aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/cursor.cpp19
-rw-r--r--engines/scumm/scumm.cpp10
2 files changed, 10 insertions, 19 deletions
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index bc4a2e0d33..fcde07cbdf 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -112,21 +112,10 @@ void ScummEngine_v6::setCursorTransparency(int a) {
void ScummEngine::updateCursor() {
int transColor = (_game.heversion >= 80) ? 5 : 255;
- if (_game.features & GF_16BIT_COLOR) {
- //HACK Had to make a second method to avoid many, many linker errors from other engines
- //this requires ENABLE_16BIT to be defined in the Scumm project, again, because I #ifdef'ed
- //the method's definition and declaration in cursorman.h
- CursorMan.replaceCursorReal(_grabbedCursor, _cursor.width, _cursor.height,
- _cursor.hotspotX, _cursor.hotspotY,
- (_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
- (_game.heversion == 70 ? 2 : 1),
- 16);
- } else {
- CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
- _cursor.hotspotX, _cursor.hotspotY,
- (_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
- (_game.heversion == 70 ? 2 : 1));
- }
+ CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
+ _cursor.hotspotX, _cursor.hotspotY,
+ (_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
+ (_game.heversion == 70 ? 2 : 1));
}
void ScummEngine_v6::grabCursor(int x, int y, int w, int h) {
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 3d0a2d0bc2..0ebf832a37 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1083,12 +1083,14 @@ Common::Error ScummEngine::init() {
// CJK FT and DIG use usual NUT fonts, not FM-TOWNS ROM, so
// there is no text surface for them. This takes that into account
(_screenWidth * _textSurfaceMultiplier > 320));
+#ifdef ENABLE_16BIT
} else if (_game.features & GF_16BIT_COLOR) {
- int format = Graphics::kFormatRGB555 | Graphics::kFormatRGB;
- Common::List<Graphics::ColorFormat> formatList;
- formatList.push_back((Graphics::ColorFormat) format);
- formatList.push_back(Graphics::kFormat8Bit);
+ int format = Graphics::kFormatRGB555;
+ Common::List<Graphics::ColorMode> formatList;
+ formatList.push_back((Graphics::ColorMode) format);
+ formatList.push_back(Graphics::kFormatCLUT8);
initGraphics(_screenWidth, _screenHeight, _screenWidth > 320, formatList);
+#endif
} else {
initGraphics(_screenWidth, _screenHeight, _screenWidth > 320);
}