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-rw-r--r--engines/scumm/players/player_towns.cpp753
1 files changed, 753 insertions, 0 deletions
diff --git a/engines/scumm/players/player_towns.cpp b/engines/scumm/players/player_towns.cpp
new file mode 100644
index 0000000000..acbdbc7fb6
--- /dev/null
+++ b/engines/scumm/players/player_towns.cpp
@@ -0,0 +1,753 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+#include "scumm/sound.h"
+#include "scumm/players/player_towns.h"
+
+namespace Scumm {
+
+Player_Towns::Player_Towns(ScummEngine *vm, bool isVersion2) : _vm(vm), _v2(isVersion2), _intf(0), _numSoundMax(isVersion2 ? 256 : 200), _unkFlags(0x33) {
+ memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound));
+}
+
+void Player_Towns::setSfxVolume(int vol) {
+ if (!_intf)
+ return;
+ _intf->setSoundEffectVolume(vol);
+}
+
+int Player_Towns::getSoundStatus(int sound) const {
+ if (!_intf)
+ return 0;
+ for (int i = 1; i < 9; i++) {
+ if (_pcmCurrentSound[i].index == sound)
+ return _intf->callback(40, 0x3f + i) ? 1 : 0;
+ }
+ return 0;
+}
+
+void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
+ static const SaveLoadEntry pcmEntries[] = {
+ MKLINE(PcmCurrentSound, index, sleInt16, VER(81)),
+ MKLINE(PcmCurrentSound, chan, sleInt16, VER(81)),
+ MKLINE(PcmCurrentSound, note, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, velo, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, pan, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, paused, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, looping, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, priority, sleUint32, VER(81)),
+ MKEND()
+ };
+
+ for (int i = 1; i < 9; i++) {
+ if (!_pcmCurrentSound[i].index)
+ continue;
+
+ if (_intf->callback(40, i + 0x3f))
+ continue;
+
+ _intf->callback(39, i + 0x3f);
+
+ _pcmCurrentSound[i].index = 0;
+ }
+
+ ser->saveLoadArrayOf(_pcmCurrentSound, 9, sizeof(PcmCurrentSound), pcmEntries);
+}
+
+void Player_Towns::restoreAfterLoad() {
+ Common::Array<uint16> restoredSounds;
+
+ for (int i = 1; i < 9; i++) {
+ if (!_pcmCurrentSound[i].index || _pcmCurrentSound[i].index == 0xffff)
+ continue;
+
+ // Don't restart multichannel sounds more than once
+ if (Common::find(restoredSounds.begin(), restoredSounds.end(), _pcmCurrentSound[i].index) != restoredSounds.end())
+ continue;
+
+ if (!_v2)
+ restoredSounds.push_back(_pcmCurrentSound[i].index);
+
+ uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
+ if (!ptr)
+ continue;
+
+ if (_vm->_game.version != 3)
+ ptr += 2;
+
+ if (ptr[13])
+ continue;
+
+ playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note, _pcmCurrentSound[i].priority);
+ }
+}
+
+void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note, int priority) {
+ if (!_intf)
+ return;
+
+ const uint8 *sfxData = data + 16;
+
+ int numChan = _v2 ? 1 : data[14];
+ for (int i = 0; i < numChan; i++) {
+ int chan = allocatePcmChannel(sound, i, priority);
+ if (!chan)
+ return;
+
+ _intf->callback(70, _unkFlags);
+ _intf->callback(3, chan + 0x3f, pan);
+ _intf->callback(37, chan + 0x3f, note, velo, sfxData);
+
