks++; - if (_ticks >= _duration) - return false; - return true; - } -private: - const uint16 _freq1; - const uint8 _vol1; - const uint16 _freq2; - const uint8 _vol2; - const uint16 _duration; - const uint8 _playwidth; - const uint8 _loopwidth; - - int _ticks; - int _loop; - - void soundon() { - char *tmp_data1 = (char *)malloc(_size); - char *tmp_data2 = (char *)malloc(_size); - memcpy(tmp_data1, _data + _offset, _size); - memcpy(tmp_data2, _data + _offset, _size); - int vol1 = (_vol1 << 1) | (_vol1 >> 5); - int vol2 = (_vol2 << 1) | (_vol2 >> 5); - _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127); - _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127); - } -}; - -// intermittently plays a single waveform for a specified duration -// used when applying a wrench to a pipe -class V2A_Sound_Special_Maniac46 : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_Maniac46(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) : - V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - soundon(); - _loop = 0; - _loopctr = 0; - } - virtual bool update() { - assert(_id); - _loop++; - if (_loop == _loopwidth) { - _loop = 0; - _loopctr++; - if (_loopctr == _numloops) - return false; - _mod->stopChannel(_id); - soundon(); - } - return true; - } -private: - const uint16 _freq; - const uint8 _vol; - const uint8 _loopwidth; - const uint8 _numloops; - - int _loop; - int _loopctr; - - void soundon() { - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, _data + _offset, _size); - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0); - } -}; - -// plays a single waveform at irregular intervals for a specified number of frames, possibly looped -// used for typewriter noises, as well as tapping on the bus in Zak McKracken -class V2A_Sound_Special_ManiacTypewriter : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_ManiacTypewriter(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, const uint8 *durations, bool looped) : - V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations), _looped(looped) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - soundon(); - _curdur = 0; - _ticks = _durations[_curdur++]; - } - virtual bool update() { - assert(_id); - _ticks--; - if (!_ticks) { - if (_curdur == _numdurs) { - if (_looped) - _curdur = 0; - else - return false; - } - _mod->stopChannel(_id); - soundon(); - _ticks = _durations[_curdur++]; - } - return true; - } -private: - const uint16 _freq; - const uint8 _vol; - const uint8 _numdurs; - const uint8 *_durations; - const bool _looped; - - int _ticks; - int _curdur; - - void soundon() { - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, _data + _offset, _size); - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0); - } -}; - -// plays two looped waveforms pitch bending up at various predefined rates -// used for some sort of siren-like noise in Maniac Mansion -class V2A_Sound_Special_Maniac44 : public V2A_Sound_Base<2> { -public: - V2A_Sound_Special_Maniac44(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) : - _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - _loopnum = 1; - _step = 2; - _curfreq = _freq1; - - soundon(_data + _offset1, _size1); - } - virtual bool update() { - assert(_id); - _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq); - _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_curfreq + 3)); - _curfreq -= _step; - if (_loopnum == 7) { - if ((BASE_FREQUENCY / _curfreq) >= 65536) - return false; - else - return true; - } - if (_curfreq >= _freq2) - return true; - const char steps[8] = {0, 2, 2, 3, 4, 8, 15, 2}; - _curfreq = _freq1; - _step = steps[++_loopnum]; - if (_loopnum == 7) { - _mod->stopChannel(_id | 0x000); - _mod->stopChannel(_id | 0x100); - soundon(_data + _offset2, _size2); - } - return true; - } -private: - const uint16 _offset1; - const uint16 _size1; - const uint16 _offset2; - const uint16 _size2; - const uint16 _freq1; - const uint16 _freq2; - const uint8 _vol; - - int _curfreq; - uint16 _loopnum; - uint16 _step; - - void soundon(const char *data, int size) { - char *tmp_data1 = (char *)malloc(size); - char *tmp_data2 = (char *)malloc(size); - memcpy(tmp_data1, data, size); - memcpy(tmp_data2, data, size); - int vol = (_vol << 1) | (_vol >> 5); - _mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / _curfreq, vol, 0, size, -127); - _mod->startChannel(_id | 0x100, tmp_data2, size, BASE_FREQUENCY / (_curfreq + 3), vol, 0, size, 127); - } -}; - -// plays 4 looped waveforms, each at modulating frequencies -// used for the siren noise in Maniac Mansion -class V2A_Sound_Special_Maniac32 : public V2A_Sound_Base<4> { -public: - V2A_Sound_Special_Maniac32(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) : - _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - - _freq1 = 0x02D0; - _step1 = -0x000A; - _freq2 = 0x0122; - _step2 = 0x000A; - _freq3 = 0x02BC; - _step3 = -0x0005; - _freq4 = 0x010E; - _step4 = 0x0007; - - char *tmp_data1 = (char *)malloc(_size1); - char *tmp_data2 = (char *)malloc(_size2); - char *tmp_data3 = (char *)malloc(_size1); - char *tmp_data4 = (char *)malloc(_size2); - memcpy(tmp_data1, data + _offset1, _size1); - memcpy(tmp_data2, data + _offset2, _size2); - memcpy(tmp_data3, data + _offset1, _size1); - memcpy(tmp_data4, data + _offset2, _size2); - _mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq1, _vol, 0, _size1, -127); - _mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / _freq2, _vol, 0, _size2, 127); - _mod->startChannel(_id | 0x200, tmp_data3, _size1, BASE_FREQUENCY / _freq3, _vol, 0, _size1, 127); - _mod->startChannel(_id | 0x300, tmp_data4, _size2, BASE_FREQUENCY / _freq4, _vol, 0, _size2, -127); - } - virtual bool update() { - assert(_id); - updatefreq(_freq1, _step1, 0x00AA, 0x00FA); - updatefreq(_freq2, _step2, 0x019A, 0x03B6); - updatefreq(_freq3, _step3, 0x00AA, 0x00FA); - updatefreq(_freq4, _step4, 0x019A, 0x03B6); - _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1); - _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2); - _mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3); - _mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4); - return true; - } -private: - const uint16 _offset1; - const uint16 _size1; - const uint16 _offset2; - const uint16 _size2; - const uint8 _vol; - - uint16 _freq1; - int16 _step1; - uint16 _freq2; - int16 _step2; - uint16 _freq3; - int16 _step3; - uint16 _freq4; - int16 _step4; - - void updatefreq(uint16 &freq, int16 &step, uint16 min, uint16 max) { - freq += step; - if (freq <= min) { - freq = min; - step = -step; - } - if (freq >= max) { - freq = max; - step = -step; - } - } -}; - -// plays 4 looped waveforms -// used in the white crystal chamber -class V2A_Sound_Special_Zak70 : public V2A_Sound_Base<4> { -public: - V2A_Sound_Special_Zak70(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) : - V2A_Sound_Base<4>(offset, size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - - char *tmp_data1 = (char *)malloc(_size); - char *tmp_data2 = (char *)malloc(_size); - char *tmp_data3 = (char *)malloc(_size); - char *tmp_data4 = (char *)malloc(_size); - memcpy(tmp_data1, data + _offset, _size); - memcpy(tmp_data2, data + _offset, _size); - memcpy(tmp_data3, data + _offset, _size); - memcpy(tmp_data4, data + _offset, _size); - _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, _vol, 0, _size, -127); - _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, _vol, 0, _size, 127); - _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, _vol, 0, _size, 127); - _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, _vol, 0, _size, -127); - } - virtual bool update() { - assert(_id); - return true; - } -protected: - const uint16 _freq1; - const uint16 _freq2; - const uint16 _freq3; - const uint16 _freq4; - const uint8 _vol; -}; - -// plays 4 looped waveforms and fades volume to zero after a specific delay -// used when the Mindbender disappears -class V2A_Sound_Special_Zak101 : public V2A_Sound_Special_Zak70 { -public: - V2A_Sound_Special_Zak101(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) : - V2A_Sound_Special_Zak70(offset, size, freq1, freq2, freq3, freq4, vol), _dur(dur) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - V2A_Sound_Special_Zak70::start(mod, id, data); - _ticks = _dur; - } - virtual bool update() { - assert(_id); - if (!--_ticks) - return false; - if (_ticks < _vol) { - _mod->setChannelVol(_id | 0x000, _ticks); - _mod->setChannelVol(_id | 0x100, _ticks); - _mod->setChannelVol(_id | 0x200, _ticks); - _mod->setChannelVol(_id | 0x300, _ticks); - } - return true; - } -private: - const uint16 _dur; - - int _ticks; -}; - -// plays a single looped waveform and slowly fades volume to zero -// used when refilling oxygen -class V2A_Sound_Special_Zak37 : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_Zak37(uint16 offset, uint16 size, uint16 freq, uint8 vol) : - V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - _curvol = _vol << 2; - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size); - } - virtual bool update() { - assert(_id); - if (!--_curvol) - return false; - _mod->setChannelVol(_id, _curvol); - return true; - } -private: - const uint16 _freq; - const uint8 _vol; - - int _curvol; -}; - -// plays a single looped waveform, slowly bending from one frequency to another and then slowly fading volume from max to zero -// used in Zak for airplane taking off and landing -class V2A_Sound_Special_ZakAirplane : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_ZakAirplane(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) : - V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - _curfreq = _freq1; - _curvol = 0x3F; - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); - _ticks = 0; - } - virtual bool update() { - assert(_id); - _ticks++; - if (_ticks < 4) - return true; - _ticks = 0; - if (_curfreq == _freq2) { - _curvol--; - if (_curvol == 0) - return false; - _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); - } else { - if (_freq1 < _freq2) - _curfreq++; - else - _curfreq--; - _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); - } - return true; - } -private: - const uint16 _freq1; - const uint16 _freq2; - - uint16 _curfreq; - int _curvol; - int _ticks; -}; - -// plays 4 looped waveforms, starting at specific frequencies and bending at different rates while fading volume to zero -// used when the white crystal machine turns off -class V2A_Sound_Special_Zak71 : public