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-rw-r--r--engines/scumm/plugin.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index 722336ed7c..9422e6982c 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -1360,8 +1360,8 @@ GameDescriptor Engine_SCUMM_findGameID(const char *gameid) {
const ObsoleteGameID *o = obsoleteGameIDsTable;
while (o->from) {
if (0 == scumm_stricmp(gameid, o->from)) {
- gs.gameid = gameid;
- gs.description = "Obsolete game ID";
+ gs["gameid"] = gameid;
+ gs["description"] = "Obsolete game ID";
return gs;
}
o++;
@@ -1370,15 +1370,15 @@ GameDescriptor Engine_SCUMM_findGameID(const char *gameid) {
}
-DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) {
- DetectedGameList detectedGames;
+GameList Engine_SCUMM_detectGames(const FSList &fslist) {
+ GameList detectedGames;
Common::List<DetectorResult> results;
detectGames(fslist, results, 0);
for (Common::List<DetectorResult>::iterator x = results.begin(); x != results.end(); ++x) {
- DetectedGame dg(x->game.gameid, findDescriptionFromGameID(x->game.gameid),
+ GameDescriptor dg(x->game.gameid, findDescriptionFromGameID(x->game.gameid),
x->language, x->game.platform);
dg.updateDesc(x->extra); // Append additional information, if set, to the description.
detectedGames.push_back(dg);