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Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp92
1 files changed, 61 insertions, 31 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 36caff452d..7b136dc36d 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -114,17 +114,18 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_rnd("scumm")
{
- if (_game.heversion > 0) {
- _gdi = new GdiHE(this);
- } else if (_game.platform == Common::kPlatformNES) {
- _gdi = new GdiNES(this);
#ifdef USE_RGB_COLOR
- } else if (_game.features & GF_16BIT_COLOR) {
+ if (_game.features & GF_16BIT_COLOR) {
if (_game.platform == Common::kPlatformPCEngine)
_gdi = new GdiPCEngine(this);
- else
- _gdi = new Gdi16Bit(this);
+ else if (_game.heversion > 0)
+ _gdi = new GdiHE16bit(this);
+ } else
#endif
+ if (_game.heversion > 0) {
+ _gdi = new GdiHE(this);
+ } else if (_game.platform == Common::kPlatformNES) {
+ _gdi = new GdiNES(this);
} else if (_game.version <= 1) {
_gdi = new GdiV1(this);
} else if (_game.version == 2) {
@@ -162,7 +163,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_pauseDialog = NULL;
_versionDialog = NULL;
_fastMode = 0;
- _actors = NULL;
+ _actors = _sortedActors = NULL;
_arraySlot = NULL;
_inventory = NULL;
_newNames = NULL;
@@ -260,7 +261,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_switchRoomEffect2 = 0;
_switchRoomEffect = 0;
- _bytesPerPixelOutput = _bytesPerPixel = 1;
+ _bytesPerPixel = 1;
_doEffect = false;
_snapScroll = false;
_currentLights = 0;
@@ -328,7 +329,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
memset(&_cyclRects, 0, 16 * sizeof(Common::Rect));
_numCyclRects = 0;
#endif
-
+
//
// Init all VARS to 0xFF
//
@@ -545,24 +546,25 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_screenHeight = 200;
}
- _bytesPerPixelOutput = _bytesPerPixel = (_game.features & GF_16BIT_COLOR) ? 2 : 1;
+ _bytesPerPixel = (_game.features & GF_16BIT_COLOR) ? 2 : 1;
+ uint8 sizeMult = _bytesPerPixel;
#ifdef USE_RGB_COLOR
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns)
- _bytesPerPixelOutput = 2;
+ sizeMult = 2;
#endif
#endif
// Allocate gfx compositing buffer (not needed for V7/V8 games).
if (_game.version < 7)
- _compositeBuf = (byte *)malloc(_screenWidth * _screenHeight * _bytesPerPixelOutput);
+ _compositeBuf = (byte *)malloc(_screenWidth * _screenHeight * sizeMult);
else
_compositeBuf = 0;
_herculesBuf = 0;
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
- _herculesBuf = (byte *)malloc(Common::kHercW * Common::kHercH);
+ _herculesBuf = (byte *)malloc(kHercWidth * kHercHeight);
}
// Add debug levels
@@ -584,9 +586,12 @@ ScummEngine::~ScummEngine() {
_mixer->stopAll();
- for (int i = 0; i < _numActors; ++i)
- delete _actors[i];
- delete[] _actors;
+ if (_actors) {
+ for (int i = 0; i < _numActors; ++i)
+ delete _actors[i];
+ delete[] _actors;
+ }
+
delete[] _sortedActors;
delete[] _2byteFontPtr;
@@ -1135,7 +1140,7 @@ Common::Error ScummEngine::init() {
// Initialize backend
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
- initGraphics(Common::kHercW, Common::kHercH, true);
+ initGraphics(kHercWidth, kHercHeight, true);
} else {
int screenWidth = _screenWidth;
int screenHeight = _screenHeight;
@@ -1145,16 +1150,37 @@ Common::Error ScummEngine::init() {
screenWidth *= _textSurfaceMultiplier;
screenHeight *= _textSurfaceMultiplier;
}
- if (_game.features & GF_16BIT_COLOR
+ if (_game.features & GF_16BIT_COLOR
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
|| _game.platform == Common::kPlatformFMTowns
#endif
) {
#ifdef USE_RGB_COLOR
- Graphics::PixelFormat format = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
- initGraphics(screenWidth, screenHeight, screenWidth > 320, &format);
- if (format != _system->getScreenFormat())
- return Common::kUnsupportedColorMode;
+ _outputPixelFormat = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+