V2A_Sound_Base<4> { -public: - V2A_Sound_Special_Zak71(uint16 offset, uint16 size) : - _offset(offset), _size(size) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - - _freq1 = 0x00C8; - _freq2 = 0x0190; - _freq3 = 0x0320; - _freq4 = 0x0640; - _vol = 0x78; - - char *tmp_data1 = (char *)malloc(_size); - char *tmp_data2 = (char *)malloc(_size); - char *tmp_data3 = (char *)malloc(_size); - char *tmp_data4 = (char *)malloc(_size); - memcpy(tmp_data1, data + _offset, _size); - memcpy(tmp_data2, data + _offset, _size); - memcpy(tmp_data3, data + _offset, _size); - memcpy(tmp_data4, data + _offset, _size); - _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, MIN((_vol >> 1) + 3, 0x32), 0, _size, -127); - _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, MIN((_vol >> 1) + 3, 0x32), 0, _size, 127); - _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, MIN((_vol >> 1) + 3, 0x32), 0, _size, 127); - _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, MIN((_vol >> 1) + 3, 0x32), 0, _size, -127); - } - virtual bool update() { - assert(_id); - _freq1 += 0x14; - _freq2 += 0x1E; - _freq3 += 0x32; - _freq4 += 0x50; - _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1); - _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2); - _mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3); - _mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4); - _vol--; - if (_vol == 0) - return false; - _mod->setChannelVol(_id | 0x000, MIN((_vol >> 1) + 3, 0x32)); - _mod->setChannelVol(_id | 0x100, MIN((_vol >> 1) + 3, 0x32)); - _mod->setChannelVol(_id | 0x200, MIN((_vol >> 1) + 3, 0x32)); - _mod->setChannelVol(_id | 0x300, MIN((_vol >> 1) + 3, 0x32)); - return true; - } -private: - const uint16 _offset; - const uint16 _size; - - uint16 _freq1; - uint16 _freq2; - uint16 _freq3; - uint16 _freq4; - uint8 _vol; -}; - -// plays a single looped waveform, bending the frequency upward at a varying rate -// used when the Skolarian device activates -class V2A_Sound_Special_Zak99 : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_Zak99(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol) : - V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, data + _offset, _size); - _curfreq = _freq1; - _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_vol << 2) | (_vol >> 4), 0, _size); - _bendrate = 8; - _bendctr = 100; - _holdctr = 30; - } - virtual bool update() { - assert(_id); - if (_curfreq >= _freq2) { - _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); - _curfreq -= _bendrate; - if (--_bendctr) - return true; - _bendrate--; - if (_bendrate < 2) - _bendrate = 2; - } else { - if (!--_holdctr) - return false; - } - return true; - } -private: - const uint16 _freq1; - const uint16 _freq2; - const uint16 _vol; - - uint16 _curfreq; - uint16 _bendrate; - uint16 _bendctr; - uint16 _holdctr; -}; - -// plays one waveform, then switches to a different looped waveform and slowly fades volume to zero -// used when depressurizing the hostel -class V2A_Sound_Special_Zak54 : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_Zak54(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq) : - _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq(freq) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - char *tmp_data = (char *)malloc(_size1); - memcpy(tmp_data, data + _offset1, _size1); - _vol = 0xFC; - _mod->startChannel(_id, tmp_data, _size1, BASE_FREQUENCY / _freq, _vol, 0, _size1); - _loop = _size1 * _freq * 60 / BASE_FREQUENCY; - } - virtual bool update() { - assert(_id); - if (!_loop) { - _vol--; - if (_vol) - _mod->setChannelVol(_id, _vol); - else - return false; - } else if (!--_loop) { - _mod->stopChannel(_id); - char *tmp_data = (char *)malloc(_size2); - memcpy(tmp_data, _data + _offset2, _size2); - _mod->startChannel(_id, tmp_data, _size2, BASE_FREQUENCY / _freq, _vol, 0, _size2); - } - return true; - } - -private: - const uint16 _offset1; - const uint16 _offset2; - const uint16 _size1; - const uint16 _size2; - const uint16 _freq; - - int _vol; - int _loop; -}; - -// plays 2 looped waveforms at different frequencies, pulsing at different frequencies and ramping the volume up and down once -// used when abducted at the Bermuda Triangle -class V2A_Sound_Special_Zak110 : public V2A_Sound_Base<2> { -public: - V2A_Sound_Special_Zak110(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2) : - _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - _loopnum = 0; - _vol = 0x1500; - _beepcount = 0; - } - virtual bool update() { - char *tmp_data; - assert(_id); - - int vol = (((_vol >> 7) & 0x7E) | ((_vol >> 15) & 0x01)); - _beepcount++; - - switch (_beepcount & 0x3) { - case 0: - _mod->stopChannel(_id | 0x000); - break; - case 1: - tmp_data = (char *)malloc(_size1); - memcpy(tmp_data, _data + _offset1, _size1); - _mod->startChannel(_id | 0x000, tmp_data, _size1, BASE_FREQUENCY / _freq1, vol, 0, _size1, -127); - break; - default: - _mod->setChannelVol(_id | 0x000, vol); - break; - } - - switch (_beepcount & 0x7) { - case 0: - _mod->stopChannel(_id | 0x100); - break; - case 1: - tmp_data = (char *)malloc(_size2); - memcpy(tmp_data, _data + _offset2, _size2); - _mod->startChannel(_id | 0x100, tmp_data, _size2, BASE_FREQUENCY / _freq2, vol, 