diff options
Diffstat (limited to 'engines/scumm/players/player_v2a.cpp')
-rw-r--r-- | engines/scumm/players/player_v2a.cpp | 1954 |
1 files changed, 1954 insertions, 0 deletions
diff --git a/engines/scumm/players/player_v2a.cpp b/engines/scumm/players/player_v2a.cpp new file mode 100644 index 0000000000..aeccb8b7cb --- /dev/null +++ b/engines/scumm/players/player_v2a.cpp @@ -0,0 +1,1954 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/engine.h" +#include "scumm/players/player_v2a.h" +#include "scumm/scumm.h" + +namespace Scumm { + +#define BASE_FREQUENCY 3579545 + +static uint32 CRCtable[256]; + + +static void InitCRC() { + const uint32 poly = 0xEDB88320; + int i, j; + uint32 n; + + for (i = 0; i < 256; i++) { + n = i; + for (j = 0; j < 8; j++) + n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1); + CRCtable[i] = n; + } +} + +static uint32 GetCRC(byte *data, int len) { + uint32 CRC = 0xFFFFFFFF; + int i; + for (i = 0; i < len; i++) + CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF]; + return CRC ^ 0xFFFFFFFF; +} + +class V2A_Sound { +public: + V2A_Sound() : _id(0), _mod(NULL) { } + virtual ~V2A_Sound() {} + virtual void start(Player_MOD *mod, int id, const byte *data) = 0; + virtual bool update() = 0; + virtual void stop() = 0; +protected: + int _id; + Player_MOD *_mod; +}; + +// unsupported sound effect, print warning message to console +class V2A_Sound_Unsupported : public V2A_Sound { +public: + V2A_Sound_Unsupported() { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + warning("player_v2a - sound %i not supported", id); + } + virtual bool update() { return false; } + virtual void stop() { } +}; + +// template, automatically stops all channels when a sound is silenced +template<int numChan> +class V2A_Sound_Base : public V2A_Sound { +public: + V2A_Sound_Base() : _offset(0), _size(0), _data(0) { } + V2A_Sound_Base(uint16 offset, uint16 size) : _offset(offset), _size(size), _data(0) { } + virtual void stop() { + assert(_id); + for (int i = 0; i < numChan; i++) + _mod->stopChannel(_id | (i << 8)); + _id = 0; + free(_data); + _data = 0; + } +protected: + const uint16 _offset; + const uint16 _size; + + char *_data; +}; + +// plays a music track +class V2A_Sound_Music : public V2A_Sound { +public: + V2A_Sound_Music(uint16 instoff, uint16 voloff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff, bool looped) : + _instoff(instoff), _voloff(voloff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff), _looped(looped) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + _chan[0].dataptr_i = _chan1off; + _chan[1].dataptr_i = _chan2off; + _chan[2].dataptr_i = _chan3off; + _chan[3].dataptr_i = _chan4off; + for (int i = 0; i < 4; i++) { + _chan[i].dataptr = _chan[i].dataptr_i; + _chan[i].volbase = 0; + _chan[i].volptr = 0; + _chan[i].chan = 0; + _chan[i].dur = 0; + _chan[i].ticks = 0; + } + update(); + } + virtual bool update() { + assert(_id); + int i, j = 0; + for (i = 0; i < 4; i++) { + if (_chan[i].dur) { + if (!--_chan[i].dur) { + _mod->stopChannel(_id | (_chan[i].chan << 8)); + } else { + _mod->setChannelVol(_id | (_chan[i].chan << 8), + READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1))); + if (_chan[i].volptr == 0) { + _mod->stopChannel(_id | (_chan[i].chan << 8)); + _chan[i].dur = 0; + } + } + } + if (!_chan[i].dataptr) { + j++; + continue; + } + if (READ_BE_UINT16(_data + _chan[i].dataptr) <= _chan[i].ticks) { + if (READ_BE_UINT16(_data + _chan[i].dataptr + 2) == 0xFFFF) { + if (_looped) { + _chan[i].dataptr = _chan[i].dataptr_i; + _chan[i].ticks = 0; + if (READ_BE_UINT16(_data + _chan[i].dataptr) > 0) { + _chan[i].ticks++; + continue; + } + } else { + _chan[i].dataptr = 0; + j++; + continue; + } + } + int freq = BASE_FREQUENCY / READ_BE_UINT16(_data + _chan[i].dataptr + 2); + int inst = READ_BE_UINT16(_data + _chan[i].dataptr + 8); + _chan[i].volbase = _voloff + (READ_BE_UINT16(_data + _instoff + (inst << 5)) << 9); + _chan[i].volptr = 0; + _chan[i].chan = READ_BE_UINT16(_data + _chan[i].dataptr + 6) & 0x3; + + if (_chan[i].dur) // if there's something playing, stop it + _mod->stopChannel(_id | (_chan[i].chan << 8)); + + _chan[i].dur = READ_BE_UINT16(_data + _chan[i].dataptr + 4); + + int vol = READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1)); + + int pan; + if ((_chan[i].chan == 0) || (_chan[i].chan == 3)) + pan = -127; + else + pan = 127; + int offset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14); + int len = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18); + int loopoffset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x16); + int looplen = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x10); + + int size = len + looplen; + char *data = (char *)malloc(size); + memcpy(data, _data + _sampoff + offset, len); + memcpy(data + len, _data + _sampoff + loopoffset, looplen); + + _mod->startChannel(_id | (_chan[i].chan << 8), data, size, freq, vol, len, looplen + len, pan); + _chan[i].dataptr += 16; + } + _chan[i].ticks++; + } + if (j == 4) + return false; + return true; + } + virtual void stop() { + assert(_id); + for (int i = 0; i < 4; i++) { + if (_chan[i].dur) + _mod->stopChannel(_id | (_chan[i].chan << 8)); + } + free(_data); + _id = 0; + } +private: + const uint16 _instoff; + const uint16 _voloff; + const uint16 _chan1off; + const uint16 _chan2off; + const uint16 _chan3off; + const uint16 _chan4off; + const uint16 _sampoff; + const bool _looped; + + char *_data; + struct tchan { + uint16 dataptr_i; + uint16 dataptr; + uint16 volbase; + uint8 volptr; + uint16 chan; + uint16 dur; + uint16 ticks; + } _chan[4]; +}; + +// plays a single waveform +class V2A_Sound_Single : public V2A_Sound_Base<1> { +public: + V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) : + V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + int vol = (_vol << 2) | (_vol >> 4); + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, 0, 0); + _ticks = 1 + (60 * _size * _freq) / BASE_FREQUENCY; + } + virtual bool update() { + assert(_id); + _ticks--; + if (!_ticks) { + return false; + } + return true; + } +private: + const uint16 _freq; + const uint8 _vol; + + int _ticks; +}; + +// plays a single looped waveform +class V2A_Sound_SingleLooped : public V2A_Sound_Base<1> { +public: + V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint16 loopoffset, uint16 loopsize) : + V2A_Sound_Base<1>(offset, size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { } + V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) : + V2A_Sound_Base<1>(offset, size), _loopoffset(0), _loopsize(size), _freq(freq), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + int vol = (_vol << 2) | (_vol >> 4); + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, _loopoffset, _loopoffset + _loopsize); + } + virtual bool update() { + assert(_id); + return true; + } +private: + const uint16 _loopoffset; + const uint16 _loopsize; + const uint16 _freq; + const uint8 _vol; +}; + +// plays two looped waveforms +class V2A_Sound_MultiLooped : public V2A_Sound_Base<2> { +public: + V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) : + V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data1 = (char *)malloc(_size); + char *tmp_data2 = (char *)malloc(_size); + memcpy(tmp_data1, data + _offset, _size); + memcpy(tmp_data2, data + _offset, _size); + int vol1 = (_vol1 << 1) | (_vol1 >> 5); + int vol2 = (_vol2 << 1) | (_vol2 >> 5); + _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127); + _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127); + } + virtual bool update() { + assert(_id); + return true; + } +private: + const uint16 _freq1; + const uint8 _vol1; + const uint16 _freq2; + const uint8 _vol2; +}; + +// plays two looped waveforms for a fixed number of frames +class V2A_Sound_MultiLoopedDuration : public V2A_Sound_MultiLooped { +public: + V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) : + V2A_Sound_MultiLooped(offset, size, freq1, vol1, freq2, vol2), _duration(numframes) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + V2A_Sound_MultiLooped::start(mod, id, data); + _ticks = 0; + } + virtual bool update() { + assert(_id); + _ticks++; + if (_ticks >= _duration) + return false; + return true; + } +private: + const uint16 _duration; + + int _ticks; +}; + +// plays a single looped waveform which starts at one frequency and bends to another frequency, where it remains until stopped +class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound_Base<1> { +public: + V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) : + V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + int vol = (_vol << 2) | (_vol >> 4); + _curfreq = _freq1; + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size); + } + virtual bool update() { + assert(_id); + if (_freq1 < _freq2) { + _curfreq += _step; + if (_curfreq > _freq2) + _curfreq = _freq2; + else + _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); + } else { + _curfreq -= _step; + if (_curfreq < _freq2) + _curfreq = _freq2; + else + _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); + } + return true; + } +private: + const uint16 _freq1; + const uint16 _freq2; + const uint8 _vol; + const uint16 _step; + + uint16 _curfreq; +}; + +// plays a single looped waveform starting at a specific frequency/volume, dropping in frequency and fading volume to zero +// used when Maniac Mansion explodes +class V2A_Sound_Special_Maniac69 : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_Maniac69(uint16 offset, uint16 size, uint16 freq, uint8 vol) : + V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + _curvol = (_vol << 3) | (_vol >> 3); + _curfreq = _freq; + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, _curvol >> 1, 0, _size); + } + virtual bool update() { + assert(_id); + _curfreq += 2; + _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); + _curvol--; + if (_curvol == 0) + return false; + _mod->setChannelVol(_id, _curvol >> 1); + return true; + } +private: + const uint16 _freq; + const uint8 _vol; + + uint16 _curfreq; + uint16 _curvol; +}; + +// plays a single looped waveform, fading the volume from zero to maximum at one rate, then back to zero at another rate +// used when a microwave oven goes 'Ding' +class V2A_Sound_Special_ManiacDing : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_ManiacDing(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) : + V2A_Sound_Base<1>(offset, size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + _curvol = 1; + _dir = 0; + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size); + } + virtual bool update() { + assert(_id); + if (_dir == 0) { + _curvol += _fade1; + if (_curvol > 0x3F) { + _curvol = 0x3F; + _dir = 1; + } + } else { + _curvol -= _fade2; + if (_curvol < 1) + return false; + } + _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); + return true; + } +private: + const uint16 _freq; + const uint16 _fade1; + const uint16 _fade2; + + int _curvol; + int _dir; +}; + +// plays two looped waveforms, fading the volume from zero to maximum at one rate, then back to zero at another rate +// used in Zak McKracken for several stereo 'Ding' sounds +class V2A_Sound_Special_ZakStereoDing : public V2A_Sound_Base<2> { +public: + V2A_Sound_Special_ZakStereoDing(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) : + V2A_Sound_Base<2>(offset, size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data1 = (char *)malloc(_size); + char *tmp_data2 = (char *)malloc(_size); + memcpy(tmp_data1, data + _offset, _size); + memcpy(tmp_data2, data + _offset, _size); + _curvol = 1; + _dir = 0; + _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, 1, 0, _size, -127); + _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, 1, 0, _size, 127); + } + virtual bool update() { + assert(_id); + if (_dir == 0) { + _curvol += _fade1; + if (_curvol > 0x3F) { + _curvol = 0x3F; + _dir = 1; + } + } else { + _curvol -= _fade2; + if (_curvol < 1) + return false; + } + _mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5)); + _mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5)); + return true; + } +private: + const uint16 _freq1; + const uint16 _freq2; + const uint16 _fade1; + const uint16 _fade2; + + int _curvol; + int _dir; +}; + +// plays a single looped waveform, starting at one frequency and at full volume, bending down to another frequency, and then fading volume to zero +// used in Maniac Mansion for the tentacle sounds +class V2A_Sound_Special_ManiacTentacle : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_ManiacTentacle(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) : + V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + _curfreq = _freq1; + _curvol = 0x3F; + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); + } + virtual bool update() { + assert(_id); + if (_curfreq > _freq2) + _curvol = 0x3F + _freq2 - _curfreq; + if (_curvol < 1) + return false; + _curfreq += _step; + _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); + _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); + return true; + } +private: + const uint16 _freq1; + const uint16 _freq2; + const uint16 _step; + + uint16 _curfreq; + int _curvol; +}; + +// plays a single looped waveform, starting at one frequency, bending down to another frequency, and then back up to the original frequency +// used for electronic noises +class V2A_Sound_Special_Maniac59 : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_Maniac59(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) : + V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + int vol = (_vol << 2) | (_vol >> 4); + _curfreq = _freq1; + _dir = 2; + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size); + } + virtual bool update() { + assert(_id); + if (_dir == 2) { + _curfreq += _step; + if (_curfreq > _freq2) { + _curfreq = _freq2; + _dir = 1; + } + _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); + } else if (_dir == 1) { + _curfreq -= _step; + if (_curfreq < _freq1) { + _curfreq = _freq1; + _dir = 0; + } + _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); + } + return true; + } +private: + const uint16 _freq1; + const uint16 _freq2; + const uint16 _step; + const uint8 _vol; + + uint16 _curfreq; + int _dir; +}; + +// plays a single looped waveform, simultaneously bending the frequency downward and slowly fading volume to zero +// don't remember where this one is used +class V2A_Sound_Special_Maniac61 : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_Maniac61(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) : + V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + _curfreq = _freq1; + _curvol = 0x3F; + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); + } + virtual bool update() { + assert(_id); + _curfreq++; + if (!