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-rw-r--r--engines/scumm/players/player_v1.cpp607
1 files changed, 607 insertions, 0 deletions
diff --git a/engines/scumm/players/player_v1.cpp b/engines/scumm/players/player_v1.cpp
new file mode 100644
index 0000000000..0fa1ee9361
--- /dev/null
+++ b/engines/scumm/players/player_v1.cpp
@@ -0,0 +1,607 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+#include "engines/engine.h"
+#include "scumm/players/player_v1.h"
+#include "scumm/scumm.h"
+
+namespace Scumm {
+
+#define FB_WNOISE 0x12000 /* feedback for white noise */
+#define FB_PNOISE 0x08000 /* feedback for periodic noise */
+
+#define TIMER_BASE_FREQ 1193000
+#define FIXP_SHIFT 16
+
+Player_V1::Player_V1(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr)
+ : Player_V2(scumm, mixer, pcjr) {
+ // Initialize channel code
+ for (int i = 0; i < 4; ++i)
+ clear_channel(i);
+
+ _mplex_step = (_sampleRate << FIXP_SHIFT) / 1193000;
+ _next_chunk = _repeat_chunk = 0;
+ _forced_level = 0;
+ _random_lsr = 0;
+}
+
+Player_V1::~Player_V1() {
+}
+
+void Player_V1::chainSound(int nr, byte *data) {
+ uint i;
+ for (i = 0; i < 4; ++i)
+ clear_channel(i);
+
+ _current_nr = nr;
+ _current_data = data;
+ _repeat_chunk = _next_chunk = data + (_pcjr ? 2 : 4);
+
+ debug(4, "Chaining new sound %d", nr);
+ if (_pcjr)
+ parsePCjrChunk();
+ else
+ parseSpeakerChunk();
+}
+
+void Player_V1::startSound(int nr) {
+ Common::StackLock lock(_mutex);
+
+ byte *data = _vm->getResourceAddress(rtSound, nr);
+ assert(data);
+
+ int offset = _pcjr ? READ_LE_UINT16(data+4) : 6;
+ int cprio = _current_data ? *(_current_data) & 0x7f : 0;
+ int prio = *(data + offset) & 0x7f;
+ int restartable = *(data + offset) & 0x80;
+
+ debug(4, "startSound %d: prio %d%s, cprio %d",
+ nr, prio, restartable ? " restartable" : "", cprio);
+
+ if (!_current_nr || cprio <= prio) {
+ if (_current_data && (*(_current_data) & 0x80)) {
+ _next_nr = _current_nr;
+ _next_data = _current_data;
+ }
+
+ chainSound(nr, data + offset);
+ }
+}
+
+void Player_V1::stopAllSounds() {
+ Common::StackLock lock(_mutex);
+
+ for (int i = 0; i < 4; i++)
+ clear_channel(i);
+ _repeat_chunk = _next_chunk = 0;
+ _next_nr = _current_nr = 0;
+ _next_data = _current_data = 0;
+}
+
+void Player_V1::stopSound(int nr) {
+ Common::StackLock lock(_mutex);
+
+ if (_next_nr == nr) {
+ _next_nr = 0;
+ _next_data = 0;
+ }
+ if (_current_nr == nr) {
+ for (int i = 0; i < 4; i++) {
+ clear_channel(i);
+ }
+ _repeat_chunk = _next_chunk = 0;
+ _current_nr = 0;
+ _current_data = 0;
+ chainNextSound();
+ }
+}
+
+void Player_V1::clear_channel(int i) {
+ _channels[i].freq = 0;
+ _channels[i].volume = 15;
+}
+
+int Player_V1::getMusicTimer() {
+ /* Do V1 games have a music timer? */
+ return 0;
+}
+
+void Player_V1::parseSpeakerChunk() {
+ set_mplex(3000);
+ _forced_level = 0;
+
+ parse_again:
+ _chunk_type = READ_LE_UINT16(_next_chunk);
