diff options
Diffstat (limited to 'engines/scumm/room.cpp')
-rw-r--r-- | engines/scumm/room.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp index b2df1e993d..5a657e216c 100644 --- a/engines/scumm/room.cpp +++ b/engines/scumm/room.cpp @@ -143,12 +143,12 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { return; } - loadRoomSubBlocks(); - initRoomSubBlocks(); + setupRoomSubBlocks(); + resetRoomSubBlocks(); initBGBuffers(_roomHeight); - loadRoomObjects(); + resetRoomObjects(); restoreFlObjects(); if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) { @@ -225,7 +225,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { * late on. * So it is possible to call this after loading a savegame. */ -void ScummEngine::loadRoomSubBlocks() { +void ScummEngine::setupRoomSubBlocks() { int i; const byte *ptr; byte *roomptr, *searchptr, *roomResPtr = 0; @@ -449,7 +449,7 @@ void ScummEngine::loadRoomSubBlocks() { * All of the things setup in here can be modified later on by scripts. * So it is not appropriate to call it after loading a savegame. */ -void ScummEngine::initRoomSubBlocks() { +void ScummEngine::resetRoomSubBlocks() { int i; const byte *ptr; byte *roomptr; @@ -561,7 +561,7 @@ void ScummEngine::initRoomSubBlocks() { } -void ScummEngine_v3old::loadRoomSubBlocks() { +void ScummEngine_v3old::setupRoomSubBlocks() { const byte *ptr; byte *roomptr, *searchptr = 0; const RoomHeader *rmhd; @@ -697,7 +697,7 @@ void ScummEngine_v3old::loadRoomSubBlocks() { gdi.roomChanged(roomptr, _IM00_offs, 255); } -void ScummEngine_v3old::initRoomSubBlocks() { +void ScummEngine_v3old::resetRoomSubBlocks() { int i; const byte *ptr; byte *roomptr; |