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Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r--engines/scumm/sound.cpp101
1 files changed, 24 insertions, 77 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 99ab1b23b7..af7bc5f295 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -31,6 +31,7 @@
#include "scumm/file.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
+#include "scumm/player_towns.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/util.h"
@@ -76,6 +77,7 @@ Sound::Sound(ScummEngine *parent, Audio::Mixer *mixer)
_curSoundPos(0),
_currentCDSound(0),
_currentMusic(0),
+ _lastSound(0),
_soundsPaused(false),
_sfxMode(0) {
@@ -93,6 +95,7 @@ Sound::~Sound() {
void Sound::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlags) {
if (_vm->VAR_LAST_SOUND != 0xFF)
_vm->VAR(_vm->VAR_LAST_SOUND) = sound;
+ _lastSound = sound;
// HE music resources are in separate file
if (sound <= _vm->_numSounds)
@@ -149,9 +152,10 @@ void Sound::processSoundQueues() {
data[0] >> 8, data[0] & 0xFF,
data[1], data[2], data[3], data[4], data[5], data[6], data[7]);
- if (_vm->_imuse) {
+ if (_vm->_townsPlayer)
+ _vm->VAR(_vm->VAR_SOUNDRESULT) = (short)_vm->_townsPlayer->doCommand(num, data);
+ else if (_vm->_imuse)
_vm->VAR(_vm->VAR_SOUNDRESULT) = (short)_vm->_imuse->doCommand(num, data);
- }
}
}
_soundQuePos = 0;
@@ -240,7 +244,7 @@ void Sound::playSound(int soundID) {
_mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
}
// Support for sampled sound effects in Monkey Island 1 and 2
- else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
+ else if (_vm->_game.platform != Common::kPlatformFMTowns && READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
debugC(DEBUG_SOUND, "Using SBL sound effect");
// SBL resources essentially contain VOC sound data.
@@ -309,91 +313,30 @@ void Sound::playSound(int soundID) {
sound = (byte *)malloc(size);
memcpy(sound, ptr + 6, size);
stream = Audio::makeRawStream(sound, size, rate, Audio::FLAG_UNSIGNED);
- _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
+ _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
}
- else if ((_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 3) || READ_BE_UINT32(ptr) == MKID_BE('SOUN') || READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {
-
- bool tows = READ_BE_UINT32(ptr) == MKID_BE('TOWS');
- if (_vm->_game.version == 3) {
- size = READ_LE_UINT32(ptr);
- } else {
- size = READ_BE_UINT32(ptr + 4) - 2;
- if (tows)
- size += 8;
+ else if (_vm->_game.platform != Common::kPlatformFMTowns && READ_BE_UINT32(ptr) == MKID_BE('SOUN')) {
+ if (_vm->_game.version != 3)
ptr += 2;
- }
- rate = 11025;
int type = *(ptr + 0x0D);
- int numInstruments;
-
- if (tows)
- type = 0;
- switch (type) {
- case 0: // Sound effect
- numInstruments = *(ptr + 0x14);
- if (tows)
- numInstruments = 1;
- ptr += 0x16;
- size -= 0x16;
-
- while (numInstruments--) {
- int waveSize = READ_LE_UINT32(ptr + 0x0C);
- int loopStart = READ_LE_UINT32(ptr + 0x10) * 2;
- int loopEnd = READ_LE_UINT32(ptr + 0x14) - 1;
- rate = READ_LE_UINT32(ptr + 0x18) * 1000 / 0x62;
- ptr += 0x20;
- size -= 0x20;
- if (size < waveSize) {
- warning("Wrong wave size in sound #%i: %i", soundID, waveSize);
- waveSize = size;
- }
- sound = (byte *)malloc(waveSize);
- for (int x = 0; x < waveSize; x++) {
- byte b = *ptr++;
- if (b < 0x80)
- sound[x] = 0x7F - b;
- else
- sound[x] = b;
- }
- size -= waveSize;
-
- if (loopEnd > 0) {
- Audio::SeekableAudioStream *s = Audio::makeRawStream(sound, waveSize, rate, Audio::FLAG_UNSIGNED);
- stream = new Audio::SubLoopingAudioStream(s, 0, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate));
- } else {
- stream = Audio::makeRawStream(sound, waveSize, rate, Audio::FLAG_UNSIGNED);
- }
- _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID, 255, 0);
- }
- break;
- case 1:
- // Music (Euphony format)
- if (_vm->_musicEngine)
- _vm->_musicEngine->startSound(soundID);
- break;
- case 2: // CD track resource
+ if (type == 2) {
+ // CD track resource
ptr += 0x16;
-
- if (soundID == _currentCDSound && pollCD() == 1) {
+ if (soundID == _currentCDSound && pollCD() == 1)
return;
- }
-
- {
- int track = ptr[0];
- int loops = ptr[1];
- int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4];
- int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7];
- playCDTrack(track, loops == 0xff ? -1 : loops, start, end <= start ? 0 : end - start);
- }
+ int track = ptr[0];
+ int loops = ptr[1];
+ int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4];
+ int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7];
+ playCDTrack(track, loops == 0xff ? -1 : loops, start, end <= start ? 0 : end - start);
_currentCDSound = soundID;
- break;
- default:
+ } else {
// All other sound types are ignored
- break;
+ warning("Scumm::Sound::playSound: encountered audio resoure with chunk type 'SOUN' and sound type %d", type);
}
}
else if ((_vm->_game.id == GID_LOOM) && (_vm->_game.platform == Common::kPlatformMacintosh)) {
@@ -479,6 +422,9 @@ void Sound::playSound(int soundID) {
if (_vm->_musicEngine) {
_vm->_musicEngine->startSound(soundID);
}
+
+ if (_vm->_townsPlayer)
+ _currentCDSound = _vm->_townsPlayer->getCurrentCdaSound();
}
}
@@ -844,6 +790,7 @@ void Sound::stopAllSounds() {
}
// Clear the (secondary) sound queue
+ _lastSound = 0;
_soundQue2Pos = 0;
memset(_soundQue2, 0, sizeof(_soundQue2));