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-rw-r--r--engines/scumm/players/player_v4a.cpp190
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diff --git a/engines/scumm/players/player_v4a.cpp b/engines/scumm/players/player_v4a.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/engine.h"
+#include "scumm/players/player_v4a.h"
+#include "scumm/scumm.h"
+
+#include "common/file.h"
+
+namespace Scumm {
+
+Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer)
+ : _vm(scumm),
+ _mixer(mixer),
+ _tfmxMusic(_mixer->getOutputRate(), true),
+ _tfmxSfx(_mixer->getOutputRate(), true),
+ _musicHandle(),
+ _sfxHandle(),
+ _musicId(),
+ _sfxSlots(),
+ _initState(0),
+ _signal(0) {
+
+ assert(scumm);
+ assert(mixer);
+ assert(_vm->_game.id == GID_MONKEY_VGA);
+ _tfmxMusic.setSignalPtr(&_signal, 1);
+}
+
+bool Player_V4A::init() {
+ if (_vm->_game.id != GID_MONKEY_VGA)
+ error("player_v4a - unknown game");
+
+ Common::File fileMdat, fileSample;
+
+ if (fileMdat.open("music.dat") && fileSample.open("sample.dat")) {
+ // explicitly request that no instance delets the resources automatically
+ if (_tfmxMusic.load(fileMdat, fileSample, false)) {
+ _tfmxSfx.setModuleData(_tfmxMusic);
+ return true;
+ }
+ } else
+ warning("player_v4a: couldnt load one of the music resources: music.dat, sample.dat");
+
+ return false;
+}
+
+Player_V4A::~Player_V4A() {
+ _mixer->stopHandle(_musicHandle);
+ _mixer->stopHandle(_sfxHandle);
+ _tfmxMusic.freeResources();
+}
+
+void Player_V4A::setMusicVolume(int vol) {
+ debug(5, "player_v4a: setMusicVolume %i", vol);
+}
+
+void Player_V4A::stopAllSounds() {
+ debug(5, "player_v4a: stopAllSounds");
+ if (_initState > 0) {
+ _tfmxMusic.stopSong();
+ _signal = 0;
+ _musicId = 0;
+
+ _tfmxSfx.stopSong();
+ clearSfxSlots();
+ } else
+ _mixer->stopHandle(_musicHandle);
+}
+
+void Player_V4A::stopSound(int nr) {
+ debug(5, "player_v4a: stopSound %d", nr);
+ if (nr == 0)
+ return;
+ if (nr == _musicId) {
+ _musicId = 0;
+ if (_initState > 0)
+ _tfmxMusic.stopSong();
+ else
+ _mixer->stopHandle(_musicHandle);
+ _signal = 0;
+ } else {
+ const int chan = getSfxChan(nr);
+ if (chan != -1) {
+ setSfxSlot(chan, 0);
+ _tfmxSfx.stopMacroEffect(chan);
+ }
+ }
+}
+
+void Player_V4A::startSound(int nr) {
+ static const int8 monkeyCommands[52] = {
+ -1, -2, -3, -4, -5, -6, -7, -8,
+ -9, -10, -11, -12, -13, -14, 18, 17,
+ -17, -18, -19, -20, -21, -22, -23, -24,
+ -25, -26, -27, -28, -29, -30, -31, -32,
+ -33, 16, -35, 0, 1, 2, 3, 7,
+ 8, 10, 11, 4, 5, 14, 15, 12,
+ 6, 13, 9, 19
+ };
+
+ const byte *ptr = _vm->getResourceAddress(rtSound, nr);
+ assert(ptr);
+
+ const int val = ptr[9];
+ if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) {
+ warning("player_v4a: illegal Songnumber %i", val);
+ return;
+ }
+
+ if (!_initState)
+ _initState = init() ? 1 : -1;
+
+ if (_initState < 0)
+ return;
+
+ int index = monkeyCommands[val];
+ const byte type = ptr[6];
+ if (index < 0) { // SoundFX
+ index = -index - 1;
+ debug(3, "player_v4a: play %d: custom %i - %02X", nr, index, type);
+
+ // start an empty Song so timing is setup
+ if (_tfmxSfx.getSongIndex() < 0)
+ _tfmxSfx.doSong(0x18);
+
+ const int chan = _tfmxSfx.doSfx((uint16)index);
+ if (chan >= 0 && chan < ARRAYSIZE(_sfxSlots))
+ setSfxSlot(chan, nr, type);
+ else
+ warning("player_v4a: custom %i is not of required type", index);
+
+ // the Tfmx-player never "ends" the output by itself, so this should be threadsafe
+ if (!_mixer->isSoundHandleActive(_sfxHandle))
+ _mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, &_tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+
+ } else { // Song
+ debug(3, "player_v4a: play %d: song %i - %02X", nr, index, type);
+ if (ptr[6] != 0x7F)
+ warning("player_v4a: Song has wrong type");
+
+ _tfmxMusic.doSong(index);
+ _signal = 2;
+
+ // the Tfmx-player never "ends" the output by itself, so this should be threadsafe
+ if (!_mixer->isSoundHandleActive(_musicHandle))
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, &_tfmxMusic, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+ _musicId = nr;
+ }
+}
+
+int Player_V4A::getMusicTimer() {
+ // A workaround if the modplayer couldnt load the datafiles - just return a number big enough to pass all tests
+ if (_initState < 0)
+ return 2000;
+ if (_musicId) {
+ // The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
+ // The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time
+ // 357 ~ 1000 * 25 * (1 / 70)
+ return _mixer->getSoundElapsedTime(_musicHandle) / 357;
+ }
+ return 0;
+}
+
+int Player_V4A::getSoundStatus(int nr) const {
+ // For music the game queues a variable the Tfmx Player sets through a special command.
+ // For sfx there seems to be no way to queue them, and the game doesnt try to.
+ return (nr == _musicId) ? _signal : 0;
+}
+
+} // End of namespace Scumm