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-rw-r--r--engines/scumm/players/player_ad.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/scumm/players/player_ad.cpp b/engines/scumm/players/player_ad.cpp
index ba75bdd922..adcda68e10 100644
--- a/engines/scumm/players/player_ad.cpp
+++ b/engines/scumm/players/player_ad.cpp
@@ -316,7 +316,9 @@ int Player_AD::allocateHWChannel(int priority, SfxSlot *owner) {
// We don't allow SFX to reallocate their own channels. Otherwise we
// would call stopSfx in the midst of startSfx and that can lead to
// horrible states...
- if (_hwChannels[i].priority <= minPrio && (!owner || _hwChannels[i].sfxOwner != owner)) {
+ // We also prevent the music from reallocating its own channels like
+ // in the original.
+ if (_hwChannels[i].priority <= minPrio && _hwChannels[i].sfxOwner != owner) {
minPrio = _hwChannels[i].priority;
channel = i;
}