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Diffstat (limited to 'engines/scumm/saveload.h')
-rw-r--r-- | engines/scumm/saveload.h | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h deleted file mode 100644 index a0f45a32fc..0000000000 --- a/engines/scumm/saveload.h +++ /dev/null @@ -1,55 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef SCUMM_SAVELOAD_H -#define SCUMM_SAVELOAD_H - -#include "common/scummsys.h" -#include "common/serializer.h" - -namespace Scumm { - -/** - * The current savegame format version. - * Our save/load system uses an elaborate scheme to allow us to modify the - * savegame while keeping full backward compatibility, in the sense that newer - * ScummVM versions always are able to load old savegames. - * In order to achieve that, we store a version in the savegame files, and whenever - * the savegame layout is modified, the version is incremented. - * - * This roughly works by marking each savegame entry with a range of versions - * for which it is valid; the save/load code iterates over all entries, but - * only saves/loads those which are valid for the version of the savegame - * which is being loaded/saved currently. - */ -#define CURRENT_VER 98 - -/** - * An auxillary macro, used to specify savegame versions. We use this instead - * of just writing the raw version, because this way they stand out more to - * the reading eye, making it a bit easier to navigate through the code. - */ -#define VER(x) Common::Serializer::Version(x) - -} // End of namespace Scumm - -#endif |