+ debug(6, "parseSpeakerChunk: sound %d, offset %lx, chunk %x",
+ _current_nr, (long)(_next_chunk - _current_data), _chunk_type);
+
+ _next_chunk += 2;
+ switch (_chunk_type) {
+ case 0xffff:
+ _current_nr = 0;
+ _current_data = 0;
+ _channels[0].freq = 0;
+ _next_chunk = 0;
+ chainNextSound();
+ break;
+ case 0xfffe:
+ _repeat_chunk = _next_chunk;
+ goto parse_again;
+
+ case 0xfffd:
+ _next_chunk = _repeat_chunk;
+ goto parse_again;
+
+ case 0xfffc:
+ /* handle reset. We don't need this do we? */
+ goto parse_again;
+
+ case 0:
+ _time_left = 1;
+ set_mplex(READ_LE_UINT16(_next_chunk));
+ _next_chunk += 2;
+ break;
+ case 1:
+ set_mplex(READ_LE_UINT16(_next_chunk));
+ _start = READ_LE_UINT16(_next_chunk + 2);
+ _end = READ_LE_UINT16(_next_chunk + 4);
+ _delta = (int16) READ_LE_UINT16(_next_chunk + 6);
+ _repeat_ctr = READ_LE_UINT16(_next_chunk + 8);
+ _channels[0].freq = _start;
+ _next_chunk += 10;
+ debug(6, "chunk 1: mplex %d, freq %d -> %d step %d x %d",
+ _mplex, _start, _end, _delta, _repeat_ctr);
+ break;
+ case 2:
+ _start = READ_LE_UINT16(_next_chunk);
+ _end = READ_LE_UINT16(_next_chunk + 2);
+ _delta = (int16) READ_LE_UINT16(_next_chunk + 4);
+ _channels[0].freq = 0;
+ _next_chunk += 6;
+ _forced_level = -1;
+ debug(6, "chunk 2: %d -> %d step %d",
+ _start, _end, _delta);
+ break;
+ case 3:
+ _start = READ_LE_UINT16(_next_chunk);
+ _end = READ_LE_UINT16(_next_chunk + 2);
+ _delta = (int16) READ_LE_UINT16(_next_chunk + 4);
+ _channels[0].freq = 0;
+ _next_chunk += 6;
+ _forced_level = -1;
+ debug(6, "chunk 3: %d -> %d step %d",
+ _start, _end, _delta);
+ break;
+ }
+}
+
+void Player_V1::nextSpeakerCmd() {
+ uint16 lsr;
+ switch (_chunk_type) {
+ case 0:
+ if (--_time_left)
+ return;
+ _time_left = READ_LE_UINT16(_next_chunk);
+ _next_chunk += 2;
+ if (_time_left == 0xfffb) {
+ /* handle 0xfffb?? */
+ _time_left = READ_LE_UINT16(_next_chunk);
+ _next_chunk += 2;
+ }
+ debug(7, "nextSpeakerCmd: chunk %d, offset %4lx: notelen %d",
+ _chunk_type, (long)(_next_chunk - 2 - _current_data), _time_left);
+ if (_time_left == 0) {
+ parseSpeakerChunk();
+ } else {
+ _channels[0].freq = READ_LE_UINT16(_next_chunk);
+ _next_chunk += 2;
+ debug(7, "freq_current: %d", _channels[0].freq);
+ }
+ break;
+
+ case 1:
+ _channels[0].freq = (_channels[0].freq + _delta) & 0xffff;
+ if (_channels[0].freq == _end) {
+ if (!--_repeat_ctr) {
+ parseSpeakerChunk();
+ return;
+ }
+ _channels[0].freq = _start;
+ }
+ break;
+
+ case 2:
+ _start = (_start + _delta) & 0xffff;
+ if (_start == _end) {
+ parseSpeakerChunk();
+ return;
+ }
+ set_mplex(_start);
+ _forced_level = -_forced_level;
+ break;
+ case 3:
+ _start = (_start + _delta) & 0xffff;
+ if (_start == _end) {
+ parseSpeakerChunk();
+ return;
+ }
+ lsr = _random_lsr + 0x9248;
+ lsr = (lsr >> 3) | (lsr << 13);
+ _random_lsr = lsr;
+ set_mplex((_start & lsr) | 0x180);
+ _forced_level = -_forced_level;
+ break;
+ }
+}
+
+void Player_V1::parsePCjrChunk() {
+ uint tmp;
