diff options
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/charset.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index db17ecd472..7de424d291 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -394,8 +394,8 @@ int CharsetRendererClassic::getCharWidth(uint16 chr) { if (spacing) { if (_vm->_game.id == GID_MONKEY) { spacing++; - //if (_curId == 2) - // spacing++; + if (_curId == 2) + spacing++; } else if (_vm->_game.id != GID_INDY4 && _curId == 1) { spacing++; } @@ -910,7 +910,15 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { charPtr = 0; _vm->_cjkChar = chr; enableShadow(true); - origWidth = width = getCharWidth(chr); + + width = getCharWidth(chr); + // For whatever reason MI1 uses a different font width + // for alignment calculation and for drawing when + // charset 2 is active. This fixes some subtle glitches. + if (_vm->_game.id == GID_MONKEY && _curId == 2) + width--; + origWidth = width; + origHeight = height = getFontHeight(); offsX = offsY = 0; } else |