0, _size2, 127); - break; - default: - _mod->setChannelVol(_id | 0x100, vol); - break; - } - - if (_loopnum == 0) { - _vol += 0x80; - if (_vol == 0x4000) { - _vol = 0x3F00; - _loopnum = 1; - } - } else if (_loopnum == 1) { - _vol -= 0x20; - if (_vol == 0x2000) - _loopnum = 2; - } - return true; - } -private: - const uint16 _offset1; - const uint16 _size1; - const uint16 _offset2; - const uint16 _size2; - const uint16 _freq1; - const uint16 _freq2; - - uint16 _loopnum; - uint16 _vol; - uint16 _beepcount; -}; - -// plays a stereo siren, sweeping up and down quickly several times before sweeping up slowly, stopping, and then going silent -// door orb sound in the Mars Face -class V2A_Sound_Special_Zak32 : public V2A_Sound_Base<2> { -public: - V2A_Sound_Special_Zak32(uint16 offset1, uint16 offset2, uint16 size1, uint16 size2) : - _offset1(offset1), _offset2(offset2), _size1(size1), _size2(size2) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - _loopnum = 1; - _freqmod = -4; - _freq = 0x00C8; - - char *tmp_data1 = (char *)malloc(_size1); - char *tmp_data2 = (char *)malloc(_size1); - memcpy(tmp_data1, _data + _offset1, _size1); - memcpy(tmp_data2, _data + _offset1, _size1); - _mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq, 0x7F, 0, _size1, -127); - _mod->startChannel(_id | 0x100, tmp_data2, _size1, BASE_FREQUENCY / (_freq + 3), 0x7F, 0, _size1, 127); - } - virtual bool update() { - assert(_id); - - if (_loopnum < 7) { - _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq); - _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_freq + 3)); - _freq += _freqmod; - if (_freq <= 0x80) - _freqmod = -_freqmod; - else if (_freq >= 0xC8) { - _freqmod = -_freqmod; - _loopnum++; - if (_loopnum == 7) { - _freq = 0x00C8; - _freqmod = 2; - } - } - return true; - } else { - if (_loopnum == 7) { - _mod->stopChannel(_id | 0x000); - _mod->stopChannel(_id | 0x100); - - char *tmp_data1 = (char *)malloc(_size2); - char *tmp_data2 = (char *)malloc(_size2); - memcpy(tmp_data1, _data + _offset2, _size2); - memcpy(tmp_data2, _data + _offset2, _size2); - _mod->startChannel(_id | 0x000, tmp_data1, _size2, BASE_FREQUENCY / (_freq), 0x7F, 0, _size2, -127); - _mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / (_freq + 3), 0x7F, 0, _size2, 127); - _loopnum++; - } else { - _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq); - _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_freq + 3)); - } - _freq -= _freqmod; - if (_freq > 0) - return true; - else - return false; - } - } -private: - const uint16 _offset1; - const uint16 _offset2; - const uint16 _size1; - const uint16 _size2; - - uint16 _loopnum; - int16 _freqmod; - uint16 _freq; -}; - -// plays a looped waveform, increasing frequency and reducing volume once the frequency reaches a certain point -// probably used for some sort of vehicle sound -class V2A_Sound_Special_Zak52 : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_Zak52(uint16 offset, uint16 size) : - _offset(offset), _size(size) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - _curfreq = 0x0312; - - char *tmp_data = (char *)malloc(_size); - memcpy(tmp_data, _data + _offset, _size); - _mod->startChannel(_id | 0x000, tmp_data, _size, BASE_FREQUENCY / _curfreq, 0xFF, 0, _size, -127); - } - virtual bool update() { - assert(_id); - int vol = (_curfreq - 0xC8) >> 3; - if (vol > 0x3F) - vol = 0x3F; - vol = (vol << 2) | (vol >> 4); - _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq); - _mod->setChannelVol(_id | 0x000, vol); - _curfreq--; - if (_curfreq >= 0x107) - return true; - else - return false; - } -private: - const uint16 _offset; - const uint16 _size; - - uint16 _curfreq; -}; - -// plays a looped waveform, sweeping the frequency up while modulating it (alternating which channel updates) and fading volume out -// used when teleporting out with the yellow crystal -class V2A_Sound_Special_Zak61 : public V2A_Sound_Base<2> { -public: - V2A_Sound_Special_Zak61(uint16 offset, uint16 size) : - _offset(offset), _size(size) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - _loop = 1; - _curfreq = 0x01F4; - - char *tmp_data1 = (char *)malloc(_size); - char *tmp_data2 = (char *)malloc(_size); - memcpy(tmp_data1, _data + _offset, _size); - memcpy(tmp_data2, _data + _offset, _size); - _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _curfreq, 0x7F, 0, _size, -127); - // start 2nd channel silent - _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _curfreq, 0, 0, _size, 127); - } - virtual bool update() { - assert(_id); - int freq = (_loop << 4) + _curfreq; - int vol = freq - 0x76; - if (vol > 0x3F) - vol = 0x3F; - vol = (vol << 1) | (vol >> 5); - switch (_loop) { - case 0: - _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / freq); - _mod->setChannelVol(_id | 0x000, vol); - break; - case 1: - _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / freq); - _mod->setChannelVol(_id | 0x100, vol); - break; - } - _loop = (_loop + 1) & 3; - if (!