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-rw-r--r--engines/scumm/room.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp
index b2df1e993d..5a657e216c 100644
--- a/engines/scumm/room.cpp
+++ b/engines/scumm/room.cpp
@@ -143,12 +143,12 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
return;
}
- loadRoomSubBlocks();
- initRoomSubBlocks();
+ setupRoomSubBlocks();
+ resetRoomSubBlocks();
initBGBuffers(_roomHeight);
- loadRoomObjects();
+ resetRoomObjects();
restoreFlObjects();
if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) {
@@ -225,7 +225,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
* late on.
* So it is possible to call this after loading a savegame.
*/
-void ScummEngine::loadRoomSubBlocks() {
+void ScummEngine::setupRoomSubBlocks() {
int i;
const byte *ptr;
byte *roomptr, *searchptr, *roomResPtr = 0;
@@ -449,7 +449,7 @@ void ScummEngine::loadRoomSubBlocks() {
* All of the things setup in here can be modified later on by scripts.
* So it is not appropriate to call it after loading a savegame.
*/
-void ScummEngine::initRoomSubBlocks() {
+void ScummEngine::resetRoomSubBlocks() {
int i;
const byte *ptr;
byte *roomptr;
@@ -561,7 +561,7 @@ void ScummEngine::initRoomSubBlocks() {
}
-void ScummEngine_v3old::loadRoomSubBlocks() {
+void ScummEngine_v3old::setupRoomSubBlocks() {
const byte *ptr;
byte *roomptr, *searchptr = 0;
const RoomHeader *rmhd;
@@ -697,7 +697,7 @@ void ScummEngine_v3old::loadRoomSubBlocks() {
gdi.roomChanged(roomptr, _IM00_offs, 255);
}
-void ScummEngine_v3old::initRoomSubBlocks() {
+void ScummEngine_v3old::resetRoomSubBlocks() {
int i;
const byte *ptr;
byte *roomptr;