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Diffstat (limited to 'engines/scumm/room.cpp')
-rw-r--r-- | engines/scumm/room.cpp | 751 |
1 files changed, 751 insertions, 0 deletions
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp new file mode 100644 index 0000000000..e53b13c663 --- /dev/null +++ b/engines/scumm/room.cpp @@ -0,0 +1,751 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "scumm/actor.h" +#include "scumm/boxes.h" +#include "scumm/intern.h" +#ifndef DISABLE_HE +#include "scumm/intern_he.h" +#endif +#include "scumm/object.h" +#include "scumm/resource.h" +#include "scumm/scumm.h" +#include "scumm/sound.h" +#include "scumm/util.h" + +namespace Scumm { + +/** + * Start a 'scene' by loading the specified room with the given main actor. + * The actor is placed next to the object indicated by objectNr. + */ +void ScummEngine::startScene(int room, Actor *a, int objectNr) { + int i, where; + + CHECK_HEAP; + debugC(DEBUG_GENERAL, "Loading room %d", room); + + stopTalk(); + + fadeOut(_switchRoomEffect2); + _newEffect = _switchRoomEffect; + + ScriptSlot *ss = &vm.slot[_currentScript]; + + if (_currentScript != 0xFF) { + if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) { + if (ss->cutsceneOverride && _version >= 5) + error("Object %d stopped with active cutscene/override in exit", ss->number); + + nukeArrays(_currentScript); + _currentScript = 0xFF; + } else if (ss->where == WIO_LOCAL) { + if (ss->cutsceneOverride && _version >= 5) + error("Script %d stopped with active cutscene/override in exit", ss->number); + + nukeArrays(_currentScript); + _currentScript = 0xFF; + } + } + + if (VAR_NEW_ROOM != 0xFF) + VAR(VAR_NEW_ROOM) = room; + + runExitScript(); + + killScriptsAndResources(); + if (_version >= 4 && _heversion <= 61) + stopCycle(0); + _sound->processSound(); + + clearDrawQueues(); + + // For HE80+ games + for (i = 0; i < _numRoomVariables; i++) + _roomVars[i] = 0; + nukeArrays(0xFF); + + for (i = 1; i < _numActors; i++) { + _actors[i].hideActor(); + } + + if (_version >= 7) { + // Set the shadow palette(s) to all black. This fixes + // bug #795940, and actually makes some sense (after all, + // shadows tend to be rather black, don't they? ;-) + memset(_shadowPalette, 0, NUM_SHADOW_PALETTE * 256); + } else { + for (i = 0; i < 256; i++) { + _roomPalette[i] = i; + if (_shadowPalette) + _shadowPalette[i] = i; + } + if (_features & GF_SMALL_HEADER) + setDirtyColors(0, 255); + } + + VAR(VAR_ROOM) = room; + _fullRedraw = true; + + res.increaseResourceCounter(); + + _activeObject = 0; + _currentRoom = room; + VAR(VAR_ROOM) = room; + + if (room >= 0x80 && _version < 7 && _heversion <= 71) + _roomResource = _resourceMapper[room & 0x7F]; + else + _roomResource = room; + + if (VAR_ROOM_RESOURCE != 0xFF) + VAR(VAR_ROOM_RESOURCE) = _roomResource; + + if (room != 0) + ensureResourceLoaded(rtRoom, room); + + clearRoomObjects(); + + if (_currentRoom == 0) { + _ENCD_offs = _EXCD_offs = 0; + _numObjectsInRoom = 0; + restoreFlObjects(); + return; + } + + loadRoomSubBlocks(); + initRoomSubBlocks(); + + initBGBuffers(_roomHeight); + + loadRoomObjects(); + restoreFlObjects(); + + if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) { + VAR(VAR_ROOM_WIDTH) = _roomWidth; + VAR(VAR_ROOM_HEIGHT) = _roomHeight; + } + + VAR(VAR_CAMERA_MIN_X) = _screenWidth / 2; + VAR(VAR_CAMERA_MAX_X) = _roomWidth - (_screenWidth / 2); + + if (_features & GF_NEW_CAMERA) { + VAR(VAR_CAMERA_MIN_Y) = _screenHeight / 2; + VAR(VAR_CAMERA_MAX_Y) = _roomHeight - (_screenHeight / 2); + setCameraAt(_screenWidth / 2, _screenHeight / 2); + } else { + camera._mode = kNormalCameraMode; + if (_version > 2) + camera._cur.x = camera._dest.x = _screenWidth / 2; + camera._cur.y = camera._dest.y = _screenHeight / 2; + } + + if (_roomResource == 0) + return; + + memset(gfxUsageBits, 0, sizeof(gfxUsageBits)); + + if (_version >= 5 && a) { + where = whereIsObject(objectNr); + if (where != WIO_ROOM && where != WIO_FLOBJECT) + error("startScene: Object %d is not in room %d", objectNr, + _currentRoom); + int x, y, dir; + getObjectXYPos(objectNr, x, y, dir); + a->putActor(x, y, _currentRoom); + a->setDirection(dir + 180); + a->stopActorMoving(); + if (_gameId == GID_SAMNMAX) { + camera._cur.x = camera._dest.x = a->_pos.x; + setCameraAt(a->_pos.x, a->_pos.y); + } + } + + showActors(); + + _egoPositioned = false; + runEntryScript(); + if ((_version <= 2) && !(_platform == Common::kPlatformC64)) { + runScript(5, 0, 0, 0); + } else if (_version >= 5 && _version <= 6) { + if (a && !_egoPositioned) { + int x, y; + getObjectXYPos(objectNr, x, y); + a->putActor(x, y, _currentRoom); + a->_moving = 0; + } + } else if (_version >= 7) { + if (camera._follows) { + a = derefActor(camera._follows, "startScene: follows"); + setCameraAt(a->_pos.x, a->_pos.y); + } + } + + _doEffect = true; + + CHECK_HEAP; +} + +/** + * Init some static room data after a room has been loaded. + * E.g. the room dimension, the offset to the graphics data, the room scripts, + * the offset to the room palette and other things which won't be changed + * late on. + * So it is possible to call this after loading a savegame. + */ +void ScummEngine::loadRoomSubBlocks() { + int i; + const byte *ptr; + byte *roomptr, *searchptr, *roomResPtr = 0; + const RoomHeader *rmhd; + + _ENCD_offs = 0; + _EXCD_offs = 0; + _EPAL_offs = 0; + _CLUT_offs = 0; + _PALS_offs = 0; + + // Determine the room and room script base address + roomResPtr = roomptr = getResourceAddress(rtRoom, _roomResource); + if (_version == 8) + roomResPtr = getResourceAddress(rtRoomScripts, _roomResource); + if (!roomptr || !roomResPtr) + error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__); + + // + // Determine the room dimensions (width/height) + // + rmhd = (const RoomHeader *)findResourceData(MKID('RMHD'), roomptr); + + if (_version == 8) { + _roomWidth = READ_LE_UINT32(&(rmhd->v8.width)); + _roomHeight = READ_LE_UINT32(&(rmhd->v8.height)); + _numObjectsInRoom = (byte)READ_LE_UINT32(&(rmhd->v8.numObjects)); + } else if (_version == 7) { + _roomWidth = READ_LE_UINT16(&(rmhd->v7.width)); + _roomHeight = READ_LE_UINT16(&(rmhd->v7.height)); + _numObjectsInRoom = (byte)READ_LE_UINT16(&(rmhd->v7.numObjects)); + } else { + _roomWidth = READ_LE_UINT16(&(rmhd->old.width)); + _roomHeight = READ_LE_UINT16(&(rmhd->old.height)); + _numObjectsInRoom = (byte)READ_LE_UINT16(&(rmhd->old.numObjects)); + } + + // + // Find the room image data + // + if (_version == 8) { + _IM00_offs = getObjectImage(roomptr, 1) - roomptr; + } else if (_features & GF_SMALL_HEADER) { + _IM00_offs = findResourceData(MKID('IM00'), roomptr) - roomptr; + } else if (_heversion >= 70) { + byte *roomImagePtr = getResourceAddress(rtRoomImage, _roomResource); + _IM00_offs = findResource(MKID('IM00'), roomImagePtr) - roomImagePtr; + } else { + _IM00_offs = findResource(MKID('IM00'), findResource(MKID('RMIM'), roomptr)) - roomptr; + } + + // + // Look for an exit script + // + ptr = findResourceData(MKID('EXCD'), roomResPtr); + if (ptr) + _EXCD_offs = ptr - roomResPtr; + if (_dumpScripts && _EXCD_offs) + dumpResource("exit-", _roomResource, roomResPtr + _EXCD_offs - _resourceHeaderSize, -1); + + // + // Look for an entry script + // + ptr = findResourceData(MKID('ENCD'), roomResPtr); + if (ptr) + _ENCD_offs = ptr - roomResPtr; + if (_dumpScripts && _ENCD_offs) + dumpResource("entry-", _roomResource, roomResPtr + _ENCD_offs - _resourceHeaderSize, -1); + + // + // Setup local scripts + // + + // Determine the room script base address + roomResPtr = roomptr = getResourceAddress(rtRoom, _roomResource); + if (_version == 8) + roomResPtr = getResourceAddress(rtRoomScripts, _roomResource); + searchptr = roomResPtr; + + memset(_localScriptOffsets, 0, sizeof(_localScriptOffsets)); + + if (_features & GF_SMALL_HEADER) { + ResourceIterator localScriptIterator(searchptr, true); + while ((ptr = localScriptIterator.findNext(MKID('LSCR'))) != NULL) { + int id = 0; + ptr += _resourceHeaderSize; /* skip tag & size */ + id = ptr[0]; + + if (_dumpScripts) { + char buf[32]; + sprintf(buf, "room-%d-", _roomResource); + dumpResource(buf, id, ptr - _resourceHeaderSize); + } + + _localScriptOffsets[id - _numGlobalScripts] = ptr + 1 - roomptr; + } + } else if (_heversion >= 90) { + ResourceIterator localScriptIterator2(searchptr, false); + while ((ptr = localScriptIterator2.findNext(MKID('LSC2'))) != NULL) { + int id = 0; + + ptr += _resourceHeaderSize; /* skip tag & size */ + + id = READ_LE_UINT32(ptr); + + checkRange(_numLocalScripts + _numGlobalScripts, _numGlobalScripts, id, "Invalid local script %d"); + _localScriptOffsets[id - _numGlobalScripts] = ptr + 4 - roomResPtr; + + if (_dumpScripts) { + char buf[32]; + sprintf(buf, "room-%d-", _roomResource); + dumpResource(buf, id, ptr - _resourceHeaderSize); + } + } + + ResourceIterator localScriptIterator(searchptr, false); + while ((ptr = localScriptIterator.findNext(MKID('LSCR'))) != NULL) { + int id = 0; + + ptr += _resourceHeaderSize; /* skip tag & size */ + + id = ptr[0]; + _localScriptOffsets[id - _numGlobalScripts] = ptr + 1 - roomResPtr; + + if (_dumpScripts) { + char buf[32]; + sprintf(buf, "room-%d-", _roomResource); + dumpResource(buf, id, ptr - _resourceHeaderSize); + } + } + + } else { + ResourceIterator localScriptIterator(searchptr, false); + while ((ptr = localScriptIterator.findNext(MKID('LSCR'))) != NULL) { + int id = 0; + + ptr += _resourceHeaderSize; /* skip tag & size */ + + if (_version == 8) { + id = READ_LE_UINT32(ptr); + checkRange(_numLocalScripts + _numGlobalScripts, _numGlobalScripts, id, "Invalid local script %d"); + _localScriptOffsets[id - _numGlobalScripts] = ptr + 4 - roomResPtr; + } else if (_version == 7) { + id = READ_LE_UINT16(ptr); + checkRange(_numLocalScripts + _numGlobalScripts, _numGlobalScripts, id, "Invalid local script %d"); + _localScriptOffsets[id - _numGlobalScripts] = ptr + 2 - roomResPtr; + } else { + id = ptr[0]; + _localScriptOffsets[id - _numGlobalScripts] = ptr + 1 - roomResPtr; + } + + if (_dumpScripts) { + char buf[32]; + sprintf(buf, "room-%d-", _roomResource); + dumpResource(buf, id, ptr - _resourceHeaderSize); + } + } + } + + // Locate the EGA palette (currently unused). + ptr = findResourceData(MKID('EPAL'), roomptr); + if (ptr) + _EPAL_offs = ptr - roomptr; + + // Locate the standard room palette (for V3-V5 games). + ptr = findResourceData(MKID('CLUT'), roomptr); + if (ptr) + _CLUT_offs = ptr - roomptr; + + // Locate the standard room palettes (for V6+ games). + if (_version >= 6) { + ptr = findResource(MKID('PALS'), roomptr); + if (ptr) { + _PALS_offs = ptr - roomptr; + } + } + + // Transparent color + byte trans; + if (_version == 8) + trans = (byte)READ_LE_UINT32(&(rmhd->v8.transparency)); + else { + ptr = findResourceData(MKID('TRNS'), roomptr); + if (ptr) + trans = ptr[0]; + else + trans = 255; + } + + // Actor Palette in HE 70 games + if (_heversion == 70) { + ptr = findResourceData(MKID('REMP'), roomptr); + if (ptr) { + for (i = 0; i < 256; i++) + _HEV7ActorPalette[i] = *ptr++; + } else { + for (i = 0; i < 256; i++) + _HEV7ActorPalette[i] = i; + } + } + + + // WORKAROUND bug #1074444: The dreaded DOTT "Can't get teeth" bug + // makes it impossible to go on playing w/o cheating in some way. + // It's not quite clear what causes it, but the effect is that object + // 182, the teeth, are still in class 32 (kObjectClassUntouchable), + // when they shouldn't be. Luckily, bitvar69 is set to 1 if and only if + // the teeth are trapped and have not yet been taken by the player. So + // we can make use of that fact to fix the object class of obj 182. + if (_gameId == GID_TENTACLE && _roomResource == 26 && readVar(0x8000 + 69) + && getClass(182, kObjectClassUntouchable)) { + putClass(182, kObjectClassUntouchable, 0); + } + + gdi.roomChanged(roomptr, _IM00_offs, trans); +} + +/** + * Init some dynamic room data after a room has been loaded. + * E.g. the initial box data is loaded, the initial palette is set etc. + * All of the things setup in here can be modified later on by scripts. + * So it is not appropriate to call it after loading a savegame. + */ +void ScummEngine::initRoomSubBlocks() { + int i; + const byte *ptr; + byte *roomptr; + + // Determine the room and room script base address + roomptr = getResourceAddress(rtRoom, _roomResource); + if (!roomptr) + error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__); + + // + // Load box data + // + memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags)); + + res.nukeResource(rtMatrix, 1); + res.nukeResource(rtMatrix, 2); + if (_features & GF_SMALL_HEADER) { + ptr = findResourceData(MKID('BOXD'), roomptr); + if (ptr) { + byte numOfBoxes = *ptr; + int size; + if (_version == 3) + size = numOfBoxes * SIZEOF_BOX_V3 + 1; + else + size = numOfBoxes * SIZEOF_BOX + 1; + + res.createResource(rtMatrix, 2, size); + memcpy(getResourceAddress(rtMatrix, 2), ptr, size); + ptr += size; + + size = getResourceDataSize(ptr - size - _resourceHeaderSize) - size; + if (size > 0) { // do this :) + res.createResource(rtMatrix, 1, size); + memcpy(getResourceAddress(rtMatrix, 1), ptr, size); + } + + } + } else { + ptr = findResourceData(MKID('BOXD'), roomptr); + if (ptr) { + int size = getResourceDataSize(ptr); + res.createResource(rtMatrix, 2, size); + roomptr = getResourceAddress(rtRoom, _roomResource); + ptr = findResourceData(MKID('BOXD'), roomptr); + memcpy(getResourceAddress(rtMatrix, 2), ptr, size); + } + + ptr = findResourceData(MKID('BOXM'), roomptr); + if (ptr) { + int size = getResourceDataSize(ptr); + res.createResource(rtMatrix, 1, size); + roomptr = getResourceAddress(rtRoom, _roomResource); + ptr = findResourceData(MKID('BOXM'), roomptr); + memcpy(getResourceAddress(rtMatrix, 1), ptr, size); + } + } + + // + // Load scale data + // + for (i = 1; i < res.num[rtScaleTable]; i++) + res.nukeResource(rtScaleTable, i); + + ptr = findResourceData(MKID('SCAL'), roomptr); + if (ptr) { + int s1, s2, y1, y2; + if (_version == 8) { + for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 16) { + s1 = READ_LE_UINT32(ptr); + y1 = READ_LE_UINT32(ptr + 4); + s2 = READ_LE_UINT32(ptr + 8); + y2 = READ_LE_UINT32(ptr + 12); + setScaleSlot(i, 0, y1, s1, 0, y2, s2); + } + } else { + for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 8) { + s1 = READ_LE_UINT16(ptr); + y1 = READ_LE_UINT16(ptr + 2); + s2 = READ_LE_UINT16(ptr + 4); + y2 = READ_LE_UINT16(ptr + 6); + if (s1 || y1 || s2 || y2) { + setScaleSlot(i, 0, y1, s1, 0, y2, s2); + } + } + } + } + + // Color cycling + // HE 7.0 games load resources but don't use them. + if (_version >= 4 && _heversion <= 61) { + ptr = findResourceData(MKID('CYCL'), roomptr); + if (ptr) { + initCycl(ptr); + } + } + +#ifndef DISABLE_HE + // Polygons in HE 80+ games + if (_heversion >= 80) { + ptr = findResourceData(MKID('POLD'), roomptr); + if (ptr) { + ((ScummEngine_v70he *)this)->_wiz->polygonLoad(ptr); + } + } +#endif + + if (_PALS_offs || _CLUT_offs) + setPalette(0); +} + + +void ScummEngine_v3old::loadRoomSubBlocks() { + const byte *ptr; + byte *roomptr, *searchptr = 0; + const RoomHeader *rmhd; + + _ENCD_offs = 0; + _EXCD_offs = 0; + _EPAL_offs = 0; + _CLUT_offs = 0; + _PALS_offs = 0; + + // Determine the room and room script base address + roomptr = getResourceAddress(rtRoom, _roomResource); + if (!roomptr) + error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__); + + // + // Determine the room dimensions (width/height) + // + rmhd = (const RoomHeader *)(roomptr + 4); + + if (_version == 1) { + if (_platform == Common::kPlatformNES) { + _roomWidth = READ_LE_UINT16(&(rmhd->old.width)) * 8; + _roomHeight = READ_LE_UINT16(&(rmhd->old.height)) * 8; + + // HACK: To let our code work normal with narrow rooms we + // adjust width. It will render garbage on right edge but we do + // not render it anyway + if (_roomWidth < 32 * 8) + _roomWidth = 32 * 8; + } else { + _roomWidth = roomptr[4] * 8; + _roomHeight = roomptr[5] * 8; + } + } else { + _roomWidth = READ_LE_UINT16(&(rmhd->old.width)); + _roomHeight = READ_LE_UINT16(&(rmhd->old.height)); + } + _numObjectsInRoom = roomptr[20]; + + // + // Find the room image data + // + if (_version == 1) { + _IM00_offs = 0; + } else { + _IM00_offs = READ_LE_UINT16(roomptr + 0x0A); + } + + // + // Look for an exit script + // + int EXCD_len = -1; + if (_version <= 2) { + _EXCD_offs = READ_LE_UINT16(roomptr + 0x18); + EXCD_len = READ_LE_UINT16(roomptr + 0x1A) - _EXCD_offs + _resourceHeaderSize; // HACK + } else { + _EXCD_offs = READ_LE_UINT16(roomptr + 0x19); + EXCD_len = READ_LE_UINT16(roomptr + 0x1B) - _EXCD_offs + _resourceHeaderSize; // HACK + } + if (_dumpScripts && _EXCD_offs) + dumpResource("exit-", _roomResource, roomptr + _EXCD_offs - _resourceHeaderSize, EXCD_len); + + // + // Look for an entry script + // + int ENCD_len = -1; + if (_version <= 2) { + _ENCD_offs = READ_LE_UINT16(roomptr + 0x1A); + ENCD_len = READ_LE_UINT16(roomptr) - _ENCD_offs + _resourceHeaderSize; // HACK + } else { + _ENCD_offs = READ_LE_UINT16(roomptr + 0x1B); + // FIXME - the following is a hack which assumes that