(_curfreq & 3)) + _curvol--; + if ((_curfreq == _freq2) || (_curvol == 0)) + return false; + _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); + _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); + return true; + } +private: + const uint16 _freq1; + const uint16 _freq2; + + uint16 _curfreq; + uint8 _curvol; +}; + +// intermittently plays two looped waveforms for a specific duration +// used for ringing telephones +class V2A_Sound_Special_ManiacPhone : public V2A_Sound_Base<2> { +public: + V2A_Sound_Special_ManiacPhone(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) : + V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + soundon(); + _ticks = 0; + _loop = 0; + } + virtual bool update() { + assert(_id); + if (_loop == _playwidth) { + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + } + if (_loop == _loopwidth) { + _loop = 0; + soundon(); + } + _loop++; + _ticks++; + if (_ticks >= _duration) + return false; + return true; + } +private: + const uint16 _freq1; + const uint8 _vol1; + const uint16 _freq2; + const uint8 _vol2; + const uint16 _duration; + const uint8 _playwidth; + const uint8 _loopwidth; + + int _ticks; + int _loop; + + void soundon() { + char *tmp_data1 = (char *)malloc(_size); + char *tmp_data2 = (char *)malloc(_size); + memcpy(tmp_data1, _data + _offset, _size); + memcpy(tmp_data2, _data + _offset, _size); + int vol1 = (_vol1 << 1) | (_vol1 >> 5); + int vol2 = (_vol2 << 1) | (_vol2 >> 5); + _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127); + _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127); + } +}; + +// intermittently plays a single waveform for a specified duration +// used when applying a wrench to a pipe +class V2A_Sound_Special_Maniac46 : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_Maniac46(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) : + V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + soundon(); + _loop = 0; + _loopctr = 0; + } + virtual bool update() { + assert(_id); + _loop++; + if (_loop == _loopwidth) { + _loop = 0; + _loopctr++; + if (_loopctr == _numloops) + return false; + _mod->stopChannel(_id); + soundon(); + } + return true; + } +private: + const uint16 _freq; + const uint8 _vol; + const uint8 _loopwidth; + const uint8 _numloops; + + int _loop; + int _loopctr; + + void soundon() { + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, _data + _offset, _size); + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0); + } +}; + +// plays a single waveform at irregular intervals for a specified number of frames, possibly looped +// used for typewriter noises, as well as tapping on the bus in Zak McKracken +class V2A_Sound_Special_ManiacTypewriter : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_ManiacTypewriter(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, const uint8 *durations, bool looped) : + V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations), _looped(looped) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + soundon(); + _curdur = 0; + _ticks = _durations[_curdur++]; + } + virtual bool update() { + assert(_id); + _ticks--; + if (!_ticks) { + if (_curdur == _numdurs) { + if (_looped) + _curdur = 0; + else + return false; + } + _mod->stopChannel(_id); + soundon(); + _ticks = _durations[_curdur++]; + } + return true; + } +private: + const uint16 _freq; + const uint8 _vol; + const uint8 _numdurs; + const uint8 *_durations; + const bool _looped; + + int _ticks; + int _curdur; + + void soundon() { + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, _data + _offset, _size); + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0); + } +}; + +// plays two looped waveforms pitch bending up at various predefined rates +// used for some sort of siren-like noise in Maniac Mansion +class V2A_Sound_Special_Maniac44 : public V2A_Sound_Base<2> { +public: + V2A_Sound_Special_Maniac44(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) : + _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + _loopnum = 1; + _step = 2; + _curfreq = _freq1; + + soundon(_data + _offset1, _size1); + } + virtual bool update() { + assert(_id); + _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq); + _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_curfreq + 3)); + _curfreq -= _step; + if (_loopnum == 7) { + if ((BASE_FREQUENCY / _curfreq) >= 65536) + return false; + else + return true; + } + if (_curfreq >= _freq2) + return true; + const char steps[8] = {0, 2, 2, 3, 4, 8, 15, 2}; + _curfreq = _freq1; + _step = steps[++_loopnum]; + if (_loopnum == 7) { + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + soundon(_data + _offset2, _size2); + } + return true; + } +private: + const uint16 _offset1; + const uint16 _size1; + const uint16 _offset2; + const uint16 _size2; + const uint16 _freq1; + const uint16 _freq2; + const uint8 _vol; + + int _curfreq; + uint16 _loopnum; + uint16 _step; + + void soundon(const char *data, int size) { + char *tmp_data1 = (char *)malloc(size); + char *tmp_data2 = (char *)malloc(size); + memcpy(tmp_data1, data, size); + memcpy(tmp_data2, data, size); + int vol = (_vol << 1) | (_vol >> 5); + _mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / _curfreq, vol, 0, size, -127); + _mod->startChannel(_id | 0x100, tmp_data2, size, BASE_FREQUENCY / (_curfreq + 3), vol, 0, size, 127); + } +}; + +// plays 4 looped waveforms, each at modulating frequencies +// used for the siren noise in Maniac Mansion +class V2A_Sound_Special_Maniac32 : public V2A_Sound_Base<4> { +public: + V2A_Sound_Special_Maniac32(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) : + _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + + _freq1 = 0x02D0; + _step1 = -0x000A; + _freq2 = 0x0122; + _step2 = 0x000A; + _freq3 = 0x02BC; + _step3 = -0x0005; + _freq4 = 0x010E; + _step4 = 0x0007; + + char *tmp_data1 = (char *)malloc(_size1); + char *tmp_data2 = (char *)malloc(_size2); + char *tmp_data3 = (char *)malloc(_size1); + char *tmp_data4 = (char *)malloc(_size2); + memcpy(tmp_data1, data + _offset1, _size1); + memcpy(tmp_data2, data + _offset2, _size2); + memcpy(tmp_data3, data + _offset1, _size1); + memcpy(tmp_data4, data + _offset2, _size2); + _mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq1, _vol, 0, _size1, -127); + _mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / _freq2, _vol, 0, _size2, 127); + _mod->startChannel(_id | 0x200, tmp_data3, _size1, BASE_FREQUENCY / _freq3, _vol, 0, _size1, 127); + _mod->startChannel(_id | 0x300, tmp_data4, _size2, BASE_FREQUENCY / _freq4, _vol, 0, _size2, -127); + } + virtual bool update() { + assert(_id); + updatefreq(_freq1, _step1, 0x00AA, 0x00FA); + updatefreq(_freq2, _step2, 0x019A, 0x03B6); + updatefreq(_freq3, _step3, 0x00AA, 0x00FA); + updatefreq(_freq4, _step4, 0x019A, 