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-rw-r--r--engines/scumm/resource.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp
index 88df9da6c7..d96ecc58f6 100644
--- a/engines/scumm/resource.cpp
+++ b/engines/scumm/resource.cpp
@@ -597,7 +597,7 @@ void ScummEngine::ensureResourceLoaded(int type, int i) {
i = _resourceMapper[i & 0x7F];
}
- // FIXME - TODO: This check used to be "i==0". However, that causes
+ // FIXME: This check used to be "i==0". However, that causes
// problems when using this function to ensure charset 0 is loaded.
// This is done for many games, e.g. Zak256 or Indy3 (EGA and VGA).
// For now we restrict the check to anything which is not a charset.