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diff --git a/engines/scumm/player/v2base.h b/engines/scumm/player/v2base.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef SCUMM_PLAYER_V2BASE_H
-#define SCUMM_PLAYER_V2BASE_H
-
-#include "common/scummsys.h"
-#include "common/mutex.h"
-#include "scumm/music.h"
-#include "audio/audiostream.h"
-#include "audio/mixer.h"
-
-namespace Scumm {
-
-class ScummEngine;
-
-
-#include "common/pack-start.h" // START STRUCT PACKING
-
-struct channel_data {
- uint16 time_left; // 00
- uint16 next_cmd; // 02
- uint16 base_freq; // 04
- uint16 freq_delta; // 06
- uint16 freq; // 08
- uint16 volume; // 10
- uint16 volume_delta; // 12
- uint16 tempo; // 14
- uint16 inter_note_pause; // 16
- uint16 transpose; // 18
- uint16 note_length; // 20
- uint16 hull_curve; // 22
- uint16 hull_offset; // 24
- uint16 hull_counter; // 26
- uint16 freqmod_table; // 28
- uint16 freqmod_offset; // 30
- uint16 freqmod_incr; // 32
- uint16 freqmod_multiplier; // 34
- uint16 freqmod_modulo; // 36
- uint16 unknown[4]; // 38 - 44
- uint16 music_timer; // 46
- uint16 music_script_nr; // 48
-} PACKED_STRUCT;
-
-#include "common/pack-end.h" // END STRUCT PACKING
-
-/**
- * Common base class for Player_V2 and Player_V2CMS.
- */
-class Player_V2Base : public Audio::AudioStream, public MusicEngine {
-public:
- Player_V2Base(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr);
- virtual ~Player_V2Base();
-
- // MusicEngine API
-// virtual void setMusicVolume(int vol);
-// virtual void startSound(int sound);
-// virtual void stopSound(int sound);
-// virtual void stopAllSounds();
- virtual int getMusicTimer();
-// virtual int getSoundStatus(int sound) const;
-
- // AudioStream API
-/*
- int readBuffer(int16 *buffer, const int numSamples) {
- do_mix(buffer, numSamples / 2);
- return numSamples;
- }
-*/
- virtual bool isStereo() const { return true; }
- virtual bool endOfData() const { return false; }
- virtual int getRate() const { return _sampleRate; }
-
-protected:
- enum {
- FIXP_SHIFT = 16
- };
-
- bool _isV3Game;
- Audio::Mixer *_mixer;
- Audio::SoundHandle _soundHandle;
- ScummEngine *_vm;
-
- bool _pcjr;
- int _header_len;
-
- const uint32 _sampleRate;
- uint32 _next_tick;
- uint32 _tick_len;
-
- int _current_nr;
- byte *_current_data;
- int _next_nr;
- byte *_next_data;
- byte *_retaddr;
-
- Common::Mutex _mutex;
-
- union ChannelInfo {
- channel_data d;
- uint16 array[sizeof(channel_data)/2];
- };
-
- ChannelInfo _channels[5];
-
-private:
- int _music_timer;
- int _music_timer_ctr;
- int _ticks_per_music_timer;
-
- const uint16 *_freqs_table;
-
-protected:
- virtual void nextTick();
- virtual void clear_channel(int i);
- virtual void chainSound(int nr, byte *data);
- virtual void chainNextSound();
-
- void execute_cmd(ChannelInfo *channel);
- void next_freqs(ChannelInfo *channel);
-};
-
-
-} // End of namespace Scumm
-
-#endif