0x03B6); + _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1); + _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2); + _mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3); + _mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4); + return true; + } +private: + const uint16 _offset1; + const uint16 _size1; + const uint16 _offset2; + const uint16 _size2; + const uint8 _vol; + + uint16 _freq1; + int16 _step1; + uint16 _freq2; + int16 _step2; + uint16 _freq3; + int16 _step3; + uint16 _freq4; + int16 _step4; + + void updatefreq(uint16 &freq, int16 &step, uint16 min, uint16 max) { + freq += step; + if (freq <= min) { + freq = min; + step = -step; + } + if (freq >= max) { + freq = max; + step = -step; + } + } +}; + +// plays 4 looped waveforms +// used in the white crystal chamber +class V2A_Sound_Special_Zak70 : public V2A_Sound_Base<4> { +public: + V2A_Sound_Special_Zak70(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) : + V2A_Sound_Base<4>(offset, size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + + char *tmp_data1 = (char *)malloc(_size); + char *tmp_data2 = (char *)malloc(_size); + char *tmp_data3 = (char *)malloc(_size); + char *tmp_data4 = (char *)malloc(_size); + memcpy(tmp_data1, data + _offset, _size); + memcpy(tmp_data2, data + _offset, _size); + memcpy(tmp_data3, data + _offset, _size); + memcpy(tmp_data4, data + _offset, _size); + _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, _vol, 0, _size, -127); + _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, _vol, 0, _size, 127); + _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, _vol, 0, _size, 127); + _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, _vol, 0, _size, -127); + } + virtual bool update() { + assert(_id); + return true; + } +protected: + const uint16 _freq1; + const uint16 _freq2; + const uint16 _freq3; + const uint16 _freq4; + const uint8 _vol; +}; + +// plays 4 looped waveforms and fades volume to zero after a specific delay +// used when the Mindbender disappears +class V2A_Sound_Special_Zak101 : public V2A_Sound_Special_Zak70 { +public: + V2A_Sound_Special_Zak101(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) : + V2A_Sound_Special_Zak70(offset, size, freq1, freq2, freq3, freq4, vol), _dur(dur) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + V2A_Sound_Special_Zak70::start(mod, id, data); + _ticks = _dur; + } + virtual bool update() { + assert(_id); + if (!--_ticks) + return false; + if (_ticks < _vol) { + _mod->setChannelVol(_id | 0x000, _ticks); + _mod->setChannelVol(_id | 0x100, _ticks); + _mod->setChannelVol(_id | 0x200, _ticks); + _mod->setChannelVol(_id | 0x300, _ticks); + } + return true; + } +private: + const uint16 _dur; + + int _ticks; +}; + +// plays a single looped waveform and slowly fades volume to zero +// used when refilling oxygen +class V2A_Sound_Special_Zak37 : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_Zak37(uint16 offset, uint16 size, uint16 freq, uint8 vol) : + V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + _curvol = _vol << 2; + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size); + } + virtual bool update() { + assert(_id); + if (!--_curvol) + return false; + _mod->setChannelVol(_id, _curvol); + return true; + } +private: + const uint16 _freq; + const uint8 _vol; + + int _curvol; +}; + +// plays a single looped waveform, slowly bending from one frequency to another and then slowly fading volume from max to zero +// used in Zak for airplane taking off and landing +class V2A_Sound_Special_ZakAirplane : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_ZakAirplane(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) : + V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + _curfreq = _freq1; + _curvol = 0x3F; + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size); + _ticks = 0; + } + virtual bool update() { + assert(_id); + _ticks++; + if (_ticks < 4) + return true; + _ticks = 0; + if (_curfreq == _freq2) { + _curvol--; + if (_curvol == 0) + return false; + _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4)); + } else { + if (_freq1 < _freq2) + _curfreq++; + else + _curfreq--; + _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); + } + return true; + } +private: + const uint16 _freq1; + const uint16 _freq2; + + uint16 _curfreq; + int _curvol; + int _ticks; +}; + +// plays 4 looped waveforms, starting at specific frequencies and bending at different rates while fading volume to zero +// used when the white crystal machine turns off +class V2A_Sound_Special_Zak71 : public V2A_Sound_Base<4> { +public: + V2A_Sound_Special_Zak71(uint16 offset, uint16 size) : + _offset(offset), _size(size) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + + _freq1 = 0x00C8; + _freq2 = 0x0190; + _freq3 = 0x0320; + _freq4 = 0x0640; + _vol = 0x78; + + char *tmp_data1 = (char *)malloc(_size); + char *tmp_data2 = (char *)malloc(_size); + char *tmp_data3 = (char *)malloc(_size); + char *tmp_data4 = (char *)malloc(_size); + memcpy(tmp_data1, data + _offset, _size); + memcpy(tmp_data2, data + _offset, _size); + memcpy(tmp_data3, data + _offset, _size); + memcpy(tmp_data4, data + _offset, _size); + _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, MIN((_vol >> 1) + 3, 0x32), 0, _size, -127); + _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, MIN((_vol >> 1) + 3, 0x32), 0, _size, 127); + _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, MIN((_vol >> 1) + 3, 0x32), 0, _size, 127); + _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, MIN((_vol >> 1) + 3, 0x32), 0, _size, -127); + } + virtual bool update() { + assert(_id); + _freq1 += 0x14; + _freq2 += 0x1E; + _freq3 += 0x32; + _freq4 += 0x50; + _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1); + _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2); + _mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3); + _mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4); + _vol--; + if (_vol == 0) + return false; + _mod->setChannelVol(_id | 0x000, MIN((_vol >> 1) + 3, 0x32)); + _mod->setChannelVol(_id | 0x100, MIN((_vol >> 1) + 3, 0x32)); + _mod->setChannelVol(_id | 0x200, MIN((_vol >> 1) + 3, 0x32)); + _mod->setChannelVol(_id | 0x300, MIN((_vol >> 1) + 3, 0x32)); + return true; + } +private: + const uint16 _offset; + const uint16 _size; + + uint16 _freq1; + uint16 _freq2; + uint16 _freq3; + uint16 _freq4; + uint8 _vol; +}; + +// plays a single looped waveform, bending the frequency upward at a varying rate +// used when the Skolarian device activates +class V2A_Sound_Special_Zak99 : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_Zak99(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol) : + V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, data + _offset, _size); + _curfreq = _freq1; + _mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_vol << 2) | (_vol >> 4), 0, _size); + _bendrate = 8; + _bendctr = 100; + _holdctr = 30; + } + virtual bool update() { + assert(_id); + if (_curfreq >= _freq2) { + _mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq); + _curfreq -= _bendrate; + if (--_bendctr) + return true; + _bendrate--; + if (_bendrate < 2) + _bendrate = 2; + } else { + if (!