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-rw-r--r--engines/scumm/object.cpp1
-rw-r--r--engines/scumm/script_v5.cpp5
2 files changed, 1 insertions, 5 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index 26597864fd..86d9065385 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -499,7 +499,6 @@ int ScummEngine::findObject(int x, int y) {
byte a;
const int mask = (_game.version <= 2) ? kObjectState_08 : 0xF;
- // FIXME(TOBIAS): <= _numLocalObjects?
for (i = 1; i < _numLocalObjects; i++) {
if ((_objs[i].obj_nr < 1) || getClass(_objs[i].obj_nr, kObjectClassUntouchable))
continue;
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 1d68e86942..707c3c2397 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -2493,11 +2493,8 @@ void ScummEngine_v5::walkActorToActor(int actor, int toActor, int dist) {
a->startWalkActor(x, y, -1);
// WORKAROUND: See bug #2971126 for details on why this is here.
- if (_game.version == 0) {
- // FIXME(TOBIAS): is this still needed?
- // (updateScriptPtr/_currentScript might now be called automatically)
+ if (_game.version == 0)
o5_breakHere();
- }
}
void ScummEngine_v5::o5_walkActorToActor() {