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-rw-r--r--engines/scumm/players/player_mod.cpp223
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diff --git a/engines/scumm/players/player_mod.cpp b/engines/scumm/players/player_mod.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+#include "scumm/players/player_mod.h"
+#include "audio/mixer.h"
+#include "audio/rate.h"
+#include "audio/decoders/raw.h"
+
+namespace Scumm {
+
+Player_MOD::Player_MOD(Audio::Mixer *mixer)
+ : _mixer(mixer), _sampleRate(mixer->getOutputRate()) {
+ int i;
+ _mixamt = 0;
+ _mixpos = 0;
+
+ for (i = 0; i < MOD_MAXCHANS; i++) {
+ _channels[i].id = 0;
+ _channels[i].vol = 0;
+ _channels[i].freq = 0;
+ _channels[i].input = NULL;
+ _channels[i].ctr = 0;
+ _channels[i].pos = 0;
+ }
+
+ _playproc = NULL;
+ _playparam = NULL;
+
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+}
+
+Player_MOD::~Player_MOD() {
+ _mixer->stopHandle(_soundHandle);
+ for (int i = 0; i < MOD_MAXCHANS; i++) {
+ if (!_channels[i].id)
+ continue;
+ delete _channels[i].input;
+ }
+}
+
+void Player_MOD::setMusicVolume(int vol) {
+ _maxvol = vol;
+}
+
+void Player_MOD::setUpdateProc(ModUpdateProc *proc, void *param, int freq) {
+ _playproc = proc;
+ _playparam = param;
+ _mixamt = _sampleRate / freq;
+}
+void Player_MOD::clearUpdateProc() {
+ _playproc = NULL;
+ _playparam = NULL;
+ _mixamt = 0;
+}
+
+void Player_MOD::startChannel(int id, void *data, int size, int rate, uint8 vol, int loopStart, int loopEnd, int8 pan) {
+ int i;
+ if (id == 0)
+ error("player_mod - attempted to start channel id 0");
+
+ for (i = 0; i < MOD_MAXCHANS; i++) {
+ if (!_channels[i].id)
+ break;
+ }
+ if (i == MOD_MAXCHANS) {
+ warning("player_mod - too many music channels playing (%i max)",MOD_MAXCHANS);
+ return;
+ }
+ _channels[i].id = id;
+ _channels[i].vol = vol;
+ _channels[i].pan = pan;
+ _channels[i].freq = rate;
+ _channels[i].ctr = 0;
+
+ Audio::SeekableAudioStream *stream = Audio::makeRawStream((const byte *)data, size, rate, 0);
+ if (loopStart != loopEnd) {
+ _channels[i].input = new Audio::SubLoopingAudioStream(stream, 0, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate));
+ } else {
+ _channels[i].input = stream;
+ }
+
+ // read the first sample
+ _channels[i].input->readBuffer(&_channels[i].pos, 1);
+}
+
+void Player_MOD::stopChannel(int id) {
+ if (id == 0)
+ error("player_mod - attempted to stop channel id 0");
+ for (int i = 0; i < MOD_MAXCHANS; i++) {
+ if (_channels[i].id == id) {
+ delete _channels[i].input;
+ _channels[i].input = NULL;
+ _channels[i].id = 0;
+ _channels[i].vol = 0;
+ _channels[i].freq = 0;
+ _channels[i].ctr = 0;
+ _channels[i].pos = 0;
+ }
+ }
+}
+void Player_MOD::setChannelVol(int id, uint8 vol) {
+ if (id == 0)
+ error("player_mod - attempted to set volume for channel id 0");
+ for (int i = 0; i < MOD_MAXCHANS; i++) {
+ if (_channels[i].id == id) {
+ _channels[i].vol = vol;
+ break;
+ }
+ }
+}
+
+void Player_MOD::setChannelPan(int id, int8 pan) {
+ if (id == 0)
+ error("player_mod - attempted to set pan for channel id 0");
+ for (int i = 0; i < MOD_MAXCHANS; i++) {
+ if (_channels[i].id == id) {
+ _channels[i].pan = pan;
+ break;
+ }
+ }
+}
+
+void Player_MOD::setChannelFreq(int id, int freq) {
+ if (id == 0)
+ error("player_mod - attempted to set frequency for channel id 0");
+ for (int i = 0; i < MOD_MAXCHANS; i++) {
+ if (_channels[i].id == id) {
+ if (freq > 31400) // this is about as high as WinUAE goes
+ freq = 31400; // can't easily verify on my own Amiga
+ _channels[i].freq = freq;
+ break;
+ }
+ }
+}
+
+void Player_MOD::do_mix(int16 *data, uint len) {
+ int i;
+ int dpos = 0;
+ uint dlen = 0;
+ memset(data, 0, 2 * len * sizeof(int16));
+ while (len) {
+ if (_playproc) {
+ dlen = _mixamt - _mixpos;
+ if (!_mixpos)
+ _playproc(_playparam);
+ if (dlen <= len) {
+ _mixpos = 0;
+ len -= dlen;
+ } else {
+ _mixpos = len;
+ dlen = len;
+ len = 0;
+ }
+ } else {
+ dlen = len;
+ len = 0;
+ }
+ for (i = 0; i < MOD_MAXCHANS; i++) {
+ if (_channels[i].id) {
+ Audio::st_volume_t vol_l = (127 - _channels[i].pan) * _channels[i].vol / 127;
+ Audio::st_volume_t vol_r = (127 + _channels[i].pan) * _channels[i].vol / 127;
+ for (uint j = 0; j < dlen; j++) {
+ // simple linear resample, unbuffered
+ int delta = (uint32)(_channels[i].freq * 0x10000) / _sampleRate;
+ uint16 cfrac = ~_channels[i].ctr & 0xFFFF;
+ if (_channels[i].ctr + delta < 0x10000)
+ cfrac = delta;
+ _channels[i].ctr += delta;
+ int32 cpos = _channels[i].pos * cfrac / 0x10000;
+ while (_channels[i].ctr >= 0x10000) {
+ if (_channels[i].input->readBuffer(&_channels[i].pos, 1) != 1) { // out of data
+ stopChannel(_channels[i].id);
+ goto skipchan; // exit 2 loops at once
+ }
+ _channels[i].ctr -= 0x10000;
+ if (_channels[i].ctr > 0x10000)
+ cpos += _channels[i].pos;
+ else
+ cpos += (int32)(_channels[i].pos * (_channels[i].ctr & 0xFFFF)) / 0x10000;
+ }
+ int16 pos = 0;
+ // if too many samples play in a row, the calculation below will overflow and clip
+ // so try and split it up into pieces it can manage comfortably
+ while (cpos < -0x8000) {
+ pos -= 0x80000000 / delta;
+ cpos += 0x8000;
+ }
+ while (cpos > 0x7FFF) {
+ pos += 0x7FFF0000 / delta;
+ cpos -= 0x7FFF;
+ }
+ pos += cpos * 0x10000 / delta;
+ Audio::clampedAdd(data[(dpos + j) * 2 + 0], pos * vol_l / Audio::Mixer::kMaxMixerVolume);
+ Audio::clampedAdd(data[(dpos + j) * 2 + 1], pos * vol_r / Audio::Mixer::kMaxMixerVolume);
+ }
+ }
+skipchan: ; // channel ran out of data
+ }
+ dpos += dlen;
+ }
+}
+
+} // End of namespace Scumm