+ _pcmCurrentSound[chan].note = note;
+ _pcmCurrentSound[chan].velo = velo;
+ _pcmCurrentSound[chan].pan = pan;
+ _pcmCurrentSound[chan].paused = 0;
+ _pcmCurrentSound[chan].looping = READ_LE_UINT32(&sfxData[20]) ? 1 : 0;
+
+ sfxData += (READ_LE_UINT32(&sfxData[12]) + 32);
+ }
+}
+
+void Player_Towns::stopPcmTrack(int sound) {
+ if (!_intf)
+ return;
+
+ for (int i = 1; i < 9; i++) {
+ if (sound == _pcmCurrentSound[i].index || !sound) {
+ _intf->callback(39, i + 0x3f);
+ _pcmCurrentSound[i].index = 0;
+ }
+ }
+}
+
+int Player_Towns::allocatePcmChannel(int sound, int sfxChanRelIndex, uint32 priority) {
+ if (!_intf)
+ return 0;
+
+ int chan = 0;
+
+ if (_v2 && priority > 255) {
+ chan = 8;
+ if (_intf->callback(40, 0x47))
+ _intf->callback(39, 0x47);
+ } else {
+ for (int i = 8; i; i--) {
+ if (!_pcmCurrentSound[i].index) {
+ chan = i;
+ continue;
+ }
+
+ if (_intf->callback(40, i + 0x3f))
+ continue;
+
+ chan = i;
+ if (_pcmCurrentSound[chan].index == 0xffff)
+ _intf->callback(39, chan + 0x3f);
+ else
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ }
+
+ if (!chan) {
+ for (int i = 1; i < 9; i++) {
+ if (priority >= _pcmCurrentSound[i].priority)
+ chan = i;
+ }
+ if (_pcmCurrentSound[chan].index == 0xffff)
+ _intf->callback(39, chan + 0x3f);
+ else
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ }
+ }
+
+ if (chan) {
+ _pcmCurrentSound[chan].index = sound;
+ _pcmCurrentSound[chan].chan = sfxChanRelIndex;
+ _pcmCurrentSound[chan].priority = priority;
+ }
+
+ return chan;
+}
+
+Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_Towns(vm, false) {
+ _soundOverride = 0;
+ _cdaCurrentSound = _eupCurrentSound = _cdaNumLoops = 0;
+ _cdaForceRestart = 0;
+ _cdaVolLeft = _cdaVolRight = 0;
+
+ _eupVolLeft = _eupVolRight = 0;
+ _eupLooping = false;
+
+ if (_vm->_game.version == 3) {
+ _soundOverride = new SoundOvrParameters[_numSoundMax];
+ memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters));
+ }
+
+ _driver = new TownsEuphonyDriver(mixer);
+}
+
+Player_Towns_v1::~Player_Towns_v1() {
+ delete _driver;
+ delete[] _soundOverride;
+}
+
+bool Player_Towns_v1::init() {
+ if (!_driver)
+ return false;
+
+ if (!_driver->init())
+ return false;
+
+ _driver->reserveSoundEffectChannels(8);
+ _intf = _driver->intf();
+
+ // Treat all 6 fm channels and all 8 pcm channels as sound effect channels
+ // since music seems to exist as CD audio only in the games which use this
+ // MusicEngine implementation.
+ _intf->setSoundEffectChanMask(-1);
+
+ setVolumeCD(255, 255);
+
+ return true;
+}
+
+void Player_Towns_v1::setMusicVolume(int vol) {
+ _driver->setMusicVolume(vol);
+}
+
+void Player_Towns_v1::startSound(int sound) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
+ if (_vm->_game.version != 3)
+ ptr += 2;
+
+ int type = ptr[13];
+
+ if (type == 0) {
+ uint8 velocity = 0;
+ uint8 note = 0;
+
+ if (_vm->_game.version == 3) {
+ velocity = (_soundOverride[sound].vLeft + _soundOverride[sound].vRight);
+ note = _soundOverride[sound].note;
+ }
+
+ velocity = velocity ? velocity >> 2 : ptr[14] >> 1;
+ uint16 len = READ_LE_UINT16(ptr) + 2;
