diff options
Diffstat (limited to 'engines/scumm/scumm.cpp')
| -rw-r--r-- | engines/scumm/scumm.cpp | 41 |
1 files changed, 16 insertions, 25 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 2f0593dca8..cc7e01fca7 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -109,7 +109,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) _language(dr.language), _debugger(0), _currentScript(0xFF), // Let debug() work on init stage - _pauseDialog(0), _mainMenuDialog(0), _versionDialog(0) { + _pauseDialog(0), _scummMenuDialog(0), _versionDialog(0) { if (_game.platform == Common::kPlatformNES) { _gdi = new GdiNES(this); @@ -143,9 +143,8 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) _objs = NULL; _sound = NULL; memset(&vm, 0, sizeof(vm)); - _quit = false; _pauseDialog = NULL; - _mainMenuDialog = NULL; + _scummMenuDialog = NULL; _versionDialog = NULL; _fastMode = 0; _actors = NULL; @@ -561,7 +560,7 @@ ScummEngine::~ScummEngine() { delete _2byteFontPtr; delete _charset; delete _pauseDialog; - delete _mainMenuDialog; + delete _scummMenuDialog; delete _versionDialog; delete _fileHandle; @@ -815,7 +814,6 @@ ScummEngine_vCUPhe::ScummEngine_vCUPhe(OSystem *syst, const DetectorResult &dr) _syst = syst; _game = dr.game; _filenamePattern = dr.fp, - _quit = false; _cupPlayer = new CUP_Player(syst, this, _mixer); } @@ -846,9 +844,6 @@ void ScummEngine_vCUPhe::parseEvents() { while (_eventMan->pollEvent(event)) { switch (event.type) { - case Common::EVENT_QUIT: - _quit = true; - break; default: break; @@ -1108,7 +1103,7 @@ int ScummEngine::init() { if (_game.version >= 5 && _game.version <= 7) _sound->setupSound(); - updateSoundSettings(); + syncSoundSettings(); return 0; } @@ -1667,7 +1662,7 @@ void ScummEngine::setupMusic(int midi) { } } -void ScummEngine::updateSoundSettings() { +void ScummEngine::syncSoundSettings() { // Sync the engine with the config manager int soundVolumeMusic = ConfMan.getInt("music_volume"); @@ -1721,7 +1716,7 @@ int ScummEngine::go() { int diff = 0; // Duration of one loop iteration - while (!_quit) { + while (!quit()) { if (_debugger->isAttached()) _debugger->onFrame(); @@ -1754,12 +1749,12 @@ int ScummEngine::go() { diff = _system->getMillis() - diff; - if (_quit) { + if (quit()) { // TODO: Maybe perform an autosave on exit? } } - return 0; + return _eventMan->shouldRTL(); } void ScummEngine::waitForTimer(int msec_delay) { @@ -1772,7 +1767,7 @@ void ScummEngine::waitForTimer(int msec_delay) { start_time = _system->getMillis(); - while (!_quit) { + while (!quit()) { _sound->updateCD(); // Loop CD Audio if needed parseEvents(); _system->updateScreen(); @@ -1895,7 +1890,7 @@ load_game: checkExecVerbs(); checkAndRunSentenceScript(); - if (_quit) + if (quit()) return; // HACK: If a load was requested, immediately perform it. This avoids @@ -2160,10 +2155,6 @@ void ScummEngine::pauseGame() { pauseDialog(); } -void ScummEngine::shutDown() { - _quit = true; -} - void ScummEngine::restart() { // TODO: Check this function - we should probably be reinitting a lot more stuff, and I suspect // this leaks memory like a sieve @@ -2305,18 +2296,18 @@ void ScummEngine::versionDialog() { runDialog(*_versionDialog); } -void ScummEngine::mainMenuDialog() { - if (!_mainMenuDialog) - _mainMenuDialog = new MainMenuDialog(this); - runDialog(*_mainMenuDialog); - updateSoundSettings(); +void ScummEngine::scummMenuDialog() { + if (!_scummMenuDialog) + _scummMenuDialog = new ScummMenuDialog(this); + runDialog(*_scummMenuDialog); + syncSoundSettings(); } void ScummEngine::confirmExitDialog() { ConfirmDialog d(this, 6); if (runDialog(d)) { - _quit = true; + quitGame(); } } |
