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-rw-r--r--engines/scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 2fe16c5441..3f6290f8fc 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -1815,7 +1815,7 @@ int ScummEngine::readSoundResourceSmallHeader(ResId idx) {
debug(4, "readSoundResourceSmallHeader(%d)", idx);
- if ((_game.id == GID_LOOM) && (_game.version == 3) && (_game.platform == Common::kPlatformPC) && VAR(VAR_SOUNDCARD) == 4) {
+ if ((_game.id == GID_LOOM) && (_game.version == 3) && (_game.platform == Common::kPlatformDOS) && VAR(VAR_SOUNDCARD) == 4) {
// Roland resources in Loom are tagless
// So we add an RO tag to allow imuse to detect format
byte *ptr, *src_ptr;