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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_PLAYERS_PLAYER_V2A_H
+#define SCUMM_PLAYERS_PLAYER_V2A_H
+
+#include "common/scummsys.h"
+#include "scumm/music.h"
+#include "scumm/players/player_mod.h"
+
+class Mixer;
+
+namespace Scumm {
+
+class ScummEngine;
+class V2A_Sound;
+
+/**
+ * Scumm V2 Amiga sound/music driver.
+ */
+class Player_V2A : public MusicEngine {
+public:
+ Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_V2A();
+
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer();
+ virtual int getSoundStatus(int sound) const;
+
+private:
+ enum {
+ V2A_MAXSLOTS = 8
+ };
+
+ struct soundSlot {
+ int id;
+ V2A_Sound *sound;
+ };
+
+ ScummEngine *_vm;
+ Player_MOD *_mod;
+ soundSlot _slot[V2A_MAXSLOTS];
+
+ int getSoundSlot(int id = 0) const;
+ static void update_proc(void *param);
+ void updateSound();
+};
+
+} // End of namespace Scumm
+
+#endif