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-rw-r--r--engines/scumm/player/v4a.cpp190
1 files changed, 0 insertions, 190 deletions
diff --git a/engines/scumm/player/v4a.cpp b/engines/scumm/player/v4a.cpp
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--- a/engines/scumm/player/v4a.cpp
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@@ -1,190 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "engines/engine.h"
-#include "scumm/player/v4a.h"
-#include "scumm/scumm.h"
-
-#include "common/file.h"
-
-namespace Scumm {
-
-Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer)
- : _vm(scumm),
- _mixer(mixer),
- _tfmxMusic(_mixer->getOutputRate(), true),
- _tfmxSfx(_mixer->getOutputRate(), true),
- _musicHandle(),
- _sfxHandle(),
- _musicId(),
- _sfxSlots(),
- _initState(0),
- _signal(0) {
-
- assert(scumm);
- assert(mixer);
- assert(_vm->_game.id == GID_MONKEY_VGA);
- _tfmxMusic.setSignalPtr(&_signal, 1);
-}
-
-bool Player_V4A::init() {
- if (_vm->_game.id != GID_MONKEY_VGA)
- error("player_v4a - unknown game");
-
- Common::File fileMdat, fileSample;
-
- if (fileMdat.open("music.dat") && fileSample.open("sample.dat")) {
- // explicitly request that no instance delets the resources automatically
- if (_tfmxMusic.load(fileMdat, fileSample, false)) {
- _tfmxSfx.setModuleData(_tfmxMusic);
- return true;
- }
- } else
- warning("player_v4a: couldnt load one of the music resources: music.dat, sample.dat");
-
- return false;
-}
-
-Player_V4A::~Player_V4A() {
- _mixer->stopHandle(_musicHandle);
- _mixer->stopHandle(_sfxHandle);
- _tfmxMusic.freeResources();
-}
-
-void Player_V4A::setMusicVolume(int vol) {
- debug(5, "player_v4a: setMusicVolume %i", vol);
-}
-
-void Player_V4A::stopAllSounds() {
- debug(5, "player_v4a: stopAllSounds");
- if (_initState > 0) {
- _tfmxMusic.stopSong();
- _signal = 0;
- _musicId = 0;
-
- _tfmxSfx.stopSong();
- clearSfxSlots();
- } else
- _mixer->stopHandle(_musicHandle);
-}
-
-void Player_V4A::stopSound(int nr) {
- debug(5, "player_v4a: stopSound %d", nr);
- if (nr == 0)
- return;
- if (nr == _musicId) {
- _musicId = 0;
- if (_initState > 0)
- _tfmxMusic.stopSong();
- else
- _mixer->stopHandle(_musicHandle);
- _signal = 0;
- } else {
- const int chan = getSfxChan(nr);
- if (chan != -1) {
- setSfxSlot(chan, 0);
- _tfmxSfx.stopMacroEffect(chan);
- }
- }
-}
-
-void Player_V4A::startSound(int nr) {
- static const int8 monkeyCommands[52] = {
- -1, -2, -3, -4, -5, -6, -7, -8,
- -9, -10, -11, -12, -13, -14, 18, 17,
- -17, -18, -19, -20, -21, -22, -23, -24,
- -25, -26, -27, -28, -29, -30, -31, -32,
- -33, 16, -35, 0, 1, 2, 3, 7,
- 8, 10, 11, 4, 5, 14, 15, 12,
- 6, 13, 9, 19
- };
-
- const byte *ptr = _vm->getResourceAddress(rtSound, nr);
- assert(ptr);
-
- const int val = ptr[9];
- if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) {
- warning("player_v4a: illegal Songnumber %i", val);
- return;
- }
-
- if (!_initState)
- _initState = init() ? 1 : -1;
-
- if (_initState < 0)
- return;
-
- int index = monkeyCommands[val];
- const byte type = ptr[6];
- if (index < 0) { // SoundFX
- index = -index - 1;
- debug(3, "player_v4a: play %d: custom %i - %02X", nr, index, type);
-
- // start an empty Song so timing is setup
- if (_tfmxSfx.getSongIndex() < 0)
- _tfmxSfx.doSong(0x18);
-
- const int chan = _tfmxSfx.doSfx((uint16)index);
- if (chan >= 0 && chan < ARRAYSIZE(_sfxSlots))
- setSfxSlot(chan, nr, type);
- else
- warning("player_v4a: custom %i is not of required type", index);
-
- // the Tfmx-player never "ends" the output by itself, so this should be threadsafe
- if (!_mixer->isSoundHandleActive(_sfxHandle))
- _mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, &_tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
-
- } else { // Song
- debug(3, "player_v4a: play %d: song %i - %02X", nr, index, type);
- if (ptr[6] != 0x7F)
- warning("player_v4a: Song has wrong type");
-
- _tfmxMusic.doSong(index);
- _signal = 2;
-
- // the Tfmx-player never "ends" the output by itself, so this should be threadsafe
- if (!_mixer->isSoundHandleActive(_musicHandle))
- _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, &_tfmxMusic, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
- _musicId = nr;
- }
-}
-
-int Player_V4A::getMusicTimer() {
- // A workaround if the modplayer couldnt load the datafiles - just return a number big enough to pass all tests
- if (_initState < 0)
- return 2000;
- if (_musicId) {
- // The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
- // The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time
- // 357 ~ 1000 * 25 * (1 / 70)
- return _mixer->getSoundElapsedTime(_musicHandle) / 357;
- }
- return 0;
-}
-
-int Player_V4A::getSoundStatus(int nr) const {
- // For music the game queues a variable the Tfmx Player sets through a special command.
- // For sfx there seems to be no way to queue them, and the game doesnt try to.
- return (nr == _musicId) ? _signal : 0;
-}
-
-} // End of namespace Scumm