diff options
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index d1a3de94b8..39fbae8147 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -45,26 +45,26 @@ #include "scumm/imuse_digi/dimuse.h" #include "scumm/smush/smush_mixer.h" #include "scumm/smush/smush_player.h" -#include "scumm/player_towns.h" +#include "scumm/players/player_towns.h" #include "scumm/insane/insane.h" #include "scumm/he/animation_he.h" #include "scumm/he/intern_he.h" #include "scumm/he/logic_he.h" #include "scumm/he/sound_he.h" #include "scumm/object.h" -#include "scumm/player_ad.h" -#include "scumm/player_nes.h" -#include "scumm/player_sid.h" -#include "scumm/player_pce.h" -#include "scumm/player_apple2.h" -#include "scumm/player_v1.h" -#include "scumm/player_v2.h" -#include "scumm/player_v2cms.h" -#include "scumm/player_v2a.h" -#include "scumm/player_v3a.h" -#include "scumm/player_v3m.h" -#include "scumm/player_v4a.h" -#include "scumm/player_v5m.h" +#include "scumm/players/player_ad.h" +#include "scumm/players/player_nes.h" +#include "scumm/players/player_sid.h" +#include "scumm/players/player_pce.h" +#include "scumm/players/player_apple2.h" +#include "scumm/players/player_v1.h" +#include "scumm/players/player_v2.h" +#include "scumm/players/player_v2cms.h" +#include "scumm/players/player_v2a.h" +#include "scumm/players/player_v3a.h" +#include "scumm/players/player_v3m.h" +#include "scumm/players/player_v4a.h" +#include "scumm/players/player_v5m.h" #include "scumm/resource.h" #include "scumm/he/resource_he.h" #include "scumm/scumm_v0.h" @@ -2307,15 +2307,16 @@ void ScummEngine::scummLoop_handleSaveLoad() { if (_game.version == 8 && _saveTemporaryState) VAR(VAR_GAME_LOADED) = 0; + Common::String filename; if (_saveLoadFlag == 1) { - success = saveState(_saveLoadSlot, _saveTemporaryState); + success = saveState(_saveLoadSlot, _saveTemporaryState, filename); if (!success) errMsg = _("Failed to save game state to file:\n\n%s"); if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7) VAR(VAR_GAME_LOADED) = 201; } else { - success = loadState(_saveLoadSlot, _saveTemporaryState); + success = loadState(_saveLoadSlot, _saveTemporaryState, filename); if (!success) errMsg = _("Failed to load game state from file:\n\n%s"); @@ -2323,7 +2324,6 @@ void ScummEngine::scummLoop_handleSaveLoad() { VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203; } - Common::String filename = makeSavegameName(_saveLoadSlot, _saveTemporaryState); if (!success) { displayMessage(0, errMsg, filename.c_str()); } else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) { |