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-rw-r--r--engines/scumm/resource.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp
index 7659222754..ffacd8c461 100644
--- a/engines/scumm/resource.cpp
+++ b/engines/scumm/resource.cpp
@@ -86,14 +86,14 @@ void ScummEngine::openRoom(const int room) {
// room 0 contains the data which is used to create the roomno / roomoffs
// tables -- hence obviously we mustn't use those when loading room 0.
const uint32 diskNumber = room ? _res->roomno[rtRoom][room] : 0;
- const uint32 room_offs = room ? _res->roomoffs[rtRoom][room] : 0;
+ const int32 room_offs = room ? _res->roomoffs[rtRoom][room] : 0;
// FIXME: Since room_offs is const, clearly the following loop either
// is never entered, or loops forever (if it wasn't for the return/error
// statements in it, that is). -> This should be cleaned up!
// Maybe we should re-enabled the looping properly, to deal with disc
// changes in COMI ?
- while (room_offs != 0xFFFFFFFF) {
+ while (room_offs != -1) {
if (room_offs != 0 && room != 0 && _game.heversion < 98) {
_fileOffset = _res->roomoffs[rtRoom][room];
@@ -159,7 +159,7 @@ void ScummEngine::closeRoom() {
/** Delete the currently loaded room offsets. */
void ScummEngine::deleteRoomOffsets() {
for (int i = 0; i < _numRooms; i++) {
- if (_res->roomoffs[rtRoom][i] != 0xFFFFFFFF)
+ if (_res->roomoffs[rtRoom][i] != -1)
_res->roomoffs[rtRoom][i] = 0;
}
}
@@ -179,10 +179,10 @@ void ScummEngine::readRoomsOffsets() {
num = _fileHandle->readByte();
while (num--) {
room = _fileHandle->readByte();
- if (_res->roomoffs[rtRoom][room] != 0xFFFFFFFF) {
- _res->roomoffs[rtRoom][room] = _fileHandle->readUint32LE();
+ if (_res->roomoffs[rtRoom][room] != -1) {
+ _res->roomoffs[rtRoom][room] = _fileHandle->readSint32LE();
} else {
- _fileHandle->readUint32LE();
+ _fileHandle->readSint32LE();
}
}
}
@@ -516,7 +516,7 @@ void ScummEngine::readResTypeList(int id) {
_res->roomno[id][i] = _fileHandle->readByte();
}
for (i = 0; i < num; i++) {
- _res->roomoffs[id][i] = _fileHandle->readUint32LE();
+ _res->roomoffs[id][i] = _fileHandle->readSint32LE();
if (id == rtRoom && _game.heversion >= 70)
_heV7RoomIntOffsets[i] = _res->roomoffs[id][i];
@@ -546,7 +546,7 @@ void ResourceManager::allocResTypeData(int id, uint32 tag, int num_, const char
if (mode_) {
roomno[id] = (byte *)calloc(num_, sizeof(byte));
- roomoffs[id] = (uint32 *)calloc(num_, sizeof(uint32));
+ roomoffs[id] = (int32 *)calloc(num_, sizeof(int32));
}
if (_vm->_game.heversion >= 70) {
@@ -623,7 +623,7 @@ void ScummEngine::ensureResourceLoaded(int type, int i) {
int ScummEngine::loadResource(int type, int idx) {
int roomNr;
- uint32 fileOffs;
+ int32 fileOffs;
uint32 size, tag;
debugC(DEBUG_RESOURCE, "loadResource(%s,%d)", resTypeFromId(type), idx);
@@ -650,7 +650,7 @@ int ScummEngine::loadResource(int type, int idx) {
fileOffs = 0;
} else {
fileOffs = _res->roomoffs[type][idx];
- if (fileOffs == 0xFFFFFFFF)
+ if (fileOffs < 0)
return 0;
}
@@ -1301,7 +1301,7 @@ void ScummEngine::allocateArrays() {
if (_game.heversion >= 70) {
_res->allocResTypeData(rtSpoolBuffer, 0, 9, "spool buffer", 1);
- _heV7RoomIntOffsets = (uint32 *)calloc(_numRooms, sizeof(uint32));
+ _heV7RoomIntOffsets = (int32 *)calloc(_numRooms, sizeof(uint32));
}
}