+ playPcmTrack(sound, ptr + 6, velocity, 64, note ? note : (len > 50 ? ptr[50] : 60), READ_LE_UINT16(ptr + 10));
+
+ } else if (type == 1) {
+ playEuphonyTrack(sound, ptr + 6);
+
+ } else if (type == 2) {
+ playCdaTrack(sound, ptr + 6);
+ }
+
+ if (_vm->_game.version == 3)
+ _soundOverride[sound].vLeft = _soundOverride[sound].vRight = _soundOverride[sound].note = 0;
+}
+
+void Player_Towns_v1::stopSound(int sound) {
+ if (sound == 0 || sound == _cdaCurrentSound) {
+ _cdaCurrentSound = 0;
+ _vm->_sound->stopCD();
+ _vm->_sound->stopCDTimer();
+ }
+
+ if (sound != 0 && sound == _eupCurrentSound) {
+ _eupCurrentSound = 0;
+ _eupLooping = false;
+ _driver->stopParser();
+ }
+
+ stopPcmTrack(sound);
+}
+
+void Player_Towns_v1::stopAllSounds() {
+ _cdaCurrentSound = 0;
+ _vm->_sound->stopCD();
+ _vm->_sound->stopCDTimer();
+
+ _eupCurrentSound = 0;
+ _eupLooping = false;
+ _driver->stopParser();
+
+ stopPcmTrack(0);
+}
+
+int Player_Towns_v1::getSoundStatus(int sound) const {
+ if (sound == _cdaCurrentSound)
+ return _vm->_sound->pollCD();
+ if (sound == _eupCurrentSound)
+ return _driver->parserIsPlaying() ? 1 : 0;
+ return Player_Towns::getSoundStatus(sound);
+}
+
+int32 Player_Towns_v1::doCommand(int numargs, int args[]) {
+ int32 res = 0;
+
+ switch (args[0]) {
+ case 2:
+ _driver->intf()->callback(73, 0);
+ break;
+
+ case 3:
+ restartLoopingSounds();
+ break;
+
+ case 8:
+ startSound(args[1]);
+ break;
+
+ case 9:
+ _vm->_sound->stopSound(args[1]);
+ break;
+
+ case 11:
+ stopPcmTrack(0);
+ break;
+
+ case 14:
+ startSoundEx(args[1], args[2], args[3], args[4]);
+ break;
+
+ case 15:
+ stopSoundSuspendLooping(args[1]);
+ break;
+
+ default:
+ warning("Player_Towns_v1::doCommand: Unknown command %d", args[0]);
+ break;
+ }
+
+ return res;
+}
+
+void Player_Towns_v1::setVolumeCD(int left, int right) {
+ _cdaVolLeft = left & 0xff;
+ _cdaVolRight = right & 0xff;
+ _driver->setOutputVolume(1, left >> 1, right >> 1);
+}
+
+void Player_Towns_v1::setSoundVolume(int sound, int left, int right) {
+ if (_soundOverride && sound > 0 && sound < _numSoundMax) {
+ _soundOverride[sound].vLeft = left;
+ _soundOverride[sound].vRight = right;
+ }
+}
+
+void Player_Towns_v1::setSoundNote(int sound, int note) {
+ if (_soundOverride && sound > 0 && sound < _numSoundMax)
+ _soundOverride[sound].note = note;
+}
+
+void Player_Towns_v1::saveLoadWithSerializer(Serializer *ser) {
+ _cdaCurrentSoundTemp = (_vm->_sound->pollCD() && _cdaNumLoops > 1) ? _cdaCurrentSound & 0xff : 0;
+ _cdaNumLoopsTemp = _cdaNumLoops & 0xff;
+
+ static const SaveLoadEntry cdEntries[] = {
+ MKLINE(Player_Towns_v1, _cdaCurrentSoundTemp, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _cdaNumLoopsTemp, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _cdaVolLeft, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _cdaVolRight, sleUint8, VER(81)),
+ MKEND()
+ };
+
+ ser->saveLoadEntries(this, cdEntries);
+
+ if (!_eupLooping && !_driver->parserIsPlaying())
+ _eupCurrentSound = 0;
+
+ static const SaveLoadEntry eupEntries[] = {
