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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_PLAYERS_PLAYER_V4A_H
+#define SCUMM_PLAYERS_PLAYER_V4A_H
+
+#include "common/scummsys.h"
+#include "common/util.h"
+#include "scumm/music.h"
+#include "audio/mixer.h"
+#include "audio/mods/tfmx.h"
+
+class Mixer;
+
+namespace Scumm {
+
+class ScummEngine;
+
+/**
+ * Scumm V4 Amiga sound/music driver.
+ */
+class Player_V4A : public MusicEngine {
+public:
+ Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_V4A();
+
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer();
+ virtual int getSoundStatus(int sound) const;
+
+private:
+ ScummEngine *const _vm;
+ Audio::Mixer *const _mixer;
+
+ Audio::Tfmx _tfmxMusic;
+ Audio::Tfmx _tfmxSfx;
+ Audio::SoundHandle _musicHandle;
+ Audio::SoundHandle _sfxHandle;
+
+ int _musicId;
+ uint16 _signal;
+
+ struct SfxChan {
+ int id;
+// byte type;
+ } _sfxSlots[4];
+
+ int8 _initState; // < 0: failed, 0: uninitialized, > 0: initialized
+
+ int getSfxChan(int id) const {
+ for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i)
+ if (_sfxSlots[i].id == id)
+ return i;
+ return -1;
+ }
+
+ void setSfxSlot(int channel, int id, byte type = 0) {
+ _sfxSlots[channel].id = id;
+// _sfxSlots[channel].type = type;
+ }
+
+ void clearSfxSlots() {
+ for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i){
+ _sfxSlots[i].id = 0;
+// _sfxSlots[i].type = 0;
+ }
+ }
+
+ bool init();
+};
+
+} // End of namespace Scumm
+
+#endif