+ uint i;
+
+ set_mplex(3000);
+ _forced_level = 0;
+
+parse_again:
+
+ _chunk_type = READ_LE_UINT16(_next_chunk);
+ debug(6, "parsePCjrChunk: sound %d, offset %4lx, chunk %x",
+ _current_nr, (long)(_next_chunk - _current_data), _chunk_type);
+
+ _next_chunk += 2;
+ switch (_chunk_type) {
+ case 0xffff:
+ for (i = 0; i < 4; ++i)
+ clear_channel(i);
+ _current_nr = 0;
+ _current_data = 0;
+ _repeat_chunk = _next_chunk = 0;
+ chainNextSound();
+ break;
+
+ case 0xfffe:
+ _repeat_chunk = _next_chunk;
+ goto parse_again;
+
+ case 0xfffd:
+ _next_chunk = _repeat_chunk;
+ goto parse_again;
+
+ case 0xfffc:
+ /* handle reset. We don't need this do we? */
+ goto parse_again;
+
+ case 0:
+ set_mplex(READ_LE_UINT16(_next_chunk));
+ _next_chunk += 2;
+ for (i = 0; i < 4; i++) {
+ tmp = READ_LE_UINT16(_next_chunk);
+ _next_chunk += 2;
+ if (tmp == 0xffff) {
+ _channels[i].cmd_ptr = 0;
+ continue;
+ }
+ _channels[i].attack = READ_LE_UINT16(_current_data + tmp);
+ _channels[i].decay = READ_LE_UINT16(_current_data + tmp + 2);
+ _channels[i].level = READ_LE_UINT16(_current_data + tmp + 4);
+ _channels[i].sustain_1 = READ_LE_UINT16(_current_data + tmp + 6);
+ _channels[i].sustain_2 = READ_LE_UINT16(_current_data + tmp + 8);
+ _channels[i].notelen = 1;
+ _channels[i].volume = 15;
+ _channels[i].cmd_ptr = _current_data + tmp + 10;
+ }
+ break;
+
+ case 1:
+ set_mplex(READ_LE_UINT16(_next_chunk));
+ tmp = READ_LE_UINT16(_next_chunk + 2);
+ _channels[0].cmd_ptr = tmp != 0xffff ? _current_data + tmp : NULL;
+ tmp = READ_LE_UINT16(_next_chunk + 4);
+ _start = READ_LE_UINT16(_next_chunk + 6);
+ _delta = (int16) READ_LE_UINT16(_next_chunk + 8);
+ _time_left = READ_LE_UINT16(_next_chunk + 10);
+ _next_chunk += 12;
+ if (tmp >= 0xe0) {
+ _channels[3].freq = tmp & 0xf;
+ _value_ptr = &_channels[3].volume;
+ } else {
+ assert(!(tmp & 0x10));
+ tmp = (tmp & 0x60) >> 5;
+ _value_ptr = &_channels[tmp].freq;
+ _channels[tmp].volume = 0;
+ }
+ *_value_ptr = _start;
+ if (_channels[0].cmd_ptr) {
+ tmp = READ_LE_UINT16(_channels[0].cmd_ptr);
+ _start_2 = READ_LE_UINT16(_channels[0].cmd_ptr + 2);
+ _delta_2 = (int16) READ_LE_UINT16(_channels[0].cmd_ptr + 4);
+ _time_left_2 = READ_LE_UINT16(_channels[0].cmd_ptr + 6);
+ _channels[0].cmd_ptr += 8;
+ if (_value_ptr == &_channels[3].volume) {
+ tmp = (tmp & 0x70) >> 4;
+ if (tmp & 1)
+ _value_ptr_2 = &_channels[tmp >> 1].volume;
+ else
+ _value_ptr_2 = &_channels[tmp >> 1].freq;
+ } else {
+ assert(!(tmp & 0x10));
+ tmp = (tmp & 0x60) >> 5;
+ _value_ptr_2 = &_channels[tmp].freq;
+ _channels[tmp].volume = 0;
+ }
+ *_value_ptr_2 = _start_2;
+ }
+ debug(6, "chunk 1: %lu: %d step %d for %d, %lu: %d step %d for %d",
+ (long)(_value_ptr - (uint *)_channels), _start, _delta, _time_left,
+ (long)(_value_ptr_2 - (uint *)_channels), _start_2, _delta_2, _time_left_2);
+ break;
+
+ case 2:
+ _start = READ_LE_UINT16(_next_chunk);
+ _end = READ_LE_UINT16(_next_chunk + 2);