_loop) { - _curfreq -= 4; - if (_curfreq <= 0x80) - return false; - } - return true; - } -private: - const uint16 _offset; - const uint16 _size; - - uint16 _loop; - uint16 _curfreq; -}; - -// just like Zak61, but sweeps frequency in the other direction -// used when teleporting in with the yellow crystal -class V2A_Sound_Special_Zak62 : public V2A_Sound_Base<2> { -public: - V2A_Sound_Special_Zak62(uint16 offset, uint16 size) : - _offset(offset), _size(size) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - _loop = 1; - _curfreq = 0x0080; - - char *tmp_data1 = (char *)malloc(_size); - char *tmp_data2 = (char *)malloc(_size); - memcpy(tmp_data1, _data + _offset, _size); - memcpy(tmp_data2, _data + _offset, _size); - _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _curfreq, 0x7F, 0, _size, -127); - // start 2nd channel silent - _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _curfreq, 0, 0, _size, 127); - } - virtual bool update() { - assert(_id); - int freq = (_loop << 4) + _curfreq; - int vol = 0x0200 - freq; - if (vol > 0x3F) - vol = 0x3F; - vol = (vol << 1) | (vol >> 5); - switch (_loop) { - case 0: - _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / freq); - _mod->setChannelVol(_id | 0x000, vol); - break; - case 1: - _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / freq); - _mod->setChannelVol(_id | 0x100, vol); - break; - } - _loop = (_loop + 1) & 3; - if (!_loop) { - _curfreq += 4; - if (_curfreq >= 0x01F4) - return false; - } - return true; - } -private: - const uint16 _offset; - const uint16 _size; - - uint16 _loop; - uint16 _curfreq; -}; - -// plays a series of double-looped sounds at varying frequencies and delays, very specialized -// Guardian of the Sphinx, perhaps? -class V2A_Sound_Special_Zak82 : public V2A_Sound_Base<4> { -public: - V2A_Sound_Special_Zak82(uint16 offset, uint16 size) : - _offset(offset), _size(size) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - // Wait values were to insure playing an integral number of loops on each sample - // and have been adjusted to reflect the actual duration spent playing - _loop = 0; - _playctr = 240; - _wait1 = 76; // was 39, extended to loop twice - _wait2 = 10000; - _wait3 = 10000; - _wait4 = 10000; - - int size = 2000; - int offset = _offset; - assert(offset + size <= _offset + _size); - char *tmp_data = (char *)malloc(size); - memcpy(tmp_data, _data + offset, size); - _mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0479, 0xFF, 0, size); - } - virtual bool update() { - assert(_id); - char *tmp_data1, *tmp_data2; - int size, offset = _offset; - - if (!--_wait1) { - _wait1 = 10000; - _mod->stopChannel(_id | 0x000); - } else if (!--_wait2) { - _wait2 = 10000; - _mod->stopChannel(_id | 0x000); - } else if (!--_wait3) { - _wait3 = 10000; - _mod->stopChannel(_id | 0x200); - } else if (!--_wait4) { - _wait4 = 10000; - _mod->stopChannel(_id | 0x100); - _mod->stopChannel(_id | 0x300); - } - if (--_playctr) - return true; - - switch (++_loop) { - case 1: - size = 6300; - offset += 0x07D0; - assert(offset + size <= _offset + _size); - tmp_data1 = (char *)malloc(size); - memcpy(tmp_data1, _data + offset, size); - _mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / 0x0479, 0x7F, 0, size, -127); - _wait2 = 241; // was 120, extended to loop twice - _playctr = 10; - break; - case 2: - size = 6292; - offset += 0x206C; - assert(offset + size <= _offset + _size); - tmp_data1 = (char *)malloc(size); - memcpy(tmp_data1, _data + offset, size); - _mod->startChannel(_id | 0x200, tmp_data1, size, BASE_FREQUENCY / 0x0384, 0x7F, 0, size, 127); - _wait3 = 189; // was 94, extended to loop twice - _playctr = 20; - break; - case 3: - size = 6300; - offset += 0x07D0; - assert(offset + size <= _offset + _size); - tmp_data1 = (char *)malloc(size); - tmp_data2 = (char *)malloc(size); - memcpy(tmp_data1, _data + offset, size); - memcpy(tmp_data2, _data + offset, size); - _mod->startChannel(_id | 0x100, tmp_data1, size, BASE_FREQUENCY / 0x01E0, 0x7F, 0, size, 127); - _mod->startChannel(_id | 0x300, tmp_data2, size, BASE_FREQUENCY / 0x01E0, 0x7F, 0, size, -127); - _wait4 = 101; // was 50, extended to loop twice - _playctr = 120; - break; - default: - return false; - } - return true; - } -private: - const uint16 _offset; - const uint16 _size; - - uint16 _loop; - uint16 _playctr; - uint16 _wait1; - uint16 _wait2; - uint16 _wait3; - uint16 _wait4; -}; - -// plays a "ding" (volume 0-max-0) followed by a sound sample, a pause, then loops again -// Mars Tram about to depart -class V2A_Sound_Special_Zak86 : public V2A_Sound_Base<1> { -public: - V2A_Sound_Special_Zak86(uint16 offset, uint16 size) : - _offset(offset), _size(size) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - _mode = 0; - _vol = 0; - _volmod = 16; - - int size = 32; - int offset = _offset + 0x2B8E; - assert(offset + size <= _offset + _size); - char *tmp_data = (char *)malloc(size); - memcpy(tmp_data, _data + offset, size); - _mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0096, 0, 0, size, 0); - } - virtual bool update() { - assert(_id); - int size, offset; - char *tmp_data; - - switch (_mode) { - case 0: - _mod->setChannelVol(_id | 0x000, (_vol << 2) | (_vol >> 4)); - if (_vol + _volmod > 0) { - _vol += _volmod; - if (_vol > 0x3F) { - _vol = 0x3F; - _volmod = -4; - } - return true; - } - _mod->stopChannel(_id | 0x000); - _mode = 1; - - size = 0x2B8E; - offset = _offset; - assert(offset + size <= _offset + _size); - tmp_data = (char *)malloc(size); - memcpy(tmp_data, _data + offset, size); - _mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0152, 0x3F); - _volmod = 100; - break; - case 1: - if (!