aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/sound.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r--engines/scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 15701f166d..32152420a5 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -250,7 +250,7 @@ void Sound::playSound(int soundID) {
// Support for sampled sound effects in Monkey Island 1 and 2
else if (_vm->_game.platform != Common::kPlatformFMTowns
// The Macintosh version of MI2 just ignores SBL effects.
- && (_vm->_game.platform != Common::kPlatformMacintosh && _vm->_game.id != GID_MONKEY2)
+ && !_vm->isMacM68kV5()
&& READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) {
debugC(DEBUG_SOUND, "Using SBL sound effect");