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Diffstat (limited to 'engines/scumm/player_v3m.cpp')
-rw-r--r-- | engines/scumm/player_v3m.cpp | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/engines/scumm/player_v3m.cpp b/engines/scumm/player_v3m.cpp new file mode 100644 index 0000000000..0f222d84fe --- /dev/null +++ b/engines/scumm/player_v3m.cpp @@ -0,0 +1,214 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + We have the following information from Lars Christensen (lechimp) and + Jamieson Christian (jamieson630): + + RESOURCE DATA + LE 2 bytes Resource size + 2 bytes Unknown + 2 bytes 'so' + 14 bytes Unknown + BE 2 bytes Instrument for Stream 1 + BE 2 bytes Instrument for Stream 2 + BE 2 bytes Instrument for Stream 3 + BE 2 bytes Instrument for Stream 4 + BE 2 bytes Instrument for Stream 5 + BE 2 bytes Offset to Stream 1 + BE 2 bytes Offset to Stream 2 + BE 2 bytes Offset to Stream 3 + BE 2 bytes Offset to Stream 4 + BE 2 bytes Offset to Stream 5 + ? bytes The streams + + STREAM DATA + BE 2 bytes Unknown (always 1?) + 2 bytes Unknown (always 0?) + BE 2 bytes Number of events in stream + ? bytes Stream data + + Each stream event is exactly 3 bytes, therefore one can + assert that numEvents == (streamSize - 6) / 3. The + polyphony of a stream appears to be 1; in other words, only + one note at a time can be playing in each stream. The next + event is not executed until the current note (or rest) is + finished playing; therefore, note duration also serves as the + time delta between events. + + FOR EACH EVENTS + BE 2 bytes Note duration + 1 byte Note number to play (0 = rest/silent) + + Oh, and quick speculation -- Stream 1 may be used for a + single-voice interleaved version of the music, where Stream 2- + 5 represent a version of the music in up to 4-voice + polyphony, one voice per stream. I postulate thus because + the first stream of the Mac Loom theme music contains + interleaved voices, whereas the second stream seemed to + contain only the pizzicato bottom-end harp. Stream 5, in this + example, is empty, so if my speculation is correct, this + particular musical number supports 3-voice polyphony at + most. I must check out Streams 3 and 4 to see what they + contain. + + ========== + + The instruments appear to be identified by their resource IDs: + + 1000 Dual Harp + 10895 harp1 + 11445 strings1 + 11548 silent + 13811 staff1 + 15703 brass1 + 16324 flute1 + 25614 accordian 1 + 28110 f horn1 + 29042 bassoon1 +*/ + +#include "common/macresman.h" +#include "common/translation.h" +#include "engines/engine.h" +#include "gui/message.h" +#include "scumm/player_v3m.h" +#include "scumm/scumm.h" + +namespace Scumm { + +Player_V3M::Player_V3M(ScummEngine *scumm, Audio::Mixer *mixer) + : Player_Mac(scumm, mixer, 5, 0x1E, true) { + assert(_vm->_game.id == GID_LOOM); + + // Channel 0 seems to be what was played on low-end macs, that couldn't + // handle multi-channel music and play the game at the same time. I'm + // not sure if stream 4 is ever used, but let's use it just in case. +} + +// \xAA is a trademark glyph in Mac OS Roman. We try that, but also the Windows +// version, the UTF-8 version, and just plain without in case the file system +// can't handle exotic characters like that. + +static const char *loomFileNames[] = { + "Loom\xAA", + "Loom\x99", + "Loom\xE2\x84\xA2", + "Loom" +}; + +bool Player_V3M::checkMusicAvailable() { + Common::MacResManager resource; + + for (int i = 0; i < ARRAYSIZE(loomFileNames); i++) { + if (resource.exists(loomFileNames[i])) { + return true; + } + } + + GUI::MessageDialog dialog(_( + "Could not find the 'Loom' Macintosh executable to read the\n" + "instruments from. Music will be disabled."), _("OK")); + dialog.runModal(); + return false; +} + +bool Player_V3M::loadMusic(const byte *ptr) { + Common::MacResManager resource; + bool found = false; + + for (int i = 0; i < ARRAYSIZE(loomFileNames); i++) { + if (resource.open(loomFileNames[i])) { + found = true; + break; + } + } + + if (!found) { + return false; + } + + if (ptr[4] != 's' || ptr[5] != 'o') { + // Like the original we ignore all sound resources which do not have + // a 'so' tag in them. + // See bug #3602239 ("Mac Loom crashes using opening spell on + // gravestone") for a case where this is required. Loom Mac tries to + // play resource 11 here. This resource is no Mac sound resource + // though, it is a PC Speaker resource. A test with the original + // interpreter also has shown that no sound is played while the + // screen is shaking. + debug(5, "Player_V3M::loadMusic: Skipping unknown music type %02X%02X", ptr[4], ptr[5]); + resource.close(); + return false; + } + + uint i; + for (i = 0; i < 5; i++) { + int instrument = READ_BE_UINT16(ptr + 20 + 2 * i); + int offset = READ_BE_UINT16(ptr + 30 + 2 * i); + + _channel[i]._looped = false; + _channel[i]._length = READ_BE_UINT16(ptr + offset + 4) * 3; + _channel[i]._data = ptr + offset + 6; + _channel[i]._pos = 0; + _channel[i]._pitchModifier = 0; + _channel[i]._velocity = 0; + _channel[i]._remaining = 0; + _channel[i]._notesLeft = true; + + Common::SeekableReadStream *stream = resource.getResource(RES_SND, instrument); + if (_channel[i].loadInstrument(stream)) { + debug(6, "Player_V3M::loadMusic: Channel %d - Loaded Instrument %d (%s)", i, instrument, resource.getResName(RES_SND, instrument).c_str()); + } else { + resource.close(); + return false; + } + } + + resource.close(); + return true; +} + +bool Player_V3M::getNextNote(int ch, uint32 &samples, int &pitchModifier, byte &velocity) { + _channel[ch]._instrument.newNote(); + if (_channel[ch]._pos >= _channel[ch]._length) { + if (!_channel[ch]._looped) { + _channel[ch]._notesLeft = false; + return false; + } + _channel[ch]._pos = 0; + } + uint16 duration = READ_BE_UINT16(&_channel[ch]._data[_channel[ch]._pos]); + byte note = _channel[ch]._data[_channel[ch]._pos + 2]; + samples = durationToSamples(duration); + if (note > 0) { + pitchModifier = noteToPitchModifier(note, &_channel[ch]._instrument); + velocity = 127; + } else { + pitchModifier = 0; + velocity = 0; + } + _channel[ch]._pos += 3; + return true; +} + +} // End of namespace Scumm |