--_holdctr) + return false; + } + return true; + } +private: + const uint16 _freq1; + const uint16 _freq2; + const uint16 _vol; + + uint16 _curfreq; + uint16 _bendrate; + uint16 _bendctr; + uint16 _holdctr; +}; + +// plays one waveform, then switches to a different looped waveform and slowly fades volume to zero +// used when depressurizing the hostel +class V2A_Sound_Special_Zak54 : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_Zak54(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq) : + _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq(freq) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + char *tmp_data = (char *)malloc(_size1); + memcpy(tmp_data, data + _offset1, _size1); + _vol = 0xFC; + _mod->startChannel(_id, tmp_data, _size1, BASE_FREQUENCY / _freq, _vol, 0, _size1); + _loop = _size1 * _freq * 60 / BASE_FREQUENCY; + } + virtual bool update() { + assert(_id); + if (!_loop) { + _vol--; + if (_vol) + _mod->setChannelVol(_id, _vol); + else + return false; + } else if (!--_loop) { + _mod->stopChannel(_id); + char *tmp_data = (char *)malloc(_size2); + memcpy(tmp_data, _data + _offset2, _size2); + _mod->startChannel(_id, tmp_data, _size2, BASE_FREQUENCY / _freq, _vol, 0, _size2); + } + return true; + } + +private: + const uint16 _offset1; + const uint16 _offset2; + const uint16 _size1; + const uint16 _size2; + const uint16 _freq; + + int _vol; + int _loop; +}; + +// plays 2 looped waveforms at different frequencies, pulsing at different frequencies and ramping the volume up and down once +// used when abducted at the Bermuda Triangle +class V2A_Sound_Special_Zak110 : public V2A_Sound_Base<2> { +public: + V2A_Sound_Special_Zak110(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2) : + _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + _loopnum = 0; + _vol = 0x1500; + _beepcount = 0; + } + virtual bool update() { + char *tmp_data; + assert(_id); + + int vol = (((_vol >> 7) & 0x7E) | ((_vol >> 15) & 0x01)); + _beepcount++; + + switch (_beepcount & 0x3) { + case 0: + _mod->stopChannel(_id | 0x000); + break; + case 1: + tmp_data = (char *)malloc(_size1); + memcpy(tmp_data, _data + _offset1, _size1); + _mod->startChannel(_id | 0x000, tmp_data, _size1, BASE_FREQUENCY / _freq1, vol, 0, _size1, -127); + break; + default: + _mod->setChannelVol(_id | 0x000, vol); + break; + } + + switch (_beepcount & 0x7) { + case 0: + _mod->stopChannel(_id | 0x100); + break; + case 1: + tmp_data = (char *)malloc(_size2); + memcpy(tmp_data, _data + _offset2, _size2); + _mod->startChannel(_id | 0x100, tmp_data, _size2, BASE_FREQUENCY / _freq2, vol, 0, _size2, 127); + break; + default: + _mod->setChannelVol(_id | 0x100, vol); + break; + } + + if (_loopnum == 0) { + _vol += 0x80; + if (_vol == 0x4000) { + _vol = 0x3F00; + _loopnum = 1; + } + } else if (_loopnum == 1) { + _vol -= 0x20; + if (_vol == 0x2000) + _loopnum = 2; + } + return true; + } +private: + const uint16 _offset1; + const uint16 _size1; + const uint16 _offset2; + const uint16 _size2; + const uint16 _freq1; + const uint16 _freq2; + + uint16 _loopnum; + uint16 _vol; + uint16 _beepcount; +}; + +// plays a stereo siren, sweeping up and down quickly several times before sweeping up slowly, stopping, and then going silent +// door orb sound in the Mars Face +class V2A_Sound_Special_Zak32 : public V2A_Sound_Base<2> { +public: + V2A_Sound_Special_Zak32(uint16 offset1, uint16 offset2, uint16 size1, uint16 size2) : + _offset1(offset1), _offset2(offset2), _size1(size1), _size2(size2) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + _loopnum = 1; + _freqmod = -4; + _freq = 0x00C8; + + char *tmp_data1 = (char *)malloc(_size1); + char *tmp_data2 = (char *)malloc(_size1); + memcpy(tmp_data1, _data + _offset1, _size1); + memcpy(tmp_data2, _data + _offset1, _size1); + _mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq, 0x7F, 0, _size1, -127); + _mod->startChannel(_id | 0x100, tmp_data2, _size1, BASE_FREQUENCY / (_freq + 3), 0x7F, 0, _size1, 127); + } + virtual bool update() { + assert(_id); + + if (_loopnum < 7) { + _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq); + _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_freq + 3)); + _freq += _freqmod; + if (_freq <= 0x80) + _freqmod = -_freqmod; + else if (_freq >= 0xC8) { + _freqmod = -_freqmod; + _loopnum++; + if (_loopnum == 7) { + _freq = 0x00C8; + _freqmod = 2; + } + } + return true; + } else { + if (_loopnum == 7) { + _mod->stopChannel(_id | 0x000); + _mod->stopChannel(_id | 0x100); + + char *tmp_data1 = (char *)malloc(_size2); + char *tmp_data2 = (char *)malloc(_size2); + memcpy(tmp_data1, _data + _offset2, _size2); + memcpy(tmp_data2, _data + _offset2, _size2); + _mod->startChannel(_id | 0x000, tmp_data1, _size2, BASE_FREQUENCY / (_freq), 0x7F, 0, _size2, -127); + _mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / (_freq + 3), 0x7F, 0, _size2, 127); + _loopnum++; + } else { + _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq); + _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_freq + 3)); + } + _freq -= _freqmod; + if (_freq > 0) + return true; + else + return false; + } + } +private: + const uint16 _offset1; + const uint16 _offset2; + const uint16 _size1; + const uint16 _size2; + + uint16 _loopnum; + int16 _freqmod; + uint16 _freq; +}; + +// plays a looped waveform, increasing frequency and reducing volume once the frequency reaches a certain point +// probably used for some sort of vehicle sound +class V2A_Sound_Special_Zak52 : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_Zak52(uint16 offset, uint16 size) : + _offset(offset), _size(size) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + _curfreq = 0x0312; + + char *tmp_data = (char *)malloc(_size); + memcpy(tmp_data, _data + _offset, _size); + _mod->startChannel(_id | 0x000, tmp_data, _size, BASE_FREQUENCY / _curfreq, 0xFF, 0, _size, -127); + } + virtual bool update() { + assert(_id); + int vol = (_curfreq - 0xC8) >> 3; + if (vol > 0x3F) + vol = 0x3F; + vol = (vol << 2) | (vol >> 4); + _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq); + _mod->setChannelVol(_id | 0x000, vol); + _curfreq--; + if (_curfreq >= 0x107) + return true; + else + return false; + } +private: + const uint16 _offset; + const uint16 _size; + + uint16 _curfreq; +}; + +// plays a looped waveform, sweeping the frequency up while modulating it (alternating which channel updates) and fading volume out +// used when teleporting out with the yellow crystal +class V2A_Sound_Special_Zak61 : public V2A_Sound_Base<2> { +public: + V2A_Sound_Special_Zak61(uint16 offset, uint16 size) : + _offset(offset), _size(size) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + _loop = 1; + _curfreq = 0x01F4; + + char *tmp_data1 = (char *)malloc(_size); + char *tmp_data2 = (char *)malloc(_size); + memcpy(tmp_data1, _data + _offset, _size); + memcpy(tmp_data2, _data + _offset, _size); + _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _curfreq, 0x7F, 0, _size, -127); + // start 2nd channel silent + _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _curfreq, 0, 0, _size, 127); + } + virtual bool update() { + assert(_id); + int freq = (_loop << 4) + _curfreq; + int vol = freq - 0x76; + if (vol > 0x3F) + vol = 0x3F; + vol = (vol << 1) | (vol >> 5); + switch (_loop) { + case 0: + _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / freq); + _mod->setChannelVol(_id | 0x000, vol); + break; + case 1: + _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / freq); + _mod->setChannelVol(_id | 0x100, vol); + break; + } + _loop = (_loop + 1) & 3; + if (!