+ MKLINE(Player_Towns_v1, _eupCurrentSound, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _eupLooping, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _eupVolLeft, sleUint8, VER(81)),
+ MKLINE(Player_Towns_v1, _eupVolRight, sleUint8, VER(81)),
+ MKEND()
+ };
+
+ ser->saveLoadEntries(this, eupEntries);
+
+ Player_Towns::saveLoadWithSerializer(ser);
+}
+
+void Player_Towns_v1::restoreAfterLoad() {
+ setVolumeCD(_cdaVolLeft, _cdaVolRight);
+
+ if (_cdaCurrentSoundTemp) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, _cdaCurrentSoundTemp) + 6;
+ if (_vm->_game.version != 3)
+ ptr += 2;
+
+ if (ptr[7] == 2) {
+ playCdaTrack(_cdaCurrentSoundTemp, ptr, true);
+ _cdaCurrentSound = _cdaCurrentSoundTemp;
+ _cdaNumLoops = _cdaNumLoopsTemp;
+ }
+ }
+
+ if (_eupCurrentSound) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, _eupCurrentSound) + 6;
+ if (_vm->_game.version != 3)
+ ptr += 2;
+
+ if (ptr[7] == 1) {
+ setSoundVolume(_eupCurrentSound, _eupVolLeft, _eupVolRight);
+ playEuphonyTrack(_eupCurrentSound, ptr);
+ }
+ }
+
+ Player_Towns::restoreAfterLoad();
+}
+
+void Player_Towns_v1::restartLoopingSounds() {
+ if (_cdaNumLoops && !_cdaForceRestart)
+ _cdaForceRestart = 1;
+
+ for (int i = 1; i < 9; i++) {
+ if (!_pcmCurrentSound[i].paused)
+ continue;
+
+ _pcmCurrentSound[i].paused = 0;
+
+ uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
+ if (!ptr)
+ continue;
+ ptr += 24;
+
+ int c = 1;
+ while (_pcmCurrentSound[i].chan != c) {
+ ptr = ptr + READ_LE_UINT32(&ptr[12]) + 32;
+ c++;
+ }
+
+ _driver->playSoundEffect(i + 0x3f, _pcmCurrentSound[i].note, _pcmCurrentSound[i].velo, ptr);
+ }
+
+ _driver->intf()->callback(73, 1);
+}
+
+void Player_Towns_v1::startSoundEx(int sound, int velo, int pan, int note) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, sound) + 2;
+
+ if (pan > 99)
+ pan = 99;
+
+ velo = velo ? (velo * ptr[14] + 50) / 100 : ptr[14];
+ velo = CLIP(velo, 1, 255);
+ uint16 pri = READ_LE_UINT16(ptr + 10);
+
+ if (ptr[13] == 0) {
+ velo >>= 1;
+
+ if (!velo)
+ velo = 1;
+
+ pan = pan ? (((pan << 7) - pan) + 50) / 100 : 64;
+
+ playPcmTrack(sound, ptr + 6, velo ? velo : ptr[14] >> 1, pan, note ? note : ptr[50], pri);
+
+ } else if (ptr[13] == 2) {
+ int volLeft = velo;
+ int volRight = velo;
+
+ if (pan < 50)
+ volRight = ((pan * 2 + 1) * velo + 50) / 100;
+ else if (pan > 50)
+ volLeft = (((99 - pan) * 2 + 1) * velo + 50) / 100;
+
+ setVolumeCD(volLeft, volRight);
+
+ if (!_cdaForceRestart && sound == _cdaCurrentSound)
+ return;
+
+ playCdaTrack(sound, ptr + 6, true);
+ }
+}
+
+void Player_Towns_v1::stopSoundSuspendLooping(int sound) {
+ if (!sound) {
+ return;
+ } else if (sound == _cdaCurrentSound) {
+ if (_cdaNumLoops && _cdaForceRestart)
+ _cdaForceRestart = 1;
+ } else {
+ for (int i = 1; i < 9; i++) {
+ if (sound == _pcmCurrentSound[i].index) {
+ if (!_driver->soundEffectIsPlaying(i + 0x3f))
+ continue;
+ _driver->stopSoundEffect(i + 0x3f);
+ if (_pcmCurrentSound[i].looping)
+ _pcmCurrentSound[i].paused = 1;
+ else
+ _pcmCurrentSound[i].index = 0;
+ }
+ }
+ }
+}
+
+void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) {
+ const uint8 *pos = data + 16;