+ _delta = (int16) READ_LE_UINT16(_next_chunk + 4);
+ _channels[0].freq = 0;
+ _next_chunk += 6;
+ _forced_level = -1;
+ debug(6, "chunk 2: %d -> %d step %d",
+ _start, _end, _delta);
+ break;
+ case 3:
+ set_mplex(READ_LE_UINT16(_next_chunk));
+ tmp = READ_LE_UINT16(_next_chunk + 2);
+ assert((tmp & 0xf0) == 0xe0);
+ _channels[3].freq = tmp & 0xf;
+ if ((tmp & 3) == 3) {
+ _next_chunk += 2;
+ _channels[2].freq = READ_LE_UINT16(_next_chunk + 2);
+ }
+ _channels[3].volume = READ_LE_UINT16(_next_chunk + 4);
+ _repeat_ctr = READ_LE_UINT16(_next_chunk + 6);
+ _delta = (int16) READ_LE_UINT16(_next_chunk + 8);
+ _next_chunk += 10;
+ break;
+ }
+}
+
+void Player_V1::nextPCjrCmd() {
+ uint i;
+ int dummy;
+ switch (_chunk_type) {
+ case 0:
+ for (i = 0; i < 4; i++) {
+ if (!_channels[i].cmd_ptr)
+ continue;
+ if (!--_channels[i].notelen) {
+ dummy = READ_LE_UINT16(_channels[i].cmd_ptr);
+ if (dummy >= 0xfffe) {
+ if (dummy == 0xfffe)
+ _next_chunk = _current_data + 2;
+ parsePCjrChunk();
+ return;
+ }
+ _channels[i].notelen = 4 * dummy;
+ dummy = READ_LE_UINT16(_channels[i].cmd_ptr + 2);
+ if (dummy == 0) {
+ _channels[i].hull_counter = 4;
+ _channels[i].sustctr = _channels[i].sustain_2;
+ } else {
+ _channels[i].hull_counter = 1;
+ _channels[i].freq = dummy;
+ }
+ debug(7, "chunk 0: channel %d play %d for %d",
+ i, dummy, _channels[i].notelen);
+ _channels[i].cmd_ptr += 4;
+ }
+
+
+ switch (_channels[i].hull_counter) {
+ case 1:
+ _channels[i].volume -= _channels[i].attack;
+ if ((int) _channels[i].volume <= 0) {
+ _channels[i].volume = 0;
+ _channels[i].hull_counter++;
+ }
+ break;
+ case 2:
+ _channels[i].volume += _channels[i].decay;
+ if (_channels[i].volume >= _channels[i].level) {
+ _channels[i].volume = _channels[i].level;
+ _channels[i].hull_counter++;
+ }
+ break;
+ case 4:
+ if (--_channels[i].sustctr < 0) {
+ _channels[i].sustctr = _channels[i].sustain_2;
+ _channels[i].volume += _channels[i].sustain_1;
+ if ((int) _channels[i].volume >= 15) {
+ _channels[i].volume = 15;
+ _channels[i].hull_counter++;
+ }
+ }
+ break;
+ }
+ }
+ break;
+
+ case 1:
+ _start += _delta;
+ *_value_ptr = _start;
+ if (!--_time_left) {
+ _start = READ_LE_UINT16(_next_chunk);
+ _next_chunk += 2;
+ if (_start == 0xffff) {
+ parsePCjrChunk();
+ return;
+ }
+ _delta = (int16) READ_LE_UINT16(_next_chunk);
+ _time_left = READ_LE_UINT16(_next_chunk + 2);
+ _next_chunk += 4;
+ *_value_ptr = _start;
+ }
+
+ if (_channels[0].cmd_ptr) {
+ _start_2 += _delta_2;
+ *_value_ptr_2 = _start_2;
+ if (!--_time_left_2) {
+ _start_2 = READ_LE_UINT16(_channels[0].cmd_ptr);
+ if (_start_2 == 0xffff) {
+ _next_chunk = _channels[0].cmd_ptr + 2;
+ parsePCjrChunk();
+ return;
+ }
+ _delta_2 = (int16) READ_LE_UINT16(_channels[0].cmd_ptr + 2);
+ _time_left_2 = READ_LE_UINT16(_channels[0].cmd_ptr + 4);
+ _channels[0].cmd_ptr += 6;
+ }
+ }
+ break;
+
+ case 2:
+ _start += _delta;
+ if (_start == _end) {
+ parsePCjrChunk();
+ return;