immediately after + // the entry script the first local script follows. + int num_objects = *(roomptr + 20); + int num_sounds = *(roomptr + 23); + int num_scripts = *(roomptr + 24); + ptr = roomptr + 29 + num_objects * 4 + num_sounds + num_scripts; + ENCD_len = READ_LE_UINT16(ptr + 1) - _ENCD_offs + _resourceHeaderSize; // HACK + } + if (_dumpScripts && _ENCD_offs) + dumpResource("entry-", _roomResource, roomptr + _ENCD_offs - _resourceHeaderSize, ENCD_len); + + // + // Setup local scripts + // + + // Determine the room script base address + roomptr = getResourceAddress(rtRoom, _roomResource); + searchptr = roomptr; + + memset(_localScriptOffsets, 0, sizeof(_localScriptOffsets)); + + int num_objects = *(roomptr + 20); + int num_sounds; + int num_scripts; + + if (_version <= 2) { + num_sounds = *(roomptr + 22); + num_scripts = *(roomptr + 23); + ptr = roomptr + 28 + num_objects * 4; + while (num_sounds--) + loadResource(rtSound, *ptr++); + while (num_scripts--) + loadResource(rtScript, *ptr++); + } else /* if (_version == 3) */ { + num_sounds = *(roomptr + 23); + num_scripts = *(roomptr + 24); + ptr = roomptr + 29 + num_objects * 4 + num_sounds + num_scripts; + while (*ptr) { + int id = *ptr; + + _localScriptOffsets[id - _numGlobalScripts] = READ_LE_UINT16(ptr + 1); + ptr += 3; + + if (_dumpScripts) { + char buf[32]; + sprintf(buf, "room-%d-", _roomResource); + + // HACK: to determine the sizes of the local scripts, we assume that + // a) their order in the data file is the same as in the index + // b) the last script at the same time is the last item in the room "header" + int len = - (int)_localScriptOffsets[id - _numGlobalScripts] + _resourceHeaderSize; + if (*ptr) + len += READ_LE_UINT16(ptr + 1); + else + len += READ_LE_UINT16(roomptr); + dumpResource(buf, id, roomptr + _localScriptOffsets[id - _numGlobalScripts] - _resourceHeaderSize, len); + } + } + } + + gdi.roomChanged(roomptr, _IM00_offs, 255); +} + +void ScummEngine_v3old::initRoomSubBlocks() { + int i; + const byte *ptr; + byte *roomptr; + + // Determine the room and room script base address + roomptr = getResourceAddress(rtRoom, _roomResource); + if (!roomptr) + error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__); + + // Reset room color for V1 zak + if (_version == 1) + _roomPalette[0] = 0; + + // + // Load box data + // + res.nukeResource(rtMatrix, 1); + res.nukeResource(rtMatrix, 2); + + // TODO: Convert older walkbox format + if (_gameId == GID_MANIAC && _platform == Common::kPlatformC64) + return; + + if (_version <= 2) + ptr = roomptr + *(roomptr + 0x15); + else + ptr = roomptr + READ_LE_UINT16(roomptr + 0x15); + if (ptr) { + byte numOfBoxes = *ptr; + int size; + if (_version <= 2) + size = numOfBoxes * SIZEOF_BOX_V2 + 1; + else + size = numOfBoxes * SIZEOF_BOX_V3 + 1; + + res.createResource(rtMatrix, 2, size); + memcpy(getResourceAddress(rtMatrix, 2), ptr, size); + ptr += size; + if (_version <= 2) { + size = numOfBoxes * (numOfBoxes + 1); + } else { + // FIXME. This is an evil HACK!!! + size = (READ_LE_UINT16(roomptr + 0x0A) - READ_LE_UINT16(roomptr + 0x15)) - size; + } + + if (size > 0) { // do this :) + res.createResource(rtMatrix, 1, size); + memcpy(getResourceAddress(rtMatrix, 1), ptr, size); + } + + } + + // + // No scale data in old bundle games + // + for (i = 1; i < res.num[rtScaleTable]; i++) + res.nukeResource(rtScaleTable, i); + +} + +} // End of namespace Scumm |