diff options
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 15701f166d..32152420a5 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -250,7 +250,7 @@ void Sound::playSound(int soundID) { // Support for sampled sound effects in Monkey Island 1 and 2 else if (_vm->_game.platform != Common::kPlatformFMTowns // The Macintosh version of MI2 just ignores SBL effects. - && (_vm->_game.platform != Common::kPlatformMacintosh && _vm->_game.id != GID_MONKEY2) + && !_vm->isMacM68kV5() && READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) { debugC(DEBUG_SOUND, "Using SBL sound effect"); |