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-rw-r--r--engines/scumm/scumm.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index c25603c48d..c3e7d9ef45 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1917,7 +1917,7 @@ void ScummEngine::scummLoop_updateScummVars() {
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
} else if (_game.version <= 2) {
- VAR(VAR_CAMERA_POS_X) = camera._cur.x / V12_X_MULTIPLIER;
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x >> V12_X_SHIFT;
} else {
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
}
@@ -1937,8 +1937,8 @@ void ScummEngine::scummLoop_updateScummVars() {
// We use shifts below instead of dividing by V12_X_MULTIPLIER resp.
// V12_Y_MULTIPLIER to handle negative coordinates correctly.
// This fixes e.g. bugs #1328131 and #1537595.
- VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x >> 3; // V12_X_MULTIPLIER
- VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y >> 1; // V12_X_MULTIPLIER
+ VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x >> V12_X_SHIFT;
+ VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y >> V12_Y_SHIFT;
// Adjust mouse coordinates as narrow rooms in NES are centered
if (_game.platform == Common::kPlatformNES && _NESStartStrip > 0) {