--_volmod) { - size = 32; - offset = _offset + 0x2B8E; - assert(offset + size <= _offset + _size); - tmp_data = (char *)malloc(size); - memcpy(tmp_data, _data + offset, size); - _mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0096, 0, 0, size, 0); - _mode = 0; - _vol = 0; - _volmod = 16; - } - break; - } - return true; - } -private: - const uint16 _offset; - const uint16 _size; - - uint16 _mode; - uint16 _vol; - int16 _volmod; -}; - -// modulates volume on 4 samples, frequency on only 2 of them -// Skolarian device pedestal activated without any parts -class V2A_Sound_Special_Zak98 : public V2A_Sound_Base<4> { -public: - V2A_Sound_Special_Zak98(uint16 offset, uint16 size) : - _offset(offset), _size(size) { } - virtual void start(Player_MOD *mod, int id, const byte *data) { - _mod = mod; - _id = id; - _data = (char *)malloc(READ_LE_UINT16(data)); - memcpy(_data, data, READ_LE_UINT16(data)); - - _freq[0] = 0x1E0; - _freq[1] = 0x3E8; - _freq[2] = 0x200; - _freq[3] = 0x408; - _vol[0] = 0x3F; - _vol[1] = 0x3F; - _vol[2] = 0x3F; - _vol[3] = 0x3F; - _freqmod = 4; - _volmod[0] = -2; - _volmod[1] = -1; - - char *tmp_data1 = (char *)malloc(_size); - char *tmp_data2 = (char *)malloc(_size); - char *tmp_data3 = (char *)malloc(_size); - char *tmp_data4 = (char *)malloc(_size); - memcpy(tmp_data1, _data + _offset, _size); - memcpy(tmp_data2, _data + _offset, _size); - memcpy(tmp_data3, _data + _offset, _size); - memcpy(tmp_data4, _data + _offset, _size); - _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq[0], _vol[0], 0, _size, -127); - _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq[1], _vol[1], 0, _size, 127); - _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq[2], _vol[2], 0, _size, 127); - _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq[3], _vol[3], 0, _size, -127); - } - virtual bool update() { - assert(_id); - const uint16 _minvol[2] = {0x2E, 0x32}; - int i; - for (i = 0; i < 4; i++) { - _mod->setChannelFreq(_id | (i << 8), BASE_FREQUENCY / _freq[i]); - _mod->setChannelVol(_id | (i << 8), _vol[i]); - } - for (i = 0; i < 2; i++) { - _vol[i] += _volmod[i]; - if (_vol[i] > 0x3F) { - _vol[i] = 0x3F; - _volmod[i] = -_volmod[i]; - } else if (_vol[i] < _minvol[i]) { - _vol[i] = _minvol[i]; - _volmod[i] = -_volmod[i]; - } - _vol[i + 2] = _vol[i]; - } - _freq[0] += _freqmod; - if (_freq[0] > 0x2BC) { - _freq[0] = 0x2BC; - _freqmod = -_freqmod; - } else if (_freq[0] < 0x1E0) { - _freq[0] = 0x1E0; - _freqmod = -_freqmod; - } - _freq[2] = _freq[0] + 0x20; - return true; - } -private: - const uint16 _offset; - const uint16 _size; - - uint16 _freq[4]; - uint16 _vol[4]; - int16 _freqmod; - int16 _volmod[2]; -}; - -#define CRCToSound(CRC, SOUND) \ - if (crc == CRC) \ - return new SOUND - -static V2A_Sound *findSound(unsigned long crc) { - CRCToSound(0x8FAB08C4, V2A_Sound_SingleLooped(0x006C, 0x2B58, 0x016E, 0x3F)); // Maniac 17 - CRCToSound(0xB673160A, V2A_Sound_SingleLooped(0x006C, 0x1E78, 0x01C2, 0x1E)); // Maniac 38 - CRCToSound(0x4DB1D0B2, V2A_Sound_MultiLooped(0x0072, 0x1BC8, 0x023D, 0x3F, 0x0224, 0x3F)); // Maniac 20 - CRCToSound(0x754D75EF, V2A_Sound_Single(0x0076, 0x0738, 0x01FC, 0x3F)); // Maniac 10 - CRCToSound(0x6E3454AF, V2A_Sound_Single(0x0076, 0x050A, 0x017C, 0x3F)); // Maniac 12 - CRCToSound(0x92F0BBB6, V2A_Sound_Single(0x0076, 0x3288, 0x012E, 0x3F)); // Maniac 41 - CRCToSound(0xE1B13982, V2A_Sound_MultiLoopedDuration(0x0078, 0x0040, 0x007C, 0x3F, 0x007B, 0x3F, 0x001E)); // Maniac 21 - CRCToSound(0x288B16CF, V2A_Sound_MultiLoopedDuration(0x007A, 0x0040, 0x007C, 0x3F, 0x007B, 0x3F, 0x000A)); // Maniac 11 - CRCToSound(0xA7565268, V2A_Sound_MultiLoopedDuration(0x007A, 0x0040, 0x00F8, 0x3F, 0x00F7, 0x3F, 0x000A)); // Maniac 19 - CRCToSound(0x7D419BFC, V2A_Sound_MultiLoopedDuration(0x007E, 0x0040, 0x012C, 0x3F, 0x0149, 0x3F, 0x001E)); // Maniac 22 - CRCToSound(0x1B52280C, V2A_Sound_Single(0x0098, 0x0A58, 0x007F, 0x32)); // Maniac 6 - CRCToSound(0x38D4A810, V2A_Sound_Single(0x0098, 0x2F3C, 0x0258, 0x32)); // Maniac 7 - CRCToSound(0x09F98FC2, V2A_Sound_Single(0x0098, 0x0A56, 0x012C, 0x32)); // Maniac 16 - CRCToSound(0x90440A65, V2A_Sound_Single(0x0098, 0x0208, 0x0078, 0x28)); // Maniac 28 - CRCToSound(0x985C76EF, V2A_Sound_Single(0x0098, 0x0D6E, 0x00C8, 0x32)); // Maniac 30 - CRCToSound(0x76156137, V2A_Sound_Single(0x0098, 0x2610, 0x017C, 0x39)); // Maniac 39 - CRCToSound(0x5D95F88C, V2A_Sound_Single(0x0098, 0x0A58, 0x007F, 0x1E)); // Maniac 65 - CRCToSound(0x92D704EA, V2A_Sound_SingleLooped(0x009C, 0x29BC, 0x012C, 0x3F, 0x1BD4, 0x0DE8)); // Maniac 15 - CRCToSound(0x92F5513C, V2A_Sound_Single(0x009E, 0x0DD4, 0x01F4, 0x3F)); // Maniac 13 - CRCToSound(0xCC2F3B5A, V2A_Sound_Single(0x009E, 0x00DE, 0x01AC, 0x3F)); // Maniac 43 - CRCToSound(0x153207D3, V2A_Sound_Single(0x009E, 0x0E06, 0x02A8, 0x3F)); // Maniac 67 - CRCToSound(0xC4F370CE, V2A_Sound_Single(0x00AE, 0x0330, 0x01AC, 0x3F)); // Maniac 8 - CRCToSound(0x928C4BAC, V2A_Sound_Single(0x00AE, 0x08D6, 0x01AC, 0x3F)); // Maniac 9 - CRCToSound(0x62D5B11F, V2A_Sound_Single(0x00AE, 0x165C, 0x01CB, 