+ if (_game.platform != Common::kPlatformFMTowns && _game.platform != Common::kPlatformPCEngine) {
+ initGraphics(screenWidth, screenHeight, screenWidth > 320, &_outputPixelFormat);
+ if (_outputPixelFormat != _system->getScreenFormat())
+ return Common::kUnsupportedColorMode;
+ } else {
+ Common::List<Graphics::PixelFormat> tryModes = _system->getSupportedFormats();
+ for (Common::List<Graphics::PixelFormat>::iterator g = tryModes.begin(); g != tryModes.end(); ++g) {
+ if (g->bytesPerPixel != 2 || g->aBits()) {
+ g = tryModes.erase(g);
+ g--;
+ }
+
+ if (*g == _outputPixelFormat) {
+ tryModes.clear();
+ tryModes.push_back(_outputPixelFormat);
+ break;
+ }
+ }
+
+ initGraphics(screenWidth, screenHeight, screenWidth > 320, tryModes);
+ if (_system->getScreenFormat().bytesPerPixel != 2)
+ return Common::kUnsupportedColorMode;
+ }
#else
if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) {
warning("Starting game without the required 16bit color support.\nYou may experience color glitches");
@@ -1166,12 +1192,14 @@ Common::Error ScummEngine::init() {
} else {
#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns && _game.version == 5)
- error("This game requires dual graphics layer support which is disabled in this build");
+ return Common::Error(Common::kUnsupportedColorMode, "This game requires dual graphics layer support which is disabled in this build");
#endif
initGraphics(screenWidth, screenHeight, (screenWidth > 320));
}
}
+ _outputPixelFormat = _system->getScreenFormat();
+
setupScumm();
readIndexFile();
@@ -1280,7 +1308,7 @@ void ScummEngine::setupScumm() {
_res->setHeapThreshold(400000, maxHeapThreshold);
free(_compositeBuf);
- _compositeBuf = (byte *)malloc(_screenWidth * _textSurfaceMultiplier * _screenHeight * _textSurfaceMultiplier * _bytesPerPixelOutput);
+ _compositeBuf = (byte *)malloc(_screenWidth * _textSurfaceMultiplier * _screenHeight * _textSurfaceMultiplier * _outputPixelFormat.bytesPerPixel);
}
#ifdef ENABLE_SCUMM_7_8
@@ -1361,7 +1389,7 @@ void ScummEngine::resetScumm() {
#ifdef USE_RGB_COLOR
if (_game.features & GF_16BIT_COLOR
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
- || _game.platform == Common::kPlatformFMTowns
+ || (_game.platform == Common::kPlatformFMTowns)
#endif
)
_16BitPalette = (uint16 *)calloc(512, sizeof(uint16));
@@ -1370,8 +1398,8 @@ void ScummEngine::resetScumm() {
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns) {
delete _townsScreen;
- _townsScreen = new TownsScreen(_system, _screenWidth * _textSurfaceMultiplier, _screenHeight * _textSurfaceMultiplier, _bytesPerPixelOutput);
- _townsScreen->setupLayer(0, _screenWidth, _screenHeight, (_bytesPerPixelOutput == 2) ? 32767 : 256);
+ _townsScreen = new TownsScreen(_system, _screenWidth * _textSurfaceMultiplier, _screenHeight * _textSurfaceMultiplier, _outputPixelFormat);
+ _townsScreen->setupLayer(0, _screenWidth, _screenHeight, (_outputPixelFormat.bytesPerPixel == 2) ? 32767 : 256);
_townsScreen->setupLayer(1, _screenWidth * _textSurfaceMultiplier, _screenHeight * _textSurfaceMultiplier, 16, _textPalette);
}
#endif
@@ -1762,8 +1790,10 @@ void ScummEngine::setupMusic(int midi) {
if (missingFile) {
GUI::MessageDialog dialog(
- "Native MIDI support requires the Roland Upgrade from LucasArts,\n"
- "but " + fileName + " is missing. Using AdLib instead.", "Ok");
+ Common::String::format(
+ _("Native MIDI support requires the Roland Upgrade from LucasArts,\n"
+ "but %s is missing. Using AdLib instead."), fileName.c_str()),
+ _("OK"));
dialog.runModal();
_musicType = MDT_ADLIB;
}
@@ -1838,7 +1868,7 @@ void ScummEngine::setupMusic(int midi) {
}
_imuse = IMuse::create(_system, nativeMidiDriver, adlibMidiDriver);
-
+
if (_game.platform == Common::kPlatformFMTowns) {
_musicEngine = _townsPlayer = new Player_Towns_v2(this, _mixer, _imuse, true);
if (!_townsPlayer->init())