+ const uint8 *src = pos + data[14] * 48;
+ const uint8 *trackData = src + 150;
+
+ for (int i = 0; i < 32; i++)
+ _driver->configChan_enable(i, *src++);
+ for (int i = 0; i < 32; i++)
+ _driver->configChan_setMode(i, 0xff);
+ for (int i = 0; i < 32; i++)
+ _driver->configChan_remap(i, *src++);
+ for (int i = 0; i < 32; i++)
+ _driver->configChan_adjustVolume(i, *src++);
+ for (int i = 0; i < 32; i++)
+ _driver->configChan_setTranspose(i, *src++);
+
+ src += 8;
+ for (int i = 0; i < 6; i++)
+ _driver->assignChannel(i, *src++);
+
+ for (int i = 0; i < data[14]; i++) {
+ _driver->loadInstrument(i, i, pos + i * 48);
+ _driver->intf()->callback(4, i, i);
+ }
+
+ _eupVolLeft = _soundOverride[sound].vLeft;
+ _eupVolRight = _soundOverride[sound].vRight;
+ int lvl = _soundOverride[sound].vLeft + _soundOverride[sound].vRight;
+ if (!lvl)
+ lvl = data[8] + data[9];
+ lvl >>= 2;
+
+ for (int i = 0; i < 6; i++)
+ _driver->chanVolume(i, lvl);
+
+ uint32 trackSize = READ_LE_UINT32(src);
+ src += 4;
+ uint8 startTick = *src++;
+
+ _driver->setMusicTempo(*src++);
+ _driver->startMusicTrack(trackData, trackSize, startTick);
+
+ _eupLooping = (*src != 1) ? 1 : 0;
+ _driver->setMusicLoop(_eupLooping != 0);
+ _driver->continueParsing();
+ _eupCurrentSound = sound;
+}
+
+void Player_Towns_v1::playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo) {
+ const uint8 *ptr = data;
+
+ if (!sound)
+ return;
+
+ if (!skipTrackVelo) {
+ if (_vm->_game.version == 3) {
+ if (_soundOverride[sound].vLeft + _soundOverride[sound].vRight)
+ setVolumeCD(_soundOverride[sound].vLeft, _soundOverride[sound].vRight);
+ else
+ setVolumeCD(ptr[8], ptr[9]);
+ } else {
+ setVolumeCD(ptr[8], ptr[9]);
+ }
+ }
+
+ if (sound == _cdaCurrentSound && _vm->_sound->pollCD() == 1)
+ return;
+
+ ptr += 16;
+
+ int track = ptr[0];
+ _cdaNumLoops = ptr[1];
+ int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4];
+ int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7];
+
+ _vm->_sound->playCDTrack(track, _cdaNumLoops == 0xff ? -1 : _cdaNumLoops, start, end <= start ? 0 : end - start);
+ _cdaForceRestart = 0;
+ _cdaCurrentSound = sound;
+}
+
+Player_Towns_v2::Player_Towns_v2(ScummEngine *vm, Audio::Mixer *mixer, IMuse *imuse, bool disposeIMuse) : Player_Towns(vm, true), _imuse(imuse), _imuseDispose(disposeIMuse), _sblData(0) {
+ _soundOverride = new SoundOvrParameters[_numSoundMax];
+ memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters));
+ _intf = new TownsAudioInterface(mixer, 0);
+}
+
+Player_Towns_v2::~Player_Towns_v2() {
+ delete _intf;
+ _intf = 0;
+
+ if (_imuseDispose)
+ delete _imuse;
+
+ delete[] _sblData;
+ delete[] _soundOverride;
+}
+
+bool Player_Towns_v2::init() {
+ if (!_intf)
+ return false;
+
+ if (!_intf->init())
+ return false;
+
+ _intf->callback(33, 8);
+ _intf->setSoundEffectChanMask(~0x3f);
+
+ return true;
+}
+
+void Player_Towns_v2::setMusicVolume(int vol) {
+ _imuse->setMusicVolume(vol);
+}
+
+int Player_Towns_v2::getSoundStatus(int sound) const {
+ if (_soundOverride[sound].type == 7)
+ return Player_Towns::getSoundStatus(sound);
+ return _imuse->getSoundStatus(sound);