0x3F)); // Maniac 27 - CRCToSound(0x3AB22CB5, V2A_Sound_Single(0x00AE, 0x294E, 0x012A, 0x3F)); // Maniac 62 - CRCToSound(0x2D70BBE9, V2A_Sound_SingleLoopedPitchbend(0x00B4, 0x1702, 0x03E8, 0x0190, 0x3F, 5)); // Maniac 64 - CRCToSound(0xFA4C1B1C, V2A_Sound_Special_Maniac69(0x00B2, 0x1702, 0x0190, 0x3F)); // Maniac 69 - CRCToSound(0x19D50D67, V2A_Sound_Special_ManiacDing(0x00B6, 0x0020, 0x00C8, 16, 2)); // Maniac 14 - CRCToSound(0x3E6FBE15, V2A_Sound_Special_ManiacTentacle(0x00B2, 0x0010, 0x007C, 0x016D, 1)); // Maniac 25 - CRCToSound(0x5305753C, V2A_Sound_Special_ManiacTentacle(0x00B2, 0x0010, 0x007C, 0x016D, 7)); // Maniac 36 - CRCToSound(0x28895106, V2A_Sound_Special_Maniac59(0x00C0, 0x00FE, 0x00E9, 0x0111, 4, 0x0A)); // Maniac 59 - CRCToSound(0xB641ACF6, V2A_Sound_Special_Maniac61(0x00C8, 0x0100, 0x00C8, 0x01C2)); // Maniac 61 - CRCToSound(0xE1A91583, V2A_Sound_Special_ManiacPhone(0x00D0, 0x0040, 0x007C, 0x3F, 0x007B, 0x3F, 0x3C, 5, 6)); // Maniac 23 - CRCToSound(0x64816ED5, V2A_Sound_Special_ManiacPhone(0x00D0, 0x0040, 0x00BE, 0x37, 0x00BD, 0x37, 0x3C, 5, 6)); // Maniac 24 - CRCToSound(0x639D72C2, V2A_Sound_Special_Maniac46(0x00D0, 0x10A4, 0x0080, 0x3F, 0x28, 3)); // Maniac 46 - CRCToSound(0xE8826D92, V2A_Sound_Special_ManiacTypewriter(0x00EC, 0x025A, 0x023C, 0x3F, 8, (const uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07", true)); // Maniac 45 - CRCToSound(0xEDFF3D41, V2A_Sound_Single(0x00F8, 0x2ADE, 0x01F8, 0x3F)); // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it) - CRCToSound(0x15606D06, V2A_Sound_Special_Maniac32(0x0148, 0x0020, 0x0168, 0x0020, 0x3F)); // Maniac 32 - CRCToSound(0x753EAFE3, V2A_Sound_Special_Maniac44(0x017C, 0x0010, 0x018C, 0x0020, 0x00C8, 0x0080, 0x3F)); // Maniac 44 - CRCToSound(0xB1AB065C, V2A_Sound_Music(0x0032, 0x00B2, 0x08B2, 0x1222, 0x1A52, 0x23C2, 0x3074, false)); // Maniac 50 - CRCToSound(0x091F5D9C, V2A_Sound_Music(0x0032, 0x0132, 0x0932, 0x1802, 0x23D2, 0x3EA2, 0x4F04, false)); // Maniac 58 - - CRCToSound(0x8E2C8AB3, V2A_Sound_SingleLooped(0x005C, 0x0F26, 0x0168, 0x3C)); // Zak 41 - CRCToSound(0x3792071F, V2A_Sound_SingleLooped(0x0060, 0x1A18, 0x06A4, 0x3F)); // Zak 88 - CRCToSound(0xF192EDE9, V2A_Sound_SingleLooped(0x0062, 0x0054, 0x01FC, 0x1E)); // Zak 68 - CRCToSound(0xC43B0245, V2A_Sound_Special_Zak70(0x006C, 0x166E, 0x00C8, 0x0190, 0x0320, 0x0640, 0x32)); // Zak 70 - CRCToSound(0xCEB51670, V2A_Sound_SingleLooped(0x00AC, 0x26DC, 0x012C, 0x3F)); // Zak 42 - CRCToSound(0x10347B51, V2A_Sound_SingleLooped(0x006C, 0x00E0, 0x0594, 0x3F)); // Zak 18 - CRCToSound(0x9D2FADC0, V2A_Sound_MultiLooped(0x0072, 0x1FC8, 0x016A, 0x3F, 0x01CE, 0x3F)); // Zak 80 - CRCToSound(0xFAD2C676, V2A_Sound_MultiLooped(0x0076, 0x0010, 0x0080, 0x3F, 0x0090, 0x3B)); // Zak 40 - CRCToSound(0x01508B48, V2A_Sound_Single(0x0076, 0x0D8C, 0x017C, 0x3F)); // Zak 90 - CRCToSound(0x9C18DC46, V2A_Sound_Single(0x0076, 0x0D8C, 0x015E, 0x3F)); // Zak 91 - CRCToSound(0xF98F7EAC, V2A_Sound_Single(0x0076, 0x0D8C, 0x0140, 0x3F)); // Zak 92 - CRCToSound(0xC925FBEF, V2A_Sound_MultiLoopedDuration(0x0080, 0x0010, 0x0080, 0x3F, 0x0090, 0x3B, 0x0168)); // Zak 53 - CRCToSound(0xCAB35257, V2A_Sound_Special_Zak101(0x00DA, 0x425C, 0x023C, 0x08F0, 0x0640, 0x0478, 0x3F, 0x012C)); // Zak 101 - CRCToSound(0xA31FE4FD, V2A_Sound_Single(0x0094, 0x036A, 0x00E1, 0x3F)); // Zak 97 - CRCToSound(0x0A1AE0F5, V2A_Sound_Single(0x009E, 0x0876, 0x0168, 0x3F)); // Zak 5 - CRCToSound(0xD01A66CB, V2A_Sound_Single(0x009E, 0x04A8, 0x0168, 0x3F)); // Zak 47 - CRCToSound(0x5497B912, V2A_Sound_Single(0x009E, 0x0198, 0x01F4, 0x3F)); // Zak 39 - CRCToSound(0x2B50362F, V2A_Sound_Single(0x009E, 0x09B6, 0x023D, 0x3F)); // Zak 67 - CRCToSound(0x7BFB6E72, V2A_Sound_Single(0x009E, 0x0D14, 0x0078, 0x3F)); // Zak 69 - CRCToSound(0xB803A792, V2A_Sound_Single(0x009E, 0x2302, 0x02BC, 0x3F)); // Zak 78 - CRCToSound(0x7AB82E39, V2A_Sound_SingleLooped(0x00A0, 0x2A3C, 0x016E, 0x3F, 0x1018, 0x1A24)); // Zak 100 - CRCToSound(0x28057CEC, V2A_Sound_Single(0x0098, 0x0FEC, 0x0140, 0x32)); // Zak 63 - CRCToSound(0x1180A2FC, V2A_Sound_Single(0x0098, 0x0F06, 0x0190, 0x32)); // Zak 64 - CRCToSound(0x12616755, V2A_Sound_Single(0x0098, 0x14C8, 0x023C, 0x14)); // Zak 9 - CRCToSound(0x642723AA, V2A_Sound_Special_Zak37(0x00A2, 0x1702, 0x01F4, 0x3F)); // Zak 37 - CRCToSound(0xDEE56848, V2A_Sound_Single(0x009A, 0x0F86, 0x0100, 0x3F)); // Zak 93 - CRCToSound(0xF9BE27B8, V2A_Sound_Special_Zak37(0x011C, 0x1704, 0x0228, 0x3F)); // Zak 113 - CRCToSound(0xC73487B2, V2A_Sound_Single(0x00B0, 0x18BA, 0x0478, 0x3F)); // Zak 81 - CRCToSound(0x32D8F925, V2A_Sound_Single(0x00B0, 0x2E46, 0x00F0, 0x3F)); // Zak 94 - CRCToSound(0x988C83A5, V2A_Sound_Single(0x00B0, 0x0DE0, 0x025B, 0x3F)); // Zak 106 - CRCToSound(0x8F1E3B3D, V2A_Sound_Single(0x00B0, 0x05FE, 0x04E2, 0x3F)); // Zak 107 - CRCToSound(0x0A2A7646, V2A_Sound_Single(0x00B0, 0x36FE, 0x016E, 0x3F)); // Zak 43 - CRCToSound(0x6F1FC435, V2A_Sound_Single(0x00B0, 0x2808, 0x044C, 0x3F)); // Zak 108 - CRCToSound(0x870EFC29, V2A_Sound_SingleLoopedPitchbend(0x00BA, 0x0100, 0x03E8, 0x00C8, 0x3F, 3)); // Zak 55 - CRCToSound(0xED773699, V2A_Sound_Special_ManiacDing(0x00B4, 0x0020, 0x012C, 8, 4)); // Zak 3 - CRCToSound(0x0BF59774, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x00F8, 