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-rw-r--r--engines/scumm/sound.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index c3cad19fdc..f5c9390145 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -1997,6 +1997,14 @@ static void convertADResource(ResourceManager *res, const GameSettings& game, Re
break;
case 0x80:
+ // FIXME: This is incorrect. The original uses 0x80 for
+ // looping a single channel. We currently interpret it as stop
+ // thus we won't get looping for sound effects. It should
+ // always jump to the start of the channel.
+ //
+ // Since we convert the data to MIDI and we can not ony loop a
+ // single channel via MIDI fixing this will require some more
+ // thought.
track_time[ch] = -1;
src_ptr ++;
break;