+}
+
+void Player_Towns_v2::startSound(int sound) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
+
+ if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S')) {
+ _soundOverride[sound].type = 7;
+ uint8 velo = _soundOverride[sound].velo ? _soundOverride[sound].velo - 1: (ptr[10] + ptr[11] + 1) >> 1;
+ uint8 pan = _soundOverride[sound].pan ? _soundOverride[sound].pan - 1 : 64;
+ uint8 pri = ptr[9];
+ _soundOverride[sound].velo = _soundOverride[sound].pan = 0;
+ playPcmTrack(sound, ptr + 8, velo, pan, ptr[52], pri);
+
+ } else if (READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) {
+ _soundOverride[sound].type = 5;
+ playVocTrack(ptr + 27);
+
+ } else {
+ _soundOverride[sound].type = 3;
+ _imuse->startSound(sound);
+ }
+}
+
+void Player_Towns_v2::stopSound(int sound) {
+ if (_soundOverride[sound].type == 7) {
+ stopPcmTrack(sound);
+ } else {
+ _imuse->stopSound(sound);
+ }
+}
+
+void Player_Towns_v2::stopAllSounds() {
+ stopPcmTrack(0);
+ _imuse->stopAllSounds();
+}
+
+int32 Player_Towns_v2::doCommand(int numargs, int args[]) {
+ int32 res = -1;
+ uint8 *ptr = 0;
+
+ switch (args[0]) {
+ case 8:
+ startSound(args[1]);
+ res = 0;
+ break;
+
+ case 9:
+ case 15:
+ stopSound(args[1]);
+ res = 0;
+ break;
+
+ case 11:
+ stopPcmTrack(0);
+ break;
+
+ case 13:
+ res = getSoundStatus(args[1]);
+ break;
+
+ case 258:
+ if (_soundOverride[args[1]].type == 0) {
+ ptr = _vm->getResourceAddress(rtSound, args[1]);
+ if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S'))
+ _soundOverride[args[1]].type = 7;
+ }
+ if (_soundOverride[args[1]].type == 7) {
+ _soundOverride[args[1]].velo = args[2] + 1;
+ res = 0;
+ }
+ break;
+
+ case 259:
+ if (_soundOverride[args[1]].type == 0) {
+ ptr = _vm->getResourceAddress(rtSound, args[1]);
+ if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S'))
+ _soundOverride[args[1]].type = 7;
+ }
+ if (_soundOverride[args[1]].type == 7) {
+ _soundOverride[args[1]].pan = 64 - CLIP<int>(args[2], -63, 63);
+ res = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (res == -1)
+ return _imuse->doCommand(numargs, args);
+
+ return res;
+}
+
+void Player_Towns_v2::saveLoadWithSerializer(Serializer *ser) {
+ if (ser->getVersion() >= 83)
+ Player_Towns::saveLoadWithSerializer(ser);
+}
+
+void Player_Towns_v2::playVocTrack(const uint8 *data) {
+ static const uint8 header[] = {
+ 0x54, 0x61, 0x6C, 0x6B, 0x69, 0x65, 0x20, 0x20,
+ 0x78, 0x56, 0x34, 0x12, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x36, 0x04, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00
+ };
+
+ uint32 len = (READ_LE_UINT32(data) >> 8) - 2;
+
+ int chan = allocatePcmChannel(0xffff, 0, 0x1000);
+ if (!chan)
+ return;
+
+ delete[] _sblData;
+ _sblData = new uint8[len + 32];
+
+ memcpy(_sblData, header, 32);
+ WRITE_LE_UINT32(_sblData + 12, len);
+
+ const uint8 *src = data + 6;
+ uint8 *dst = _sblData + 32;
+ for (uint32 i = 0; i < len; i++)
+ *dst++ = *src & 0x80 ? (*src++ & 0x7f) : -*src++;
+
+ _intf->callback(37, 0x3f + chan, 60, 127, _sblData);
+ _pcmCurrentSound[chan].paused = 0;
+}
+
+} // End of namespace Scumm