0x00F7, 8, 1)); // Zak 72 - CRCToSound(0x656FFEDE, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x00C4, 0x00C3, 8, 1)); // Zak 73 - CRCToSound(0xFC4D41E5, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x00A5, 0x00A4, 8, 1)); // Zak 74 - CRCToSound(0xC0DD2089, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x009C, 0x009B, 8, 1)); // Zak 75 - CRCToSound(0x627DFD92, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x008B, 0x008A, 8, 1)); // Zak 76 - CRCToSound(0x703E05C1, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x007C, 0x007B, 8, 1)); // Zak 77 - CRCToSound(0xB0F77006, V2A_Sound_Special_Zak52(0x00B0, 0x01BC)); // Zak 52 - CRCToSound(0x5AE9D6A7, V2A_Sound_Special_ZakAirplane(0x00CA, 0x22A4, 0x0113, 0x0227)); // Zak 109 - CRCToSound(0xABE0D3B0, V2A_Sound_Special_ZakAirplane(0x00CE, 0x22A4, 0x0227, 0x0113)); // Zak 105 - CRCToSound(0x788CC749, V2A_Sound_Special_Zak71(0x00C8, 0x0B37)); // Zak 71 - CRCToSound(0x2E2AB1FA, V2A_Sound_Special_Zak99(0x00D4, 0x04F0, 0x0FE3, 0x0080, 0x3F)); // Zak 99 - CRCToSound(0x1304CF20, V2A_Sound_Special_ManiacTypewriter(0x00DC, 0x0624, 0x023C, 0x3C, 2, (const uint8 *)"\x14\x11", false)); // Zak 79 - CRCToSound(0xAE68ED91, V2A_Sound_Special_Zak54(0x00D4, 0x1A25, 0x1E1E, 0x0B80, 0x01F4)); // Zak 54 - CRCToSound(0xA4F40F97, V2A_Sound_Special_Zak61(0x00E4, 0x0020)); // Zak 61 - CRCToSound(0x348F85CE, V2A_Sound_Special_Zak62(0x00E4, 0x0020)); // Zak 62 - CRCToSound(0xD473AB86, V2A_Sound_Special_ManiacTypewriter(0x0122, 0x03E8, 0x00BE, 0x3F, 7, (const uint8 *)"\x0F\x0B\x04\x0F\x1E\x0F\x66", false)); // Zak 46 - CRCToSound(0x84A0BA90, V2A_Sound_Special_Zak110(0x0126, 0x0040, 0x0136, 0x0080, 0x007C, 0x0087)); // Zak 110 - CRCToSound(0x92680D9F, V2A_Sound_Special_Zak32(0x0140, 0x0150, 0x0010, 0x0010)); // Zak 32 - CRCToSound(0xABFFDB02, V2A_Sound_Special_Zak86(0x01A2, 0x2BAE)); // Zak 86 - CRCToSound(0x41045447, V2A_Sound_Special_Zak98(0x017A, 0x0020)); // Zak 98 - CRCToSound(0xC8EEBD34, V2A_Sound_Special_Zak82(0x01A6, 0x3900)); // Zak 82 - CRCToSound(0x42F9469F, V2A_Sound_Music(0x05F6, 0x0636, 0x0456, 0x0516, 0x05D6, 0x05E6, 0x0A36, true)); // Zak 96 - CRCToSound(0x038BBD78, V2A_Sound_Music(0x054E, 0x05CE, 0x044E, 0x04BE, 0x052E, 0x053E, 0x0BCE, true)); // Zak 85 - CRCToSound(0x06FFADC5, V2A_Sound_Music(0x0626, 0x0686, 0x0446, 0x04F6, 0x0606, 0x0616, 0x0C86, true)); // Zak 87 - CRCToSound(0xCE20ECF0, V2A_Sound_Music(0x0636, 0x0696, 0x0446, 0x0576, 0x0616, 0x0626, 0x0E96, true)); // Zak 114 - CRCToSound(0xBDA01BB6, V2A_Sound_Music(0x0678, 0x06B8, 0x0458, 0x0648, 0x0658, 0x0668, 0x0EB8, false)); // Zak 33 - CRCToSound(0x59976529, V2A_Sound_Music(0x088E, 0x092E, 0x048E, 0x05EE, 0x074E, 0x07EE, 0x112E, true)); // Zak 49 - CRCToSound(0xED1EED02, V2A_Sound_Music(0x08D0, 0x0950, 0x0440, 0x07E0, 0x08B0, 0x08C0, 0x1350, false)); // Zak 112 - CRCToSound(0x5A16C037, V2A_Sound_Music(0x634A, 0x64CA, 0x049A, 0x18FA, 0x398A, 0x511A, 0x6CCA, false)); // Zak 95 - return NULL; -} - -Player_V2A::Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer) { - int i; - _vm = scumm; - - InitCRC(); - - for (i = 0; i < V2A_MAXSLOTS; i++) { - _slot[i].id = 0; - _slot[i].sound = NULL; - } - - _mod = new Player_MOD(mixer); - _mod->setUpdateProc(update_proc, this, 60); -} - -Player_V2A::~Player_V2A() { - delete _mod; -} - -void Player_V2A::setMusicVolume(int vol) { - _mod->setMusicVolume(vol); -} - -int Player_V2A::getSoundSlot(int id) const { - int i; - for (i = 0; i < V2A_MAXSLOTS; i++) { - if (_slot[i].id == id) - break; - } - if (i == V2A_MAXSLOTS) { - if (id == 0) - warning("player_v2a - out of sound slots"); - return -1; - } - return i; -} - -void Player_V2A::stopAllSounds() { - for (int i = 0; i < V2A_MAXSLOTS; i++) { - if (!_slot[i].id) - continue; - _slot[i].sound->stop(); - delete _slot[i].sound; - _slot[i].sound = NULL; - _slot[i].id = 0; - } -} - -void Player_V2A::stopSound(int nr) { - int i; - if (nr == 0) - return; - i = getSoundSlot(nr); - if (i == -1) - return; - _slot[i].sound->stop(); - delete _slot[i].sound; - _slot[i].sound = NULL; - _slot[i].id = 0; -} - -void Player_V2A::startSound(int nr) { - assert(_vm); - byte *data = _vm->getResourceAddress(rtSound, nr); - assert(data); - uint32 crc = GetCRC(data + 0x0A, READ_BE_UINT16(data + 0x08)); - V2A_Sound *snd = findSound(crc); - if (snd == NULL) { - warning("player_v2a - sound %i not recognized yet (crc %08X)", nr, crc); - return; - } - stopSound(nr); - int i = getSoundSlot(); - if (i == -1) { - delete snd; - return; - } - _slot[i].id = nr; - _slot[i].sound = snd; - _slot[i].sound->start(_mod, nr, data); -} - -void Player_V2A::update_proc(void *param) { - ((Player_V2A *)param)->updateSound(); -} - -void Player_V2A::updateSound() { - int i; - for (i = 0; i < V2A_MAXSLOTS; i++) { - if ((_slot[i].id) && (!_slot[i].sound->update())) { - _slot[i].sound->stop(); - delete _slot[i].sound; - _slot[i].sound = NULL; - _slot[i].id = 0; - } - } -} - -int Player_V2A::getMusicTimer() { - return 0; // FIXME - need to keep track of playing music resources -} - -int Player_V2A::getSoundStatus(int nr) const { - for (int i = 0; i < V2A_MAXSLOTS; i++) { - if (_slot[i].id == nr) - return 1; - } - return 0; -} - -} // End of namespace Scumm |