+ }
+ set_mplex(_start);
+ debug(7, "chunk 2: mplex %d curve %d", _start, _forced_level);
+ _forced_level = -_forced_level;
+ break;
+ case 3:
+ dummy = _channels[3].volume + _delta;
+ if (dummy >= 15) {
+ _channels[3].volume = 15;
+ } else if (dummy <= 0) {
+ _channels[3].volume = 0;
+ } else {
+ _channels[3].volume = dummy;
+ break;
+ }
+
+ if (!--_repeat_ctr) {
+ parsePCjrChunk();
+ return;
+ }
+ _delta = READ_LE_UINT16(_next_chunk);
+ _next_chunk += 2;
+ break;
+ }
+}
+
+void Player_V1::set_mplex(uint mplex) {
+ if (mplex == 0)
+ mplex = 65536;
+ _mplex = mplex;
+ _tick_len = _mplex_step * mplex;
+}
+
+void Player_V1::nextTick() {
+ if (_next_chunk) {
+ if (_pcjr)
+ nextPCjrCmd();
+ else
+ nextSpeakerCmd();
+ }
+}
+
+void Player_V1::generateSpkSamples(int16 *data, uint len) {
+ uint i;
+
+ memset(data, 0, 2 * sizeof(int16) * len);
+ if (_channels[0].freq == 0) {
+ if (_forced_level) {
+ int sample = _forced_level * _volumetable[0];
+ for (i = 0; i < len; i++)
+ data[2*i] = data[2*i+1] = sample;
+ debug(9, "speaker: %8x: forced one", _tick_len);
+ } else if (!_level) {
+ return;
+ }
+ } else {
+ squareGenerator(0, _channels[0].freq, 0, 0, data, len);
+ debug(9, "speaker: %8x: freq %d %.1f", _tick_len,
+ _channels[0].freq, 1193000.0 / _channels[0].freq);
+ }
+ lowPassFilter(data, len);
+}
+
+void Player_V1::generatePCjrSamples(int16 *data, uint len) {
+ uint i, j;
+ uint freq, vol;
+ bool hasdata = false;
+
+ memset(data, 0, 2 * sizeof(int16) * len);
+
+ if (_forced_level) {
+ int sample = _forced_level * _volumetable[0];
+ for (i = 0; i < len; i++)
+ data[2*i] = data[2*i+1] = sample;
+ hasdata = true;
+ debug(9, "channel[4]: %8x: forced one", _tick_len);
+ }
+
+ for (i = 1; i < 3; i++) {
+ freq = _channels[i].freq;
+ if (freq) {
+ for (j = 0; j < i; j++) {
+ if (freq == _channels[j].freq) {
+ /* HACK: this channel is playing at
+ * the same frequency as another.
+ * Synchronize it to the same phase to
+ * prevent interference.
+ */
+ _timer_count[i] = _timer_count[j];
+ _timer_output ^= (1 << i) &
+ (_timer_output ^ _timer_output << (i - j));
+ }
+ }
+ }
+ }
+
+ for (i = 0; i < 4; i++) {
+ freq = _channels[i].freq;
+ vol = _channels[i].volume;
+ if (!_volumetable[_channels[i].volume]) {
+ _timer_count[i] -= len << FIXP_SHIFT;
+ if (_timer_count[i] < 0)
+ _timer_count[i] = 0;
+ } else if (i < 3) {
+ hasdata = true;
+ squareGenerator(i, freq, vol, 0, data, len);
+ debug(9, "channel[%d]: %8x: freq %d %.1f ; volume %d",
+ i, _tick_len, freq, 111860.0 / freq, vol);
+ } else {
+ int noiseFB = (freq & 4) ? FB_WNOISE : FB_PNOISE;
+ int n = (freq & 3);
+
+ freq = (n == 3) ? 2 * (_channels[2].freq) : 1 << (5 + n);
+ hasdata = true;
+ squareGenerator(i, freq, vol, noiseFB, data, len);
+ debug(9, "channel[%d]: %x: noise freq %d %.1f ; volume %d",
+ i, _tick_len, freq, 111860.0 / freq, vol);
+ }
+ }
+
+ if (_level || hasdata)
+ lowPassFilter(data, len);
+}
+
+} // End of namespace Scumm