diff options
Diffstat (limited to 'engines/scumm/resource.cpp')
-rw-r--r-- | engines/scumm/resource.cpp | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp index 85addeb9c3..0448f60593 100644 --- a/engines/scumm/resource.cpp +++ b/engines/scumm/resource.cpp @@ -83,8 +83,8 @@ void ScummEngine::openRoom(const int room) { // Load the disk numer / room offs (special case for room 0 exists because // room 0 contains the data which is used to create the roomno / roomoffs // tables -- hence obviously we mustn't use those when loading room 0. - const uint32 diskNumber = room ? _res->_types[rtRoom]._resources[room]._roomno : 0; - const uint32 room_offs = room ? _res->_types[rtRoom]._resources[room]._roomoffs : 0; + const uint32 diskNumber = room ? _res->_types[rtRoom][room]._roomno : 0; + const uint32 room_offs = room ? _res->_types[rtRoom][room]._roomoffs : 0; // FIXME: Since room_offs is const, clearly the following loop either // is never entered, or loops forever (if it wasn't for the return/error @@ -94,7 +94,7 @@ void ScummEngine::openRoom(const int room) { while (room_offs != RES_INVALID_OFFSET) { if (room_offs != 0 && room != 0 && _game.heversion < 98) { - _fileOffset = _res->_types[rtRoom]._resources[room]._roomoffs; + _fileOffset = _res->_types[rtRoom][room]._roomoffs; return; } @@ -122,7 +122,7 @@ void ScummEngine::openRoom(const int room) { return; deleteRoomOffsets(); readRoomsOffsets(); - _fileOffset = _res->_types[rtRoom]._resources[room]._roomoffs; + _fileOffset = _res->_types[rtRoom][room]._roomoffs; if (_fileOffset != 8) return; @@ -157,8 +157,8 @@ void ScummEngine::closeRoom() { /** Delete the currently loaded room offsets. */ void ScummEngine::deleteRoomOffsets() { for (int i = 0; i < _numRooms; i++) { - if (_res->_types[rtRoom]._resources[i]._roomoffs != RES_INVALID_OFFSET) - _res->_types[rtRoom]._resources[i]._roomoffs = 0; + if (_res->_types[rtRoom][i]._roomoffs != RES_INVALID_OFFSET) + _res->_types[rtRoom][i]._roomoffs = 0; } } @@ -174,8 +174,8 @@ void ScummEngine::readRoomsOffsets() { while (num--) { int room = _fileHandle->readByte(); int offset = _fileHandle->readUint32LE(); - if (_res->_types[rtRoom]._resources[room]._roomoffs != RES_INVALID_OFFSET) { - _res->_types[rtRoom]._resources[room]._roomoffs = offset; + if (_res->_types[rtRoom][room]._roomoffs != RES_INVALID_OFFSET) { + _res->_types[rtRoom][room]._roomoffs = offset; } } } @@ -491,7 +491,7 @@ int ScummEngine::readResTypeList(ResType type) { else num = _fileHandle->readUint16LE(); - if (num != _res->_types[type]._resources.size()) { + if (num != _res->_types[type].size()) { error("Invalid number of %ss (%d) in directory", nameOfResType(type), num); } @@ -499,10 +499,10 @@ int ScummEngine::readResTypeList(ResType type) { for (idx = 0; idx < num; idx++) { - _res->_types[type]._resources[idx]._roomno = _fileHandle->readByte(); + _res->_types[type][idx]._roomno = _fileHandle->readByte(); } for (idx = 0; idx < num; idx++) { - _res->_types[type]._resources[idx]._roomoffs = _fileHandle->readUint32LE(); + _res->_types[type][idx]._roomoffs = _fileHandle->readUint32LE(); } return num; @@ -516,12 +516,12 @@ int ScummEngine_v70he::readResTypeList(ResType type) { if (type == rtRoom) for (idx = 0; idx < num; idx++) { - _heV7RoomIntOffsets[idx] = _res->_types[rtRoom]._resources[idx]._roomoffs; + _heV7RoomIntOffsets[idx] = _res->_types[rtRoom][idx]._roomoffs; } for (idx = 0; idx < num; idx++) { // The globsize is currently not being used - /*_res->_types[type]._resources[idx]._globsize =*/ _fileHandle->readUint32LE(); + /*_res->_types[type][idx]._globsize =*/ _fileHandle->readUint32LE(); } return num; @@ -539,8 +539,8 @@ void ResourceManager::allocResTypeData(ResType type, uint32 tag, int num, ResTyp // If there was data in there, let's clear it out completely. This is important // in case we are restarting the game. - _types[type]._resources.clear(); - _types[type]._resources.resize(num); + _types[type].clear(); + _types[type].resize(num); /* TODO: Use multiple Resource subclasses, one for each res mode; then, @@ -608,7 +608,7 @@ void ScummEngine::ensureResourceLoaded(ResType type, ResId idx) { if (type != rtCharset && idx == 0) return; - if (idx <= _res->_types[type]._resources.size() && _res->_types[type]._resources[idx]._address) + if (idx <= _res->_types[type].size() && _res->_types[type][idx]._address) return; loadResource(type, idx); @@ -631,8 +631,8 @@ int ScummEngine::loadResource(ResType type, ResId idx) { roomNr = getResourceRoomNr(type, idx); - if (idx >= _res->_types[type]._resources.size()) - error("%s %d undefined %d %d", nameOfResType(type), idx, _res->_types[type]._resources.size(), roomNr); + if (idx >= _res->_types[type].size()) + error("%s %d undefined %d %d", nameOfResType(type), idx, _res->_types[type].size(), roomNr); if (roomNr == 0) roomNr = _roomResource; @@ -702,27 +702,27 @@ int ScummEngine::loadResource(ResType type, ResId idx) { int ScummEngine::getResourceRoomNr(ResType type, ResId idx) { if (type == rtRoom && _game.heversion < 70) return idx; - return _res->_types[type]._resources[idx]._roomno; + return _res->_types[type][idx]._roomno; } uint32 ScummEngine::getResourceRoomOffset(ResType type, ResId idx) { if (type == rtRoom) { return (_game.version == 8) ? 8 : 0; } - return _res->_types[type]._resources[idx]._roomoffs; + return _res->_types[type][idx]._roomoffs; } uint32 ScummEngine_v70he::getResourceRoomOffset(ResType type, ResId idx) { if (type == rtRoom) { return _heV7RoomIntOffsets[idx]; } - return _res->_types[type]._resources[idx]._roomoffs; + return _res->_types[type][idx]._roomoffs; } int ScummEngine::getResourceSize(ResType type, ResId idx) { byte *ptr = getResourceAddress(type, idx); assert(ptr); - return _res->_types[type]._resources[idx]._size; + return _res->_types[type][idx]._size; } byte *ScummEngine::getResourceAddress(ResType type, ResId idx) { @@ -735,11 +735,11 @@ byte *ScummEngine::getResourceAddress(ResType type, ResId idx) { return NULL; // If the resource is missing, but loadable from the game data files, try to do so. - if (!_res->_types[type]._resources[idx]._address && _res->_types[type]._mode != kDynamicResTypeMode) { + if (!_res->_types[type][idx]._address && _res->_types[type]._mode != kDynamicResTypeMode) { ensureResourceLoaded(type, idx); } - ptr = (byte *)_res->_types[type]._resources[idx]._address; + ptr = (byte *)_res->_types[type][idx]._address; if (!ptr) { debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == NULL", nameOfResType(type), idx); return NULL; @@ -777,9 +777,9 @@ void ResourceManager::increaseExpireCounter() { void ResourceManager::increaseResourceCounters() { for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) { - ResId idx = _types[type]._resources.size(); + ResId idx = _types[type].size(); while (idx-- > 0) { - byte counter = _types[type]._resources[idx].getResourceCounter(); + byte counter = _types[type][idx].getResourceCounter(); if (counter && counter < RF_USAGE_MAX) { setResourceCounter(type, idx, counter + 1); } @@ -788,7 +788,7 @@ void ResourceManager::increaseResourceCounters() { } void ResourceManager::setResourceCounter(ResType type, ResId idx, byte counter) { - _types[type]._resources[idx].setResourceCounter(counter); + _types[type][idx].setResourceCounter(counter); } void ResourceManager::Resource::setResourceCounter(byte counter) { @@ -814,8 +814,8 @@ byte *ResourceManager::createResource(ResType type, ResId idx, uint32 size) { // cases. For instance, Zak tries to reload the intro music // while it's playing. See bug #1253171. - if (_types[type]._resources[idx]._address && (type == rtSound || type == rtScript || type == rtCostume)) - return _types[type]._resources[idx]._address; + if (_types[type][idx]._address && (type == rtSound || type == rtScript || type == rtCostume)) + return _types[type][idx]._address; } nukeResource(type, idx); @@ -829,8 +829,8 @@ byte *ResourceManager::createResource(ResType type, ResId idx, uint32 size) { _allocatedSize += size; - _types[type]._resources[idx]._address = ptr; - _types[type]._resources[idx]._size = size; + _types[type][idx]._address = ptr; + _types[type][idx]._size = size; setResourceCounter(type, idx, 1); return ptr; } @@ -884,7 +884,7 @@ void ResourceManager::setHeapThreshold(int min, int max) { } bool ResourceManager::validateResource(const char *str, ResType type, ResId idx) const { - if (type < rtFirst || type > rtLast || (uint)idx >= (uint)_types[type]._resources.size()) { + if (type < rtFirst || type > rtLast || (uint)idx >= (uint)_types[type].size()) { error("%s Illegal Glob type %s (%d) num %d", str, nameOfResType(type), type, idx); return false; } @@ -892,11 +892,11 @@ bool ResourceManager::validateResource(const char *str, ResType type, ResId idx) } void ResourceManager::nukeResource(ResType type, ResId idx) { - byte *ptr = _types[type]._resources[idx]._address; + byte *ptr = _types[type][idx]._address; if (ptr != NULL) { debugC(DEBUG_RESOURCE, "nukeResource(%s,%d)", nameOfResType(type), idx); - _allocatedSize -= _types[type]._resources[idx]._size; - _types[type]._resources[idx].nuke(); + _allocatedSize -= _types[type][idx]._size; + _types[type][idx].nuke(); } } @@ -928,19 +928,19 @@ int ScummEngine::getResourceDataSize(const byte *ptr) const { void ResourceManager::lock(ResType type, ResId idx) { if (!validateResource("Locking", type, idx)) return; - _types[type]._resources[idx].lock(); + _types[type][idx].lock(); } void ResourceManager::unlock(ResType type, ResId idx) { if (!validateResource("Unlocking", type, idx)) return; - _types[type]._resources[idx].unlock(); + _types[type][idx].unlock(); } bool ResourceManager::isLocked(ResType type, ResId idx) const { if (!validateResource("isLocked", type, idx)) return false; - return _types[type]._resources[idx].isLocked(); + return _types[type][idx].isLocked(); } void ResourceManager::Resource::lock() { @@ -989,13 +989,13 @@ bool ScummEngine::isResourceInUse(ResType type, ResId idx) const { void ResourceManager::setModified(ResType type, ResId idx) { if (!validateResource("Modified", type, idx)) return; - _types[type]._resources[idx].setModified(); + _types[type][idx].setModified(); } bool ResourceManager::isModified(ResType type, ResId idx) const { if (!validateResource("isModified", type, idx)) return false; - return _types[type]._resources[idx].isModified(); + return _types[type][idx].isModified(); } void ResourceManager::Resource::setModified() { @@ -1030,9 +1030,9 @@ void ResourceManager::expireResources(uint32 size) { if (_types[type]._mode != kDynamicResTypeMode) { // Resources of this type can be reloaded from the data files, // so we can potentially unload them to free memory. - ResId idx = _types[type]._resources.size(); + ResId idx = _types[type].size(); while (idx-- > 0) { - Resource &tmp = _types[type]._resources[idx]; + Resource &tmp = _types[type][idx]; byte counter = tmp.getResourceCounter(); if (!tmp.isLocked() && counter >= best_counter && tmp._address && !_vm->isResourceInUse(type, idx)) { best_counter = counter; @@ -1055,12 +1055,12 @@ void ResourceManager::expireResources(uint32 size) { void ResourceManager::freeResources() { for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) { - ResId idx = _types[type]._resources.size(); + ResId idx = _types[type].size(); while (idx-- > 0) { if (isResourceLoaded(type, idx)) nukeResource(type, idx); } - _types[type]._resources.clear(); + _types[type].clear(); } } @@ -1090,16 +1090,16 @@ void ScummEngine::loadPtrToResource(ResType type, ResId idx, const byte *source) bool ResourceManager::isResourceLoaded(ResType type, ResId idx) const { if (!validateResource("isResourceLoaded", type, idx)) return false; - return _types[type]._resources[idx]._address != NULL; + return _types[type][idx]._address != NULL; } void ResourceManager::resourceStats() { uint32 lockedSize = 0, lockedNum = 0; for (ResType type = rtFirst; type <= rtLast; type = ResType(type + 1)) { - ResId idx = _types[type]._resources.size(); + ResId idx = _types[type].size(); while (idx-- > 0) { - Resource &tmp = _types[type]._resources[idx]; + Resource &tmp = _types[type][idx]; if (tmp.isLocked() && tmp._address) { lockedSize += tmp._size; lockedNum++; |