diff options
Diffstat (limited to 'engines/scumm/script_v0.cpp')
-rw-r--r-- | engines/scumm/script_v0.cpp | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp index d21b26beb3..828691f05c 100644 --- a/engines/scumm/script_v0.cpp +++ b/engines/scumm/script_v0.cpp @@ -635,7 +635,19 @@ void ScummEngine_v0::o_loadRoomWithEgo() { a = derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo"); - a->putActor(0, 0, room); + //0x634F + if ((((ActorC64*) a)->_miscflags & 0x40)) { + + // TODO: Check if this is the correct function + // to be calling here + stopObjectCode(); + return; + } + + // The original interpreter seems to set the actors new room X/Y to the last rooms X/Y + // This fixes a problem with MM: script 158 in room 12, the 'Oompf!' script + // This scripts runs before the actor position is set to the correct location + a->putActor(a->getPos().x, a->getPos().y, room); _egoPositioned = false; startScene(a->_room, a, obj); @@ -815,6 +827,10 @@ void ScummEngine_v0::o_setActorBitVar() { else a->_miscflags &= ~mask; + // This flag causes the actor to stop moving (used by script #158, Green Tentacle 'Oomph!') + if (a->_miscflags & 0x40) + a->stopActorMoving(); + debug(0, "o_setActorBitVar(%d, %d, %d)", act, mask, mod); } |