_loop) { + _curfreq -= 4; + if (_curfreq <= 0x80) + return false; + } + return true; + } +private: + const uint16 _offset; + const uint16 _size; + + uint16 _loop; + uint16 _curfreq; +}; + +// just like Zak61, but sweeps frequency in the other direction +// used when teleporting in with the yellow crystal +class V2A_Sound_Special_Zak62 : public V2A_Sound_Base<2> { +public: + V2A_Sound_Special_Zak62(uint16 offset, uint16 size) : + _offset(offset), _size(size) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + _loop = 1; + _curfreq = 0x0080; + + char *tmp_data1 = (char *)malloc(_size); + char *tmp_data2 = (char *)malloc(_size); + memcpy(tmp_data1, _data + _offset, _size); + memcpy(tmp_data2, _data + _offset, _size); + _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _curfreq, 0x7F, 0, _size, -127); + // start 2nd channel silent + _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _curfreq, 0, 0, _size, 127); + } + virtual bool update() { + assert(_id); + int freq = (_loop << 4) + _curfreq; + int vol = 0x0200 - freq; + if (vol > 0x3F) + vol = 0x3F; + vol = (vol << 1) | (vol >> 5); + switch (_loop) { + case 0: + _mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / freq); + _mod->setChannelVol(_id | 0x000, vol); + break; + case 1: + _mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / freq); + _mod->setChannelVol(_id | 0x100, vol); + break; + } + _loop = (_loop + 1) & 3; + if (!_loop) { + _curfreq += 4; + if (_curfreq >= 0x01F4) + return false; + } + return true; + } +private: + const uint16 _offset; + const uint16 _size; + + uint16 _loop; + uint16 _curfreq; +}; + +// plays a series of double-looped sounds at varying frequencies and delays, very specialized +// Guardian of the Sphinx, perhaps? +class V2A_Sound_Special_Zak82 : public V2A_Sound_Base<4> { +public: + V2A_Sound_Special_Zak82(uint16 offset, uint16 size) : + _offset(offset), _size(size) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + // Wait values were to insure playing an integral number of loops on each sample + // and have been adjusted to reflect the actual duration spent playing + _loop = 0; + _playctr = 240; + _wait1 = 76; // was 39, extended to loop twice + _wait2 = 10000; + _wait3 = 10000; + _wait4 = 10000; + + int size = 2000; + int offset = _offset; + assert(offset + size <= _offset + _size); + char *tmp_data = (char *)malloc(size); + memcpy(tmp_data, _data + offset, size); + _mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0479, 0xFF, 0, size); + } + virtual bool update() { + assert(_id); + char *tmp_data1, *tmp_data2; + int size, offset = _offset; + + if (!--_wait1) { + _wait1 = 10000; + _mod->stopChannel(_id | 0x000); + } else if (!--_wait2) { + _wait2 = 10000; + _mod->stopChannel(_id | 0x000); + } else if (!--_wait3) { + _wait3 = 10000; + _mod->stopChannel(_id | 0x200); + } else if (!--_wait4) { + _wait4 = 10000; + _mod->stopChannel(_id | 0x100); + _mod->stopChannel(_id | 0x300); + } + if (--_playctr) + return true; + + switch (++_loop) { + case 1: + size = 6300; + offset += 0x07D0; + assert(offset + size <= _offset + _size); + tmp_data1 = (char *)malloc(size); + memcpy(tmp_data1, _data + offset, size); + _mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / 0x0479, 0x7F, 0, size, -127); + _wait2 = 241; // was 120, extended to loop twice + _playctr = 10; + break; + case 2: + size = 6292; + offset += 0x206C; + assert(offset + size <= _offset + _size); + tmp_data1 = (char *)malloc(size); + memcpy(tmp_data1, _data + offset, size); + _mod->startChannel(_id | 0x200, tmp_data1, size, BASE_FREQUENCY / 0x0384, 0x7F, 0, size, 127); + _wait3 = 189; // was 94, extended to loop twice + _playctr = 20; + break; + case 3: + size = 6300; + offset += 0x07D0; + assert(offset + size <= _offset + _size); + tmp_data1 = (char *)malloc(size); + tmp_data2 = (char *)malloc(size); + memcpy(tmp_data1, _data + offset, size); + memcpy(tmp_data2, _data + offset, size); + _mod->startChannel(_id | 0x100, tmp_data1, size, BASE_FREQUENCY / 0x01E0, 0x7F, 0, size, 127); + _mod->startChannel(_id | 0x300, tmp_data2, size, BASE_FREQUENCY / 0x01E0, 0x7F, 0, size, -127); + _wait4 = 101; // was 50, extended to loop twice + _playctr = 120; + break; + default: + return false; + } + return true; + } +private: + const uint16 _offset; + const uint16 _size; + + uint16 _loop; + uint16 _playctr; + uint16 _wait1; + uint16 _wait2; + uint16 _wait3; + uint16 _wait4; +}; + +// plays a "ding" (volume 0-max-0) followed by a sound sample, a pause, then loops again +// Mars Tram about to depart +class V2A_Sound_Special_Zak86 : public V2A_Sound_Base<1> { +public: + V2A_Sound_Special_Zak86(uint16 offset, uint16 size) : + _offset(offset), _size(size) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + _mode = 0; + _vol = 0; + _volmod = 16; + + int size = 32; + int offset = _offset + 0x2B8E; + assert(offset + size <= _offset + _size); + char *tmp_data = (char *)malloc(size); + memcpy(tmp_data, _data + offset, size); + _mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0096, 0, 0, size, 0); + } + virtual bool update() { + assert(_id); + int size, offset; + char *tmp_data; + + switch (_mode) { + case 0: + _mod->setChannelVol(_id | 0x000, (_vol << 2) | (_vol >> 4)); + if (_vol + _volmod > 0) { + _vol += _volmod; + if (_vol > 0x3F) { + _vol = 0x3F; + _volmod = -4; + } + return true; + } + _mod->stopChannel(_id | 0x000); + _mode = 1; + + size = 0x2B8E; + offset = _offset; + assert(offset + size <= _offset + _size); + tmp_data = (char *)malloc(size); + memcpy(tmp_data, _data + offset, size); + _mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0152, 0x3F); + _volmod = 100; + break; + case 1: + if (!--_volmod) { + size = 32; + offset = _offset + 0x2B8E; + assert(offset + size <= _offset + _size); + tmp_data = (char *)malloc(size); + memcpy(tmp_data, _data + offset, size); + _mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0096, 0, 0, size, 0); + _mode = 0; + _vol = 0; + _volmod = 16; + } + break; + } + return true; + } +private: + const uint16 _offset; + const uint16 _size; + + uint16 _mode; + uint16 _vol; + int16 _volmod; +}; + +// modulates volume on 4 samples, frequency on only 2 of them +// Skolarian device pedestal activated without any parts +class V2A_Sound_Special_Zak98 : public V2A_Sound_Base<4> { +public: + V2A_Sound_Special_Zak98(uint16 offset, uint16 size) : + _offset(offset), _size(size) { } + virtual void start(Player_MOD *mod, int id, const byte *data) { + _mod = mod; + _id = id; + _data = (char *)malloc(READ_LE_UINT16(data)); + memcpy(_data, data, READ_LE_UINT16(data)); + + _freq[0] = 0x1E0; + _freq[1] = 0x3E8; + _freq[2] = 0x200; + _freq[3] = 0x408; + _vol[0] = 0x3F; + _vol[1] = 0x3F; + _vol[2] = 0x3F; + _vol[3] = 0x3F; + _freqmod = 4; + _volmod[0] = -2; + _volmod[1] = -1; + + char *tmp_data1 = (char *)malloc(_size); + char *tmp_data2 = (char *)malloc(_size); + char *tmp_data3 = (char *)malloc(_size); + char *tmp_data4 = (char *)malloc(_size); + memcpy(tmp_data1, _data + _offset, _size); + memcpy(tmp_data2, _data + _offset, _size); + memcpy(tmp_data3, _data + _offset, _size); + memcpy(tmp_data4, _data + _offset, _size); + _mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq[0], _vol[0], 0, _size, -127); + _mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq[1], _vol[1], 0, _size, 127); + _mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq[2], _vol[2], 0, _size, 127); + _mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq[3], _vol[3], 0, _size, -127); + } + virtual bool update() { + assert(_id); + const uint16 _minvol[2] = {0x2E, 0x32}; + int i; + for (i = 0; i < 4; i++) { + _mod->setChannelFreq(_id | (i << 8), BASE_FREQUENCY / _freq[i]); + _mod->setChannelVol(_id | (i << 8), _vol[i]); + } + for (i = 0; i < 2; i++) { + _vol[i] += _volmod[i]; + if (_vol[i] > 0x3F) { + _vol[i] = 0x3F; + _volmod[i] = -_volmod[i]; + } else if (_vol[i] < _minvol[i]) { + _vol[i] = _minvol[i]; + _volmod[i] = -_volmod[i]; + } + _vol[i + 2] = _vol[i]; + } + _freq[0] += _freqmod; + if (_freq[0] > 0x2BC) { + _freq[0] = 0x2BC; + _freqmod = -_freqmod; + } else if (_freq[0] < 0x1E0) { + _freq[0] = 0x1E0; + _freqmod = -_freqmod; + } + _freq[2] = _freq[0] + 0x20; + return true; + } +private: + const uint16 _offset; + const uint16 _size; + + uint16 _freq[4]; + uint16 _vol[4]; + int16 _freqmod; + int16 _volmod[2]; +}; + +#define CRCToSound(CRC, SOUND) \ + if (crc == CRC) \ + return new SOUND + +static V2A_Sound *findSound(unsigned long crc) { + CRCToSound(0x8FAB08C4, V2A_Sound_SingleLooped(0x006C, 0x2B58, 0x016E, 0x3F)); // Maniac 17 + CRCToSound(0xB673160A, V2A_Sound_SingleLooped(0x006C, 0x1E78, 0x01C2, 0x1E)); // Maniac 38 + CRCToSound(0x4DB1D0B2, V2A_Sound_MultiLooped(0x0072, 0x1BC8, 0x023D, 0x3F, 0x0224, 0x3F)); // Maniac 20 + CRCToSound(0x754D75EF, V2A_Sound_Single(0x0076, 0x0738, 0x01FC, 0x3F)); // Maniac 10 + CRCToSound(0x6E3454AF, V2A_Sound_Single(0x0076, 0x050A, 0x017C, 0x3F)); // Maniac 12 + CRCToSound(0x92F0BBB6, V2A_Sound_Single(0x0076, 0x3288, 0x012E, 0x3F)); // Maniac 41 + CRCToSound(0xE1B13982, V2A_Sound_MultiLoopedDuration(0x0078, 0x0040, 0x007C, 0x3F, 0x007B, 0x3F, 0x001E)); // Maniac 21 + CRCToSound(0x288B16CF, V2A_Sound_MultiLoopedDuration(0x007A, 0x0040, 0x007C, 0x3F, 0x007B, 0x3F, 0x000A)); // Maniac 11 + CRCToSound(0xA7565268, V2A_Sound_MultiLoopedDuration(0x007A, 0x0040, 0x00F8, 0x3F, 0x00F7, 0x3F, 0x000A)); // Maniac 19 + CRCToSound(0x7D419BFC, V2A_Sound_MultiLoopedDuration(0x007E, 0x0040, 0x012C, 0x3F, 0x0149, 0x3F, 0x001E)); // Maniac 22 + CRCToSound(0x1B52280C, V2A_Sound_Single(0x0098, 0x0A58, 0x007F, 0x32)); // Maniac 6 + CRCToSound(0x38D4A810, V2A_Sound_Single(0x0098, 0x2F3C, 0x0258, 0x32)); // Maniac 7 + CRCToSound(0x09F98FC2, V2A_Sound_Single(0x0098, 0x0A56, 0x012C, 0x32)); // Maniac 16 + CRCToSound(0x90440A65, V2A_Sound_Single(0x0098, 0x0208, 0x0078, 0x28)); // Maniac 28 + CRCToSound(0x985C76EF, V2A_Sound_Single(0x0098, 0x0D6E, 0x00C8, 0x32)); // Maniac 30 + CRCToSound(0x76156137, V2A_Sound_Single(0x0098, 0x2610, 0x017C, 0x39)); // Maniac 39 + CRCToSound(0x5D95F88C, V2A_Sound_Single(0x0098, 0x0A58, 0x007F, 0x1E)); // Maniac 65 + CRCToSound(0x92D704EA, V2A_Sound_SingleLooped(0x009C, 0x29BC, 0x012C, 0x3F, 0x1BD4, 0x0DE8)); // Maniac 15 + CRCToSound(0x92F5513C, V2A_Sound_Single(0x009E, 0x0DD4, 0x01F4, 0x3F)); // Maniac 13 + CRCToSound(0xCC2F3B5A, V2A_Sound_Single(0x009E, 0x00DE, 0x01AC, 0x3F)); // Maniac 43 + CRCToSound(0x153207D3, V2A_Sound_Single(0x009E, 0x0E06, 0x02A8, 0x3F)); // Maniac 67 + CRCToSound(0xC4F370CE, V2A_Sound_Single(0x00AE, 0x0330, 0x01AC, 0x3F)); // Maniac 8 + CRCToSound(0x928C4BAC, V2A_Sound_Single(0x00AE, 0x08D6, 0x01AC, 0x3F)); // Maniac 9 + CRCToSound(0x62D5B11F, V2A_Sound_Single(0x00AE, 0x165C, 0x01CB, 0x3F)); // Maniac 27 + CRCToSound(0x3AB22CB5, V2A_Sound_Single(0x00AE, 0x294E, 0x012A, 0x3F)); // Maniac 62 + CRCToSound(0x2D70BBE9, V2A_Sound_SingleLoopedPitchbend(0x00B4, 0x1702, 0x03E8, 0x0190, 0x3F, 5)); // Maniac 64 + CRCToSound(0xFA4C1B1C, V2A_Sound_Special_Maniac69(0x00B2, 0x1702, 0x0190, 0x3F)); // Maniac 69 + CRCToSound(0x19D50D67, V2A_Sound_Special_ManiacDing(0x00B6, 0x0020, 0x00C8, 16, 2)); // Maniac 14 + CRCToSound(0x3E6FBE15, V2A_Sound_Special_ManiacTentacle(0x00B2, 0x0010, 0x007C, 0x016D, 1)); // Maniac 25 + CRCToSound(0x5305753C, V2A_Sound_Special_ManiacTentacle(0x00B2, 0x0010, 0x007C, 0x016D, 7)); // Maniac 36 + CRCToSound(0x28895106, V2A_Sound_Special_Maniac59(0x00C0, 0x00FE, 0x00E9, 0x0111, 4, 0x0A)); // Maniac 59 + CRCToSound(0xB641ACF6, V2A_Sound_Special_Maniac61(0x00C8, 0x0100, 0x00C8, 0x01C2)); // Maniac 61 + CRCToSound(0xE1A91583, V2A_Sound_Special_ManiacPhone(0x00D0, 0x0040, 0x007C, 0x3F, 0x007B, 0x3F, 0x3C, 5, 6)); // Maniac 23 + CRCToSound(0x64816ED5, V2A_Sound_Special_ManiacPhone(0x00D0, 0x0040, 0x00BE, 0x37, 0x00BD, 0x37, 0x3C, 5, 6)); // Maniac 24 + CRCToSound(0x639D72C2, V2A_Sound_Special_Maniac46(0x00D0, 0x10A4, 0x0080, 0x3F, 0x28, 3)); // Maniac 46 + CRCToSound(0xE8826D92, V2A_Sound_Special_ManiacTypewriter(0x00EC, 0x025A, 0x023C, 0x3F, 8, (const uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07", true)); // Maniac 45 + CRCToSound(0xEDFF3D41, V2A_Sound_Single(0x00F8, 0x2ADE, 0x01F8, 0x3F)); // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it) + CRCToSound(0x15606D06, V2A_Sound_Special_Maniac32(0x0148, 0x0020, 0x0168, 0x0020, 0x3F)); // Maniac 32 + CRCToSound(0x753EAFE3, V2A_Sound_Special_Maniac44(0x017C, 0x0010, 0x018C, 0x0020, 0x00C8, 0x0080, 0x3F)); // Maniac 44 + CRCToSound(0xB1AB065C, V2A_Sound_Music(0x0032, 0x00B2, 0x08B2, 0x1222, 0x1A52, 0x23C2, 0x3074, false)); // Maniac 50 + CRCToSound(0x091F5D9C, V2A_Sound_Music(0x0032, 0x0132, 0x0932, 0x1802, 0x23D2, 0x3EA2, 0x4F04, false)); // Maniac 58 + + CRCToSound(0x8E2C8AB3, V2A_Sound_SingleLooped(0x005C, 0x0F26, 0x0168, 0x3C)); // Zak 41 + CRCToSound(0x3792071F, V2A_Sound_SingleLooped(0x0060, 0x1A18, 0x06A4, 0x3F)); // Zak 88 + CRCToSound(0xF192EDE9, V2A_Sound_SingleLooped(0x0062, 0x0054, 0x01FC, 0x1E)); // Zak 68 + CRCToSound(0xC43B0245, V2A_Sound_Special_Zak70(0x006C, 0x166E, 0x00C8, 0x0190, 0x0320, 0x0640, 0x32)); // Zak 70 + CRCToSound(0xCEB51670, V2A_Sound_SingleLooped(0x00AC, 0x26DC, 0x012C, 0x3F)); // Zak 42 + CRCToSound(0x10347B51, V2A_Sound_SingleLooped(0x006C, 0x00E0, 0x0594, 0x3F)); // Zak 18 + CRCToSound(0x9D2FADC0, V2A_Sound_MultiLooped(0x0072, 0x1FC8, 0x016A, 0x3F, 0x01CE, 0x3F)); // Zak 80 + CRCToSound(0xFAD2C676, V2A_Sound_MultiLooped(0x0076, 0x0010, 0x0080, 0x3F, 0x0090, 0x3B)); // Zak 40 + CRCToSound(0x01508B48, V2A_Sound_Single(0x0076, 0x0D8C, 0x017C, 0x3F)); // Zak 90 + CRCToSound(0x9C18DC46, V2A_Sound_Single(0x0076, 0x0D8C, 0x015E, 0x3F)); // Zak 91 + CRCToSound(0xF98F7EAC, V2A_Sound_Single(0x0076, 0x0D8C, 0x0140, 0x3F)); // Zak 92 + CRCToSound(0xC925FBEF, V2A_Sound_MultiLoopedDuration(0x0080, 0x0010, 0x0080, 0x3F, 0x0090, 0x3B, 0x0168)); // Zak 53 + CRCToSound(0xCAB35257, V2A_Sound_Special_Zak101(0x00DA, 0x425C, 0x023C, 0x08F0, 0x0640, 0x0478, 0x3F, 0x012C)); // Zak 101 + CRCToSound(0xA31FE4FD, V2A_Sound_Single(0x0094, 0x036A, 0x00E1, 0x3F)); // Zak 97 + CRCToSound(0x0A1AE0F5, V2A_Sound_Single(0x009E, 0x0876, 0x0168, 0x3F)); // Zak 5 + CRCToSound(0xD01A66CB, V2A_Sound_Single(0x009E, 0x04A8, 0x0168, 0x3F)); // Zak 47 + CRCToSound(0x5497B912, V2A_Sound_Single(0x009E, 0x0198, 0x01F4, 0x3F)); // Zak 39 + CRCToSound(0x2B50362F, V2A_Sound_Single(0x009E, 0x09B6, 0x023D, 0x3F)); // Zak 67 + CRCToSound(0x7BFB6E72, V2A_Sound_Single(0x009E, 0x0D14, 0x0078, 0x3F)); // Zak 69 + CRCToSound(0xB803A792, V2A_Sound_Single(0x009E, 0x2302, 0x02BC, 0x3F)); // Zak 78 + CRCToSound(0x7AB82E39, V2A_Sound_SingleLooped(0x00A0, 0x2A3C, 0x016E, 0x3F, 0x1018, 0x1A24)); // Zak 100 + CRCToSound(0x28057CEC, V2A_Sound_Single(0x0098, 0x0FEC, 0x0140, 0x32)); // Zak 63 + CRCToSound(0x1180A2FC, V2A_Sound_Single(0x0098, 0x0F06, 0x0190, 0x32)); // Zak 64 + CRCToSound(0x12616755, V2A_Sound_Single(0x0098, 0x14C8, 0x023C, 0x14)); // Zak 9 + CRCToSound(0x642723AA, V2A_Sound_Special_Zak37(0x00A2, 0x1702, 0x01F4, 0x3F)); // Zak 37 + CRCToSound(0xDEE56848, V2A_Sound_Single(0x009A, 0x0F86, 0x0100, 0x3F)); // Zak 93 + CRCToSound(0xF9BE27B8, V2A_Sound_Special_Zak37(0x011C, 0x1704, 0x0228, 0x3F)); // Zak 113 + CRCToSound(0xC73487B2, V2A_Sound_Single(0x00B0, 0x18BA, 0x0478, 0x3F)); // Zak 81 + CRCToSound(0x32D8F925, V2A_Sound_Single(0x00B0, 0x2E46, 0x00F0, 0x3F)); // Zak 94 + CRCToSound(0x988C83A5, V2A_Sound_Single(0x00B0, 0x0DE0, 0x025B, 0x3F)); // Zak 106 + CRCToSound(0x8F1E3B3D, V2A_Sound_Single(0x00B0, 0x05FE, 0x04E2, 0x3F)); // Zak 107 + CRCToSound(0x0A2A7646, V2A_Sound_Single(0x00B0, 0x36FE, 0x016E, 0x3F)); // Zak 43 + CRCToSound(0x6F1FC435, V2A_Sound_Single(0x00B0, 0x2808, 0x044C, 0x3F)); // Zak 108 + CRCToSound(0x870EFC29, V2A_Sound_SingleLoopedPitchbend(0x00BA, 0x0100, 0x03E8, 0x00C8, 0x3F, 3)); // Zak 55 + CRCToSound(0xED773699, V2A_Sound_Special_ManiacDing(0x00B4, 0x0020, 0x012C, 8, 4)); // Zak 3 + CRCToSound(0x0BF59774, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x00F8, 0x00F7, 8, 1)); // Zak 72 + CRCToSound(0x656FFEDE, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x00C4, 0x00C3, 8, 1)); // Zak 73 + CRCToSound(0xFC4D41E5, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x00A5, 0x00A4, 8, 1)); // Zak 74 + CRCToSound(0xC0DD2089, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x009C, 0x009B, 8, 1)); // Zak 75 + CRCToSound(0x627DFD92, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x008B, 0x008A, 8, 1)); // Zak 76 + CRCToSound(0x703E05C1, V2A_Sound_Special_ZakStereoDing(0x00BE, 0x0020, 0x007C, 0x007B, 8, 1)); // Zak 77 + CRCToSound(0xB0F77006, V2A_Sound_Special_Zak52(0x00B0, 0x01BC)); // Zak 52 + CRCToSound(0x5AE9D6A7, V2A_Sound_Special_ZakAirplane(0x00CA, 0x22A4, 0x0113, 0x0227)); // Zak 109 + CRCToSound(0xABE0D3B0, V2A_Sound_Special_ZakAirplane(0x00CE, 0x22A4, 0x0227, 0x0113)); // Zak 105 + CRCToSound(0x788CC749, V2A_Sound_Special_Zak71(0x00C8, 0x0B37)); // Zak 71 + CRCToSound(0x2E2AB1FA, V2A_Sound_Special_Zak99(0x00D4, 0x04F0, 0x0FE3, 0x0080, 0x3F)); // Zak 99 + CRCToSound(0x1304CF20, V2A_Sound_Special_ManiacTypewriter(0x00DC, 0x0624, 0x023C, 0x3C, 2, (const uint8 *)"\x14\x11", false)); // Zak 79 + CRCToSound(0xAE68ED91, V2A_Sound_Special_Zak54(0x00D4, 0x1A25, 0x1E1E, 0x0B80, 0x01F4)); // Zak 54 + CRCToSound(0xA4F40F97, V2A_Sound_Special_Zak61(0x00E4, 0x0020)); // Zak 61 + CRCToSound(0x348F85CE, V2A_Sound_Special_Zak62(0x00E4, 0x0020)); // Zak 62 + CRCToSound(0xD473AB86, V2A_Sound_Special_ManiacTypewriter(0x0122, 0x03E8, 0x00BE, 0x3F, 7, (const uint8 *)"\x0F\x0B\x04\x0F\x1E\x0F\x66", false)); // Zak 46 + CRCToSound(0x84A0BA90, V2A_Sound_Special_Zak110(0x0126, 0x0040, 0x0136, 0x0080, 0x007C, 0x0087)); // Zak 110 + CRCToSound(0x92680D9F, V2A_Sound_Special_Zak32(0x0140, 0x0150, 0x0010, 0x0010)); // Zak 32 + CRCToSound(0xABFFDB02, V2A_Sound_Special_Zak86(0x01A2, 0x2BAE)); // Zak 86 + CRCToSound(0x41045447, V2A_Sound_Special_Zak98(0x017A, 0x0020)); // Zak 98 + CRCToSound(0xC8EEBD34, V2A_Sound_Special_Zak82(0x01A6, 0x3900)); // Zak 82 + CRCToSound(0x42F9469F, V2A_Sound_Music(0x05F6, 0x0636, 0x0456, 0x0516, 0x05D6, 0x05E6, 0x0A36, true)); // Zak 96 + CRCToSound(0x038BBD78, V2A_Sound_Music(0x054E, 0x05CE, 0x044E, 0x04BE, 0x052E, 0x053E, 0x0BCE, true)); // Zak 85 + CRCToSound(0x06FFADC5, V2A_Sound_Music(0x0626, 0x0686, 0x0446, 0x04F6, 0x0606, 0x0616, 0x0C86, true)); // Zak 87 + CRCToSound(0xCE20ECF0, V2A_Sound_Music(0x0636, 0x0696, 0x0446, 0x0576, 0x0616, 0x0626, 0x0E96, true)); // Zak 114 + CRCToSound(0xBDA01BB6, V2A_Sound_Music(0x0678, 0x06B8, 0x0458, 0x0648, 0x0658, 0x0668, 0x0EB8, false)); // Zak 33 + CRCToSound(0x59976529, V2A_Sound_Music(0x088E, 0x092E, 0x048E, 0x05EE, 0x074E, 0x07EE, 0x112E, true)); // Zak 49 + CRCToSound(0xED1EED02, V2A_Sound_Music(0x08D0, 0x0950, 0x0440, 0x07E0, 0x08B0, 0x08C0, 0x1350, false)); // Zak 112 + CRCToSound(0x5A16C037, V2A_Sound_Music(0x634A, 0x64CA, 0x049A, 0x18FA, 0x398A, 0x511A, 0x6CCA, false)); // Zak 95 + return NULL; +} + +Player_V2A::Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer) { + int i; + _vm = scumm; + + InitCRC(); + + for (i = 0; i < V2A_MAXSLOTS; i++) { + _slot[i].id = 0; + _slot[i].sound = NULL; + } + + _mod = new Player_MOD(mixer); + _mod->setUpdateProc(update_proc, this, 60); +} + +Player_V2A::~Player_V2A() { + delete _mod; +} + +void Player_V2A::setMusicVolume(int vol) { + _mod->setMusicVolume(vol); +} + +int Player_V2A::getSoundSlot(int id) const { + int i; + for (i = 0; i < V2A_MAXSLOTS; i++) { + if (_slot[i].id == id) + break; + } + if (i == V2A_MAXSLOTS) { + if (id == 0) + warning("player_v2a - out of sound slots"); + return -1; + } + return i; +} + +void Player_V2A::stopAllSounds() { + for (int i = 0; i < V2A_MAXSLOTS; i++) { + if (!_slot[i].id) + continue; + _slot[i].sound->stop(); + delete _slot[i].sound; + _slot[i].sound = NULL; + _slot[i].id = 0; + } +} + +void Player_V2A::stopSound(int nr) { + int i; + if (nr == 0) + return; + i = getSoundSlot(nr); + if (i == -1) + return; + _slot[i].sound->stop(); + delete _slot[i].sound; + _slot[i].sound = NULL; + _slot[i].id = 0; +} + +void Player_V2A::startSound(int nr) { + assert(_vm); + byte *data = _vm->getResourceAddress(rtSound, nr); + assert(data); + uint32 crc = GetCRC(data + 0x0A, READ_BE_UINT16(data + 0x08)); + V2A_Sound *snd = findSound(crc); + if (snd == NULL) { + warning("player_v2a - sound %i not recognized yet (crc %08X)", nr, crc); + return; + } + stopSound(nr); + int i = getSoundSlot(); + if (i == -1) { + delete snd; + return; + } + _slot[i].id = nr; + _slot[i].sound = snd; + _slot[i].sound->start(_mod, nr, data); +} + +void Player_V2A::update_proc(void *param) { + ((Player_V2A *)param)->updateSound(); +} + +void Player_V2A::updateSound() { + int i; + for (i = 0; i < V2A_MAXSLOTS; i++) { + if ((_slot[i].id) && (!_slot[i].sound->update())) { + _slot[i].sound->stop(); + delete _slot[i].sound; + _slot[i].sound = NULL; + _slot[i].id = 0; + } + } +} + +int Player_V2A::getMusicTimer() { + return 0; // FIXME - need to keep track of playing music resources +} + +int Player_V2A::getSoundStatus(int nr) const { + for (int i = 0; i < V2A_MAXSLOTS; i++) { + if (_slot[i].id == nr) + return 1; + } + return 0; +} + +} // End of namespace Scumm |