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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_PLAYERS_PLAYER_V2CMS_H
+#define SCUMM_PLAYERS_PLAYER_V2CMS_H
+
+#include "scumm/players/player_v2base.h" // for channel_data
+
+class CMSEmulator;
+
+namespace Scumm {
+
+/**
+ * Scumm V2 CMS/Gameblaster MIDI driver.
+ */
+class Player_V2CMS : public Player_V2Base {
+public:
+ Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_V2CMS();
+
+ // MusicEngine API
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer();
+ virtual int getSoundStatus(int sound) const;
+
+ // AudioStream API
+ virtual int readBuffer(int16 *buffer, const int numSamples);
+ virtual bool isStereo() const { return true; }
+
+private:
+ struct Voice {
+ byte attack;
+ byte decay;
+ byte sustain;
+ byte release;
+ byte octadd;
+ int16 vibrato;
+ int16 vibrato2;
+ int16 noise;
+ };
+
+ struct Voice2 {
+ byte *amplitudeOutput;
+ byte *freqOutput;
+ byte *octaveOutput;
+
+ uint8 channel;
+ int8 sustainLevel;
+ uint8 attackRate;
+ uint8 maxAmpl;
+ uint8 decayRate;
+ uint8 sustainRate;
+ uint8 releaseRate;
+ uint8 releaseTime;
+ int8 vibratoRate;
+ int8 vibratoDepth;
+
+ int8 curVibratoRate;
+ int8 curVibratoUnk;
+
+ int8 unkVibratoRate;
+ int8 unkVibratoDepth;
+
+ int8 unkRate;
+ int8 unkCount;
+
+ enum EnvelopeState {
+ kEnvelopeAttack,
+ kEnvelopeDecay,
+ kEnvelopeSustain,
+ kEnvelopeRelease
+ };
+
+ EnvelopeState nextProcessState;
+ uint8 curVolume;
+ uint8 curOctave;
+ uint8 curFreq;
+
+ int8 octaveAdd;
+
+ int8 playingNote;
+ Voice2 *nextVoice;
+
+ byte chanNumber;
+ };
+
+ struct MusicChip {
+ byte ampl[4];
+ byte freq[4];
+ byte octave[2];
+ };
+
+ Voice _cmsVoicesBase[16];
+ Voice2 _cmsVoices[8];
+ MusicChip _cmsChips[2];
+
+ uint8 _tempo;
+ uint8 _tempoSum;
+ byte _looping;
+ byte _octaveMask;
+ int16 _midiDelay;
+ Voice2 *_midiChannel[16];
+ byte _midiChannelUse[16];
+ byte *_midiData;
+ byte *_midiSongBegin;
+
+ int _loadedMidiSong;
+
+ byte _sfxFreq[4], _sfxAmpl[4], _sfxOctave[2];
+
+ byte _lastMidiCommand;
+ uint _outputTableReady;
+ byte _voiceTimer;
+
+ int _musicTimer, _musicTimerTicks;
+
+ void loadMidiData(byte *data, int sound);
+ void play();
+
+ void processChannel(Voice2 *channel);
+ void processRelease(Voice2 *channel);
+ void processAttack(Voice2 *channel);
+ void processDecay(Voice2 *channel);
+ void processSustain(Voice2 *channel);
+ void processVibrato(Voice2 *channel);
+
+ void playMusicChips(const MusicChip *table);
+ void playNote(byte *&data);
+ void clearNote(byte *&data);
+ void offAllChannels();
+ void playVoice();
+ void processMidiData();
+
+ Voice2 *getFreeVoice();
+ Voice2 *getPlayVoice(byte param);
+
+ struct MidiNote {
+ byte frequency;
+ byte baseOctave;
+ };
+
+ static const MidiNote _midiNotes[132];
+ static const byte _attackRate[16];
+ static const byte _decayRate[16];
+ static const byte _sustainRate[16];
+ static const byte _releaseRate[16];
+ static const byte _volumeTable[16];
+ static const byte _cmsInitData[26];
+
+ CMSEmulator *_cmsEmu;
+};
+
+} // End of namespace Scumm
+
+#endif