diff options
Diffstat (limited to 'engines/scumm/players/player_v4a.cpp')
-rw-r--r-- | engines/scumm/players/player_v4a.cpp | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/engines/scumm/players/player_v4a.cpp b/engines/scumm/players/player_v4a.cpp new file mode 100644 index 0000000000..59f49625c3 --- /dev/null +++ b/engines/scumm/players/player_v4a.cpp @@ -0,0 +1,190 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/engine.h" +#include "scumm/players/player_v4a.h" +#include "scumm/scumm.h" + +#include "common/file.h" + +namespace Scumm { + +Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer) + : _vm(scumm), + _mixer(mixer), + _tfmxMusic(_mixer->getOutputRate(), true), + _tfmxSfx(_mixer->getOutputRate(), true), + _musicHandle(), + _sfxHandle(), + _musicId(), + _sfxSlots(), + _initState(0), + _signal(0) { + + assert(scumm); + assert(mixer); + assert(_vm->_game.id == GID_MONKEY_VGA); + _tfmxMusic.setSignalPtr(&_signal, 1); +} + +bool Player_V4A::init() { + if (_vm->_game.id != GID_MONKEY_VGA) + error("player_v4a - unknown game"); + + Common::File fileMdat, fileSample; + + if (fileMdat.open("music.dat") && fileSample.open("sample.dat")) { + // explicitly request that no instance delets the resources automatically + if (_tfmxMusic.load(fileMdat, fileSample, false)) { + _tfmxSfx.setModuleData(_tfmxMusic); + return true; + } + } else + warning("player_v4a: couldnt load one of the music resources: music.dat, sample.dat"); + + return false; +} + +Player_V4A::~Player_V4A() { + _mixer->stopHandle(_musicHandle); + _mixer->stopHandle(_sfxHandle); + _tfmxMusic.freeResources(); +} + +void Player_V4A::setMusicVolume(int vol) { + debug(5, "player_v4a: setMusicVolume %i", vol); +} + +void Player_V4A::stopAllSounds() { + debug(5, "player_v4a: stopAllSounds"); + if (_initState > 0) { + _tfmxMusic.stopSong(); + _signal = 0; + _musicId = 0; + + _tfmxSfx.stopSong(); + clearSfxSlots(); + } else + _mixer->stopHandle(_musicHandle); +} + +void Player_V4A::stopSound(int nr) { + debug(5, "player_v4a: stopSound %d", nr); + if (nr == 0) + return; + if (nr == _musicId) { + _musicId = 0; + if (_initState > 0) + _tfmxMusic.stopSong(); + else + _mixer->stopHandle(_musicHandle); + _signal = 0; + } else { + const int chan = getSfxChan(nr); + if (chan != -1) { + setSfxSlot(chan, 0); + _tfmxSfx.stopMacroEffect(chan); + } + } +} + +void Player_V4A::startSound(int nr) { + static const int8 monkeyCommands[52] = { + -1, -2, -3, -4, -5, -6, -7, -8, + -9, -10, -11, -12, -13, -14, 18, 17, + -17, -18, -19, -20, -21, -22, -23, -24, + -25, -26, -27, -28, -29, -30, -31, -32, + -33, 16, -35, 0, 1, 2, 3, 7, + 8, 10, 11, 4, 5, 14, 15, 12, + 6, 13, 9, 19 + }; + + const byte *ptr = _vm->getResourceAddress(rtSound, nr); + assert(ptr); + + const int val = ptr[9]; + if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) { + warning("player_v4a: illegal Songnumber %i", val); + return; + } + + if (!_initState) + _initState = init() ? 1 : -1; + + if (_initState < 0) + return; + + int index = monkeyCommands[val]; + const byte type = ptr[6]; + if (index < 0) { // SoundFX + index = -index - 1; + debug(3, "player_v4a: play %d: custom %i - %02X", nr, index, type); + + // start an empty Song so timing is setup + if (_tfmxSfx.getSongIndex() < 0) + _tfmxSfx.doSong(0x18); + + const int chan = _tfmxSfx.doSfx((uint16)index); + if (chan >= 0 && chan < ARRAYSIZE(_sfxSlots)) + setSfxSlot(chan, nr, type); + else + warning("player_v4a: custom %i is not of required type", index); + + // the Tfmx-player never "ends" the output by itself, so this should be threadsafe + if (!_mixer->isSoundHandleActive(_sfxHandle)) + _mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, &_tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); + + } else { // Song + debug(3, "player_v4a: play %d: song %i - %02X", nr, index, type); + if (ptr[6] != 0x7F) + warning("player_v4a: Song has wrong type"); + + _tfmxMusic.doSong(index); + _signal = 2; + + // the Tfmx-player never "ends" the output by itself, so this should be threadsafe + if (!_mixer->isSoundHandleActive(_musicHandle)) + _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, &_tfmxMusic, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); + _musicId = nr; + } +} + +int Player_V4A::getMusicTimer() { + // A workaround if the modplayer couldnt load the datafiles - just return a number big enough to pass all tests + if (_initState < 0) + return 2000; + if (_musicId) { + // The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that. + // The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time + // 357 ~ 1000 * 25 * (1 / 70) + return _mixer->getSoundElapsedTime(_musicHandle) / 357; + } + return 0; +} + +int Player_V4A::getSoundStatus(int nr) const { + // For music the game queues a variable the Tfmx Player sets through a special command. + // For sfx there seems to be no way to queue them, and the game doesnt try to. + return (nr == _musicId) ? _signal : 0; +} + +} // End of namespace Scumm |