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-rw-r--r--engines/scumm/scumm.h27
1 files changed, 16 insertions, 11 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 6e75f47d77..e503af750d 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -46,9 +46,10 @@
/* This disables the dual layer mode which is used in FM-Towns versions
* of SCUMM games and which emulates the behavior of the original code.
* The only purpose is code size reduction for certain backends.
- * SCUMM 3 (FM-Towns) games will run in normal (DOS VGA) mode, which should
- * work just fine in most situations. Some glitches might occur. SCUMM 5 games
- * will not work without dual layer (and 16 bit color) support.
+ * SCUMM 3 (FM-Towns) games will run in English in normal (DOS VGA) mode,
+ * which should work just fine in most situations. Some glitches might
+ * occur. Japanese mode and SCUMM 5 FM-Towns games will not work without
+ * dual layer (and 16 bit color) support.
*/
#define DISABLE_TOWNS_DUAL_LAYER_MODE
#endif
@@ -345,6 +346,7 @@ class ResourceManager;
class ScummEngine : public Engine {
friend class ScummDebugger;
friend class CharsetRenderer;
+ friend class CharsetRendererTownsClassic;
friend class ResourceManager;
public:
@@ -897,7 +899,7 @@ public:
Common::RenderMode _renderMode;
uint8 _bytesPerPixel;
- uint8 _bytesPerPixelOutput;
+ Graphics::PixelFormat _outputPixelFormat;
protected:
ColorCycle _colorCycle[16]; // Palette cycles
@@ -1004,7 +1006,7 @@ protected:
// Screen rendering
byte *_compositeBuf;
byte *_herculesBuf;
-
+
virtual void drawDirtyScreenParts();
void updateDirtyScreen(VirtScreenNumber slot);
void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b);
@@ -1148,7 +1150,7 @@ protected:
void restoreCharsetBg();
void clearCharsetMask();
void clearTextSurface();
-
+
virtual void initCharset(int charset);
virtual void printString(int m, const byte *msg);
@@ -1326,14 +1328,17 @@ public:
// Exists both in V7 and in V72HE:
byte VAR_NUM_GLOBAL_OBJS;
+#ifdef USE_RGB_COLOR
+ // FM-Towns / PC-Engine specific
+ Graphics::FontSJIS *_cjkFont;
+#endif
+
// FM-Towns specific
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
public:
bool towns_isRectInStringBox(int x1, int y1, int x2, int y2);
byte _townsPaletteFlags;
- byte _townsCharsetColorMap[16];
- Graphics::FontSJIS *_cjkFont;
- uint16 _cjkChar;
+ byte _townsCharsetColorMap[16];
protected:
void towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, int srcX, int srcY, int w, int h);
@@ -1348,10 +1353,10 @@ protected:
Common::Rect _cyclRects[16];
int _numCyclRects;
-
+
Common::Rect _curStringRect;
- byte _townsOverrideShadowColor;
+ byte _townsOverrideShadowColor;
byte _textPalette[48];
byte _townsClearLayerFlag;
byte _townsActiveLayerFlags;