diff options
Diffstat (limited to 'engines/scumm/string.cpp')
| -rw-r--r-- | engines/scumm/string.cpp | 59 |
1 files changed, 42 insertions, 17 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp index 61a960b3ed..f42a803a3d 100644 --- a/engines/scumm/string.cpp +++ b/engines/scumm/string.cpp @@ -34,7 +34,7 @@ #include "scumm/file.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/intern.h" -#ifndef DISABLE_HE +#ifdef ENABLE_HE #include "scumm/he/intern_he.h" #endif #include "scumm/verbs.h" @@ -66,7 +66,7 @@ void ScummEngine::printString(int m, const byte *msg) { } } -#ifndef DISABLE_SCUMM_7_8 +#ifdef ENABLE_SCUMM_7_8 void ScummEngine_v8::printString(int m, const byte *msg) { if (m == 4) { const StringTab &st = _string[m]; @@ -220,7 +220,7 @@ void ScummEngine_v6::removeBlastTexts() { #pragma mark - -#ifndef DISABLE_SCUMM_7_8 +#ifdef ENABLE_SCUMM_7_8 void ScummEngine_v7::processSubtitleQueue() { for (int i = 0; i < _subtitleQueuePos; ++i) { SubtitleText *st = &_subtitleQueue[i]; @@ -279,6 +279,12 @@ bool ScummEngine::handleNextCharsetCode(Actor *a, int *code) { break; } c = *buffer++; + + if (c == _newLineCharacter) { + c = 13; + break; + } + switch (c) { case 1: c = 13; // new line @@ -347,7 +353,7 @@ bool ScummEngine::handleNextCharsetCode(Actor *a, int *code) { return (c != 2 && c != 3); } -#ifndef DISABLE_HE +#ifdef ENABLE_HE bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) { const int charsetCode = (_game.heversion >= 80) ? 127 : 64; uint32 talk_sound_a = 0; @@ -425,7 +431,7 @@ bool ScummEngine_v72he::handleNextCharsetCode(Actor *a, int *code) { void ScummEngine::CHARSET_1() { Actor *a; -#ifndef DISABLE_SCUMM_7_8 +#ifdef ENABLE_SCUMM_7_8 byte subtitleBuffer[200]; byte *subtitleLine = subtitleBuffer; Common::Point subtitlePos; @@ -527,7 +533,7 @@ void ScummEngine::CHARSET_1() { if (!_keepText) { if (_game.version >= 7) { -#ifndef DISABLE_SCUMM_7_8 +#ifdef ENABLE_SCUMM_7_8 ((ScummEngine_v7 *)this)->clearSubtitleQueue(); _nextLeft = _string[0].xpos; _nextTop = _string[0].ypos + _screenTop; @@ -551,7 +557,7 @@ void ScummEngine::CHARSET_1() { if (_charset->_center) { _nextLeft -= _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) / 2; if (_nextLeft < 0) - _nextLeft = 0; + _nextLeft = _game.version >= 6 ? _string[0].xpos : 0; } _charset->_disableOffsX = _charset->_firstChar = !_keepText; @@ -568,7 +574,7 @@ void ScummEngine::CHARSET_1() { if (c == 13) { newLine:; _nextLeft = _string[0].xpos; -#ifndef DISABLE_SCUMM_7_8 +#ifdef ENABLE_SCUMM_7_8 if (_game.version >= 7 && subtitleLine != subtitleBuffer) { ((ScummEngine_v7 *)this)->addSubtitleToQueue(subtitleBuffer, subtitlePos, _charsetColor, _charset->getCurID()); subtitleLine = subtitleBuffer; @@ -576,6 +582,8 @@ void ScummEngine::CHARSET_1() { #endif if (_charset->_center) { _nextLeft -= _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) / 2; + if (_nextLeft < 0) + _nextLeft = _game.version >= 6 ? _string[0].xpos : 0; } if (_game.version == 0) { @@ -605,7 +613,7 @@ void ScummEngine::CHARSET_1() { _charset->_top = _nextTop; if (_game.version >= 7) { -#ifndef DISABLE_SCUMM_7_8 +#ifdef ENABLE_SCUMM_7_8 if (subtitleLine == subtitleBuffer) { subtitlePos.x = _charset->_left; // BlastText position is relative to the top of the screen, adjust y-coordinate @@ -652,15 +660,20 @@ void ScummEngine::CHARSET_1() { } } -#ifndef DISABLE_SCUMM_7_8 +#ifdef ENABLE_SCUMM_7_8 if (_game.version >= 7 && subtitleLine != subtitleBuffer) { ((ScummEngine_v7 *)this)->addSubtitleToQueue(subtitleBuffer, subtitlePos, _charsetColor, _charset->getCurID()); } #endif } -#ifndef DISABLE_SCUMM_7_8 -void ScummEngine_v8::CHARSET_1() { +#ifdef ENABLE_SCUMM_7_8 +void ScummEngine_v7::CHARSET_1() { + if (_game.id == GID_FT) { + ScummEngine::CHARSET_1(); + return; + } + byte subtitleBuffer[2048]; byte *subtitleLine = subtitleBuffer; Common::Point subtitlePos; @@ -811,7 +824,7 @@ void ScummEngine_v8::CHARSET_1() { } } } - _haveMsg = 2; + _haveMsg = (_game.version == 8) ? 2 : 1; _keepText = false; _string[0] = saveStr; } @@ -1115,7 +1128,7 @@ int ScummEngine::convertMessageToString(const byte *msg, byte *dst, int dstSize) return dstSize - (end - dst); } -#ifndef DISABLE_HE +#ifdef ENABLE_HE int ScummEngine_v72he::convertMessageToString(const byte *msg, byte *dst, int dstSize) { uint num = 0; byte chr; @@ -1232,7 +1245,7 @@ int ScummEngine::convertStringMessage(byte *dst, int dstSize, int var) { #pragma mark - -#ifndef DISABLE_HE +#ifdef ENABLE_HE void ScummEngine_v80he::initCharset(int charsetno) { ScummEngine::initCharset(charsetno); VAR(VAR_CURRENT_CHARSET) = charsetno; @@ -1260,7 +1273,7 @@ void ScummEngine::initCharset(int charsetno) { #pragma mark - -#ifndef DISABLE_SCUMM_7_8 +#ifdef ENABLE_SCUMM_7_8 static int indexCompare(const void *p1, const void *p2) { const ScummEngine_v7::LangIndexNode *i1 = (const ScummEngine_v7::LangIndexNode *) p1; const ScummEngine_v7::LangIndexNode *i2 = (const ScummEngine_v7::LangIndexNode *) p2; @@ -1450,7 +1463,7 @@ void ScummEngine_v7::translateText(const byte *text, byte *trans_buff) { _lastStringTag[0] = 0; // WORKAROUND for bug #1172655. - if (_game.id == GID_DIG && text[0] != '/') { + if (_game.id == GID_DIG) { if (!strcmp((const char *)text, "faint light")) text = (const byte *)"/NEW.007/faint light"; else if (!strcmp((const char *)text, "glowing crystal")) @@ -1475,6 +1488,18 @@ void ScummEngine_v7::translateText(const byte *text, byte *trans_buff) { text = (const byte *)"/NEW.013/unattached lens"; else if (!strcmp((const char *)text, "lens slot")) text = (const byte *)"/NEW.014/lens slot"; + + // Added in second release of The Dig + else if (!strcmp((const char *)text, "/NEWTON.032/")) + text = (const byte *)"/NEW.11/You wish."; + else if (!strcmp((const char *)text, "/NEWTON.034/")) + text = (const byte *)"/NEW.12/In your dreams"; + else if (!strcmp((const char *)text, "Jonathon Jackson")) + text = (const byte *)"Aram Gutowski"; + else if (!strcmp((const char *)text, "Brink")) + text = (const byte *)"/CREVICE.049/Brink"; + else if (!strcmp((const char *)text, "Robbins")) + text = (const byte *)"/NEST.061/Robbins"; } |
